• Code lock bp!!
    76 replies, posted
[QUOTE=Lord_Nico;47977717]4 days now and no code lock bp .... Got 15 thompson 10 bolt 6 ak 3 c4 bp in my cest , no way too find code lock bp ..... This is a bug in game , and dumb x 10 wo say is noth !!!!!![/QUOTE] Nico why don't you use all those rare weapons and TRADE for a code lock? It's pretty fucking easy to spawn a naked in your base who knows the BP, just give them their price when they've finished. I get that it's annoying farming them sometimes but you're not even trying.
[QUOTE=Zipper Bear;47979995]Nico why don't you use all those rare weapons and TRADE for a code lock? It's pretty fucking easy to spawn a naked in your base who knows the BP, just give them their price when they've finished. I get that it's annoying farming them sometimes but you're not even trying.[/QUOTE] Accomplisched this mate , trade is a solution buth problem its noth solve :/ 4 c4 charge and 0 code lock bp !! This is a vanilla server ... And y think Garry is joking whit us ;) waiting next patch xd
[QUOTE=Prov3rbial;47968382]That's hyperbolic. They're annoying, yeah, but a good stepping stone before getting code-locks.[/QUOTE] Yea until you want to make something bigger than a 2x2.
But that is kinda the point. [QUOTE]Our idea ... is to force people to think of their base [B]less as a building[/B] and [B]more of a compound[/B].[/QUOTE] Right now everything is just a building. Let's wait and see what shakes out when more large outdoorsy compoundy stuff is added. Who is going to break [B]in[/B] to your base to get your rocks if they can just take them from your quarry.
[QUOTE=benjiro;47978909]The funny thing being, that you can more easily make fake entrances etc with rotating stairs. Unlike doors that you can not hide. * Rotating stairs + Wall = fake. * Rotating stairs + open wall = entrance. But from the outside you can not tell the difference. Disadvantage: If they ever get your master cupboard, your base just lost its owner. Now the biggest thing preventing people from taking over your entire base is locked doors where they do not have the keys / code for. So there can be hidden sleeping bags in specific rooms. So they need to wast a lot of time / resources breaching all the doors. [/QUOTE] Sounds cool mate. Can you please post a screenshot of what you mean about the fake-abandoned base with rotating stairs and walls etc? Doesn't have to be your actual base, just the basic concept :) Thank you for your time. Cheers, Brond
[QUOTE=Lord_Nico;47977717]4 days now and no code lock bp .... Got 15 thompson 10 bolt 6 ak 3 c4 bp in my cest , no way too find code lock bp ..... This is a bug in game , and dumb x 10 wo say is noth !!!!!![/QUOTE] I'm in da same boat
[QUOTE=Brond;47986644]Sounds cool mate. Can you please post a screenshot of what you mean about the fake-abandoned base with rotating stairs and walls etc? Doesn't have to be your actual base, just the basic concept :)[/QUOTE] No problem. Inside the storage / sleeping / main cabinet room. You see there is plenty of space for boxes everywhere. Did not bother with finding the big box BP. [IMG]http://i58.tinypic.com/ipy6a1.jpg[/IMG] Stairs rotated ( open ) and the "open" furnaces. [IMG]http://i61.tinypic.com/w229tw.jpg[/IMG] Outside view... Other side of the wall has several ladders on it from people climbing up. The open hole in the roof was by design. Same with the damage on the other parts ( deliberately damaged them ). [IMG]http://i61.tinypic.com/25qgp5f.jpg[/IMG] Other view [IMG]http://i58.tinypic.com/29djl8w.jpg[/IMG] This allows you to melt ore, research, repair whatever you want as those items can not be removed anyway. So no point wasting space on them. At worst you see a extra "tile" / "space" on the ground floor near the stairs. But that can be a enclosed cabinet located there. Do you really want to wast 3+ C4 trying to breach what might be only a enclosed cabinet in a abandoned base. You do need to match your game play to the abandoned effect. So make it seem that you are using the furnaces to melt ore but to not show its your base ( so if anybody sneaks around and they know you are inside, do NOT run out of the door ). So far... it worked perfectly. I think its also useful in bigger bases. Version 2.0: There is also a version 2.0 of this same trick ( more useful for big active bases ) but i do not have screenshots of that one. Find a spot with a hole in the ground. Build foundations around that spot. Make sure you have a 2x2+1 empty spots ( so your base has a 4x4 footprint or bigger ). Upgrade your foundations. Place several floors to cover the empty 2x2, expect the one by one beyond the one wall part. Place a stair over that. Hidden basement. Now getting out is a bit more difficult depending on how