• Servers & Sleepers FAQ
    66 replies, posted
[QUOTE='[BUD] Spyda;42623872']iv got no problem with my connection, i was just trying to make the point that the real life aspect of the game can only go so far, thats all[/QUOTE] Game balance is game balance. If you disconnect, that sucks for you, your character falls into a coma on the spot, here's hoping it wasn't at a bad time. This sort of handling is well-established. In Quake 3 Arena, if you disconnected because your net was shit and went down for 3 minutes, you [B]lose[/B] the match because you bailed out before it was over (barring specific servers establishing really long generous reconnect windows, but that was hardly default). It sucks, it's a pain, but games either have to throw balance out the window, or assume that net connections will be reliable and just not care if they aren't. The game has to stop caring about your connection's durability at some point and just make you face the consequences for going offline.
IMO the whole Sleeper thing needs to be a matter of choice as far as servers go. There are plenty of teams in rust that are on 24/7 and raid [B]EVERYTHING[/B], and some can't even get enough resources to log off safely without being gunned down by full kevlar pricks with m4s. What's worse is the worry that once you log off, you might as well be saying goodbye to all the stuff you've earned through trial and painful error only to give it away to some raider. Some of the more serious players don't have enough time to be on 24/7 just so it means that they won't be losing their stuff, some people have jobs, school, and social lives to look after, so they shouldn't be playing rust with the worry of "Please no raid, please no raid, PLEASE no raid!!". Plus, if you were to be raided in real life, you'd know it and you'd wake up and defend what's yours; you wouldn't be lying around like you're in a coma.
[QUOTE=ponymony;42623930]casual players not welcome, as i wont be playing anywhere near as much later on in the month, this iswhy the sleeper feature doesnt seem to make sense to me. youre favoring everyday players and not the casual players. and what about disconnects? in the case of a disconnect or whatever, youll be sleeping, free for all to kill and loot. I have mixed feelings about it really, at first i was completely against it but now im coming around to it, slowly but surely. and i assume in the future when players can setup their own server, theyll be able to chose server settings such as the sleeper feature?[/QUOTE] It's worth noting that the final version of sleepers, if Rust does end up using it, doesn't necessarily have to be [I]exactly[/I] as is currently implemented in the game. The point of forcing sleepers is to get some testing experience and feedback and see if adjustments need to be made, and the process of tuning the details requires there be smoke tests on the rough prototype. Who knows what Rust will look like in the end. Maybe there'll be static towns with minor NPC police (that can be overpowered with sufficient teamwork and force) and sleeper hotels and stalls for player-run shops. Maybe the map will be huge and the current building design non-existent, and instead you construct shelters that camoflage you while sleeping and you just try and fuck off to the middle of nowhere to sleep where nobody can find you before logging off, or you pick a clever little spot on a ravine edge, or whatever. Maybe the sleepers idea ultimately doesn't work, and garry decides to throw it out, but that won't be established without trying it and trying to make it work if it doesn't fit the first couple times. [editline]23rd October 2013[/editline] Automerge, how could you break up with me :v: [editline]23rd October 2013[/editline] [QUOTE=Lastzombie21;42624030]IMO the whole Sleeper thing needs to be a matter of choice as far as servers go. There are plenty of teams in rust that are on 24/7 and raid [B]EVERYTHING[/B][/QUOTE] Don't confuse Rust today with Rust at release. Conditions will not necessarily be the same. Right now, there's not really much effort into putting in balance, but in the future it may not be practical to be a roving gang of kevlar gun rapists.
Quick question for the devs: I see that us east PvP is back up; but will us east PvE be returning?
garry i love the idea of sleepers servers but i have to go to work and can only play rust for 1-2 hours a day thats not long enough to build a base from the ground up to defend yourself when offline so could we have a few servers with sleepers disabled... just a suggestion nobody get annoyed please
[QUOTE=lmaguire99;42625467]garry i love the idea of sleepers servers but i have to go to work and can only play rust for 1-2 hours a day thats not long enough to build a base from the ground up to defend yourself when offline so could we have a few servers with sleepers disabled... just a suggestion nobody get annoyed please[/QUOTE] No one is gonna get annoyed at the obvious. The game, in Garry's current intent, will still appeal to the very very isolated market of sociopathic-like folks with nothing but time on their hands. Not that there is anything wrong with that.
