• Losing faith in facepunch.
    43 replies, posted
My only insight on calling Rust a survival game is as follows: The primary strategy for getting blueprints on new servers is to place bags near landmarks and repeatedly kill yourself so you can respawn at a new landmark. In a 'survival' game, a legitimate and recognized tactic for progression shouldnt involve repeatedly killing yourself. Hopefully the proposed changes to the blueprint system will negate the use of this 'tactic'.
[QUOTE='Deicide[RS];49223060']Let me expand on the reason I said that before shooting it down. The problem Rust has right now is resource abundance because they are everywhere. This means people rarely have to fight for them so everyone is building huge bases and amassing huge amounts of c4. Back in Legacy a couple of well placed 1x1s could last you a month because c4 was more of a hassle and people bad to fight for everything. I think that yes the game is too grindy right now, but I also think we are getting too much stuff too easily. We shouldn't need to build a 10x10x10 base in a survival game to start feeling safe, its just stupid. IMHO bring back localized & contested resource areas and cut the drop rates on all resources by about 75%. This will would stir things up a lot and your grind would be a lot more fun because you would be fighting for it the whole way. Legacy was like this and it worked real well.[/QUOTE] Try playing on a heavily populated server, I use to play on rustafied (currently considering going back) and this is exactly what it was like, every resource was contended for and by the time you got 3k wood it was time to get the hell back to base or chances were you were going to have to fight someone.
Sounds to me that you should look into the clan part of Rust. I didn't play it much, but I felt like you 'till I got on one of the largest servers and ganged up with a clan. We'd be assigned a task, and progress. I was a new guy, so I'd run back and forth gathering resources for those constantly producing ammo and stuff. It was a very busy thing, constantly assuring raids and defending, and we're talking castle + village sized bases being stormed by +20 players once an hour. Peasants panicking and kingdoms exchanging suddenly. Sometimes they'd drop onto our land and build a small base within, and then slowly take over our land inch by inch. It was really cool, like a real time strategy warfare thing. Just punching a tree for 10 hours a day over weeks is boring as fuck.. but establishing authority? Pure adrenaline.
I'm much more of a builder myself too. Vanilla rates are pretty low as they are I think. I don't got time for putting in a lot of hours. So I play a modded server with level system, instacraft, and instasmelt. I'm happy with it. I don't get bored, but I do only play a few hours a night. The game is still in alpha only. So remember it hasn't scratched the surface on all the implements and features yet.
This topic is hilarious. Complaining about a game in development... Play on another server. Create an event like RPG did. Help new players.
[QUOTE=jumonjii;49223462]This topic is hilarious. Complaining about a game in development... Play on another server. Create an event like RPG did. Help new players.[/QUOTE] From Steams section on early access: What is Early Access? Get immediate access to games that are being developed [B]with the community's involvement[/B]. These are games that evolve as you play them, [B]as you give feedback[/B], and as the developers update and add content. We like to think of games and game development as services that grow and evolve [B]with the involvement of customers and the community[/B]. Just because they are providing negative feedback doesnt mean they are complaining. God forbid they have a comment about a game thats in development that was released to the community via early access, with at least some intention of soliciting user feedback. Moving on, however, I feel there is a lot to be excited about in Rust. As of the last Dev Blog, Garry specifically mentioned official server stability and administration as one of the FP teams goals. To me, this announcement helped invigorate me about Rust because it shows that they are actually listening to feedback as its something people have been talking about since before 2014. Garry also specifically mentioned developing a methodology that allows them to test their code prior to deployment. This means that once they accomplish this, we can expect a more stable client and server with future releases. This is another reason for me to be optimistic about this game.
Facepunch is in over their heads, the code will get away on them and things will get dumped again just my prediction
I just hope Facepunch sees the opportunity presented by lots of the community shrinking and losing interest. Now they can finally dump in game changing features and worry a little less about the shitstorms on Reddit and co.
