• New Rust is disappointing
    100 replies, posted
[QUOTE=cinderstar;46154099]Is the size of the new map too big? Should there be options for smaller area maps - to concentrate players?[/QUOTE] The map is procedural so it can be any size. I'm not sure entirely how garry has it set up (I haven't messed with the experimental server myself, I'm waiting for things to get fixed up from the Unity 5 switch), but the dev server is limited to I think 8x8km, but it could be 50x50km if they wanted to be crazy. Could make it smaller, as well, I imagine. Since it's procedural, if the map needs to be bigger, it'll just generate more terrain to fit.
Can't stress this enough: THE GAME IS STILL UNDER CONSTRUCTION. So many points regarding improvement have been taken from the feedback regarding Legacy.. and they are all now being implemented. WAIT a few more months and you will have a whole different game. Just wait or stick to playing Legacy for a while. Or hey maybe just go and play something else in general for a while. :) Can't rush a good product.
Well since this post is busy I really need help would really appreciate it just trying to get my new gameserver server up and add admin how can I do this on experimental rcon hasn't been working
[QUOTE=cinderstar;46154099]Is the size of the new map too big? Should there be options for smaller area maps - to concentrate players?[/QUOTE] It probably should grow as more players join. Maybe make a full sized map but put a fence around it until you get enough players to force encounters. The fence moves out as more people Join. A fence would give you that sinister feeling that your forcefully stuck in this place. I don't think anybody would argue that they have not yet re-captured the magic of the original. To be honest that still seems to be a good ways off. I think they are experimenting with idea's and are probably going too far in the "grind time burner" category rather than simplifying and focusing on fun. I did like the original because there was something charming about the simplicity once you figured it out. I think realism is great until it get's in the way of fun. Realism should allow me to solve in game issues with creativity not force me to do dishes every night so I don't get dysentery.
I have to admit that so far I think the legacy map is much more interesting. I'm all for the new maps but they have to add a lot to them. They are not interesting. All rolling hills and shit. New code looks awesome but the map is totally bland. But I will wait patiently for things to get better.
I have about 131 hours on rust exp in the last 2 weeks. I have been having a ball. Allot is still needed to be done , but I think they are doing a good job. I love the large map , I always thought the legacy map was too small. I just cant wait to see how it turns out.
Rust legacy was a great experience and without the prolific hacking it still can be. Experimental lacks some features and is certainly rough around the edges as it stands right now (i.e. alpha). It is in a way understandable that some people have their doubts, especially if they just make a comparison between the two games as they stand at this moment. I would urge those with this point of view to focus instead on what will eventually be included, and how reliably improvements are being made week to week. Garry is not one to say something will be a certain way and then not follow through. He strikes me as the most passionate and capable game developer around. It should be clear to anyone who keeps up with the weekly blogs and checks the Trello how passionate Garry and his team are, how focused they are on making rust amazing. And it will be, i have absolutely no doubt. These guys continue to make significant progress every week without fail. They constantly let the community know what is happening with rust and where it is heading. The dedication of the team is second to none. Garry himself is more critical of the game than anyone else. When he sees an aspect of the game that he thinks could be better, he quickly points it out and labels it terrible, needs to be redone. Just look at the Trello, there are comments like this everywhere. If the game is not up to scratch in some way, it will be addressed. This is exactly why rust experimental exists in the first place I guarantee that down the track, once they get over the current closed minded fear that new rust is no good, all the rust kid doubters will be playing Rust 2.0 16 hours a day, and having more fun than they ever could on legacy. It will seem absurd when they look back and think that they just wanted a legacy xpac.
Rust is going very well, but I wish Rust_Island would be renewed instead of the random produced maps, or both but having the option to change.
nice ban reasons lol, "flaming and shitposting" [IMG]http://facepunch.com/fp/posticons/shitpost_new.jpg[/IMG] <just remove these icons because they're useless [IMG]http://facepunch.com/fp/posticons/rant_2.gif[/IMG] [highlight](User was banned for this post ("Offtopic/Isn't learning" - BANNED USER))[/highlight]
I find 'new' Rust much more fun than legacy. The maps are all different and getting more beautiful by the week. Building, exploring defending and surviving are addictive. I understand that there will be raiders. I understand there is PVP in the game. I started joining PVP servers so I could protect my resources and home. On PVE servers, folks can get in and steal whatever and there is no way to protect it. The only disappointment for me thus far is the trolls/griefers/battletards. These are the folks that are on the server 5 minutes, and the first question they ask is either "how can I get guns?" or "which guns work?" They don't bother to farm, build create or even clothe themselves, they instead start running around in a ridiculous frenzy until they get lucky and kill a newman or naked guy with something on him. I was on a server this evening where one of these people actually beat on a tier 6 wall for over an hour trying to "raid" as he put it. When asked why, he gave the simple minded generic reply "It's Rust". Another person sat outside a house with a gun while the owner waited inside. For 45 minutes. When the owner wouldn't relent, this person went into a racist, hate speech filled tirade that carried on a full 5 minutes. I am a Navy veteran and a truck driver, and this person's hissy fit made even me uncomfortable. Again, when asked why, the player gave the response " that's how rust is played". I could continue with my experiences concerning the good people of Rust, folks who would grief with furnaces, folks who will destroy my unlocked (no locks) empty home "because Rust", fully armed and armored folks that will chase a newly spawned first time player for 15 minutes just to kill the guy before he can even ask a question or gather anything, or even play. Why? "because Rust has PVP". Mean spirited people who enjoy grief and drama, and live to incite(troll). What can we, as a community do about this behavior? How do we stop it? What is the best way to handle it? It has, for me at least, become a scar on my favorite pass time. EDIT: Was going to remove this post and create a thread for it, but I cannot seem to find how. Maybe a moderator can do it?
