• The New Rust Update
    161 replies, posted
[QUOTE=TexRob;44276763]Did you even look at the links I provided? I don't think you did, if you did, you would see this isn't just a spike for weekends, or since the last update. You are allowed to have your opinion, but your opinion should be based off of more than blind faith.[/QUOTE] There is a whole lot of that "Blind Faith" ( or is it Blind ignorance) going around here. With the recent lack of updates, broken plug-ins that the Oxide team can't quite sort out we've all but stop playing the game. It's gotten boring and way to frustrating. I've read all kinds of sob stories at here about sick employees, Gary's kids, the GDC this week. Soon we'll start hearing about broken down cars and baby sitters not showing up. I can't think of ANY professional organization that operates that way, sounds more like a good buddy doing me a favor then men doing a job. Not professional what so ever. I don't care what he's done in the past, I can tell you what he's not doing now, running a solid Development team. So I wouldn't get in to much a hurry for this game, it's looking like it's going to be DOA before it arrives.
[QUOTE=Sym;44276783]I've read all kinds of sob stories at here about sick employees, Gary's kids, the GDC this week. Soon we'll start hearing about broken down cars and baby sitters not showing up. I can't think of ANY professional organization that operates that way, sounds more like a good buddy doing me a favor then men doing a job. Not professional what so ever.[/QUOTE] Maybe you've never worked in software development before? Where I work we routinely get held up on development of software for our clients because we contact them only to hear "oh, sorry, Joe Blow is out of the office this week on vacation and he's the only one who can approve that change" or "our QA couldn't make it to work today because of the weather so we'll have to do that tomorrow." My point being, clients often hold up large portions of projects because their key players get sidelined temporarily. There is no company on the planet whose employees don't occasionally have other issues in their lives that prevent them from working no matter how "professional" they are.
[QUOTE=NeatHedgehog;44276862]Maybe you've never worked in software development before? Where I work we routinely get held up on development of software for our clients because we contact them only to hear "oh, sorry, Joe Blow is out of the office this week on vacation and he's the only one who can approve that change" or "our QA couldn't make it to work today because of the weather so we'll have to do that tomorrow." My point being, clients often hold up large portions of projects because their key players get sidelined temporarily. There is no company on the planet whose employees don't occasionally have other issues in their lives that prevent them from working no matter how "professional" they are.[/QUOTE] I don't really care about the industry, it is a basic principle, professionals don't make excuses. In over 20+ years of being a licensed professional I've never had a professional organization give any such EXCUSES, ever.
[QUOTE=Ceil;44261021]They are busy making HL3. They will make more rust updates once they are done.[/QUOTE] Facepunch Studios didn't make HL...
[QUOTE=Sym;44276783]There is a whole lot of that "Blind Faith" ( or is it Blind ignorance) going around here. With the recent lack of updates, broken plug-ins that the Oxide team can't quite sort out we've all but stop playing the game. It's gotten boring and way to frustrating. I've read all kinds of sob stories at here about sick employees, Gary's kids, the GDC this week. Soon we'll start hearing about broken down cars and baby sitters not showing up. I can't think of ANY professional organization that operates that way, sounds more like a good buddy doing me a favor then men doing a job. Not professional what so ever. I don't care what he's done in the past, I can tell you what he's not doing now, running a solid Development team. So I wouldn't get in to much a hurry for this game, it's looking like it's going to be DOA before it arrives.[/QUOTE] While a bit harsh, I mostly agree. I am not saying I don't feel for people having issues, but in the end, the company should be responsible enough to deal with that kind of stuff, as you said. As for the conferences, it seems he's at a conference every week. [editline]18th March 2014[/editline] [QUOTE=NeatHedgehog;44276862]Maybe you've never worked in software development before? Where I work we routinely get held up on development of software for our clients because we contact them only to hear "oh, sorry, Joe Blow is out of the office this week on vacation and he's the only one who can approve that change" or "our QA couldn't make it to work today because of the weather so we'll have to do that tomorrow." My point being, clients often hold up large portions of projects because their key players get sidelined temporarily. There is no company on the planet whose employees don't occasionally have other issues in their lives that prevent them from working no matter how "professional" they are.[/QUOTE] As for your comment about working in software development. That might be the way it is with the people you work with, but that stuff isn't really tolerated at most companies. Maybe little tiny outfits or in house teams, but real development shops don't generally tell the customers that "Sanjay is in jury duty today, sorry, we can't make our deadline"
[QUOTE=TexRob;44277013]As for your comment about working in software development. That might be the way it is with the people you work with, but that stuff isn't really tolerated at most companies. Maybe little tiny outfits or in house teams, but real development shops don't generally tell the customers that "Sanjay is in jury duty today, sorry, we can't make our deadline"[/QUOTE] In my case, we're the dev shop, they're the clients. We're generally about a hundred times more reliable than they are. Which is kinda scary, because we work with some of the largest health care providers in the country. Actually witnessing the amount of dysfunction present in their inner-office workings makes you wonder how the hell they ever get anything done when their workflows are disrupted so badly by having one or two people out for a day or two.
