My grass is turned off since ages. There were multiple wipes and resets inbetween and I never had to change it again.
Yes thats true, but what about the sun shafts. Are they auto on or off?
[QUOTE=elixwhitetail;44285783]The point that you missed is, content is secondary to getting the engine as solid and tested as possible (within reason) at this phase of development.
You're asking for things to be done in the wrong order.
Make it work, then make it look good.[/QUOTE]
Nope. You're getting it wrong. The engine has already been 'done'. It's just fluffing around the edges to make it look nice and fixing bugs that aren't game stoppers.
Content is easy to add.
The engine is pre-built. There is nothing to make solid.
[QUOTE=infusednz;44286290]Nope. You're getting it wrong. The engine has already been 'done'. It's just fluffing around the edges to make it look nice and fixing bugs that aren't game stoppers.
Content is easy to add.
The engine is pre-built. There is nothing to make solid.[/QUOTE]
That must be why they went to the trouble of implementing a rewritten sky/atmosphere, and the UI has just been replaced. Yes, strictly speaking, those are not "engine" features, but they're foundational features that don't translate to gameplay objects (i.e. items and gear) and are things you want to nail down early so you can forget about them and move forward.
Handle adding game content (items, building parts, etc.) [I]after[/I] nailing the foundations.
[QUOTE=elixwhitetail;44285783]The point that you missed is, content is secondary to getting the engine as solid and tested as possible (within reason) at this phase of development.
You're asking for things to be done in the wrong order.
Make it work, then make it look good.[/QUOTE]
I am personally fine with the frequency of updates so far.
But I kind of think that a lot of people have been hoping and praying for the house ownership stuff or w/e they got going on for buildings so you can take down misplaced building pieces, which happens all too often with lag due to high pop/buildings eVeRyWhErE.
Or at least I have been anyway, lol.
That's my only mumble/grumble each update. I'd like to fix mistakes on the fly instead of waiting for things to decay to have it proper.
But I also know people have lives, and they can't very well sit behind that screen for 3/4 of the day coding a game. There is fun to be had, drinking to be done, families to expand xD, and just some general lounge time to unwind the mind, else they go insane.
[QUOTE=elixwhitetail;44286337]That must be why they went to the trouble of implementing a rewritten sky/atmosphere, and the UI has just been replaced. Yes, strictly speaking, those are not "engine" features, but they're foundational features that don't translate to gameplay objects (i.e. items and gear) and are things you want to nail down early so you can forget about them and move forward.
Handle adding game content (items, building parts, etc.) [I]after[/I] nailing the foundations.[/QUOTE]
My point is though, all this can come later. I get what you are saying, but it's not critical that it needs to be done first.
Sky was changed because it was no ideal (one camera, fps isssues). UI doesn't need to change now, simple is always good, and I can't say I'm liking the new one.
[QUOTE=infusednz;44286372]My point is though, all this can come later. I get what you are saying, but it's not critical that it needs to be done first.
UI doesn't need to change now, simple is always good, and I can't say I'm liking the new one.[/QUOTE]
It [B]did[/B] need to be changed. [URL="http://playrust.com/updateless-week/"]garry [B]explicitly said so[/B]:[/URL]
[QUOTE]As part of these changes above we’re making a run at changing the UI. This is something we’ve been wanting to do for a while. At the moment we use a GUI system called NGUI. It’s the devil. Our version of the devil is quite a bit worse though because it’s been chopped up and edited. So we’re working to get rid and use DFGUI – which is what all the menu, chat and popup notifications use.
So why bother updating the UI when there’s so many other things that need doing? Well – we’re doing it because of those things. [B]Right now we’re restricted by the UI because we know we want to replace it eventually so we’re putting off adding things (like putting stuff in stuff, weight effects etc) because we don’t want to write code to throw it away. The pass we’re doing on the UI should mean that we’re able to push even further forward.[/B][/QUOTE]
Make sure you actually know what you're talking about before you post.
Ok, cool. I never had an issue with the sky update. It was a tangible update for most people with a fps boost. Fine with the UI as well if that's the problem. Today's update was an update for the sake of updating.
[QUOTE=infusednz;44286394]Ok, cool. I never had an issue with the sky update. It was a tangible update for most people with a fps boost. Fine with the UI as well if that's the problem. Today's update was an update for the sake of updating.[/QUOTE]
Uhh, what? I wouldn't call eight fixes, including fixing airdrops and foundations on servers that didn't have daily reboots, updating for the sake of updating. The FPS limiter alone is worthy of mention, and those other graphics settings will be quite useful for people on lower-end systems.
How much experience with software development do you actually have? Because it seems like you have none.
The frame limiter's been asked for by the community for months, because some video cards were overheating trying to draw Rust as fast as they could. Even vsync didn't help in some cases. Calling this update "for the sake of updating" is pretty much insulting.