[QUOTE=y0himba;46171373]I find 'new' Rust much more fun than legacy. The maps are all different and getting more beautiful by the week. Building, exploring defending and surviving are addictive. I understand that there will be raiders. I understand there is PVP in the game. I started joining PVP servers so I could protect my resources and home. On PVE servers, folks can get in and steal whatever and there is no way to protect it. The only disappointment for me thus far is the trolls/griefers/battletards. These are the folks that are on the server 5 minutes, and the first question they ask is either "how can I get guns?" or "which guns work?" They don't bother to farm, build create or even clothe themselves, they instead start running around in a ridiculous frenzy until they get lucky and kill a newman or naked guy with something on him. I was on a server this evening where one of these people actually beat on a tier 6 wall for over an hour trying to "raid" as he put it. When asked why, he gave the simple minded generic reply "It's Rust". Another person sat outside a house with a gun while the owner waited inside. For 45 minutes. When the owner wouldn't relent, this person went into a racist, hate speech filled tirade that carried on a full 5 minutes. I am a Navy veteran and a truck driver, and this person's hissy fit made even me uncomfortable. Again, when asked why, the player gave the response " that's how rust is played". I could continue with my experiences concerning the good people of Rust, folks who would grief with furnaces, folks who will destroy my unlocked (no locks) empty home "because Rust", fully armed and armored folks that will chase a newly spawned first time player for 15 minutes just to kill the guy before he can even ask a question or gather anything, or even play. Why? "because Rust has PVP". Mean spirited people who enjoy grief and drama, and live to incite(troll). What can we, as a community do about this behavior? How do we stop it? What is the best way to handle it? It has, for me at least, become a scar on my favorite past time.[/QUOTE] Good Post. Have to agree in a lot of ways, however in part the nature of rust is that anything goes, it is up to each player to decide how they behave. Dealing with this sort of thing is what makes rust a unique and interesting game. Much of the player base is clearly quite immature, and as a result rust is typically an environment where few players can be trusted, and most can be assumed to want to murder you the second you give them a chance. That said, i personally find the combat and pvp in rust exciting and fun, and i don't claim to be a saint. If the best way to get started is to make a hatchet and kill a player who has done the hard work for you, rather than scrounge around gathering only to be hunted down, so be it. To me the only real solution to the hostile nature of the game is to play with friends who you can actually rely on to give you strength in numbers, or to simply outwit the people trying to exploit you.
[QUOTE=Liberty776;46170159]I have about 131 hours on rust exp in the last 2 weeks. I have been having a ball. Allot is still needed to be done , but I think they are doing a good job. I love the large map , I always thought the legacy map was too small. I just cant wait to see how it turns out.[/QUOTE] P.S. I cant wait to bash your skulls in. lol :P
[QUOTE=y0himba;46171373] Mean spirited people who enjoy grief and drama, and live to incite(troll). What can we, as a community do about this behavior? How do we stop it? What is the best way to handle it? It has, for me at least, become a scar on my favorite pass time. [/QUOTE] Unfortunately, in Rust much as in real life, the assholes are starting to outnumber the good folks... I am always very surprised, (pleasantly), when I am halfway through building my base in Rust Experimental and someone runs over to check it out, and doesn't try to bash my brains in with a rock. I have about 250+ hours on new Rust experimental, and it has happened about 5 or 6 times. A couple of times someone has even helped me build, finishing off MY walls with THEIR resources, as I laid the frames down, without even any conversation, just a random act of kindness. But mostly they just try to bash your brains in...