[QUOTE=DGamer135;44276979]Facepunch Studios didn't make HL...[/QUOTE] If my maths is right. When the tangent of the circle at a 90 Degrees angle interludes with the path of the moon at precisely 12:54am on a damp Friday morning and the crow is flying east. My calculation proves that Facepunch are making Half-life 3.
... and then the next patch will come out and those numbers will all jump up again. So many people are just so desperate to see this game fail. If you all love the game like I do then have a little damn faith in the devs that they know what they're doing. And be [B]more patient[/B]. We have years of development before we get a finished product. No one cares about "lost players" right now except for the people who are convinced that suddenly the game is spiraling down the drain.
[QUOTE=TexRob;44276763]Did you even look at the links I provided? I don't think you did, if you did, you would see this isn't just a spike for weekends, or since the last update. You are allowed to have your opinion, but your opinion should be based off of more than blind faith.[/QUOTE] Yes, population has dropped 14% in the last month. Or from that other non-official chart we can presume population has dropped continuously as the length between updates got longer. With no updates for almost a month the population has dropped significantly(not surprisingly) but the game still has a very strong population. Also if the game settles out at a steady 25k online its not like that is a bad thing.
[QUOTE=Sievers808;44277564]... and then the next patch will come out and those numbers will all jump up again. So many people are just so desperate to see this game fail. If you all love the game like I do then have a little damn faith in the devs that they know what they're doing. And be [B]more patient[/B]. We have years of development before we get a finished product. No one cares about "lost players" right now except for the people who are convinced that suddenly the game is spiraling down the drain.[/QUOTE] This. A million times this. Active player numbers will rise and fall. This is normal in the development cycle. Everyone keeps saying "oh they lost 8k players recently the game is done eff you facepunch" but what they forget to mention is that they gained 30K players just a month before that, and that they're fixing foundation code so they can pump out more content updates more quickly [I]to make the player base happy[/I]. These things take time, and maybe the reason they're not communicating more is because [I]they're busy fixing things[/I]?
it was perhaps a mistake to be so close to the gamer since the begining, we was used to have (little) but udapte avery weeks and now we missed it, it like when your girlfriend kiss you every day and suddenly stop ! (Hum) ^^ And this is the same for information, we were informed so often about the release and future incoming... but its hard for our little mind to hold on in this dark fog with out information x] if admins actually realy work hard : hold on and do not have an eyes on impatient whiner (like i could be) !
[QUOTE=hippowombat;44277638]This. A million times this. Active player numbers will rise and fall. This is normal in the development cycle. Everyone keeps saying "oh they lost 8k players recently the game is done eff you facepunch" but what they forget to mention is that they gained 30K players just a month before that, and that they're fixing foundation code so they can pump out more content updates more quickly [I]to make the player base happy[/I]. These things take time, and maybe the reason they're not communicating more is because [I]they're busy fixing things[/I]?[/QUOTE] Mmmmm Kool-Aid....gulp....spit...oh god that Kool-Aid is terrible. According to some of you this game will be years in the development. So what you are saying is that they will take so long it will be out dated when it's "Released". Gee fun! I wonder if they are still working on Pong....... [I] "fixing foundation code so they can pump out more content updates more quickly to make the player base happy"[/I] Just an FYI, when you piss off your player base most don't come back due to there being lots more games out there. At minimum they become very distrusting of you and don't weather out the "bumps". Not sure why I even care at this point, I guess I just board this AM and kind of pissed that they didn't even post an excuse, much less a up date.