[QUOTE=garry;42622360]Yeah getting in your sleeping bag is something we want to support. Warping anywhere isn't something we want to support.. because you don't warp anywhere in real life. [editline]23rd October 2013[/editline] This is something we're still debating internally.[/QUOTE] So does this mean that the sleeping bags will serve another purpose than just a spawn zone in the near future? Exciting :dance:
I love the sleepers servers, please continue hosting them.
I think if sleepers stay and it somehow doesn't have a way of working around random disconnects, snowballing (as mentioned above) or really any of the disadvantages already mentioned I will have to refund. A game is a game for a reason, its supposed to provide entertainment, some could say to distant yourself from reality, I think its a bit ridiculous to be having it this realistic. 100% Realism does not make a good game, bits and pieces, sure but this is too far. I want to be able to come home from a 11 hour shift and just get on and play and not have to worry about my internet dropping and then me getting killed or have already been killed from the previous night. The phone message system is stupid too, I could be 6 hours into my shift, oh I get a message, everythings being raped, excellent, 5 hours before I can do anything about it. The devs are not taking into account that they will be seriously affecting their target audience by this, sure the kids can skip school or whatever the fuck they do, but people who actually have full time jobs won't want to play for very long in general. Its not like everyone just plays games all day every day with the occasional break for lunch in which they get their message saying they're being raped and just run back to their computer. The initial idea behind sleepers is good, but its just not practical. tl;dr IMO Sleepers is stupid and ridiculous and doesn't recognise its just a game, not a whole second life.
That's fine :) Send me an email with your invoice ID and I will refund and remove your account for you :)
Good deal. I like the idea of a phone app when someone attempts to break in. That way, I could feign a suddenly crippling illness to rush home from work and fight for the glory of the hovel.
[QUOTE]I think if sleepers stay and it somehow doesn't have a way of working around random disconnects, snowballing (as mentioned above) or really any of the disadvantages already mentioned I will have to refund. A game is a game for a reason, its supposed to provide entertainment, some could say to distant yourself from reality, I think its a bit ridiculous to be having it this realistic. 100% Realism does not make a good game, bits and pieces, sure but this is too far.[/QUOTE] I disagree with this entirely. I would just like to say a lot of people play games for the opposite reason. Grand Theft Auto is the main one. People play that because they just can't do it in real life (Without really bad repercussions at least.) I play Rust because i like the feeling of surviving. And i don't mean making sure you pay your bills on time. I mean the world has gone to shit and what i would do to keep me and friends alive. Admittedly i think Sleepers is a tad early however, the game can only get better now with future updates. And i'm glad our Devs want facts instead of theory's, I'm all for that. As for saving progress and picking up where you left off. The Alpha simply doesn't cater for that. You should be crafting what ever you can and rinsing it on other players to gain more and learn more about the game. You purchased a game that has not been released yet. You're privileged to play that game as it develops into the final product.
[QUOTE=garry;42629284]That's fine :) Send me an email with your invoice ID and I will refund and remove your account for you :)[/QUOTE] What's the email address? Some have said open a support ticket? Which do you prefer?
The easiest way is just to dispute the payment in paypal and ask for a refund.
[QUOTE=Cheese V;42622784]Gary i just wanna say you're the coolest dude ever and an inspiration to aspiring game programmers :D[/QUOTE] My father is the coolest.
Lol, I have a full time job and I love the sleeper system. Sure it may screw me over sometimes, but that's why u team up, or perhaps... MEET ur neighbors and establish a friendship, which in return provides some protection hopefully. Before the sleepers were implemented, people would just flee from you as u are abou to kill them and run inside their homes. They would the. Proceed to grab everything valuable an log out, leaving the attacker hopeless. This was so enraging gas the attacker, I hated it.
