• [MOD] RustEssentials
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[QUOTE=NexusOne;45108345][B]Remover Tool[/B] No all they can remove with the remover tool right now is Pillars, Ceilings and Foundations with nothing on them (Depending on how you have configured this in config.ini). This is going to be improved in the next mod update so more items can be removed. And I think what you mean is when they remove the item they will get a random amount of wood back. [B]Factions[/B] As for factions, you need to give them access to the following commands under the default rank (There are a few). Add or remove which ones you want them to be able to use but you may as well let them use them all. Below will show the commands plus an description of what each of the commands does. There is a pic in the factions article which will give you an example of the commands added into the commands.ini file [URL="http://rust-essentials.wikia.com/wiki/File:555.jpg"]here[/URL] Make sure that the /f command is also added as below, you need it. /f /f create #*name* (Creates and joins a faction with specified name) /f deadmin #*player name* (Revokes faction admin from the specified faction member) /f disband #(Disbands the current faction if user is the owner of said faction) /f info #(Shows the sender's faction information) /f invite #*name* (Invites the player with the specified name to your faction) /f join #(Joins the faction of the last invitation received) /f leave #(Leaves current faction) /f list #(Lists all factions on page 1) /f online #(Displays the statistics of members of the current faction) /f players #(Lists the players of the current faction) /f ownership #*player name* (Transfers ownership of faction to specified faction member) /f admin #*player name* (Gives faction admin to the specified faction member) /f ally #*faction name* (Allies the specified faction) Make sure you reload the commands.ini in game by typing /reload commands so they can use the commands you just entered The syntax is pretty straight forward, i.e to create a faction named Rusty, you would type it like this [B]/f create Rusty[/B] to invite a player named John to the Rusty faction type [B]/f invite John[/B] Check the wiki out for more command examples of using some of the other factions based commands, like transferring admin of a faction or checking faction info. [URL="http://rust-essentials.wikia.com/wiki/Setting_up_Factions"]http://rust-essentials.wikia.com/wiki/Setting_up_Factions[/URL] Hope that helps[/QUOTE] Thank you i did all that hope it all works. The remover and factions work Thank You.
So many weeks passed still no source code here...
[QUOTE=PreFix;45111355]So many weeks passed still no source code here...[/QUOTE] The source code is there just not up to date. I no longer have the 1.7.0 source so I can't upload that to github. Plus if you wanted, you could just use .NET Reflector to decompile and export the contents of the assemblies. The stuff is there, you just need to look harder. [editline]16th June 2014[/editline] Also, if you are a part of the steam group haven't seen the announcement on the steam group page, check it out!
I had the TPA command enabled for players, but it seems it is being used the wrong way. A player can be standing near a wall of someones house and have another player send him a tp request which will then put that player into the house the other player was standing against. I never enabled cheat punch because it comes with a warning that if tp is used it could result in a false ban. Now that I have taken TPA away from my players I want to enable cheatpunch, however I want my admins to be able to TP to players that need help. is it still possible that they might be banned for that? Is it just a ban or a vac ban? Also is there a way to set instacraft in the files? I have looked and cannot find it. Right now I am using the rcon to make it possible but with every reset I have to add it into the rcon again.
[QUOTE=flee0618;45120787]I had the TPA command enabled for players, but it seems it is being used the wrong way. A player can be standing near a wall of someones house and have another player send him a tp request which will then put that player into the house the other player was standing against. I never enabled cheat punch because it comes with a warning that if tp is used it could result in a false ban. Now that I have taken TPA away from my players I want to enable cheatpunch, however I want my admins to be able to TP to players that need help. is it still possible that they might be banned for that? Is it just a ban or a vac ban? Also is there a way to set instacraft in the files? I have looked and cannot find it. Right now I am using the rcon to make it possible but with every reset I have to add it into the rcon again.[/QUOTE] Teleporting will never cause a CheatPunch or VAC ban. You can enable cheatpunch if you want - I actually suggest it. And no, there is no way of setting instacraft in the essentials config. Instead of sending the command every restart, just throw the rcon command into server.cfg.