[QUOTE=Sym;44277794]Mmmmm Kool-Aid....gulp....spit...oh god that Kool-Aid is terrible. According to some of you this game will be years in the development. So what you are saying is that they will take so long it will be out dated when it's "Released". Gee fun! I wonder if they are still working on Pong....... [I] "fixing foundation code so they can pump out more content updates more quickly to make the player base happy"[/I] Just an FYI, when you piss off your player base most don't come back due to there being lots more games out there. At minimum they become very distrusting of you and don't weather out the "bumps". Not sure why I even care at this point, I guess I just board this AM and kind of pissed that they didn't even post an excuse, much less a up date.[/QUOTE] The stupid kool-aid analogy works both ways. "Oh man, there hasn't been an update for this in-development game for [B]THREE WEEKS[/B]! I might as well go kill myself because I have nothing left to live for if I don't get weekly updates." And they didn't "piss off their player base." Maybe they pissed [B]you[/B] off, but honestly I don't think they really care about you, or me, or anyone else. And that's the way it should be. They should make the game on their schedule, on their timeline. If people can't handle that then good riddance. They already got your money anyways.
well a little info here [url]https://trello.com/c/ssMj4kiy/51-bear-trap[/url] just gone up :)
[QUOTE=kulan;44277852]well a little info here [url]https://trello.com/c/ssMj4kiy/51-bear-trap[/url] just gone up :)[/QUOTE] Can't wait to drop one of these outside someones base door. Hopefully they only do minor damage but stop you moving completely for 5 seconds and then give you broken legs for 30 seconds. This would give them a more tactical use rather then them being an extremely annoying, occasional random kill as you run loot routes and the like. Also broken legs being fixed by disconnecting and reconnecting needs to be fixed.
[QUOTE=Sym;44277794]Mmmmm Kool-Aid....gulp....spit...oh god that Kool-Aid is terrible. According to some of you this game will be years in the development. So what you are saying is that they will take so long it will be out dated when it's "Released". Gee fun! I wonder if they are still working on Pong....... [I] "fixing foundation code so they can pump out more content updates more quickly to make the player base happy"[/I] Just an FYI, when you piss off your player base most don't come back due to there being lots more games out there. At minimum they become very distrusting of you and don't weather out the "bumps". Not sure why I even care at this point, I guess I just board this AM and kind of pissed that they didn't even post an excuse, much less a up date.[/QUOTE] Aren't you a peach? As pointed out by sievers your kool-aid analogy is a 2 way street, your pong comparison is ridiculous (oh Pong's still in Alpha, eh?) and your attitude sucks. Can't handle waiting for updates from an indie game company? Don't buy an alpha from an indie game company.
[QUOTE=Sym;44277794]According to some of you this game will be years in the development. So what you are saying is that they will take so long it will be out dated when it's "Released". [/QUOTE] uhhh... you realize that games almost always take years to finish, right? Games are always outdated when they are released. For example, how many games are still in development using that cutting edge Unreal 3 engine? Minecraft (a popular game to compare to Rust, although it's not really an accurate comparison) took over two years to go from public release to "finished." The original Deus Ex took six years from conception to ship day. I could go on, but... I would hope you'd get the idea by now.
But I feel like they left Gmod and left it into pieces and start developing the Rust Comunity Gmod is still fun and all and you could make gmod better
[QUOTE=Sievers808;44277836]The stupid kool-aid analogy works both ways. "Oh man, there hasn't been an update for this in-development game for [B]THREE WEEKS[/B]! I might as well go kill myself because I have nothing left to live for if I don't get weekly updates." And they didn't "piss off their player base." Maybe they pissed [B]you[/B] off, but honestly I don't think they really care about you, or me, or anyone else. And that's the way it should be. They should make the game on their schedule, on their timeline. If people can't handle that then good riddance. They already got your money anyways.