deep the ground was. But you can use boxes / furnaces / ladders as step up to get out. Do NOT run the furnace if you use that as a step-up. Its just a stair. ONLY and ONLY EVER run your primary furnaces upstairs ( like on a 3th floor ). So the enemy focuses on that room. Place several boxes with "junk" loot in those. Spare weapons, or damaged weapons / tools / etc in those boxes. So this trick is more useful for active or abandoned bases. Depends on how you want to play it. If you have several clan members, go with a enclosed base with the hidden real loot room design. Also take in account, if you do not give the enemy a easy point to breach your base ( design flaw! ), they will use brute force to enter your base. And if they use too many explosives to breach your walls / doors etc on your ground floor, there is a big change that they may kill your sleeper ( = they know around where you are on modded servers with death notifications ), or they may accidentally destroy the surrounding foundation or the floor. Exposing your loot room. So do NOT place too many doors and other defenses on that floor. Make it look like a big open floor base design. The last thing you want is accidentally showing the enemy where your loot room is. *lol* ... The best way is to make your base 7x7 big ( yea, that big ), so that any C4 damage the travels 3 tile deep not hurt any sleepers or destroy any boxes.
I'm still seeing a lot of people using the rotating stairs technique to hide loot rooms, and every raided base I come across I now check for this. You'd be surprised at how many raiders miss this. I've picked up a lot of overlooked loot this way, at least on nodecay servers.
Benjiro You win the Oscar ... " the man wo destroyed the rotate stairs lot room in rust " ... Ty mate XD time too try other new way too protect my lot :/ ... God...
[QUOTE=Lord_Nico;47998388]Benjiro You win the Oscar ... " the man wo destroyed the rotate stairs lot room in rust " ... Ty mate XD time too try other new way too protect my lot :/ ... God...[/QUOTE] Get over it mate. It has been posted on this forum a LOT of times. There are even several clips about this on Youtube. The man that destroyed the rotating stairs trick. *rofl*. Maybe you did not notice that several people talk about this same trick in [B]this [/B]same topic. ;) And its a old trick that veterans know for a long time. I said it before, do people bother wasting several C4 checking under stairs now or is it just cupboard rooms. Its so easy to overlook when your running inside a base. Frankly, this same trick can be expanded upon to create several fake rooms etc in a base. It all depends on a person there imagination. Want me to post a few more of these tricks that can be used to hide loot? The fact is: Major/big/old clans already know these tricks. Let people be creative with it.
The "grind" for code locks sure is one thing that really keeps me personally from playing. If we could at least have a way to properly hide the key. Put it inside a bush, and keep it from magically disappearing or something. Currently it is just a way to say to new players. Alright, every time you go out of your base, you are at risk of loosing it all. As if that risk is not big enough already, every single time you log out?
[QUOTE=pandeh;47999966]The "grind" for code locks sure is one thing that really keeps me personally from playing. If we could at least have a way to properly hide the key. Put it inside a bush, and keep it from magically disappearing or something. Currently it is just a way to say to new players. Alright, every time you go out of your base, you are at risk of loosing it all. As if that risk is not big enough already, every single time you log out?[/QUOTE] If you do not want to use the stairs trick, the try this: Place a wooden box just right and sometimes you can still access it from outside the wall. But its not visible. So you leave your house, put your key inside... do your hunting, mining. Come back, take key and bingo. The only weak / danger about that is, if somebody is waiting for you to open the door, they can see you act "strange" and figure it out. Best way to solve that problem is having a front door that has no key and a secondary door with a key. | Inside ........| |..................| |-B---\K-------| |------------\ -| B = box sticking out but not visible. \ = door. \ = door with key. Be creative... At worst you can use the box + key in bush trick.
[QUOTE=Greyfoxzb;47966655]Rust could learn a-lot from Arks Engram system. ( IE Unlock necessary BPS thru gameplay/leveling/time/normal play. not barrel hunting for 72 hours )[/QUOTE] oh god no. levelling, rust aint a levelling game. i'd say the rad towns work great right now. barrels, na i dont mind them.
