• [MOD] RustEssentials
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[B]how to setting keepitems true/false or death item no drop on mod essentials ... help me plzTT[/B]
Sorry if this has been asked, tried searching and looked in the past few pages. Quick question on airdrops Is everything weighted in proportion out of 100? (in terms of which items you get, and which airdrop will drop (A/B/C/D/E)
[QUOTE=s4spencer;44650165]Sorry if this has been asked, tried searching and looked in the past few pages. Quick question on airdrops Is everything weighted in proportion out of 100? (in terms of which items you get, and which airdrop will drop (A/B/C/D/E)[/QUOTE] It is weighted based on what the probabilities are of the other tables and items surrounding it. Example: Let's say there are 2 items in a table. Item #1 has a probability of 40. Item #2 has a probability of 25. Item #1 has a 40/65 (40+25) chance of spawning. Item #2 has a of 25/65 chance of spawning. [editline]26th April 2014[/editline] [QUOTE=s4spencer;44625412]I've been having some similar issues. After running steam update and restarting the server, the Essentials mod stops working. There's also been an issue with armor, tools/melee items not losing condition. Guns degrade[/QUOTE] Issue has already been fixed. Keep up with the trello guys, please. It would save the confusion and trouble. [editline]26th April 2014[/editline] [QUOTE=QQQQ;44621775]Can anyone help with these console message errors ? [ERROR] RDD: System.IndexOutOfRangeException: Array index is out of range. at RustEssentials.Util.Data.readDeathsData () [0x00000] in <filename unknown>:0 [ERROR] SN: System.NullReferenceException: Object reference not set to an instance of an object at #=qRMLBZ3x0t2lxzonCDm0Cfm2prwqhhrFrdWTAeD6z7q8=.#=qEn3_cPGbyIkLRMVXcuH6W21bTa3NolTHfaXFJ6kzhCU= (Double #=q56a_jc0QHQ3y6sZTJ06ekw==) [0x00000] in <filename unknown>:0 at #=qxj6gmeF_JmZ38rfyBJuqFoiB_sAo6WCf4j1AdQtxGgQ=.#=qXdjiq556PAvWpGhfAJaK9g== (.#=q__0aJnzE_j5V$E$xqdkd8PUPKgwbochaYTDqzGbXfa0= #=qOJHILeGiPMvtULGUzTQkXA==, .#=qRMLBZ3x0t2lxzonCDm0Cfm2prwqhhrFrdWTAeD6z7q8= #=qI3IiXnnEFp5X$SO3OsUCzw==) [0x00000] in <filename unknown>:0 at #=qxj6gmeF_JmZ38rfyBJuqFoiB_sAo6WCf4j1AdQtxGgQ=.#=qAJVD3ceFzuYSnWHSQMmMvg== (.#=q__0aJnzE_j5V$E$xqdkd8PUPKgwbochaYTDqzGbXfa0= #=qwcptC2kZ5Q7q3VwjF$mvIA==, NetworkPlayer #=qXT0rgcuUi9hwHz26_ZHjTw==) [0x00000] in <filename unknown>:0 at #=qxj6gmeF_JmZ38rfyBJuqFoiB_sAo6WCf4j1AdQtxGgQ=.#=q0MgWGATD7uoBHGiTmIAHpw== (.