[/QUOTE] Hello FanBOY, can I call you that? Let's see here, your not open to discussion about the negative aspects of the game and troll those that do, so you are clearly a "Fan" You opening up with "The [U][B]stupid[/B][/U] kool-aid analogy works both ways." smacks of immaturity, so there we have BOY. So yes, I think I shall refer to you as FanBOY. FanBOY, where did I say [I]"Oh man, there hasn't been an update for this in-development game for THREE WEEKS! I might as well go kill myself because I have nothing left to live for if I don't get weekly updates." [/I]? Or even imply such desperation? I didn't, not even close, that's your own issue that you are trying to infer upon me. [I]"And they didn't "piss off their player base." Maybe they pissed you off, but honestly I don't think they really care about you, or me, or anyone else." [/I] So you speak for the whole Rust community? Have you read these forums or the DEV's site comments? Maybe you have, the FanBOY goggles just won't display such information? How about look at the players playing the game? Nope not there either hugh? And yes, I know what they think about our opinions. I think they do care. Just only so much though, and what they care about may not even occur to me. And as for the "already got your money anyways.", a lot of game companies are doing that these days, it's nothing new. [editline]18th March 2014[/editline] [QUOTE=hippowombat;44277947]Aren't you a peach? As pointed out by sievers your kool-aid analogy is a 2 way street, your pong comparison is ridiculous (oh Pong's still in Alpha, eh?) and your attitude sucks. Can't handle waiting for updates from an indie game company? Don't buy an alpha from an indie game company.[/QUOTE] FanBOY number two, or FanBOYII. I'll buy from whom I care to buy from. I was making a point that you are clearly blind to. [QUOTE=NeatHedgehog;44278255]uhhh... you realize that games almost always take years to finish, right? Games are always outdated when they are released. For example, how many games are still in development using that cutting edge Unreal 3 engine? Minecraft (a popular game to compare to Rust, although it's not really an accurate comparison) took over two years to go from public release to "finished." The original Deus Ex took six years from conception to ship day. I could go on, but... I would hope you'd get the idea by now.[/QUOTE] Sure, been at this for sometime now. Where any of those games "RETRO" in feel from the onset? Nope. So your counter point holds no water. Look I'm not slamming the game, just pointing out the obvious. I agree with another thread going here, the word ALPHA get tossed around a lot these days. These types of projects should be more of a "Kickstarter" kind of thing. Where you get early access for donating. Not sold on Steam as a game, ALPHA or not, "indie" DEV or not, it sends the wrong message, one of "ready to play". This may have been Steams fault for offering it a this point. Slow to no updates. Broken game mechanics, non-existing plug-in support. Add that to a dubious server provider list and you've got what looks like a "good buddy" project. Heck there are providers on the list that by there own admission are not even game server providers, hilarious. [highlight](User was banned for this post ("Rude, go cool off" - Craptasket))[/highlight]
[QUOTE=Oxameter;44277627] Also if the game settles out at a steady 25k online its not like that is a bad thing.[/QUOTE] It's a bad thing if you game sold over a million copies in the last few months and only 25k can still manage to squeeze any type of entertainment out of the game.
You can call people "fanboy" all you want, all it does is detract from your argument. I don't speak for the community, but I've been around here longer than you have and I've spent more time on these forums so I think it's safe to say that I have a better understanding of the Rust community than you do. That's not to say that many people won't disagree with me. [QUOTE=Sym]These types of projects should be more of a "Kickstarter" kind of thing. Where you get early access for donating. Not sold on Steam as a game, ALPHA or not, "indie" DEV or not, it sends the wrong message, one of "ready to play".[/QUOTE] This quote tells me everything I need no know. You didn't read the Early Access warning when you bought the game. You were expecting a game that was "ready to play" and you were wrong. This [B]is[/B] like Kickstarter. You "donated" to the company and in return they gave you access to the game early and a copy of the game when it's done. Is that not [B]exactly[/B] how crowd-funded games do it? You have unrealistic expectations. And instead of debating you decide to just call everyone a fanboy. I am a fanboy, I suppose. I'm a fan of the game and Facepunch, and I'm a boy. You're a fanboy, too. Just a different kind. Rather than trying to support and defend a game and company that you obviously like (otherwise you probably wouldn't be here), you're a fan that apparently wants to see the game fail. Fanboy.