[QUOTE=y0himba;46171373]What can we, as a community do about this behavior? How do we stop it? What is the best way to handle it?[/QUOTE] Servers are going to start to develop into actual communities in Rust as they become more stable (Unity 5 removing the collider limit is going to go a long way towards eliminating the need to wipe servers for performance, so they'll have time to mature), and reputations will start to become more important. Towns will probably start to spring up on servers, and reputation in the town will start to matter, and if you're a KOS'ing idiot, you won't be welcome/you'll be banned from all the good servers before long. Right now, the "culture" of the Rust community is mostly the lowest common denominator who think legacy Rust (in its unfinished, never will be finished state) is a great game. And I don't mean a great concept, I mean a [I]great game to play right now[/I]. And the hackers and so on that aren't even playing legit, but I prefer not counting them, same with pirates. Rust isn't finished, and it's not balanced or fair, experimental even moreso. This will change in time, but for now, most players are sitting on the sidelines and watching Rust get built further before coming back to active playing. In short, current conditions are not representative of the final result. If this is the state of the community a month before garry takes the Early Access tags off Rust and calls it ready for a 1.0 launch, that's a big concern, but right now it's just sort of a consequence of legacy being stagnant for eight months while the devs got experimental together. Rust's community isn't dead or dying, it's barely been born. (I know you didn't say this, but it's been posted many times.) As for your post, you can't delete posts, but you can edit them into being empty (if you see posts where the only text is "-snip-" this is what happened, for whatever reason). If you [I]really[/I] needed something deleted (your post doesn't need to be deleted), you could PM a mod to request it.
I agree with you and hope this is where we are going. As for long term maps, I like seeing all the new seeds and exploring them. I hope that some servers will do regular wipes and new seeds.
[QUOTE=Bellyring;46123585]i just dont see a single way in which the game improved. pvp-no. building- its unrealistic as fuck now so it just seems stupid. raiding is now putting my grinder on top of my mouse and going and smoking a joint outside and coming back in to find myself in the base. 3rd person is a joke. you can run around for an hour and not find a single other person. swimming makes me feel like im playing a shitty nintendo game from 30 years ago. every aspect of the legacy version that i played for 1500 hours has been shit on. i paid for the version that was being advertised and maybe i knew that it would be changing, but they didnt say they were just gunna give up on 1 game which i loved and make a completely and i mean completely different game that to me has no purpose at all.[/QUOTE] That is because legacy was build on presets made by unity developers, who are far more professional that fp, that's why, for example, buildings there was fine from the start, and here they fell laggy, buggy and will be same for long time. They don't have the skill to repeat same quality of the game fast, but maybe in next summer we will see something that is close to being playable. You need to stop playing rust for a year or a bit more, and just watch updates, it is the only way.
[QUOTE=y0himba;46171373]I find 'new' Rust much more fun than legacy. The maps are all different and getting more beautiful by the week. Building, exploring defending and surviving are addictive. I understand that there will be raiders. I understand there is PVP in the game. I started joining PVP servers so I could protect my resources and home. On PVE servers, folks can get in and steal whatever and there is no way to protect it. The only disappointment for me thus far is the trolls/griefers/battletards. These are the folks that are on the server 5 minutes, and the first question they ask is either "how can I get guns?" or "which guns work?" They don't bother to farm, build create or even clothe themselves, they instead start running around in a ridiculous frenzy until they get lucky and kill a newman or naked guy with something on him. I was on a server this evening where one of these people actually beat on a tier 6 wall for over an hour trying to "raid" as he put it. When asked why, he gave the simple minded generic reply "It's Rust". Another person sat outside a house with a gun while the owner waited inside. For 45 minutes. When the owner wouldn't relent, this person went into a racist, hate speech filled tirade that carried on a full 5 minutes. I am a Navy veteran and a truck driver, and this person's hissy fit made even me uncomfortable. Again, when asked why, the player gave the response " that's how rust is played". I could continue with my experiences concerning the good people of Rust, folks who would grief with furnaces, folks who will destroy my unlocked (no locks) empty home "because Rust", fully armed and armored folks that will chase a newly spawned first time player for 15 minutes just to kill the guy before he can even ask a question or gather anything, or even play. Why? "because Rust has PVP". Mean spirited people who enjoy grief and drama, and live to incite(troll). What can we, as a community do about this behavior? How do we stop it? What is the best way to handle it? It has, for me at least, become a scar on my favorite pass time. EDIT: Was going to remove this post and create a thread for it, but I cannot seem to find how. Maybe a moderator can do it?[/QUOTE] My solution to this problem was buy a copy of life is feudal. Suits me better then playing rust with those types of people. Maybe when rust is closer to complete i will try again
I never bothered to remember every single rook and nook in the 2013 map. I knew it was a placeholder, and never attempted to memorize every single thing on it. Quite pointless IMO. Most of the guys don't want to switch to the new maps, because it will be much more alien to them. It will take time for them to get used to their surroundings. Especially the loot zones to gank. When you pop into a legacy server. Any one of them you know exactly which direction a loot spawn is. Who needs to look for food or craft a shack when you can just to a loot spawn, and get geared up? Anyhoot like some people I have noticed will buy other games like Beasts of Prey, or this new Life is Fuedal(feels like a scam to me *cough*infestation*cough*) but most of them don't realize the same people they had issues with in rust will also be buying those games too, and guess what! you think the acidic community remained in rust? lol they moved with you to those new games too.