#=q__0aJnzE_j5V$E$xqdkd8PUPKgwbochaYTDqzGbXfa0= #=qvLzSqnMTi9YyOqFqlAjEGA==) [0x00000] in <filename unknown>:0 at #=qxj6gmeF_JmZ38rfyBJuqFoiB_sAo6WCf4j1AdQtxGgQ=.#=qB$jOcvRx0zTkZPDjNoapNg== (.#=q__0aJnzE_j5V$E$xqdkd8PUPKgwbochaYTDqzGbXfa0= #=qP5qJ$U_tEOpY6c77wk4ncg==) [0x00000] in <filename unknown>:0 at #=qjg$mq9k6hZwR1eaAS3eQ4dux$3oD_j8CRZte$f$nFV0=.#=qrDw4VB8R66IOZiN58EWBuw== (.#=q__0aJnzE_j5V$E$xqdkd8PUPKgwbochaYTDqzGbXfa0= #=qhM_7MqNxeopFcBrZ6TsQJA==) [0x00000] in <filename unknown>:0 at #=qjg$mq9k6hZwR1eaAS3eQ4dux$3oD_j8CRZte$f$nFV0=.#=q8nXYa9utC1DSbbdUFwewEQPZO3IFdWLPoUJMUZxRjbY= (.#=q__0aJnzE_j5V$E$xqdkd8PUPKgwbochaYTDqzGbXfa0= #=qeoLFiUpaVWYXmBKWakzarQ==) [0x00000] in <filename unknown>:0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, NetworkPlayer target, System.Object[] args) [0x00000] in <filename unknown>:0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, NetworkPlayer target, System.Object[] args) [0x00000] in <filename unknown>:0 at uLink.NetworkView.RPC[String] (System.String rpcName, NetworkPlayer target, System.String arg) [0x00000] in <filename unknown>:0 at ConsoleNetworker.SendClientCommand (NetworkPlayer player, System.String cmd) [0x00000] in <filename unknown>:0 at RustEssentials.Util.Vars.sendNudity () [0x00000] in <filename unknown>:0 [ERROR] SN: #=qsNLL0K1JftmUXJyrN7dHiNzhRvQiQYB3iQ6gfUSS$l4=: Invalid packet size 0; Must be between 1 and NetConfiguration.SendBufferSize - Invalid value: 0 at #=q$E9bY_H4NVmMnRsmuv$NQKuf$xg2DfX6UOH4zfDk79U=.#=qNlacD7AOB9BaJFzKf5TNfQ== (System.Byte[] #=qqO56tY$HPovUN2ybadn3_g==, Int32 #=qaIQY9MNG6wscS5jpabvmug==, System.Net.IPEndPoint #=ql8DyFs8g7yu_ETSFn7tE9w==, .#=qRMLBZ3x0t2lxzonCDm0Cfm2prwqhhrFrdWTAeD6z7q8= #=qW1PIT5_jMyi_2mEaPxZYyQ==) [0x00000] in <filename unknown>:0 at #=q$E9bY_H4NVmMnRsmuv$NQKuf$xg2DfX6UOH4zfDk79U=.#=qskz5bx_5lfY9DzdzSEO7rA== (.#=qRMLBZ3x0t2lxzonCDm0Cfm2prwqhhrFrdWTAeD6z7q8= #=qN0AfaxWoVpU8rXs2RokhTA==) [0x00000] in <filename unknown>:0 at #=qRMLBZ3x0t2lxzonCDm0Cfm2prwqhhrFrdWTAeD6z7q8=.#=qEn3_cPGbyIkLRMVXcuH6W21bTa3NolTHfaXFJ6kzhCU= (Double #=q56a_jc0QHQ3y6sZTJ06ekw==) [0x00000] in <filename unknown>:0 at #=qxj6gmeF_JmZ38rfyBJuqFoiB_sAo6WCf4j1AdQtxGgQ=.#=qXdjiq556PAvWpGhfAJaK9g== (.#=q__0aJnzE_j5V$E$xqdkd8PUPKgwbochaYTDqzGbXfa0= #=qOJHILeGiPMvtULGUzTQkXA==, .#=qRMLBZ3x0t2lxzonCDm0Cfm2prwqhhrFrdWTAeD6z7q8= #=qI3IiXnnEFp5X$SO3OsUCzw==) [0x00000] in <filename unknown>:0 at #=qxj6gmeF_JmZ38rfyBJuqFoiB_sAo6WCf4j1AdQtxGgQ=.#=qAJVD3ceFzuYSnWHSQMmMvg== (.#=q__0aJnzE_j5V$E$xqdkd8PUPKgwbochaYTDqzGbXfa0= #=qwcptC2kZ5Q7q3VwjF$mvIA==, NetworkPlayer #=qXT0rgcuUi9hwHz26_ZHjTw==) [0x00000] in <filename unknown>:0 at #=qxj6gmeF_JmZ38rfyBJuqFoiB_sAo6WCf4j1AdQtxGgQ=.