[QUOTE=Sym;44278562]Hello FanBOY, can I call you that? Let's see here, your not open to discussion about the negative aspects of the game and troll those that do, so you are clearly a "Fan" You opening up with "The [U][B]stupid[/B][/U] kool-aid analogy works both ways." smacks of immaturity, so there we have BOY. So yes, I think I shall refer to you as FanBOY. FanBOY, where did I say [I]"Oh man, there hasn't been an update for this in-development game for THREE WEEKS! I might as well go kill myself because I have nothing left to live for if I don't get weekly updates." [/I]? Or even imply such desperation? I didn't, not even close, that's your own issue that you are trying to infer upon me. [I]"And they didn't "piss off their player base." Maybe they pissed you off, but honestly I don't think they really care about you, or me, or anyone else." [/I] So you speak for the whole Rust community? Have you read these forums or the DEV's site comments? Maybe you have, the FanBOY goggles just won't display such information? How about look at the players playing the game? Nope not there either hugh? And yes, I know what they think about our opinions. I think they do care. Just only so much though, and what they care about may not even occur to me. And as for the "already got your money anyways.", a lot of game companies are doing that these days, it's nothing new. [editline]18th March 2014[/editline] FanBOY number two, or FanBOYII. I'll buy from whom I care to buy from. I was making a point that you are clearly blind to. Sure, been at this for sometime now. Where any of those games "RETRO" in feel from the onset? Nope. So your counter point holds no water. Look I'm not slamming the game, just pointing out the obvious. I agree with another thread going here, the word ALPHA get tossed around a lot these days. These types of projects should be more of a "Kickstarter" kind of thing. Where you get early access for donating. Not sold on Steam as a game, ALPHA or not, "indie" DEV or not, it sends the wrong message, one of "ready to play". This may have been Steams fault for offering it a this point. Slow to no updates. Broken game mechanics, non-existing plug-in support. Add that to a dubious server provider list and you've got what looks like a "good buddy" project. Heck there are providers on the list that by there own admission are not even game server providers, hilarious.[/QUOTE] What about the following tells you it's "ready to play"? What the developers say: “We are in very early development. Some things work, some things don't. We haven't totally decided where the game is headed - so things will change. Things will change a lot. We might even make changes that you think are wrong. But we have a plan. It's in our interest to make the game awesome - so please trust us.” [url]http://store.steampowered.com/earlyaccessfaq/[/url] To me, and maybe I just don't comprehend well, that says the game is expected to be buggy, not feature complete, on an undetermined dev cycle, they don't have a definitive direction, and that they haven't committed to an update or release timeline. I mean, maybe that's just me reading too much into exactly what they said. I guess I should've read whatever you did that says "game is ready to play, we're almost done and we hope to have it out for summer while doing weekly full of content updates". Go ahead and point out anywhere that they committed to this being anything but a game that is very, very early in development.
[QUOTE=FatFlint;44278892]It's a bad thing if you game sold over a million copies in the last few months and only 25k can still manage to squeeze any type of entertainment out of the game.[/QUOTE] I have a feeling that a large part of the decision to put Rust on Steam was because the hype and popularity was not dying down. If you go back 300 pages in the Rust subforum, you'll see what it looked like in the summer and fall. Believe it or not, the forum is now [I]tame and organized[/I] by comparison. Demand outstripped the key supply (and key availability was directly tied to server capacity) by an order of magnitude or two. Getting the game on Steam and getting the selected GSPs set up with servers to rent were two major pressure valves the devs were able to turn. Getting it on Steam also meant being able to distribute a standalone client, with the big performance gains that ditching webplayer granted. If Rust's popularity is falling, it's a fall it deserves, because it should have never become that bombastically popular in the first place. While I'm sure they're happy about the huge sales numbers, I don't think they expected or wanted to get this big this early in development. Because that's exactly what happened with Minecraft, and while Minecraft has since gone on to great success and Mojang could just all retire right now and never have to work again, the massive popularity also put intense pressure on the devs to produce a game that would please everyone, and every change was met with screaming from some portion of the playerbase that didn't like it. Notch has publicly stepped away from the game, because he did not want to deal with the public scrutiny, and also because the community has basically taken over Minecraft and is leading the way with new content and new systems and ideas. Is that really what you want to happen with Rust? Rust was a nice, quiet, fun little DayZ-clone-with-building sandbox game played among Facepunchers, a game that the devs had dreams of making into something bigger as they gathered bug reports and squashed them. Then Reddit heard about it and the hype train left the station on fire at Mach 3, and it didn't slow down one bit for the rest of the year. Rust really is an alpha, and a lot of people bought it without understanding that fact or its ramifications. Those people are now coming back down to Earth as they get to understand the bigger picture, after the honeymoon period ends. They'll be back later.
