Patch Preview - New models, New sky and water, REPAIR BENCH!
49 replies, posted
[QUOTE=Trans_LFE;43975766]People who have an issue having a bunch of broken items in their inventory or storage, you have to think about what they can add to alleviate the issue somewhat. They add a repair bench so chances are they will be adding a de-synth/de-craft bench, ie...Put broken M4 into the slot and get back LQ Metal depending on how many times it has been repaired. (You craft an M4 you get 5LQM back. You repaired the M4 once, you get back 4LQM.) Either way.
I'm sure if you have thought of it, so have they. That is why we play their game and not making it.[/QUOTE]
The broken guns don't worry me. The grind does.
[QUOTE=gackt6666;43975715]If they implement this poorly the game will be broken til the next patch. If the game is broken players leave. The more that leave the less come back.
Here's hoping they don't royally fuck this up.
[editline]19th February 2014[/editline]
Actually 2 stacks are roughly 140. And comparing the game to real life is idiotic. If I get shot in the chest with "cloth armor" on I'm dead. Even with a .22[/QUOTE]
Two stacks or two piles? My mistake, I thought you meant an actual inventory stack.
[QUOTE=Rustypipe;43975821]The game isn't a survival simulator, its about having fun, and when you make the game to much of a grind people just leave. I agree the game needs a way to widdle down the stock piles of guns that start to circulate after a month or so without a wipe, but they need to find a healthy balance between the two.[/QUOTE]
I think the above is the important point of this feature. Making the game an ultimate grind is no fun to most folks, and will make folks leave. On the other end, making an item that's forever in the game and just passed around flood the economy and makes folks just entering the world face a steeper climb.
There has to be some sort of item sink, and this is the first step to that. I expect the balance to be off when implemented, because they just want to get it to WORK to start, then start to play with the numbers as the development proceeds.
[QUOTE=afrosammy;43975921]Two stacks or two piles? My mistake, I thought you meant an actual inventory stack.[/QUOTE]
Two piles, my bad!
[QUOTE=gackt6666;43975715]Actually 2 stacks are roughly 140.[/QUOTE]
What? One full stack of wood in your inventory is 250. twice that is 500.
Never been a fan of games with a "item repair" element. Regardless of game type. Basically it's one of those things that doesnt add anything to the game. It doesnt add difficulty or enchance the gameplay in any way. It only really adds frustration and no one wants that.
In this game, assuming the finished product will be remotely similiar to what it is now, it would be even more so. Losing your gear by getting your face smashed in with a rock or getting shot in the back is reason enough to be reserved about using it. Would you even waste time repairing a bow or stone hatchet when the average player loses half a dozen on a longer gaming session?
I think at the moment my main issue with this game isnt the lack of content or graphics (we create our own content afterall) but rather how the game runs in general. I've got first class gaming rig and good internet connection. I live in northern Europe and play on UK servers. Yet, rendering "lag" and extreme latency makes the PVP aspect of this game pretty much unenjoyable.
It's not fair to compare an indie title at this stage of its developement to other large scale FPS games (yeah, Rust might not be a conventional FPS, but its an FPS none the less.) like battlefield 3 and 4 and planetside 2, I know. But, to me it just seems like a very bad idea to keep building on a unsteady foundation. Others have made that misstake in the past. I already mentioned planetside 2, that 16 months after official release, still wrestles with massive performance issues and bugs. And more are added by the day with new content. Not to mention how long it took before the hackerproblems were sorted.
[QUOTE=gackt6666;43975864]The broken guns don't worry me. The grind does.[/QUOTE]
Yeh that can make sense, especially with wipes looming. This is why it is in Alpha, we test, we debate, we gather information for the powers that be, and they adjust if they want with said information.
If this was the final product and all of a sudden said, "And by the way, shit breaks now." Id probably have a little issue with it, but I'm not afraid right now.
