Reason for decay is that the game engine can handle limited amount of collisions. So it's either make map smaller and limit buildings or have decay.
[QUOTE=rizzeh;43687686]Reason for decay is that the game engine can handle limited amount of collisions. So it's either make map smaller and limit buildings or have decay.[/QUOTE]
Yeah but no. Considering what I'm able to see with this Engine, and what I'm able to see with numerous other engines on the very same hardware, I dont really think I have to consider what this specific engine is capable off. If it cannot fit the constraints of the game, then it is not the right engine. And so far, I'm led to think that this unity engine is kind of rubbish and I'm afraid for Wasteland 2 (though Shadowruns Returns is good, but how it even relates is mysterious to me).
That being said, I dont fancy that much walking through ghost towns and seeing many constructions that looks brand new but nonetheless abandonned for weeks. In that regard, decay is good, a must have.
[QUOTE=Yepen;43680069]Maybe there should be an indicator when your base is nearly gone due to decay?
[editline]26th January 2014[/editline]
The owner of the bases quit the server and now nobody lives in there.. just a huge lag area.
The huge tower was from a cheater that has an entire area in US Central 3 covered with foundations.[/QUOTE]
Why the fuck would it lag, that makes no sense, why would a uninhabited area lag more than a big player town, either you are just making up shit or the game engine is bad, do you expect to have 100 players on a regular server or what ?
Decay this fast is stupid, better would be to be able to salvage materials from unused buildings, and if the game engine cant handle shit its needs to be scrapped for a better one.
[QUOTE=klinkvonstal;43687634]Ok. Great. So let's assume he does that (can that be called a game or just a nuisance?). What purpose it even serves to have this decay? To get rid of no longer playing guys? If a guy is alive and *sleeping/comatose*, should he be erased too?[/QUOTE]
Yea so after the server is X old you just going to have allot of empty buildings that takes up server power and makes new players on the server less interested to start there.
The idea behind decay structures is really good. People just have to stop being so *peep* lazy. As there is no one that can claim that he don't have time to spend 30 sec a day to prevent a his house to decay. And if some one have to go away for a few days (IRL) he can just set a code on the door and ask some one to come and open/close the door for him/her to stop the decay.
[QUOTE=Sunrock;43688138]Yea so after the server is X old you just going to have allot of empty buildings that takes up server power and makes new players on the server less interested to start there.
The idea behind decay structures is really good. People just have to be so *peep* lazy. As there is no one that claim that he don't have time to spend 30 sec a day to prevent a his house to decay.[/QUOTE]
You seems to think everyone plays this game the same way ?
If you look how many servers there are there is no reason to not go to another server in that case
and why should all servers use the same settings ?
The best way would be to have a slower and more dynamic system with the option to set it both high, low or off and all with good performance, all depending on if its pvp, pve, casual or serious roleplaying,
maybe the server needs software needs to set a flag to what type of server it is ?
And a new idea would be the option to register an area on the map that does not decay along with owner information and contact info on the server forum.
[QUOTE=Elias79;43688172]You seems to think everyone plays this game the same way ?
If you look how many servers there are there is no reason to not go to another server in that case
and why should all servers use the same settings ?
The best way would be to have a slower and more dynamic system with the option to set it both high, low or off and all with good performance, all depending on if its pvp, pve, casual or serious roleplaying,
maybe the server needs software needs to set a flag to what type of server it is ?[/QUOTE]
Sure there can be other reasons to way you want to have slower decay on buildings. But blaming it on being a casual players is just B.S big time.
[QUOTE=Sunrock;43688191]Sure there can be other reasons to way you want to have slower decay on buildings. But blaming it on being a casual players is just B.S big time.[/QUOTE]
No some people have jobs and kids, if you are not a parent you have not a clue, and for the server owners
to be able to change these settings would be the best for everyone, that way everyone can get what they desire, and there is no reason why it would be the same for every house and or area
this would be the only acceptable micro-transaction btw, now the game is not worth it but lets say we got alot of new content
think minecraft with mods, people could rent an area on the map with no decay along as there is free space
there, lets say 1$ a month per 50x50 meters, an extension of this would be cities where you could build a house in with npc protection, this would maybe cost 3$ a month, all money would of course go to the server owner.
[QUOTE=Sunrock;43688138]Yea so after the server is X old you just going to have allot of empty buildings that takes up server power and makes new players on the server less interested to start there.
The idea behind decay structures is really good. People just have to stop being so *peep* lazy. As there is no one that can claim that he don't have time to spend 30 sec a day to prevent a his house to decay. And if some one have to go away for a few days (IRL) he can just set a code on the door and ask some one to come and open/close the door for him/her to stop the decay.[/QUOTE]
Talking about lazyness, at least read the two messages before the one you're quoting. You'd know what I think about decay and you'd understand that I was talking exactly about this case: what purpose is doing decay if every player is avoiding it by automatically login for 1 sec every N time before the counter restart, like bots. In this case, there is no real decay, just a daily nuisance to deal with in something supposedly a game.