#=q0MgWGATD7uoBHGiTmIAHpw== (.#=q__0aJnzE_j5V$E$xqdkd8PUPKgwbochaYTDqzGbXfa0= #=qvLzSqnMTi9YyOqFqlAjEGA==) [0x00000] in <filename unknown>:0 at #=qxj6gmeF_JmZ38rfyBJuqFoiB_sAo6WCf4j1AdQtxGgQ=.#=qB$jOcvRx0zTkZPDjNoapNg== (.#=q__0aJnzE_j5V$E$xqdkd8PUPKgwbochaYTDqzGbXfa0= #=qP5qJ$U_tEOpY6c77wk4ncg==) [0x00000] in <filename unknown>:0 at #=qjg$mq9k6hZwR1eaAS3eQ4dux$3oD_j8CRZte$f$nFV0=.#=qrDw4VB8R66IOZiN58EWBuw== (.#=q__0aJnzE_j5V$E$xqdkd8PUPKgwbochaYTDqzGbXfa0= #=qhM_7MqNxeopFcBrZ6TsQJA==) [0x00000] in <filename unknown>:0 at #=qjg$mq9k6hZwR1eaAS3eQ4dux$3oD_j8CRZte$f$nFV0=.#=q8nXYa9utC1DSbbdUFwewEQPZO3IFdWLPoUJMUZxRjbY= (.#=q__0aJnzE_j5V$E$xqdkd8PUPKgwbochaYTDqzGbXfa0= #=qeoLFiUpaVWYXmBKWakzarQ==) [0x00000] in <filename unknown>:0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, NetworkPlayer target, System.Object[] args) [0x00000] in <filename unknown>:0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, NetworkPlayer target, System.Object[] args) [0x00000] in <filename unknown>:0 at uLink.NetworkView.RPC[String] (System.String rpcName, NetworkPlayer target, System.String arg) [0x00000] in <filename unknown>:0 at ConsoleNetworker.SendClientCommand (NetworkPlayer player, System.String cmd) [0x00000] in <filename unknown>:0 at RustEssentials.Util.Vars.sendNudity () [0x00000] in <filename unknown>:0 Seems to build up the longer server is up. Q[/QUOTE] Turn off forceNudity.
Thanks for the reply. Also is it possible to schedule airdrops according to ingame time? Make it so airdrops only happen during the day
Hey, I successfully edited Airdrops by expanding the master airdrop list and changing a few things around in the others. Which of the remaining tables are the master tables for the different box types in rad towns? I couldn't find anything online for this, hope this hasn't been asked like 1000 times before.
[QUOTE=mistad;44651390] Turn off forceNudity.[/QUOTE] Dude thanks, although it's a shame, cos it's hilarious. Thanks again, Q
I just installed the mod, and when i am shot at i dont take damage, i checked the god modes in the console and the mod, and all are false or off. is this a bug? Thanks
Devs, We've been under attack for a few weeks. We've locked things down pretty tightly and as a result, API calls have been shutdown. To avoid this, we set up a new location for the API stuff: [url]http://api.toprustservers.com/[/url] the rest is the exact same. Cheers
Where I can find latest source code?