[QUOTE=Primesghost;43976031]What? One full stack of wood in your inventory is 250. twice that is 500.[/QUOTE]
One stack is referring to 1 resource node. The pile of logs sitting in the field, not a stack of wood in your inventory.
I would suspect that items are wearing out quickly on the test servers to that they can, you know, actually test them. They would want to see if everything is working correctly and not spend hours harvesting just to get the durability all the way down. When this comes out in an update, I suspect that items will last much longer.
The players with crates full of m4's arent the ones that would be feeling this.
[QUOTE=gackt6666;43975715]
[editline]19th February 2014[/editline]
Actually 2 stacks are roughly 140. [/QUOTE]
A single full stack in an inventory slot is 250. This goes for Wood, Stone, Ores, Building materials, most everything in the game. So he is right in saying that two full stacks of wood would equal 500 wood.
Lol I think we all should define stack vs pile...
Stack makes me think of inventory stacks, so 250.
Pile seems more appropriate for a wood resource... although I think "node" is the best word, imo. :)
I think this repair system = real sux. What's system will be better? Like a Fallout3 system:
Weapon can be repaired with weapon parts
Weapon can be repaired with other weapon
Weapon after 0\100 durability going to weapon parts, also droped from chest\mobs etc.
This system can be real awesome coz now active players have 2-3 big chest with weapons and dont use them.
Also i think need system lika a Furnace to ore but only for weapons to smelt weapons in to weapon parts or metall fragments etc.
[QUOTE=Stavoros;43976212]In this game, assuming the finished product will be remotely similiar to what it is now, it would be even more so. Losing your gear by getting your face smashed in with a rock or getting shot in the back is reason enough to be reserved about using it. Would you even waste time repairing a bow or stone hatchet when the average player loses half a dozen on a longer gaming session?[/QUOTE]
The same could be said about the higher tier weapons and "end game" Kevlar armor. When someone can headshot you with a Bolt Action Rifle, going out in a full Kev set becomes almost useless cause someone with good aim can make all that armor pointless so you've essentially lost a set of gear to one bullet.
The same applies to item repair. For something simple as a stone hatchet its probably just cheaper to make a new one rather than keep repairing one whilst it's top end durability keeps getting lower and lower. The real question is will the higher end tools such as Pick Axe be cheaper to repair over time compared to how much top end durability it loses vs making a brand new Pick Axe?
I'm all for a durability mechanic. Despite my example of how easy it is to lose a full set of Kevlar, at the same time I've seen very skilled players go on rampages, never dying and wiping out tons of people. Now if durability was an issue than at some point that skilled player is going to need to either stop and repair his armor or replace it at some point. Question is how often and how much will it cost to balance things out in the long run.
I doubt this is really coming.
I can tell its a fake video because there is no LAG on the server.
joking....
Durability coming is such good news! Building a massive house will take work now.
Nice preview, do gathering tools state effect performance of the item I.E perfect pickaxe gather's more than the quality pickaxe
so something like this
perfect pickaxe gather's 20 wood on hit
quality pickaxe gather's 16 wood on hit
(how many states are there?) normal pickaxe gather's 13 wood on hit
broken pickaxe gather's 6 wood on hit
give's a reason to repair the item instead of just gathering until it breaks and make a new one (which is what I would do if there was no diminishing return)
All the hackers are already incentive enough to uninstall Rust. Not like we need more frustration.
I think this is a great idea, and if you hate hackers stop playing on official servers then. Plenty of good community servers.
[QUOTE=Darrien;43984649]I think this is a great idea, and if you hate hackers stop playing on official servers then. Plenty of good community servers.[/QUOTE]
Yea, I run my own server. Feels so good to ban cheaters.
Items quality too :) [IMG]https://scontent-a-fra.xx.fbcdn.net/hphotos-prn2/t1/s403x403/1798805_10202467147312964_450633545_n.jpg[/IMG]
I think the quality, fact that certain speed of durability...
Better quality = slower corrupt + better gathering.
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