[QUOTE=Sievers808;44277836]And they didn't "piss off their player base." Maybe they pissed [B]you[/B] off, but honestly I don't think they really care about you, or me, or anyone else. [/QUOTE] Go look at [url]http://playrust.com/updateless-week/#comments[/url] and tell me the community is not pissed off. How many threads or users get banned here for complaining in a given day? Do you think everyone is happy with being lied to about the update schedule? We all know that don't care about us, it's part of the reason that the player base is so pissed off. You think all the people who purchased the game and were unable to put a new foundation down are just going to come running back or do you think that by the time this shit gets sorted out they'll have moved on? You do know that most people do not come back to play a game that didn't work the first time they played it. And when you realize the dev knows that the game is not working but refuses to fix it you move on.
[QUOTE=elixwhitetail;44279061] Rust really is an alpha, and a lot of people bought it without understanding that fact or its ramifications. Those people are now coming back down to Earth as they get to understand the bigger picture, after the honeymoon period ends. They'll be back later.[/QUOTE] This last part is exactly it. A lot of times when people say they get that it's in alpha either don't [I]really [/I]get it or choose to ignore what alpha [I]really [/I]means because they wanted something in late Beta or Release a lot faster than is reasonable.
[QUOTE=Sym;44278562] Sure, been at this for sometime now. Where any of those games "RETRO" in feel from the onset? Nope. So your counter point holds no water. [/QUOTE] Maybe make up your mind whether you're agreeing or disagreeing. You say "sure" in agreement with the obvious fact that games take years to develop and are technologically outdated by their release dates, a fact that you were condemning Rust for just a few posts above, and then say the argument holds no water. How is it retro? The stand-in marketplace-acquired graphics? The lack of features? I'm 100% sure all games feel pretty "retro" at the beginning, with untextured or low-res textured models, incomplete animations, and long "to-do lists" of features to introduce. Rust is currently maybe... half, or a quarter of a step beyond that. You are making a mistake thinking it is further along in its dev cycle than it really is.
[QUOTE=FatFlint;44279074] You do know that most people do not come back to play a game that didn't work the first time they played it.[/QUOTE] Cite your source if you're going to try and claim conjecture as fact.
[QUOTE=FatFlint;44279074]Go look at [url]http://playrust.com/updateless-week/#comments[/url] and tell me the community is not pissed off. How many threads or users get banned here for complaining in a given day? Do you think everyone is happy with being lied to about the update schedule? We all know that don't care about us, it's part of the reason that the player base is so pissed off. You think all the people who purchased the game and were unable to put a new foundation down are just going to come running back or do you think that by the time this shit gets sorted out they'll have moved on? You do know that most people do not come back to play a game that didn't work the first time they played it. And when you realize the dev knows that the game is not working but refuses to fix it you move on.[/QUOTE] It's been 3 weeks, not 3 months. And if I'm not mistaken people still came back to the GTA 5 online gameplay despite how much of a trainwreck that was on opening day. Same thing with BF4. The chief difference here is that those companies have corporate mandated schedules to adhere to, so their material isn't going to be as refined. Facepunch has the advantage of being crowdfunded, so they can take their time, and the results, while taking more time, will be 100000x better than those other games. Point being: Patience, please.
[QUOTE=FatFlint;44279074]Go look at [url]http://playrust.com/updateless-week/#comments[/url] and tell me the community is not pissed off. How many threads or users get banned here for complaining in a given day? Do you think everyone is happy with being lied to about the update schedule? We all know that don't care about us, it's part of the reason that the player base is so pissed off. You think all the people who purchased the game and were unable to put a new foundation down are just going to come running back or do you think that by the time this shit gets sorted out they'll have moved on? You do know that most people do not come back to play a game that didn't work the first time they played it. And when you realize the dev knows that the game is not working but refuses to fix it you move on.[/QUOTE] You're really going to use the spammed comment section of the home page as proof of your argument? Many of those comments are from the same people, using different names for each post. How is that a reputable source, by any means? I think that people who realize that things can and will break the game will come back whenever there is an update. Too many people expect a game that will always be fully functional but that's simply not the case. "Refuse to fix it" Do you have Garry's ear at all times? Or Helk's? Or anyone? No. So stop trying to act like you know exactly what's going on behind the scenes all the time. It just makes you look like a jerk.
[QUOTE=FatFlint;44278892]It's a bad thing if you game sold over a million copies in the last few months and only 25k can still manage to squeeze any type of entertainment out of the game.[/QUOTE] ^this, you are saying: There's only half of water left in cup. Whereas Oxameter is saying there is still half of water in cup. Just a matter of perspective. It is an indie game with no contents other than pvp.
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