Leaderboards are a great addition, especially to entice PvP action. Sometimes it takes a while to display the leaderboard which I assume takes longer the longer since previous wipe. The time it takes to display the leaderboard is not a problem, but the amount of time in which it is displayed. Is this an insolvable problem due to how Rust chat works? My guess is that the leaderboard is written into the chat and displayed which is then subject to the default timeout of the chat messages? Is there a way to display leaderboard longer? Second, if I want to reset the leaderboards, can I just replace the Kills.dat with an empty one? Thank you
If it is possible to add my server to the list, please do it: [HU][HGC]Magyar - Hungarian - Klánok - Door Share - Starter kit - Aktív adminok : net.connect rust.gamesconspiracy.hu:28016 | [url]http://www.gamesconspiracy.hu/rust/[/url]
[QUOTE=marine8221;44680639]Leaderboards are a great addition, especially to entice PvP action. Sometimes it takes a while to display the leaderboard which I assume takes longer the longer since previous wipe. The time it takes to display the leaderboard is not a problem, but the amount of time in which it is displayed. Is this an insolvable problem due to how Rust chat works? My guess is that the leaderboard is written into the chat and displayed which is then subject to the default timeout of the chat messages? Is there a way to display leaderboard longer? Second, if I want to reset the leaderboards, can I just replace the Kills.dat with an empty one? Thank you[/QUOTE] This is the only way to view the leaderboards. To reset the leaderboard for kills, delete kills.dat. To reset deaths, delete deaths.dat. For KDRs, delete both.
Great mod for servers. simple , easy setup, quick to adjust, active developer. [URL="http://www.sotserver.com"]SOTSERVER.COM[/URL] [URL="http://facepunch.com/showthread.php?t=1354149"]http://facepunch.com/showthread.php?t=1354149[/URL]
I have a little problem, My guns lose durability which is fine that is what I want, however clothing and hatchets/pickaxes do not. Anyone know why? This is the only thing I found and it seems to be set right. # Sets the use of durability on items. If false, items will not lose durability. enableDurability=true
[QUOTE=flee0618;44700074]I have a little problem, My guns lose durability which is fine that is what I want, however clothing and hatchets/pickaxes do not. Anyone know why? This is the only thing I found and it seems to be set right. # Sets the use of durability on items. If false, items will not lose durability. enableDurability=true[/QUOTE] It is a known bug and already fixed according to the Trello page, I guess the next version of RustEssentials will fix this.
[QUOTE=TheDaN997;44703944]It is a known bug and already fixed according to the Trello page, I guess the next version of RustEssentials will fix this.[/QUOTE] Awesome thanks so much for the info
Hi MistaD, I have a few questions to ask. With the prefix rank tags like [O] Which obviously is Owner. Will you be adding in an allowance for more than 2 characters? So instead of [TrialAdmin.TA] You could have [Trialadmin.TrialAdmin] OR [TrialAdmin.Trial-Admin] therefore when typing in-game it will come up as [Trial-Admin] CoppaHead: Hi OR [TrialAdmin] CoppaHead: HI. I think this would be a good addition and was wondering why it hadn't already been implemented? My next question is starter kits. I'm not too sure if anyone else is getting this issue but I've certainly been getting it. When ever you enable Starer kits so for example /kit starter it will come up for only SOME people or sometimes the WHOLE server as a -3456767 second cool down when you have set it to a 90minute cool down? I don't know why this happens the only way I can fix this temporarily is if I re-install the whole plugin. EDIT: This is also just a suggestion, you could add in a command were people could view the TeamSpeak or Forum information by using a /ts or /fourm command. I'd appreciate if you responded to this. Regards, CoppaHead.
Hi I have recently been using Rust Essentials and I really did love it, however there was one thing that has causeed me to want and really have to change to magma. Magma has support for changing resource gather rates for e.g. 2xgather,4xgather. I would really love to switch back to Essentials and was wondering if this could be added and hopefully quickly. Also some sort of shop system could be great also. Hopefully this is possible due to me wanting to go back to Essentials, Thanks.
