• The Struggle is Real with Rust Experimental Servers
    33 replies, posted
Multiplay took my server offline a few hours ago. I suppose I will have to wait for next weekend.
I hope to test the latest update some time this evening. I shall report back with some results once I do.
[QUOTE=theeggman;46286777]I hope to test the latest update some time this evening. I shall report back with some results once I do.[/QUOTE] Well, i already tested the v55 for several hours, until now, the cpu load is normal, no packet 4 errors anymore by attacks, memory usage is also improved, but there is still some kind of leak with " -load", but not as fast as the old rising. Fresh made Server: 2 - 6% CPU Usage @ Core i7 3930K ~ 1.14GB RAM Usage standing on this values since 20 - 40 minutes, i'll watch this till midnight, if it stays low, we could say it's fixed. :)
[QUOTE=SirEb;46287157]Well, i already tested the v55 for several hours, until now, the cpu load is normal, no packet 4 errors anymore by attacks, memory usage is also improved, but there is still some kind of leak with " -load", but not as fast as the old rising. Fresh made Server: 2 - 6% CPU Usage @ Core i7 3930K ~ 1.14GB RAM Usage standing on this values since 20 - 40 minutes, i'll watch this till midnight, if it stays low, we could say it's fixed. :)[/QUOTE] Well it would not be calle fix if -load does not work ;) EDIT: Confirmed, -load or no -load, it works normal now, but all servers require a wipe because they will have tree bug in their saves. Let's hope it will not happen again.
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