Thank you Mistad
[QUOTE=flee0618;45120787]I had the TPA command enabled for players, but it seems it is being used the wrong way. A player can be standing near a wall of someones house and have another player send him a tp request which will then put that player into the house the other player was standing against. I never enabled cheat punch because it comes with a warning that if tp is used it could result in a false ban. Now that I have taken TPA away from my players I want to enable cheatpunch, however I want my admins to be able to TP to players that need help. is it still possible that they might be banned for that? Is it just a ban or a vac ban? Also is there a way to set instacraft in the files? I have looked and cannot find it. Right now I am using the rcon to make it possible but with every reset I have to add it into the rcon again.[/QUOTE] I have Cheatpunch running - my players have been using tpa for some time, and I also do a lot of teleporting around whenever in game and not a single problem - you don't have anything to worry about
Rokit.sot and I have been thinking about a different structure for the core config file (config.ini): What about instead of the massive jumble we have right now, why not split everything into small .ini files in a "Core Config Files" folder? So instead of having 1 massive file, we would have 5+ smaller files. Let me know your opinion.
[QUOTE=mistad;45127297]Rokit.sot and I have been thinking about a different structure for the core config file (config.ini): What about instead of the massive jumble we have right now, why not split everything into small .ini files in a "Core Config Files" folder? So instead of having 1 massive file, we would have 5+ smaller files. Let me know your opinion.[/QUOTE] What's driving the need for change? Better organisation of the core files? More user friendly? I suppose depending on how the new structure will be done, it may work out better. I guess I'm quite used to the main config.ini files/layout, I don't mind the current setup as it is. If you plan to go ahead with it let me know the new structure in advance so I can rework the wiki..
(Asking for a friend using essentials) Is their a way to keep your inventory after you die?
[QUOTE=NexusOne;45128018]What's driving the need for change? Better organisation of the core files? More user friendly? I suppose depending on how the new structure will be done, it may work out better. I guess I'm quite used to the main config.ini files/layout, I don't mind the current setup as it is. If you plan to go ahead with it let me know the new structure in advance so I can rework the wiki..[/QUOTE] I don't think I'm going to end up doing it. The way Rokit wanted it was to split everything by sections. For example, put all the messages, logs, and the such in one file and all the environment and damage in another. And then of course have the core config sections in one file. I like the idea but it might be a hassle for users configuring the mod. [editline]17th June 2014[/editline] [QUOTE=h0wHigh;45130729](Asking for a friend using essentials) Is their a way to keep your inventory after you die?[/QUOTE] Not in your current version but it is in the next release.
[QUOTE]I don't think I'm going to end up doing it. The way Rokit wanted it was to split everything by sections. For example, put all the messages, logs, and the such in one file and all the environment and damage in another. And then of course have the core config sections in one file. I like the idea but it might be a hassle for users configuring the mod.[/QUOTE] It is a good idea, and I think it would be a good one to do if you know that down the track each section is going to grow significantly. The larger the sections get the harder it will be to find stuff. You obviously would be the best judge on estimating how big each section will be say 12 months down the track. Initially there will be teething problems with people used to the old way but nothing that a few how to's in the forum and some wiki articles wont fix...
So i take it the TRS problem is mine to solve alone lol. Anyone have any ideas?
[QUOTE=Rockin_Music;45139021]So i take it the TRS problem is mine to solve alone lol. Anyone have any ideas?[/QUOTE] I did some testing by putting some other items in the trs kit but didn't get the issue you had. I'm at a loss mate sorry to say...if it doesn't muck u up too much you could try uninstall reinstall of essentials perhaps?
[QUOTE=NexusOne;45139288]I did some testing by putting some other items in the trs kit but didn't get the issue you had. I'm at a loss mate sorry to say...if it doesn't muck u up too much you could try uninstall reinstall of essentials perhaps?[/QUOTE] Thanx been trying to figure it out, still no luck
[QUOTE=mistad;45127297]Rokit.sot and I have been thinking about a different structure for the core config file (config.ini): What about instead of the massive jumble we have right now, why not split everything into small .ini files in a "Core Config Files" folder? So instead of having 1 massive file, we would have 5+ smaller files. Let me know your opinion.[/QUOTE] I think it is great the way it is, and fear that would just make it complicated. [editline]18th June 2014[/editline] [QUOTE=Rockin_Music;45139497]Thanx been trying to figure it out, still no luck[/QUOTE] Rockin I have been having the same problem. Sometimes my TRS kit triples for the players. I changed the kit because of it and once I changed it, it gave the old stuff plus the new stuff in triples. I am grateful that I have players that are honest and have told me about their fortunes.