[QUOTE=AshFirecrest;49222996]The NPCs are basically just concept art. Their art team just sits around drawing shit up and sometimes they turn it into something in game. 90% of the time though, they do not. I kinda feel like this was the reason why they stopped sharing much of their art. People kept thinking that it meant it would be in game.[/QUOTE] This. Let's be frank... all we've seen in terms of AI thus far in years of development are a handful of animals with very basic and limited fight/flight that obey the laws of physics "much" of the time. Even though it follows a pretty simple algorithm, I have to admit my first thought upon hearing about helicopters was that it was in some way a purchased or licensed asset. Facepunch makes millimetric changes (not counting when they remove things) which are then tested thoroughly (and pointlessly) in their transitional/incomplete state. And that's in terms of building or resource spawning items like quarries... not much more complicated free-roaming AI. The fact that A) we haven't seen any trial-level humanoid NPC's or Newman bots roaming the landscape with spears and B) this is the dev team that only grudgingly agreed to start letting changes properly percolate through the dev build before mass-push-to-clients after a series of disastrous updates... together, make me very skeptical Facepunch has been secretly coding functional and semi-intelligent scientist NPC's who'll do more than stand around waiting to be shot. I would be quite happy to be proven wrong. EDIT: In the OP's other low-hanging-fruit thread, Garry promised to update the community on what I assume are long-term plans for Rust, something he acknowledged hasn't happened in a while. In the absence of a roadmap and in the face of what often appears to be haphazard changes, the perceived lack of "game design" has been my primary complaint with Rust... and I'm really looking forward to hearing what he has to say. A cohesive vision, more than any week-to-week content changes, is what I personally would find most exciting.
Gary won't commit to anything solid is my bet. He can't because they disappoint too many players when a promised game feature gets turfed or doesn't even get attempted because they don't know what they are doing on the scale the players want. Remember where Gary's experience is, he's a modded, this is t modding it's writing and the above point about the AI is dead on target,by hey can't even get the animals to behave correctly. It's been ages and all they have done is add pretty pretty bobbles to the game, there's no actual mechanics being added they just tweak what's already there. Of course this is all just my opinion I have no knowledge of what the Dev team is doing, but it's clear to all of us what they are not doing if we are honest with ourselves [highlight](User was permabanned for this post ("Still making dumb incoherent posts, is absolutely incapable of spelling garry's name right" - postal))[/highlight]
[QUOTE=jumonjii;49223462]This topic is hilarious. Complaining about a game in development...[/QUOTE] Feedback is the point of early development.
i think part of the issue is the team trying to make a game that hits all of our goalposts. they need to focus on actually getting to baseline (ie everything from legacy in place) before they worry about making more guns, gear and NPCs. that's not to say i don't like the new stuff, i just think they need to stop trying to satisfy us with pretty things and just make the game. IMO they need to pick a direction and stay the course for a bit instead of jumping from thing to thing because it's diluting their efforts significantly, and making their lives harder than they need to be.
[QUOTE=AshFirecrest;49224682]Feedback is the point of early development.[/QUOTE] Feedback is one thing, telling the devs to "fix this shit", or they "don't know how to program", or "boo hoo hoo I can't build the way I use to, you're an idiot".... isn't feedback. The entire game could change. They could replace all the animals, they could remove all the animals, they could remove crafting, make EVERYTHING something you'd have to find, set up prebuilt bases that you have to fight over if they wanted to. It's hilarious. I don't know when being an asshole became acceptable when giving "feedback", but everyone seems to be programming experts and gaming wizards.
[QUOTE=madeforwar;49211460]Am I the only one or are there others out there that have been playing rust and loving it for a while now but lately find that the game has gone as stale as a 3 week old dog shit? I use to love rust but now when I am playing it feels like I am working a job that I don't want to be at. Surely this can't just be me, there is nothing to do once you have a base and weapons except from either raid or wait to be raided. I feel that surely there should be some kind of other game play mechanics, don't even get me started on the non existent PVE elements. And before someone chimes in and says it Alpha the game is advertised as a survival game yet the only survival aspect is avoiding being killed by other players, sinse when was survival another term for FPS?[/QUOTE] Ive been feeling this way since they started fortnightly updates. [editline]2nd December 2015[/editline] [QUOTE=lordrushx1;49222887]I can be up and running within 45 minutes with an armored and weapons. If that is not fast enough for you than maybe this game is not for you.[/QUOTE] This is why the game is broke. [editline]2nd December 2015[/editline] [QUOTE=jayfkay;49221702]I think the one most important point is that the game is way too much of a fucking grind right now. Takes so fucking long to get a big base rolling and takes 5 times as long to get the c4 to raid one going.[/QUOTE] Agreed.
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