I consistently think about the development process compared to another game, Kerbal Space Program.
Obviously these are two entirely different scenarios, but there are similarities.
KSP has been in development for over 3 years now and it's still not done, there is still [B]major[/B] content that needs to happen.
The difference is, their updates don't come out for months and months. Granted, they are quite a bit farther along the development cycle but they hit these kinds of roadblocks as well.
It's been said too many times, but people just need to be more patient. There's no argument, no debate. That's just how it is.
I don't like it either. I'd love to have electric generators and traps and bigger maps and fishing and blah blah blah. But it will take time and everyone just has to submit to that, whether they like it or not.
If you like the game then keep up with the development. Keep checking in on the forums and try the game out again when there are major updates.
It's useless to try and gauge whether the game is successful or not right now, because success isn't what's important. What's important is building something that will become successful over time.
[QUOTE=FatFlint;44278892]It's a bad thing if you game sold over a million copies in the last few months and only 25k can still manage to squeeze any type of entertainment out of the game.[/QUOTE]
This is pretty irrefutable... shouldn't we see it as a bad sign if 9/10 people who bought the game don't play it at all?
edit: actual math being around 3% of copies sold are playing it at one time.
[QUOTE=Kneon;44279424]This is pretty irrefutable...[/QUOTE]
More people that don't understand statistics.
25000 players at [B]the same time[/B].
There are obviously more people than that. It's not the same 25000 people. Some people log in and other log out.
they are working on the UI and also farming. its a shame, they are working on HL3, which will take a very long time, its the same dev team so don't expect updates for another month or so, maybe small things but no major ones, i agree theres a serious communication problem as what they are doing right now, the UI seems fine and all people want are new items, fixes etc
[QUOTE=elixwhitetail;44279061]I have a feeling that a large part of the decision to put Rust on Steam was because the hype and popularity was not dying down. If you go back 300 pages in the Rust subforum, you'll see what it looked like in the summer and fall. Believe it or not, the forum is now [I]tame and organized[/I] by comparison. Demand outstripped the key supply (and key availability was directly tied to server capacity) by an order of magnitude or two. Getting the game on Steam and getting the selected GSPs set up with servers to rent were two major pressure valves the devs were able to turn. Getting it on Steam also meant being able to distribute a standalone client, with the big performance gains that ditching webplayer granted.
If Rust's popularity is falling, it's a fall it deserves, because it should have never become that bombastically popular in the first place. While I'm sure they're happy about the huge sales numbers, I don't think they expected or wanted to get this big this early in development.
Because that's exactly what happened with Minecraft, and while Minecraft has since gone on to great success and Mojang could just all retire right now and never have to work again, the massive popularity also put intense pressure on the devs to produce a game that would please everyone, and every change was met with screaming from some portion of the playerbase that didn't like it. Notch has publicly stepped away from the game, because he did not want to deal with the public scrutiny, and also because the community has basically taken over Minecraft and is leading the way with new content and new systems and ideas.
Is that really what you want to happen with Rust?
Rust was a nice, quiet, fun little DayZ-clone-with-building sandbox game played among Facepunchers, a game that the devs had dreams of making into something bigger as they gathered bug reports and squashed them. Then Reddit heard about it and the hype train left the station on fire at Mach 3, and it didn't slow down one bit for the rest of the year.
Rust really is an alpha, and a lot of people bought it without understanding that fact or its ramifications. Those people are now coming back down to Earth as they get to understand the bigger picture, after the honeymoon period ends.
They'll be back later.[/QUOTE]
The rate at which Mojang released fixes, feature additions, and anything that doesn't fall into those categories, was quite fast, even if the game did take 2 years to finish. The game was in all honesty, complete, long before that IMHO, but he continued to add more and more content. I got on Minecraft pretty early in it's development, and I never once felt like the development pace was slow. Just felt that needed to be said, and they were a smaller team.