[QUOTE]Rockin I have been having the same problem. Sometimes my TRS kit triples for the players. I changed the kit because of it and once I changed it, it gave the old stuff plus the new stuff in triples. I am grateful that I have players that are honest and have told me about their fortunes.[/QUOTE] Could you both potentially remove the TRS then add it back in after a reload maybe? I do recall there is something in the file saying to leave it alone or something along those lines? So not sure if removing the TRS kit, reloading the file then re-adding the TRS kit would cause them to break, but I have had to fully remove a kit I had added then put it back in when the cooldown wasn't working for some players. might clear out what ever has gone awry maybe...just unsure what the impact could be by removing the TRS kit...
[QUOTE=NexusOne;45151419]Could you both potentially remove the TRS then add it back in after a reload maybe? I do recall there is something in the file saying to leave it alone or something along those lines? So not sure if removing the TRS kit, reloading the file then re-adding the TRS kit would cause them to break, but I have had to fully remove a kit I had added then put it back in when the cooldown wasn't working for some players. might clear out what ever has gone awry maybe...just unsure what the impact could be by removing the TRS kit...[/QUOTE] That is a good idea for the other kits for sure, I am just not sure if I want to mess with the TRS, mine has been behaving the last 2 days so I don't want to mess with it now, BUT if it starts acting up again I will brave it and try that.
[QUOTE=flee0618;45158353]That is a good idea for the other kits for sure, I am just not sure if I want to mess with the TRS, mine has been behaving the last 2 days so I don't want to mess with it now, BUT if it starts acting up again I will brave it and try that.[/QUOTE] Worse case backout plan is to reinstall essentials if something goes awry I guess, time consuming but not overly hectic.
Hello, just set up my server through Streamline recently. First server ever. So exciting. So much trouble getting the right plugins for Magma and Oxide working. Found Essentials and it was so easy to set up and I love the trello and being able to see what is next. This is awesome thank you. *Request Home Feature (Probably heard that before. ;)* Anywho, I was working in my kits.ini file trying to add a few options for my server members. Here is a link to my dropbox with kits as a .txt file. [url]https://www.dropbox.com/s/1drox0jj5xn01u4/Kits.txt[/url] I can get Starter and Invis to work, but no luck on Ranger, Home, or Airdrop. These all say that I have received them, but they are not there. I copied from the item id list on the wiki. Any idea as to why these are not working? I tried them with hour values first then as minute values. Do I need to change something else somewhere else? Also what do I need to change to reset the timers on the current kits so I can test them? Thank you.
[QUOTE=Kanzor;45164541]Hello, just set up my server through Streamline recently. First server ever. So exciting. So much trouble getting the right plugins for Magma and Oxide working. Found Essentials and it was so easy to set up and I love the trello and being able to see what is next. This is awesome thank you. *Request Home Feature (Probably heard that before. ;)* Anywho, I was working in my kits.ini file trying to add a few options for my server members. Here is a link to my dropbox with kits as a .txt file. [url]https://www.dropbox.com/s/1drox0jj5xn01u4/Kits.txt[/url] I can get Starter and Invis to work, but no luck on Ranger, Home, or Airdrop. These all say that I have received them, but they are not there. I copied from the item id list on the wiki. Any idea as to why these are not working? I tried them with hour values first then as minute values. Do I need to change something else somewhere else? Also what do I need to change to reset the timers on the current kits so I can test them? Thank you.[/QUOTE] I believe the problem you are having is the "=" only make the cooldown use "=" and use the rest in ":" Example: [Ranger] cooldown=5m Hunting Bow:1 Arrow:20 Pretty much your starter is how it should be, so try that. Also if you want to test the kits just add "s" (seconds) so it's the lowest amount of time and then you can use it again. Example: cooldown=5s
[QUOTE=h0wHigh;45164688]I believe the problem you are having is the "=" only make the cooldown use "=" and use the rest in ":" Example: [Ranger] cooldown=5m Hunting Bow:1 Arrow:20 Pretty much your starter is how it should be, so try that. Also if you want to test the kits just add "s" (seconds) so it's the lowest amount of time and then you can use it again. Example: cooldown=5s[/QUOTE] Thanks a ton, man do I feel like a derp... Another question, it seems like my server gets lag spikes ever so often that I think are attributed to auto-save. Are there settings for this, or any option to extend out the time on how often it auto saves? Thanks. Edit: Question: When I add warps on my server the /warps command has a huge list of them repeating a ton. Any reason why?
