• NEW RUST UPDATE IS HERE!!!
    89 replies, posted
[QUOTE=Nynh;44287807]I'm wondering as I'm a bit newer, what was wrong with the airdrops specifically?[/QUOTE] They stopped deploying automatically at the set time and had to be called manually to appear.
mono error is not fixed... :(
I think I may be taking a 30-60 day break from the game. I absolutely love the game, but I don't think the game is not really rounded enough to play yet. Right now the survival stuff only last for a few hours on a new server, after that its all about pvp and farming for pvp. PVP is a lot of fun, but a lot of people rage quit after getting raided and lots of servers lose their populations like that. No population? No PVP. I think I'll wait for the game to get a few more features before I start playing again.
[QUOTE=DJ_JazzyJeff;44287474]Usually when I pay for a game its because I need to compensate them for making it. In other words I payed them to make the game. I see no difference here[/QUOTE] You don't need to compensate them for making it. You are a consumer. You [b]want[/b] and choose to compensate them for making it after the fact. I don't go to a dealership thinking I'm paying them to make a car. They paid their production costs long before I walked on to the lot. I am paying them for the car itself, not to make it for me. If I paid them first I should get to be their boss and tell them how to make it. But I don't, I pay them for the end product goods.
I can confirm that I am playing on an updated server and client and I am still having the same indoor shadow flickering that I was before. Intel Quad Core 2.4g HD Radeon 4890 1g-Vram
Thank God, I can now be Murdered inside my home.
[QUOTE=Ceil;44288005]Thank God, I can now be Murdered inside my home.[/QUOTE] WHHAT ? whatb are you talking about ?
[QUOTE=Oxameter;44287818]They stopped deploying automatically at the set time and had to be called manually to appear.[/QUOTE] as in the code airdrops.min_players was not working?
considering garrys game is prob a top 1-2 cpu based unity games in sales.... I know the mobile app jammies make like 200 million in a week or month so we will say pc platform... He has to have some kind of pull with getting unity shit first.... I am sure unity is enjoying having such a hit under their flag
[QUOTE=Nynh;44288102]as in the code airdrops.min_players was not working?[/QUOTE] The problem went a lot deeper then that.
[QUOTE=Zang-Pog;44288140]So instead of everything working perfectly, you want them to throw new shit in every update and grow the pile of things not working quite as they're supposed to? Yeah, I can't see [I]anything[/I] wrong with that[/QUOTE] In his (minor) defense, you do have to do both to avoid wasting time. If you perfect one game element only to have it broken by an element added later you will spend more time tearing down your old fixes and finding a way to replicate them that works with the new element in addition to the normal interaction coding. So you have to balance out "let's throw all this together and see what happens" with "let's get this one thing nailed down."
Shadows still broken, tag date is wrong, most of those graphics commands were already available, messing with airdrop when that was working fine, broke modded servers, no new content. Bad patch.
[QUOTE='[M]MinT;44283885']fixed airdrops – they will now spawn around noon daily![/QUOTE] Is that game time or real time?
[QUOTE=Oxameter;44288168]The problem went a lot deeper then that.[/QUOTE] So say I had set airdrop.min_players to 10 and 10+ individuals were on what was the problem that occurred? Let say game time was set to 11 am.
Haven't tested it yet, but is the bow switching bug still there? (not complaining btw)
[QUOTE=lukerobi;44287878]I think I may be taking a 30-60 day break from the game. I absolutely love the game, but I don't think the game is not really rounded enough to play yet. Right now the survival stuff only last for a few hours on a new server, after that its all about pvp and farming for pvp. PVP is a lot of fun, but a lot of people rage quit after getting raided and lots of servers lose their populations like that. No population? No PVP. I think I'll wait for the game to get a few more features before I start playing again.[/QUOTE] Feel the same. Pretty much done everything I would want to do within the current game mechanics, going to take a break and come back when they've introduced some real changes. Hopefully the new content system will help, there has been precious little new content since the original browser version, most the the changes have been behind the scenes stuff like fighting hackers and patching bugs.
[QUOTE=OutlawStar;44288211]broke modded servers[/QUOTE] That's going to happen with practically every update in every game, and it's not the devs' problem, they're making the actual game, not a Gmod-like sandbox host for modded game modes. Mods will be updated soon enough.
Airdrops are stil broken aren't they?
Neato more optimization and fixes are good.
[QUOTE=ManJelL;44289942]Airdrops are stil broken aren't they?[/QUOTE] The server I play on updated last night and we got an automatic airdrop. Many servers set or use the default minimum players required, so if you don't have enough players on when the airdrop is set to go off, it won't come. TL;DR -- I have one anecdotal data point in the 'it was fixed' column.
I'm just glad the foundations were fixed
Drops do not seem to be fixed for me, my server has 25 players on i have it set to 15. No drops. Is a wipe required?
I'm happy for the console fix for the mac! I was hoping to see the mp5 bars go away too though.
[QUOTE=vemelon;44287044]No, I stole it ;) because he is much right!...[/QUOTE] If you're going to copy and paste thoughts as your own, copy those that have a valid point.
[QUOTE]fixed armor exploit where broken armor would not unequip if your inventory was full – you’ll just drop it now if it can’t fit[/QUOTE] Why did they do this? Why couldn't they just use a clause to check the status of armor and if its broken/damaged, let its damage mitigation be equal to 0. You don't drop guns from your inventory slot. Looks like a few more months off rust for me.
Honestly, the too-cool-for-school "No Whiners" brigade has just gotten twice as annoying as the whiners. Do we want the developers to add new stuff that might still need tweaks and fixes? YES! The earlier the better. Is that more important at this stage than optimizing graphics and minor fixes? YES! Like someone said, many of those tweaks will need to be tweaked again several times down the line. Is the server list a wasteland because the game is content-starved? That's a big reason, yeah. That doesn't mean fixing foundations wasn't important, or that this was a wasted update, or that the developers aren't also working on new stuff. But it's worth saying "please put new crap in asap, try it out, get some feedback... don't worry if it's pretty". That's what you do when the game is 10% completed... you add, not polish. Save the vitriol for the people who come on here and bitch when the new NPC's or the new building items are slightly glitchy or don't look so great... they're the ones who deserve it.
[QUOTE=Elias79;44284732]Shadows are not fixed completely, they still looked better 3 weeks ago, there is still light leakage and indoors sun flickering.[/QUOTE] I noticed that also [editline]19th March 2014[/editline] [QUOTE=ZorAk771;44287980]I can confirm that I am playing on an updated server and client and I am still having the same indoor shadow flickering that I was before. Intel Quad Core 2.4g HD Radeon 4890 1g-Vram[/QUOTE] [QUOTE=ZorAk771;44287980]I can confirm that I am playing on an updated server and client and I am still having the same indoor shadow flickering that I was before. Intel Quad Core 2.4g HD Radeon 4890 1g-Vram[/QUOTE] I am having indoor flicking also but the outside does not flicker so much. Wonder why no one comments on the outside flicker?
Everytime I see the topic, my brains goes crazy and thinks "yes, Finally the new GUI is out!!!" :D
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