[QUOTE=CoppaHead;44722243]Hi MistaD, I have a few questions to ask. With the prefix rank tags like [O] Which obviously is Owner. Will you be adding in an allowance for more than 2 characters? So instead of [TrialAdmin.TA] You could have [Trialadmin.TrialAdmin] OR [TrialAdmin.Trial-Admin] therefore when typing in-game it will come up as [Trial-Admin] CoppaHead: Hi OR [TrialAdmin] CoppaHead: HI. I think this would be a good addition and was wondering why it hadn't already been implemented? My next question is starter kits. I'm not too sure if anyone else is getting this issue but I've certainly been getting it. When ever you enable Starer kits so for example /kit starter it will come up for only SOME people or sometimes the WHOLE server as a -3456767 second cool down when you have set it to a 90minute cool down? I don't know why this happens the only way I can fix this temporarily is if I re-install the whole plugin. EDIT: This is also just a suggestion, you could add in a command were people could view the TeamSpeak or Forum information by using a /ts or /fourm command. I'd appreciate if you responded to this. Regards, CoppaHead.[/QUOTE] Names in game cut off/clip after a certain amount of characters. I limited the amount of characters you can have in a prefix because if you make something too long, it won't completely show up in chat. The kit bug seems to have been fixed in the next version. Also, custom motd messages are in progress. For example, if I create an motd called ts3 then I can type /ts3 in chat to get the messages of that motd. [editline]5th May 2014[/editline] [QUOTE=MatrixSB;44726920]Hi I have recently been using Rust Essentials and I really did love it, however there was one thing that has causeed me to want and really have to change to magma. Magma has support for changing resource gather rates for e.g. 2xgather,4xgather. I would really love to switch back to Essentials and was wondering if this could be added and hopefully quickly. Also some sort of shop system could be great also. Hopefully this is possible due to me wanting to go back to Essentials, Thanks.[/QUOTE] I believe I already have shops and resource gathering down in the todo listing on the Trello. Give me some time, I just got back from a 5 day, stressful, exhausting trip in Corpus Christi.
[B]/kits[/B] and [B]/warps[/B] not listing 'kits' or warp locations I have setup myself as owner and have access to all commands. I can redeem a kit normally but it just doesn't list any kits when i use [B]/kits[/B] The warp locations were created using [B]/ewarp[/B]. I can [B]/warp[/B] to these locations. It just doesn't list them. I could be missing something? [B]/kits[/B]: [CODE][Starter] cooldown=30m Stone Hatchet:1 Cloth Vest:1 Cloth Pants:1 Hunting Bow:1 Arrows:10 <- This has been fixed. Spelling. [Invis.O] Invisible Boots:1 Invisible Pants:1 Invisible Vest:1 Invisible Helmet:1 [TRS] Wood Planks:150 [INF] cooldown=45m Wood:200 Cooked Chicken Breast:5 Revolver:1 Handmade Shells:10 <- This has been fixed. Spelling. [Create] cooldown=30m Workbench:1 Furnace:1 Large Wood Storage:1 Low Quality Metal:500 Metal Fragments:2000 Wood Planks:2000 Cooked Chicken Breast: 100 9mm Pistol:1 P250:1 556 Ammo:250 9mm Ammo:250 Silencer:2[/CODE] [B]/warps[/B]: [CODE][sanc] (5742.625, 403.8241, -3407.045) [everust] (2443.788, 1350.971, -4065.478) [tower] (5850.242, 438.5406, -3466.929)[/CODE] edit: Nevermind, they are both working fine now. I was sorta stress testing the server and setup a cycle at 3secs calling in an airdrop. Out of the bunch that flew in, 3 froze and slowly floated to the ground. I did call in 30 earlier on myself and that was perfect. Planes flew in smoothly, no stuttering of any sort.