[QUOTE]Another question, it seems like my server gets lag spikes ever so often that I think are attributed to auto-save. Are there settings for this, or any option to extend out the time on how often it auto saves? Thanks.[/QUOTE] I don't think there is - how long since your last wipe? the save seems to get significantly more top heavy the longer you go... [QUOTE]Question: When I add warps on my server the /warps command has a huge list of them repeating a ton. Any reason why?[/QUOTE] This I believe is a bug that's due to be fixed in the next update coming soon, I get it also.
[QUOTE=NexusOne;45165280]I don't think there is - how long since your last wipe? the save seems to get significantly more top heavy the longer you go... This I believe is a bug that's due to be fixed in the next update coming soon, I get it also.[/QUOTE] Thanks for the fast reply! Now, after adding them and restarting/reloading all it says Available Warps: (blank), and when I try to add another, it says it already exists but says I do not have permission when I try to warp. I already have my uid in as owner and can use all of my other commands like /god and such. Is this also a known bug due to be updated or do I need to try to fix it in my settings?
[QUOTE=Kanzor;45164992]Thanks a ton, man do I feel like a derp... Edit: Question: When I add warps on my server the /warps command has a huge list of them repeating a ton. Any reason why?[/QUOTE] Type: [code]/reload warps[/code] This will fix the dupes for now
when u use the give commandhow do u use it with more than one word items. like i can do /give me M4 but i cant do /give me Supply Signal ive tried it may ways. any ideas?
Enclose it in quotes, i.e. /give "Supply Signal"
[QUOTE=3lindNinja;45165999]Type: [code]/reload warps[/code] This will fix the dupes for now[/QUOTE] Thanks, tried this. I'm still getting the error that I don't have permission to do /warp hackervalley, yet it is one that I set up personally. Anything to fix this? Also How do the options work in the loot tables, such as probability? [Pick Axe.Item] probability=10 ##So for Probability is it a 100% scale? I couldn't Find anything on the forums. minimumAmount=1 maximumAmount=1 Any options to increase resource loot also? Edit: Is there a better place to ask these questions? Like on the wiki or somewhere that is checked regularly?
[QUOTE]Is there a better place to ask these questions? Like on the wiki or somewhere that is checked regularly?[/QUOTE] For now here is good, alternately you can also add a comment in the wiki TBH I have been meaning on getting stuck into the loot tables with a view to making up an article but not yet at that point, so not sure if I am the best to answer your question. Ill try to clarify the loot tables question after some testing as soon as I can [QUOTE]Thanks, tried this. I'm still getting the error that I don't have permission to do /warp hackervalley, yet it is one that I set up personally. Anything to fix this?[/QUOTE] Dont think there is anything else you can do for now until the fix is deployed in the next update
[QUOTE=NexusOne;45172222]For now here is good, alternately you can also add a comment in the wiki TBH I have been meaning on getting stuck into the loot tables with a view to making up an article but not yet at that point, so not sure if I am the best to answer your question. Ill try to clarify the loot tables question after some testing as soon as I can Dont think there is anything else you can do for now until the fix is deployed in the next update[/QUOTE] I appreciate the quick reply. I'll be watching for the article on loot tables. Anyway to increase resource loot amounts? I couldn't find one like it in the Loot tables.
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