This is a nice bug-fix update.
However I am also interested in - [QUOTE]As you all know we’re working on some bigger features and we hope to have them complete soon. Stay tuned![/QUOTE]
I assume that somewhere in this quote there is a rush to make Rust run on consoles as far as I can tell from their trello cards. I am thinking this would expand the market for Rust and also provide additional cash-flow.
The above said despite all the cool features that are also in development.
P.S. Thanks to FacePunch for the patch.
I'm just happy the airdrops have been fixed. :v:
[QUOTE=dahadex;44286452]This is a nice bug-fix update.
However I am also interested in -
I assume that somewhere in this quote there is a rush to make Rust run on consoles as far as I can tell from their trello cards. I am thinking this would expand the market for Rust and also provide additional cash-flow.
The above said despite all the cool features that are also in development.
P.S. Thanks to FacePunch for the patch.[/QUOTE]
Rust isn't going to go to the playstation 4 or xbox one anytime soon, at first they got to port this game to work on steam OS, then they have to finish it. Believe me, I want to play with my console friends as much as the next guy...
[QUOTE=infusednz;44285331][B]Content is easy to add. Not sure why they don't do that first, fix shit later.[/B] There is nothing game breaking that's wrong.[/QUOTE]
They have already done that.
They've added the content some time ago.
Now they're fixing it.
They're doing exactly what you said.
AWESOME!!!! After a month we have.... uh.... airdrops!!!!! good job!
[QUOTE=vemelon;44286776]AWESOME!!!! After a month we have.... uh.... airdrops!!!!! good job![/QUOTE]
Guessing this is you?
[IMG]http://i.imgur.com/bXe6x2B.png[/IMG]
[IMG]http://i.imgur.com/RtJmdXR.png[/IMG]
Really odd comments.
[QUOTE=Snickerdoodle;44287006]Guessing this is you?
[IMG]http://i.imgur.com/bXe6x2B.png[/IMG]
[IMG]http://i.imgur.com/RtJmdXR.png[/IMG]
Really odd comments.[/QUOTE]
No, I stole it ;) because he is much right!...
[QUOTE=infusednz;44285331]Content is easy to add. Not sure why they don't do that first, fix shit later. There is nothing game breaking that's wrong.[/QUOTE]
It's a lot harder than you think. If you haven't done it or seen it done before, don't post that. You'd be surprised.
[editline]19th March 2014[/editline]
[QUOTE=infusednz;44286372]My point is though, all this can come later. I get what you are saying, but it's not critical that it needs to be done first.
Sky was changed because it was no ideal (one camera, fps isssues). UI doesn't need to change now, simple is always good, and I can't say I'm liking the new one.[/QUOTE]
You clearly know hardly anything about video game development. You are just annoying this entire forum. There is no point in arguing about something that is not our problem. Just let the game developers build their game, no matter how long it takes, or how hard it is, if you want a good game give them their time, don't rush them. Garry Newman is one of the best developers I know about, I have very high expectations for this game. But in order for it to get better, you need to be patient. Those people have to do other things too, they don't spend 24 hours of a day at their computers writing code and putting together parts. They have other things to do, just like the rest of us, we have other things that take up our time. Don't criticize the developers for not doing things quick enough or not doing it in the order you would want them to. They're not going to keep adding stuff while everything they add just gets another problem, and then they just ignore it and add something else. Add the stuff, fix it, make sure it works, add more. Don't just throw stuff in and hope they aren't too buggy.
Can you guys stop bitch fighting and reply?
[QUOTE=Bastwiest;44286083]Question: After an update is the config file back to default? I mean do I have to put in the commands again to get a better fps (like grass.on false en others) or does it stay as prior to the update? And what about the new features like sun flares, are the 'on' or 'off' after the update? I really have to turn all off to get max fps.[/QUOTE]
Bonus question: does turning of the sun shafts and radiation grain increase fps as wel?
You whiners are stupid. There's no pleasing you. If they had added a shit ton of content, you'd complain because it was the wrong color. If they added a bunch more rifles, you would complain about there being no pistols. Every time I read an obnoxious, self entitled demanding thread, I seriously hope you quit playing so I never have to read your whiney ass 12 year old mentality opinions again. There is one glaring thing wrong with Rust that I have noticed above all else. There are entirely too many self centered, whining children playing that have absolutely no idea of the CONCEPT of an alpha release game! Jesus Christ smarten the fuck up! Go outside! Get a Sandwich! I don't care, just stop!