[QUOTE=benjiro;48000298]If you do not want to use the stairs trick, the try this: Place a wooden box just right and sometimes you can still access it from outside the wall. But its not visible. So you leave your house, put your key inside... do your hunting, mining. Come back, take key and bingo. The only weak / danger about that is, if somebody is waiting for you to open the door, they can see you act "strange" and figure it out. Best way to solve that problem is having a front door that has no key and a secondary door with a key. | Inside ........| |..................| |-B---\K-------| |------------\ -| B = box sticking out but not visible. \ = door. \ = door with key. Be creative... At worst you can use the box + key in bush trick.[/QUOTE] And a new player would know this unreliable trick?
[QUOTE=pandeh;48000716]And a new player would know this unreliable trick?[/QUOTE] A new player's responsibility is to learn the game they're trying to play. They do this by testing out things, searching for wiki's, or asking someone. What's your point?
[QUOTE=pandeh;48000716]And a new player would know this unreliable trick?[/QUOTE] The same way i know this trick. By learning to play the game mechanics! What do you want? New players already know all the good stuff without any effort? Maybe also give them a 1000 C4 to start because hey ... its too difficult for them? There is a reason why somebody who puts x amount of time in a game, will better know the game mechanics then a new players. You consider it unreliable? Its better then running around with your key on you! You can mix and match those tricks how you like. Put the chest on a second floor to reduce even more the detection. Or put it in a secondary cupboard building outside ( people most of the time ignore those ). Place a box in the water near some rocks. Also hard to see / detect. Do i need to go on? A new player will quickly learn the harsh reality... Rust is not newbie friendly.
Another method I have used with key locks is to not carry the key with you at all, rather dumping it in a controlled manner as soon as leaving the base. When returning to the base, suicide outside and respawn inside. Pick up the spare key, make an extra key and reclaim your stuff of the body outside. To improve safety you could exit on the roof and maybe dump the key there. You can also improve entry by having a 1x1 hole to suicide in, connected to the base with another door perhaps. Also works good with multiple bases as you do not need to carry the keys.
[QUOTE=whejl;48003873]When returning to the base, suicide outside and respawn inside. Pick up the spare key, make an extra key and reclaim your stuff of the body outside.[/quote] I generally take this one step further and build an airlock. I'll create one keyed door in front of another and only carry the outermost key. When I return, I'll enter the airlock, suicide, respawn in the base, create key dupes, and collect my gear. That buys a little bit of time against any opportunistic lurkers nearby.
[QUOTE=whejl;48003873]Another method I have used with key locks is to not carry the key with you at all, rather dumping it in a controlled manner as soon as leaving the base. When returning to the base, suicide outside and respawn inside. Pick up the spare key, make an extra key and reclaim your stuff of the body outside. To improve safety you could exit on the roof and maybe dump the key there. You can also improve entry by having a 1x1 hole to suicide in, connected to the base with another door perhaps. Also works good with multiple bases as you do not need to carry the keys.[/QUOTE] This is exactly what I do.
[QUOTE=Maximum Over;48004076]I generally take this one step further and build an airlock. I'll create one keyed door in front of another and only carry the outermost key. When I return, I'll enter the airlock, suicide, respawn in the base, create key dupes, and collect my gear. That buys a little bit of time against any opportunistic lurkers nearby.[/QUOTE] If you have to use an almost exploitative method to get around holding keys (which basically defeats their one purpose), it sort of rings as a tedious and cumbersome game mechanic that should most likely be abandoned
[QUOTE=TV's Rob;48009328]If you have to use an almost exploitative method to get around holding keys (which basically defeats their one purpose), it sort of rings as a tedious and cumbersome game mechanic that should most likely be abandoned[/QUOTE] Not really. Just like in real life, keys can be lost or stolen.
[QUOTE=Maximum Over;48012920]Not really. Just like in real life, keys can be lost or stolen.[/QUOTE] Rust is not real life. In Rust you die every 1-30 minutes. In real life you hopefully don't.