[QUOTE=The Inspector;42627999]I think if sleepers stay and it somehow doesn't have a way of working around random disconnects, snowballing (as mentioned above) or really any of the disadvantages already mentioned I will have to refund. A game is a game for a reason, its supposed to provide entertainment, some could say to distant yourself from reality, I think its a bit ridiculous to be having it this realistic. 100% Realism does not make a good game, bits and pieces, sure but this is too far. I want to be able to come home from a 11 hour shift and just get on and play and not have to worry about my internet dropping and then me getting killed or have already been killed from the previous night. The phone message system is stupid too, I could be 6 hours into my shift, oh I get a message, everythings being raped, excellent, 5 hours before I can do anything about it. The devs are not taking into account that they will be seriously affecting their target audience by this, sure the kids can skip school or whatever the fuck they do, but people who actually have full time jobs won't want to play for very long in general. Its not like everyone just plays games all day every day with the occasional break for lunch in which they get their message saying they're being raped and just run back to their computer. The initial idea behind sleepers is good, but its just not practical. tl;dr IMO Sleepers is stupid and ridiculous and doesn't recognise its just a game, not a whole second life.[/QUOTE] While normally I would agree with you, the alternative seems silly. Nothing is more upsetting than blowing off a dude's door, wasting C4, to find him logging out with all his stuff. To gather the resources to make c4 takes a long time, and to waste it on nothing really sucks. Therefore, I like the idea of sleepers, it adds a WHOLE new dimension to survival gameplay. It means you will have to set traps to your house. Electrified fences, barbed wire, IEDs, trap doors, even rigged shotguns! See, the idea is that with sleepers comes combat-ability, that is, being able to build your house up, then build up defenses to protect both your house, and you, while you are away.
Just my two cents, I don't personally like the sleepers experiment much. However I do love rust and I think it is a great direction for the game. It will take a while to work out the bugs like Garry said but I think it could be really cool. My only real complaint for the sleeper idea is how much hacking there is right now. Before this week, I'd never encountered a hacker in this game. Now it seems like everyone is a hacker. I literally couldn't go 5 minutes yesterday without someone walking through my walls, killing me and taking all of my stuff. The worst part being, they didn't even want it for themselves. They'd run off and throw it on the ground and destroy it. Just taking stuff to be an ass. I don't get why that is fun. I've never seen so much hacking in any game :-(. It really makes it pointless to try to fortify yourself when someone walks through your walls. I don't mind legitimate raiding at all, and I love the challenge of designing my house so people can't find my loots. I know Garry is tired of hearing about it, but that is the only thing I really hate about the sleepers servers. It seems like it doubled the population of hackers.
[QUOTE=jonnymad;42631490]While normally I would agree with you, the alternative seems silly. Nothing is more upsetting than blowing off a dude's door, wasting C4, to find him logging out with all his stuff. To gather the resources to make c4 takes a long time, and to waste it on nothing really sucks. Therefore, I like the idea of sleepers, it adds a WHOLE new dimension to survival gameplay. It means you will have to set traps to your house. Electrified fences, barbed wire, IEDs, trap doors, even rigged shotguns! See, the idea is that with sleepers comes combat-ability, that is, being able to build your house up, then build up defenses to protect both your house, and you, while you are away.[/QUOTE] Just limit inventory space? If its supposed to be realistic, why can you carry 40 guns around plus resources or whatever? That would stop most of the problem.
[QUOTE=The Inspector;42637149]Just limit inventory space? If its supposed to be realistic, why can you carry 40 guns around plus resources or whatever? That would stop most of the problem.[/QUOTE] Fair enough, I'll level with you. Are you suggesting a limited inventory space like Resident Evil 4 (for lack of other example) where different objects take up more space and you have to organize, or are you suggesting that we lower available slots?
[QUOTE=jonnymad;42637494]Fair enough, I'll level with you. Are you suggesting a limited inventory space like Resident Evil 4 (for lack of other example) where different objects take up more space and you have to organize, or are you suggesting that we lower available slots?[/QUOTE] I'm suggesting DayZ style. It would make much more sense realistic wise IMO.
[QUOTE=The Inspector;42637533]I'm suggesting DayZ style. It would make much more sense realistic wise IMO.[/QUOTE] Admittedly I haven't played DayZ, care to elaborate?