[QUOTE=Groin;44287381]You whiners are stupid. There's no pleasing you. If they had added a shit ton of content, you'd complain because it was the wrong color. If they added a bunch more rifles, you would complain about there being no pistols. Every time I read an obnoxious, self entitled demanding thread, I seriously hope you quit playing so I never have to read your whiney ass 12 year old mentality opinions again. There is one glaring thing wrong with Rust that I have noticed above all else. There are entirely too many self centered, whining children playing that have absolutely no idea of the CONCEPT of an alpha release game! Jesus Christ smarten the fuck up! Go outside! Get a Sandwich! I don't care, just stop![/QUOTE]
Yes! How dare customers demand content from a company that they payed to make this game! The audacity of it is just mind blowing!
I did the update and still can't lay a foundation. Maybe my server hasn't updated? I don't know.
[QUOTE=DJ_JazzyJeff;44287434]Yes! How dare customers demand content from a company that they payed to make this game! The audacity of it is just mind blowing![/QUOTE]
Wrong event order. They're not paying Facepunch to make a game. Facepunch made a game and a bunch of people decided to pay them for it while it was still in development.
[QUOTE=elixwhitetail;44286407]Uhh, what? I wouldn't call eight fixes, including fixing airdrops and foundations on servers that didn't have daily reboots, updating for the sake of updating. The FPS limiter alone is worthy of mention, and those other graphics settings will be quite useful for people on lower-end systems.
How much experience with software development do you actually have? Because it seems like you have none.
[/QUOTE]
Just curious, how much do you have?
You like to regurgitate things Garry says without any critical analysis as if that is all the argument that needs to be made.
"Calling this update "for the sake of updating" is pretty much insulting."
To you? Why? Are you part of the development team?
It did feel like an update for the sake of updating to me. The airdrop update could have and should have been done right after it was discovered. You could tell a noticeable effect on numerous community servers from the lack of airdrops after the last update.
Another question, do you play Rust or rent a server by any chance? I'm trying to understand why you seem to identify so much emotionally with Facepunch.
[QUOTE=NeatHedgehog;44287448]Wrong event order. They're not paying Facepunch to make a game. Facepunch made a game and a bunch of people decided to pay them for it while it was still in development.[/QUOTE]
Usually when I pay for a game its because I need to compensate them for making it. In other words I payed them to make the game. I see no difference here
This Game is still ALPHA give them a break.... If you dont like it, dont play it... Any update is a step in the right direction
[QUOTE=DJ_JazzyJeff;44287434]Yes! How dare customers demand content from a company that they payed to make this game! The audacity of it is just mind blowing![/QUOTE]
Customers paid for early access to a game THAT IS IN DEVELOPMENT. That openly states is LESS THAN 10% COMPLETE. I don't understand how you can be so dense as to not understand that. The stupidity of people never ceases to amaze me.
[QUOTE=ToonYogi;44287475]This Game is still ALPHA give them a break.... If you dont like it, dont play it... Any update is a step in the right direction[/QUOTE]
You are right, most people have stopped playing it, including everyone I use to play the game with. I enjoyed this game but I have also stopped playing it because of lack of updates. (Not because im boycotting it, its just boring now) I, and im sure a lot of other people, will return once a big update happens
[QUOTE=Groin;44287493]Customers paid for early access to a game THAT IS IN DEVELOPMENT. That openly states is LESS THAN 10% COMPLETE. I don't understand how you can be so dense as to not understand that. The stupidity of people never ceases to amaze me.[/QUOTE]
I do understand that. However; that has nothing to do with what I said.
Edit:
Also, Caps lock and calling people stupid does not help you get any point across, if anything, it makes you come off as a child.
[QUOTE=ToonYogi;44287475]This Game is still ALPHA give them a break.... If you dont like it, dont play it... Any update is a step in the right direction[/QUOTE]
I normally hate the 'It's Alpha' excuse but you are right. People, you read very deliberate disclaimers that the game is still in progress and you bought the fraction of a game at a fraction of its future cost. As in you paid $20 to play the game as is and when it's done you get the full $60 version for nothing extra! You paid $20 and got a $20 game so stop bitching!! It will be done when it's done.
[QUOTE=Groin;44287493]Customers paid for early access to a game THAT IS IN DEVELOPMENT. That openly states is LESS THAN 10% COMPLETE. I don't understand how you can be so dense as to not understand that. The stupidity of people never ceases to amaze me.[/QUOTE]
Part of why we paid for the game was to support the game. That seems to get lost in this discussion. As such, it seems reasonable to have some expectations. Better communication, for example. Do some people have unreasonable expectations? Sure. But you can't dismiss all of them because 'it's an Alpha!' or because 'it's still in development!'
The people who have zero tolerance for criticism are just as annoying as those who have unreasonably high expectations. It'd be nice if we could have adult conversations between those between the two extremes, but I think that's an unreasonable expectation on this forum.
I'm wondering as I'm a bit newer, what was wrong with the airdrops specifically?
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