[editline]27th January 2014[/editline]
[QUOTE=Elias79;43688323]No some people have jobs and kids, if you are not a parent you have not a clue, and for the server owners
to be able to change these settings would be the best for everyone, that way everyone can get what they desire, and there is no reason why it would be the same for every house and or area
this would be the only acceptable micro-transaction btw, now the game is not worth it but lets say we got alot of new content
think minecraft with mods, people could rent an area on the map with no decay along as there is free space
there, lets say 1$ a month per 50x50 meters, an extension of this would be cities where you could build a house in with npc protection, this would maybe cost 3$ a month, all money would of course go to the server owner.[/QUOTE]
So we learn facepunch made millions. But still we are considering new way to spend money. This is a wonderful business model. Or very broken, depending how you look at it.
[QUOTE=klinkvonstal;43687634]Ok. Great. So let's assume he does that (can that be called a game or just a nuisance?). What purpose it even serves to have this decay? To get rid of no longer playing guys? If a guy is alive and *sleeping/comatose*, should he be erased too?[/QUOTE]
Agree gaming should be fun not some annoying job you need to do every day.
I'm sure there must be some solution that meets both sides. For example that you can set one of your bases as main base. Your main base decays slower, but only upto a certain point. If it get's to big it will fall to normal decay rate to prevent huge bases from consuming to much resources.
[QUOTE=GeneralBowser;43688901]Agree gaming should be fun not some annoying job you need to do every day.
I'm sure there must be some solution that meets both sides. For example that you can set one of your bases as main base. Your main base decays slower, but only upto a certain point. If it get's to big it will fall to normal decay rate to prevent huge bases from consuming to much resources.[/QUOTE]
Well how about every server have its own rates and settings, no more fighting over whats the right setting anymore, and how about the longer you played on the server the slower decay the player can set on his builds, and you could pay ingame credits to have much slower decay, credits you get for how long you played and and much you have killed, pve and pvp, this could be done in many ways you could also donate to the server for extra credits NOT to steam or facepunch though.
I thought decay rates were always a bit fast. I understand and think its a great mechanic to add a new edge and remove a lot of the older clutter that gets strune about when players leave the server. But how bout having a week minimum decay timer before it starts to fail. Some people do have lives outside of the game and to have to check in even once every 3 days can be tough for some people. And what if heaven forbid you want to take a vacation? you come back and your months of hardwork is gone because you have a real life? I understand that this is a hardcore game and it takes a hardcore player to make it in it. But when a game forces you to give up time in real life just to maintain a bare minimum, that needs to be modified. Again, love the idea think its great. Just the timer needs to be a little slower before things start to fall apart. Show me a wood wall that disappears in 3 days and ill stop talking
[QUOTE=MrSandman70;43689338]I thought decay rates were always a bit fast. I understand and think its a great mechanic to add a new edge and remove a lot of the older clutter that gets strune about when players leave the server. But how bout having a week minimum decay timer before it starts to fail. Some people do have lives outside of the game and to have to check in even once every 3 days can be tough for some people. And what if heaven forbid you want to take a vacation? you come back and your months of hardwork is gone because you have a real life? I understand that this is a hardcore game and it takes a hardcore player to make it in it. But when a game forces you to give up time in real life just to maintain a bare minimum, that needs to be modified. Again, love the idea think its great. Just the timer needs to be a little slower before things start to fall apart. Show me a wood wall that disappears in 3 days and ill stop talking[/QUOTE]
While i agree please read my post about, per player and area decay.
The other thing about my suggestion of sleeping bags / beds as decay preventers, if someone leaves the server and doesn't come back, there is the problem that their base simply won't decay, but that can be solved by breaking into their base, grabbing their stuff, finding their sleeping bag and destroying it.... then the base will start to decay over time.
Or just take the base over.
[QUOTE=Elias79;43688323]No some people have jobs and kids, if you are not a parent you have not a clue[/quote]
Mate, just in my server today I had one guy invite and help get started his kid, brother, brother in law, mate, workmate, and boss - clearly you have it wrong if you think people with jobs and kids don't have a chance in this game.
[Quote]and for the server owners
to be able to change these settings would be the best for everyone, that way everyone can get what they desire[/quote]
Agree with you there, though. We've just turned off decay in our server since we now have the ability to clear whole bases (foundations and all) through new mods.
As to the topic of decay being too fast.. Yes and no. It's calibrated for the official servers, which have thousands of players on in any given 3-day period, many of whom probably play for a while, realise the community/modded servers offer a better experience, and switch... Leaving behind their structures.
For smaller servers, yes it's quite unnecessary - perhaps an auto-timer to turn it on for one day out of every 4 (or on for an hour every 4-5hrs) would be adequate, so structures would disappear after 2+ weeks instead of a few days.
so rust is almost like a tamagochi thing where kids had to play it several times a day or their digital pet died or something?
it would be good if it had an automatic sliding scale of sorts.. the more buildings ? players? in the server, the more frequent the decay.
low pop server = no decay.
high pop server = faster decay
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