[QUOTE=Schuh;44264602]I think the complete replacement of the engine, a crafting queue, an item editor and the concepts for automatically import the submitted content into the game while keeping the Rust look-and-feel are huge steps forward.
I remember when I had to make a 3D-Game for my bachelors degree and started by implementing everything code-based. Every item took hours to include. Then I invested days to change the import mechanics and reduced the item-import to minutes. Of course, they allready had a good engine, but the public item editor combined with a new engine for automatic imports would speed up the implementation of new content like bear traps or stone buildings enormously. I can guarantee it.
Of course I'm also impatient to see the whole new content, but if they rush it, they'll make mistakes. Mistakes that result in bugs. And then it's whining and complaining all over again.[/QUOTE]
completely understand but a little info on the playrust site from the DEV team would alleviate some of the tension. even one line of text.
tbh the people kicking up the most fuss are the ones who really care about the game. and feel let down by the lack of communication.
i for one am happy waiting for a good update but would like an informational update once a week on playrust, really is that too much to ask?
Armchair Game Devs: Please leave the smart people alone and do something worthwhile with your pathetic lives.
@FP they are slow but I think the wait will be worth it, that said I think they should hire more people but this item editor is a good step
@numbers coming up at launch, that's dumb the games prime is when it sells the most copies, rust prime amount of people is over or over this year, not that it wont be very high still
@fix hackers They have done ENOUGH specially after the recoil patch they are making. I'll say they should try too detect flying after that they need to focus on ITEMS and less wolves with new animals. Everywhere I look theres 500 wolves
[QUOTE=alex586;44263439]Thread closed soon (you can't criticize FP)
[highlight](User was banned for this post ("predicting moderation. put more effort into your posts." - postal))[/highlight][/QUOTE]
banned for that post?
is it just me or did they just completely back his statement up with that ban?
on topic though, some info would be nice even though it seems like the recent work stuff on trello is what gets added so that's a pretty safe bet to go by.
Take it easy people, the fellows at FP are no doubt working incredibly hard. Making a game takes time, a lot of time. It's like taking a cross country road trip with children that ask "Are we there yet?" every mile marker and are barely out of the first state. Meanwhile the adults are driving in shifts 15 over the speed limit running on nothing but coffee. Relax people. RELAX. The FP team is constantly showing what they are working on, just because there is no update doesn't mean they are on vacation so CHILL!
[QUOTE=Mad Vargas;44260881]So it has been about three weeks since we've had an update for Rust. Does anyone have any ideas on when the next one is coming?[/QUOTE]
[img]http://i.imgur.com/t7Hidzj.png?1[/img]
[QUOTE=kenpachi1337;44264759]banned for that post?
is it just me or did they just completely back his statement up with that ban?[/QUOTE]
Uhhh except I didn't ban him for criticizing FP, i banned him for making a shitty post that doesn't contribute to the discussion. This thread wasn't criticizing, it was just asking a simple question lol.
[QUOTE=postal;44265005][img]http://i.imgur.com/t7Hidzj.png?1[/img]
Uhhh except I didn't ban him for criticizing FP, i banned him for making a shitty post that doesn't contribute to the discussion. This thread wasn't criticizing, it was just asking a simple question lol.[/QUOTE]
I don't see why Garry couldn't have posted that on the rust website, would calm most everyone's tits. Not everyone checks his twitter.
[QUOTE=DenverDeCoY;44263482]I'm waiting for anti cheat, don't care about any updates until the cheaters are handled.
No matter what they add, the cheaters will ruin it, lol.[/QUOTE]
Your done waiting. theres TWO in play.
as for the dev time, its not that bad. 3 weeks in my eyes isnt very long, the bulk of early access that i play only update once a month if that, some every 2-3 month.
I think it is better to wait a bit and have a safe update ( no main glitches and errors ) Than have update everyday just to fix a previous update. Im IT student myself and I know that it is a hard work. U get error on 1 code line and u spend hours trying to find why it does not work. Iw been there, Iw seen it.