[QUOTE=TV's Rob;48009328]If you have to use an almost exploitative method to get around holding keys (which basically defeats their one purpose), it sort of rings as a tedious and cumbersome game mechanic that should most likely be abandoned[/QUOTE] That or adjusted. For me it's not the risk of having the key stolen (I think its a good balance for its cost and progression factor), it's tracking all those keys--and sets of keys for spares and teammates. Give us a keyring or let us make more than lock from a single key ("craft lock" option). And given the calls for a suicide penalty and and end to "magic" TCs, suicide and magic hammer rotations will probably not be long term techniques. Better to fix keys now.
[QUOTE=Maximum Over;48012920]Not really. Just like in real life, keys can be lost or stolen.[/QUOTE] In real life you have the police. In real life you do not have your entire house content stole. In real life you have banks to put your money in. In real life you have insurances to cover stole property. In real life you know what key goes on what door. Different sizes, shapes, ability to mark/label keys. You can put your keys onto a key chain or in your wallet, taking up minimal space. In real life you only need a few keys. So they are easy to keep track off. In real life the change for getting your key stole near your home = the thief knows what house the key belongs to very low. In real life losing a key is no big deal because the change is very low the finder knows what house it belong too. In real life you can hide a key outside. In rust you are forced to place it in a chest or other storage container.
[QUOTE=benjiro;48018197]In real life you have the police. In real life you do not have your entire house content stole. In real life you have banks to put your money in. In real life you have insurances to cover stole property. In real life you know what key goes on what door. Different sizes, shapes, ability to mark/label keys. You can put your keys onto a key chain or in your wallet, taking up minimal space. In real life you only need a few keys. So they are easy to keep track off. In real life the change for getting your key stole near your home = the thief knows what house the key belongs to very low. In real life losing a key is no big deal because the change is very low the finder knows what house it belong too. In real life you can hide a key outside. In rust you are forced to place it in a chest or other storage container.[/QUOTE] I gotta add In real life you dont respawn after dying and finding yourself locked in your house xD
[QUOTE=benjiro;47996778]No problem. Inside the storage / sleeping / main cabinet room. You see there is plenty of space for boxes everywhere. Did not bother with finding the big box BP. ... Other view [IMG]http://i58.tinypic.com/29djl8w.jpg[/IMG] [/QUOTE] Wow, best post I have seen in a long time. Very helpful. Thank you. Perfect screenshots. That small fake base is perfect. I will try that. I had a very big base with hidden cellar rooms. No one ever bothered to C4 the floor. I also made it so big they never got all my cupboards on the upper floors. That worked well, but I would only build it on a x10 gather modded server. I haven't tried a hidden cellar in a small broken base.
[QUOTE=itisjuly;48013031]Rust is not real life. In Rust you die every 1-30 minutes. In real life you hopefully don't.[/QUOTE] No kidding. But keys can be lost in either case. It's almost like finding the codelock blueprint is part of the challenge. It's like you don't start the game fully equipped, or something. Wild, right?
[QUOTE=Maximum Over;48024807]No kidding. But keys can be lost in either case. It's almost like finding the codelock blueprint is part of the challenge. It's like you don't start the game fully equipped, or something. Wild, right?[/QUOTE] If I lose my key I can call a locksmith and have door open and key made in less than 2 hours.
[QUOTE=itisjuly;48024837]If I lose my key I can call a locksmith and have door open and key made in less than 2 hours.[/QUOTE] Simply not losing your keys is even better. There are so many active workarounds to this already, up to and including keeping a spare set of keys inside your house with your sleeping bags and creating a duplicate set when you go out. As you progress through the game, you find a better solution -- the codelock -- to replace it. Just like how you start with a rock, then evolve to a stone hatchet / metal hatchet or stone pickaxe / pickaxe or wood spear / stone spear. Or how you start with burlap clothing then evolve to jackets and boots and hazmat suits. Or how you start with a spear and evolve to fully automatic weapons. I've already said in the countless threads on the subject that the codelock itself needs to be replaced with something more plausible like a combination lock, and that the BPs are currently more difficult to find. If you want to start with insta-codelock, play on a modded server that offers it. That's why they exist. For the rest of us, grinding up is part of the game.
Meh I have given up on regular keys and just use the stair method now. I spent 2 hours farming barrels at an air strip yesterday and didn't get a single code lock, much less the bp.
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