[QUOTE=TexRob;44279458]The rate at which Mojang released fixes, feature additions, and anything that doesn't fall into those categories, was quite fast, even if the game did take 2 years to finish. The game was in all honesty, complete, long before that IMHO, but he continued to add more and more content. I got on Minecraft pretty early in it's development, and I never once felt like the development pace was slow. Just felt that needed to be said, and they were a smaller team.[/QUOTE]
They also coded the game in Java script :p
[QUOTE=Sievers808;44279403]I consistently think about the development process compared to another game, Kerbal Space Program.
Obviously these are two entirely different scenarios, but there are similarities.
KSP has been in development for over 3 years now and it's still not done, there is still [B]major[/B] content that needs to happen.
The difference is, their updates don't come out for months and months. Granted, they are quite a bit farther along the development cycle but they hit these kinds of roadblocks as well.
It's been said too many times, but people just need to be more patient. There's no argument, no debate. That's just how it is.
I don't like it either. I'd love to have electric generators and traps and bigger maps and fishing and blah blah blah. But it will take time and everyone just has to submit to that, whether they like it or not.
If you like the game then keep up with the development. Keep checking in on the forums and try the game out again when there are major updates.
It's useless to try and gauge whether the game is successful or not right now, because success isn't what's important. What's important is building something that will become successful over time.[/QUOTE]
I play KSP, and honestly, KSP is part of why I preach about Early Access being a bad thing. "You only get one chance to play a game for the first time" definitely holds true to KSP, I really wish I had not bought it in EA. I've had tremendous fun with it, and I've shelved it in hopes of "forgetting" it for when it's released.
EA is ruining the new game experience.
[editline]18th March 2014[/editline]
[QUOTE=hippowombat;44279481]They also coded the game in Java script :p[/QUOTE]
I'm no developer, but couldn't one argue that Unity is even easier to make a game in than Javascript? Perhaps more limiting, but at least Javascript with all it's inefficiencies, is more open than using a pre-made engine. Is this not all correct?
[QUOTE=TexRob;44279484]I play KSP, and honestly, KSP is part of why I preach about Early Access being a bad thing. "You only get one chance to play a game for the first time" definitely holds true to KSP, I really wish I had not bought it in EA. I've had tremendous fun with it, and I've shelved it in hopes of "forgetting" it for when it's released.
EA is ruining the new game experience.[/QUOTE]
Off-topic:
I read EA as in Electronic Arts rather than Early Access.
However, "EA is ruining the new game experience." still stands if you replace early access with Electronic Arts.
:zoid:
On-topic:
I disagree about early access ruining things... I just think that people expect too much.
I don't know what I would do without KSP, so perhaps I'm biased (I'm definitely biased). :P
But I get what you're saying... especially in a game like KSP, once you learn how to play... well then you know. There's not a whole lot of surprises after that. (Maybe KSP is a bad example but I think you know what I mean)
I think it's perfectly fine to shelf a game for a while during development... People take that as a sign of failure but I think that's just the little Debbie Downer inside everyone telling them so.
[QUOTE=TexRob;44279484] I'm no developer, but couldn't one argue that Unity is even easier to make a game in than Javascript? Perhaps more limiting, but at least Javascript with all it's inefficiencies, is more open than using a pre-made engine. Is this not all correct?[/QUOTE]
For some portions the pre-made engine makes it easier than straight Java (IE environment design) but the scripting language primarily used in Rust is C# which is often argued as being significantly more complicated than Java. (scripting used for implementing game mechanics, item statistics, etc.)
[QUOTE=hippowombat;44279659]For some portions the pre-made engine makes it easier than straight Java (IE environment design) but the scripting language primarily used in Rust is C# which is often argued as being significantly more complicated than Java. (scripting used for implementing game mechanics, item statistics, etc.)[/QUOTE]
I won't pretend like I know very much about the details of these things, but this sounds about right.
From what I understand, generating a map and manipulating textures and things is something that Unity makes relatively simple.
However, beyond that, simply comparing C# and JS, C# is definitely the more complicated of the two, although each have their own obstacles and limits.
EDIT: Not JS, I meant Java.