I am waiting for updates mainly because I can't really "play" Rust. Foundations are broken for me, so it is just boring to wake up the next day to start over again. New stuff would be fun, but I really want the developers to fix the bugs first, then get the new stuff. editing code isn't too hard. (well unless you are randomly looking through a 700 page ordeal)
Edit:
Off topic
[QUOTE=shimassz;44266157]I think it is better to wait a bit and have a safe update ( no main glitches and errors ) Than have update everyday just to fix a previous update. Im IT student myself and I know that it is a hard work. U get error on 1 code line and u spend hours trying to find why it does not work. Iw been there, Iw seen it.[/QUOTE]
I can see your education is paying for itself.
[QUOTE=Just_thanasis;44264034]Sadly I fear that hiring more people won't help.What they need is a PLAN.Clearly defined,with timetables and stuff like that.They REALLY need this.They would rather hire a project manager or something like this after they finally decide what they want to do.[/QUOTE]
And unless you work for them, you cannot say whether they do or do not have all this currently. Personally, I'm pretty sure they do.
What they [b]don't[/b] have or need is a clearly defined plan with a hard timeline for the entire project to be made [b]public[/b] so people can flip out and complain when they "miss deadlines" by two minutes, gripe about how they don't like the planned direction the game is taking, and try to tell them what things in development "really" should come first or be left for later.
Just in my own opinion, project managers are overrated at best and superfluous at worst for in-house projects. If you want to maintain relations between clients and devs a manager is swell, but for something like this... no so much.
There's clearly a lot of work going on behind the scenes. When I bought the game it was so much more than I expected and still is today. In fact this game has less bugs in it than certain betas I've recently tested. Updates should come to us as nice surprises, we've just been spoiled up to this point. I'd definitely agree with others that waiting longer for better updates and ending up with a better finished game is infinitely more desirable than ending up with a crap version of what could have been an awesome game.
All that being said, I'm still combing around looking for when the next update is coming :dance:
very misleading post title. thanks for getting my hopes up for nothing.
Rust alpha development isn't that slow. (Check out Nether for a comparison) and I doubt the devs are gonna just drop the project, they worked on Garry's Mod for like 8 years. I'm stoked for the next update, but I don't mind playing the game in its current state. Foundations aren't broken on all servers, although I hope they fix that bug so that all servers can be enjoyed/we don't have to cherry pick when finding a server. 3 friends of mine just bought it and hopped on the server I play on, so things just got significantly more fun for me, take your time Dev team, make it beautiful! :D
[QUOTE=hippowombat;44266336]Rust alpha development isn't that slow. (Check out Nether for a comparison) [/QUOTE]
Nether... is a mixed bag of development speed. They are worse at providing status updates (or they were when I was more actively following the project), slow to fix or even acknowledge bugs / glitches, but they love to pump out new "features" that were clearly last-minute or at least very minimally tested. The grenades come to mind, just off the bat, and the items that you couldn't pick up off of shelves for months... Core mechanics were a bit more firmly established when it hit Steam than Rust, but it was a bit further along in its dev cycle, too.
I know, it's kinda off-topic, but I like Nether and their dev team isn't really [b]bad[/b] they just seem to really lack focus. By comparison, I think Rust is pretty well on track.
[QUOTE=hippowombat;44266336]Rust alpha development isn't that slow.[/QUOTE]
It feels slow because Garry committed to weekly updates, but tis nto a perfect world of course. The point is, there is a serious lack of communication suddenly and it's just leading to a ton of unhelpful speculation.
What about fixing the bugs with foundations and let servers save again(officals) so they wont rollback for 2 weeks again?
Chuck Norris built the foundation :pwn:
What I don't understand is people saying something about those Foundations. I can build a house perfect in any location. Never happened to me. I just joined new server yesterday and build a house there 2x2 with no problems. What u on about?