Hello mistad, I'd have another server to add to your list, if you're interested: [B]Name[/B] : FairustServer[EU]|NoWipe|AutoAirdrop|Sleeper|ActiveAdmin|Noobfriendly|NewServer!!! [B]IP:Port[/B] : 31.214.240.101:28050 There's also a profile on gametracker available: [URL="http://www.gametracker.com/server_info/31.214.240.101:28050/"]Gametracker Server Profile[/URL] Thank you in advance, DarkNetFan
Howdy, Can someone [B]help me out?[/B] RustEssentials works like a charm, however, I have few minor problems and cannot find solutions to them in any of the .ini files. 1. Bleeding is disabled. 2. Durability of armour / pickaxe / hatchet etc. is disabled (it's ''true'' in the config.ini and items like P250 starts losing durability when used...) Thanks in advance.
[QUOTE=kaftann;44737473]Howdy, Can someone [B]help me out?[/B] RustEssentials works like a charm, however, I have few minor problems and cannot find solutions to them in any of the .ini files. 1. Bleeding is disabled. 2. Durability of armour / pickaxe / hatchet etc. is disabled (it's ''true'' in the config.ini and items like P250 starts losing durability when used...) Thanks in advance.[/QUOTE] Those are known bugs and already fixed according to the Trello page, I guess they will be in the next version of RustEsentials.
[QUOTE=TheDaN997;44737940]I guess they will be in the next version of RustEsentials.[/QUOTE] What about the update? Is it automatically updated on the server? Or do I need to download the whole thing again and update the .ini files from scratch? :-(
"I believe I already have shops and resource gathering down in the todo listing on the Trello. Give me some time, I just got back from a 5 day, stressful, exhausting trip in Corpus Christi." Welcome back MistaD :D
[QUOTE=kaftann;44737955]What about the update? Is it automatically updated on the server? Or do I need to download the whole thing again and update the .ini files from scratch? :-([/QUOTE] I have never updated it - started with 1.7.0. I do not think that it will automatically update itself, my hoster has a mod tab where I can update/reinstall them so I can manually do it when I want. In case of update make sure to save all config and save files!
[QUOTE=mistad;44732526]Names in game cut off/clip after a certain amount of characters. I limited the amount of characters you can have in a prefix because if you make something too long, it won't completely show up in chat. The kit bug seems to have been fixed in the next version. Also, custom motd messages are in progress. For example, if I create an motd called ts3 then I can type /ts3 in chat to get the messages of that motd. [editline]5th May 2014[/editline] I believe I already have shops and resource gathering down in the todo listing on the Trello. Give me some time, I just got back from a 5 day, stressful, exhausting trip in Corpus Christi.[/QUOTE] Okay thanks, really appreciate it. Welcome back man.
[QUOTE=mistad;44732526]Names in game cut off/clip after a certain amount of characters. I limited the amount of characters you can have in a prefix because if you make something too long, it won't completely show up in chat. The kit bug seems to have been fixed in the next version. Also, custom motd messages are in progress. For example, if I create an motd called ts3 then I can type /ts3 in chat to get the messages of that motd.[/QUOTE] "Names in game cut off/clip after a certain amount of characters. I limited the amount of characters you can have in a prefix because if you make something too long, it won't completely show up in chat." Do you think you would be able to add it in for other users just as a extra customisation in Rust Essentials? Regards, CoppaHead.
I have a quick question, is there a way that maybe you guys could you guys possibly add the ability for an owner to control what things a certain rank can spawn? For exanple I would like to let my Admins spawn in themsleves and Uber Hatchet, but I dont want to let them spawn in any other items. I made it so that admins can use the command /i "Uber Hatchet" but when they try to use it its just access denied. I have also tried making a special kit for admins that contains an Uber hatchet but when they spawn the kit they dont get the hatchet. I would like it if there was just some way to control what somone can spawn.
Quick question MistaD, Will you be adding in a time ban? For Example /ban CoppaHead 1h OR /ban CoppaHead 60 (which is 60minutes)
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