[QUOTE=Sievers808;44279526]Off-topic:
I read EA as in Electronic Arts rather than Early Access.
However, "EA is ruining the new game experience." still stands if you replace early access with Electronic Arts.
:zoid:
On-topic:
I disagree about early access ruining things... I just think that people expect too much.
I don't know what I would do without KSP, so perhaps I'm biased (I'm definitely biased). :P
But I get what you're saying... especially in a game like KSP, once you learn how to play... well then you know. There's not a whole lot of surprises after that. (Maybe KSP is a bad example but I think you know what I mean)
I think it's perfectly fine to shelf a game for a while during development... People take that as a sign of failure but I think that's just the little Debbie Downer inside everyone telling them so.[/QUOTE]
electronic arts would be ea, not EA. They don't deserve to be capitalized.
Just to point out a few things: Javascript and Java are two completely different things. Minecraft in coded in Java not Javascript. Actually C# and Java are two quite similar in some ways.
[QUOTE=Daze507;44280026]Just to point out a few things: Javascript and Java are two completely different things. Minecraft in coded in Java not Javascript. Actually C# and Java are two quite similar in some ways.[/QUOTE]
You're right, I should have noticed that. Although (speaking in very general terms) I would still hazard a guess that C# is more troublesome to deal with than Java. But that's from the perspective of someone who doesn't know that much about either one.
[QUOTE=Sievers808;44280387]You're right, I should have noticed that. Although (speaking in very general terms) I would still hazard a guess that C# is more troublesome to deal with than Java. But that's from the perspective of someone who doesn't know that much about either one.[/QUOTE]
Really, as soon as you get used to it it feels very natural plus there's a lot of tutorial on the web, included those that get you started with Unity3d.
[QUOTE=Daze507;44280026]Just to point out a few things: Javascript and Java are two completely different things. Minecraft in coded in Java not Javascript. Actually C# and Java are two quite similar in some ways.[/QUOTE]
This is accurate. Javascript is used for web interactivity. Java is a full blown programming language used to make cross platform applications. C# is also a full blown programming language. While both share some similarities and differences, I wouldn't call one harder than the other. Minecraft and Rust are two completely different games. Not only are the programming language conditions different but the ultimate goals are different too. They are too different to compare. However, coding something like Minecraft from scratch in Java is not easy. And Unity provides a lot of tools to streamline the development process. You have full editors. That had to be made in-house in Minecraft's case.
Minecraft's ability to achieve that level of sophistication with procedurally generated content blows me away. It's obviously not at Dwarf Fortress level but it's still crazy impressive. If anyone wants to say that Minecraft was an easier task, I'd like to see them produce something like that. That's not to say that I know it was harder or anything.
I don't think anyone except the Rust development team knows the level of complexity that they are engaged in. As players, we have a much more simple task. We can play the game as it is now and enjoy it. We can wait on updates and play it as it is updated. Or we can simply move onto other games and not bother with this one.
If you're so convinced that the dev team is doing a poor job, is it because you could do better? Are you tired of waiting for updates? Why not make your own game. That's what I do. I'm tired of waiting for my dream games to appear. So I make them myself. If you're so certain the devs are doing a bad job then show us how it's done. Make a 3D multiplayer survival game that pumps out large content updates on a weekly or biweekly basis. Do you hate the idea of having millions and millions of dollars?
[QUOTE=FatFlint;44273865]I'll take it nice and slow this time. I'll even show my work.
[url]http://steamcharts.com/app/252490#7d[/url]
If you'll look at Sunday March 9th at 10:00 you'll see Rust had 45,744 players. One week later on Sunday March 16th at 10:00 Rust had 36,759 Players. For a loss of 8985 players.
So now that's how I can prove with math that Rust lost over 8k players in a week. Not in a day as you misquoted.
Oh and also Facepunch purchased the sky from the unity store after they could not get theirs to work and then they hired the person who made the sky. The sky was a unity plugin purchased at the unity asset store. It was made before André Straubmeier was hired by FP.
Yes the game had amazing growth for a few months. Now the growth has stopped and it's on the decline.