[QUOTE=postal;44265005][img]http://i.imgur.com/t7Hidzj.png?1[/img]
Uhhh except I didn't ban him for criticizing FP, i banned him for making a shitty post that doesn't contribute to the discussion. This thread wasn't criticizing, it was just asking a simple question lol.[/QUOTE]
Can you ban yourself for this post, too? On the shitty scale, it's a perfect 10.
[highlight](User was banned for this post ("Shitpost" - Craptasket))[/highlight]
Would the connection issues to the Rust servers have anything to do with a new update?
[QUOTE=Mad Vargas;44268213]Would the connection issues to the Rust servers have anything to do with a new update?[/QUOTE]
No. Steam is on fire from severe issues. From another thread:
[IMG]http://i.gyazo.com/dc4168b4ca557836b4e84a6c6adf39db.png[/IMG]
[QUOTE=elixwhitetail;44268241]No. Steam is on fire from severe issues. From another thread:
[IMG]http://i.gyazo.com/dc4168b4ca557836b4e84a6c6adf39db.png[/IMG][/QUOTE]
Yeah, I can't connect to Steam at all now. Any word when the servers will come back up?
I have witnessed the beginning of time. I have witnessed the rise and fall of empires. I have witnessed mankinds first journey into space. None of that compares to how long it is taking them to release an update...
[QUOTE=Mad Vargas;44268272]Yeah, I can't connect to Steam at all now. Any word when the servers will come back up?[/QUOTE]
Do you think they'd really have everything figured out and an ETA for getting everything back up in under 20 minutes?
Just watch [url]http://steamstat.us/[/url]
Rust's hype is finally dying. There's barely even 7.5k Rust users playing anymore at the peak time which still isn't a-lot compared to what it was before.
The game itself isn't being rapidly updated as many would think because it's made in Unity and Unity games should be able to push out updates insanely quickly because of the reusable code feature is insane. Disappointed in how they should of been able to at-least at the minimum output the Stone House seeing as it can just be re-textured Wood with a little bit higher resistance.
[QUOTE=Soto;44268399]Rust's hype is finally dying. There's barely even 7.5k Rust users playing anymore at the peak time which still isn't a-lot compared to what it was before.
The game itself isn't being rapidly updated as many would think because it's made in Unity and Unity games should be able to push out updates insanely quickly because of the reusable code feature is insane. Disappointed in how they should of been able to at-least at the minimum output the Stone House seeing as it can just be re-textured Wood with a little bit higher resistance.[/QUOTE]
Don't know where you get your information at but Steam Stats have shown consistent 30,000+ players daily for awhile now.
37,000 peak player of rust today, average player count is around 25,000+ as a rounded mean number over a daily spread.
where are you getting your stats from.
steam is partly down atm. only 2,000+ player on now.
[QUOTE=Soto;44268399]Rust's hype is finally dying. There's barely even 7.5k Rust users playing anymore at the peak time which still isn't a-lot compared to what it was before.[/QUOTE]
[URL="http://steamcharts.com/app/252490#3m"]7.5k?[/URL]
Sure looks like that number's closer to 30k. Are you telling me that 75% of them are idling on the title screen?
Reusing code only makes sense if you're doing something that is almost exactly or exactly the same as what you previously did. The work that's being done right now is the hard work: Building and debugging the foundation and getting the basic building blocks done right.
In other words, the code that will later be reused when they can dedicate their time to pooping out 10 different kinds of trees to populate the various parts of the island, or what-have-you.
Get the fundamental laws of the universe debugged first, then fill that universe with stuff. Doing it the other way around means a lot of wasted work as most of the stuff breaks for one reason or another.
[QUOTE=Soto;44268399]Rust's hype is finally dying. There's barely even 7.5k Rust users playing anymore at the peak time which still isn't a-lot compared to what it was before.
The game itself isn't being rapidly updated as many would think because it's made in Unity and Unity games should be able to push out updates insanely quickly because of the reusable code feature is insane. Disappointed in how they should of been able to at-least at the minimum output the Stone House seeing as it can just be re-textured Wood with a little bit higher resistance.[/QUOTE]
lol dumbest post NA
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