[QUOTE=jonnymad;42637572]Admittedly I haven't played DayZ, care to elaborate?[/QUOTE] Inventory 12 slots (for items like ammo, food, drink, resources) 1 primary weapon, 1 secondary, toolbelt for tools (e.g. compass, map, hatchet etc (10 slots I think)), 1 backpack slot for a backpack that can have various sizes. Most items are 1 slot (ammo, food, drinks etc), bigger items like wheels take up 6 slots which is reasonable, resources like logs take up 2 or 3 slots. Thats a very realistic, yet not annoying system, it just means you have to manage what you are carrying, instead of carrying an armory, grocery store, and hospital.
[QUOTE=The Inspector;42637841]Inventory 12 slots (for items like ammo, food, drink, resources) 1 primary weapon, 1 secondary, toolbelt for tools (e.g. compass, map, hatchet etc (10 slots I think)), 1 backpack slot for a backpack that can have various sizes. Most items are 1 slot (ammo, food, drinks etc), bigger items like wheels take up 6 slots which is reasonable, resources like logs take up 2 or 3 slots. Thats a very realistic, yet not annoying system, it just means you have to manage what you are carrying, instead of carrying an armory, grocery store, and hospital.[/QUOTE] I can see it, maybe modify it slightly to have more pouches for resources?
[QUOTE=jonnymad;42637870]I can see it, maybe modify it slightly to have more pouches for resources?[/QUOTE] or temporally sacrifice primary so you can carry a heap more. It doesn't have to follow the exact system, I'm just saying that its a good example a very good inventory system and the only real problems with it in arma is just that interacting is slow which is not really a problem with the system but with arma.
[QUOTE=The Inspector;42627999] tl;dr IMO Sleepers is stupid and ridiculous and doesn't recognise its just a game, not a whole second life.[/QUOTE] You're one of those combat loggers afraid to lose your loot. This makes building a competent base worthwhile and raiding much more fun! It's a two way street!
[QUOTE=Scipio;42638087]You're one of those combat loggers afraid to lose your loot. This makes building a competent base worthwhile and raiding much more fun! It's a two way street![/QUOTE] TBH I haven't even played the game yet. I just bought the key whilst it was cheap and was going to wait till it was finished to play it, but I can see I'm not going to like it anyway. Also hackers will always hack your base can only be so good.
I think I might regret this but I think the [B]Devs[/B] want our feedback so here goes nothing.. I've been playing the game for some time and maybe saw too many opinions about the game current features.. My university classes don't take much of my day, neither do my studies, this leaves me with a good portion of time to play games. However I have more than one game and more than one game station (computer, playstation 3, etc) and sometimes I prefer to play a game over another. I like to focus on a game for some time then move to another freely and then go back to the first. Rust gave me the feeling that I should only play it, like if my free time should be dedicated to it and that I should forget the other games. I'm not saying this is what the games tells me to do, I'm saying this is what the game makes me feel like. And I don't like it. I have my building projects in my game world of Minecraft, but if, at any moment, I knew that, if I stopped playing to, for example, to go on a vacation trip to meet my parents, all my projects would be erased, maybe I wouldn't be building anything at all.. I would feel despondent to build villages, houses and other projects, while I would feel encourajed to focus on the combat aspect of the game, which is quicker, with no compromises and with less frustration when you loose. I learned to love Rust trough the course of time and I don't want Rust to end up like a game focused on combat like Dayz or WorldWarZ or whatever. It would be like creating a master-piece and use it to clean the toilet. Don't tell me to ask refund, you needed testers I came to test, you need feedback, I'm giving mine. Thank you...
[QUOTE=garry;42618932][url]http://www.playrust.com/news/122/[/url][/QUOTE] Does the link lead to a "This is somewhat embarrassing, isn’t it? It seems we can’t find what you’re looking for. Perhaps searching, or one of the links below, can help." page?
I won't be playing on any Sleeper server for the simple fact that if I'm going to die it is going to be because of a mistake I made while playing, not because I wasn't logged in. Personally the whole idea that you can be killed and lose everything just because you weren't playing the game when someone decided to blow up your shack is ridiculous. I have no problem having it as an option but if every server has it I won't be playing. *Flame away*
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