There are indeed dumb people everywhere, some people see a chart with lines going down and think that means the player base is growing when it clearly shows that the game has less players then it did a week before.[/QUOTE]
You really shouldn't post anymore if you don't know how it works. xD
ikr they are so slow.. don't get me wrong I love the game and what they are doing but they need to work faster. for example : on the TRELLO one card says bow improvments which includes retrievable arrows and some other stuff... and this card was from 3 month ago. I remember 3 month ago when I got all excited (because my favourite weapon is the bow) and was like cool that'll be help full and since then I have waited but it never came. I am not a coder but iam 99% sure making arrows retrievable takes only 10 min to do
[editline]19th March 2014[/editline]
[QUOTE=maziar1990;44282523]ikr they are so slow.. don't get me wrong I love the game and what they are doing but they need to work faster. for example : on the TRELLO one card says bow improvments which includes retrievable arrows and some other stuff... and this card was from 3 month ago. I remember 3 month ago when I got all excited (because my favourite weapon is the bow) and was like cool that'll be help full and since then I have waited but it never came. I am not a coder but iam 99% sure making arrows retrievable takes only 10 min to do[/QUOTE]
but 1 thing guys iam sure the DEVs wont disappoint us. also garry said the things on the trello aren't the only things that they have been working on. he said most things are "secret" and will be a surprise!
[editline]19th March 2014[/editline]
ikr they are so slow.. don't get me wrong I love the game and what they are doing but they need to work faster. for example : on the TRELLO one card says bow improvments which includes retrievable arrows and some other stuff... and this card was from 3 month ago. I remember 3 month ago when I got all excited (because my favourite weapon is the bow) and was like cool that'll be help full and since then I have waited but it never came. I am not a coder but iam 99% sure making arrows retrievable takes only 10 min to do
but 1 thing guys iam sure the DEVs wont disappoint us. also garry said the things on the trello aren't the only things that they have been working on. he said most things are "secret" and will be a surprise!
[editline]19th March 2014[/editline]
^lol I fucked up
fanbois and those who enjoy pvp at its current state will stay
those who tried the game and didnt see much potential in it also those who didnt like game mechanics left the game
it is normal because to like the game you have to try it and considering the amount good single player games and other survival games out there there is a lot of competition
There was just a 95.4 MB update to Rust.
[QUOTE=Snickerdoodle;44283298]There was just a 95.4 MB update to Rust.[/QUOTE]
YEEE ITS COMINNNNNNNNNNNNNNNNN
[editline]19th March 2014[/editline]
omg we can now craft spaceships im actually on my way to build a Brick Base at the moon !
[QUOTE=Snickerdoodle;44283298]There was just a 95.4 MB update to Rust.[/QUOTE]
nothing new included blah
[QUOTE=hippowombat;44283384]nothing new included blah[/QUOTE]
[IMG]http://i.imgur.com/IWsdDcu.png[/IMG]
omfg theres an island in the map! Keep going south from the hanger to the ocean. cant see how to get to it though... Boats coming soon maybe?
[QUOTE=jokerz;44283482]omfg theres an island in the map! Keep going south from the hanger to the ocean. cant see how to get to it though... Boats coming soon maybe?[/QUOTE]
A simple screenshot would be great
[url]http://playrust.com/[/url]
[QUOTE=Kameron454ci;44283763][url]http://playrust.com/[/url][/QUOTE]
Thank you for the update.
We just waited three weeks for an update that just fixes bugs we've never even heard of?
Lol, where was my post about what I bet was in the next patch, it's wayyyyy less than even I speculated.
No one seems to have noticed the part that says:
"As you all know we're working on some bigger features and we hope to have them complete soon."
But, of course, people bitch and moan for weeks on end about a lack of fixes and then when the patch hits everyone bitches and moans about no content.
Seriously, people, figure out your priorities and stick to them.
It is great that they fixed alot of bugs but shadows are not completely fixed, they still looked better 3 weeks ago prior the last update, there is still light leakage and indoors sun flickering now.
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