Could be however the skill points system in LIF keeps people from starting a fresh character and ten minutes later killing people for gear, or just to be a dick. It seems to be a bit more mature audience, for now atleast!
[QUOTE=TheQuagmire;46174574]Anyhoot like some people I have noticed will buy other games like Beasts of Prey, or this new Life is Fuedal(feels like a scam to me *cough*infestation*cough*) but most of them don't realize the same people they had issues with in rust will also be buying those games too, and guess what! you think the acidic community remained in rust? lol they moved with you to those new games too.[/QUOTE] When Life is Feudal was announced/a thread was made on FP for it, my only real remark was "Well, they're gonna absorb a lot of the Rust community's worst. GOOD LUCK LiF devs!" [QUOTE=halfhand2012;46174960]Could be however the skill points system in LIF keeps people from starting a fresh character and ten minutes later killing people for gear, or just to be a dick. It seems to be a bit more mature audience, for now atleast![/QUOTE] Rust was great fun to play before it became virally popular, too. The population was low and mostly sane and adult. Then Reddit heard about it and this subforum got flooded with children begging for access. LiF is going to suffer going forward unless they can deliver everything they've promised in exactly one year from now. (Considering their budget and team size, they've either got secret powers or they're going to be cutting it so close.)
I cant really speak to the community for LIF i just run a private server for a few friends and myself. Im sure eventually i will venture out into the sceptic field that is the internet and have frustrations but hopefully not as bad as dealing with the people i find on rust servers. I dont understand the desire to ruin a game for others, seems like a waste of time to me.
[QUOTE=halfhand2012;46123566]Good quit playing since you dislike it so much. ITS Early access![/QUOTE] While I understand that the team is not done with the game, and it'll hopefully continue to improve. This argument gets pretty freakin old pretty freakin fast. Some of us (myself included) purchased the game almost a year ago...and for all intents and purposes it hasn't really moved anywhere. Yes I understand they had to build the foundation of the game. But TBH its pretty much bullshit. When I bought the game on steam, I thought I was buying into a alpha game, not a kickstarter... which is really what this has turned into. We crowed funded garry to build from the basement up his game. that is NOT a alpha game. So before you start harping the same shit (aka its early access) know that some of us thought we bought into a ALPHA game, not a kickstarter.
[QUOTE=elixwhitetail;46174969]When Life is Feudal was announced/a thread was made on FP for it, my only real remark was "Well, they're gonna absorb a lot of the Rust community's worst. GOOD LUCK LiF devs!"[/quote] I have no real interest in LiF beyond its engine. Looks like major grindage to me. What I have seen of it, and the fact they have a system that acts like morality that effects your skills would point to you made a very premature incorrect assumption. Beasts of Prey, being a owner, its gotten flooded with carebears who want a PVE game with low system specs, so PVP is suffering under the noise. Raiding a base now gets you nothing except a crafting table. So no, I would say the worst in Rust are still here, but in Legacy on Twitch/Youtube (you know who you are). [quote]LiF is going to suffer going forward unless they can deliver everything they've promised in exactly one year from now. (Considering their budget and team size, they've either got secret powers or they're going to be cutting it so close.)[/QUOTE] Some post in T3D site mentioned they made up for the development they had put on it so far i the first 48 hours. Remember they started building it in 2012. The cost of living being cheaper in Russia (I think they are Russian??), I would say they will have the funds to hire who they need to get it done.
[QUOTE=elixwhitetail;46174969]When Life is Feudal was announced/a thread was made on FP for it, my only real remark was "Well, they're gonna absorb a lot of the Rust community's worst. GOOD LUCK LiF devs!"[/QUOTE] That's what I love about you whitetail. You always find the awesome.
I'm a little confused as to why people think LiF is going to attract the LCD of Rust's playerbase. From my limited experience... it's more micromanagement, takes longer to progress, lacks a familiar run-and-jump FPS shooter experience, encourages skill concentrations (roles) and thus functional groupings/towns, and has some kind of morality system that hampers skill progression for RDMers (or so I read, not sure how that would work). Given the extensive focus on building and farming and such, I imagine it will attract a fair share of carebears, and that will in turn attract the opportunist trolls and KoS skells who can't cut it in dedicated PVP environments, but the path to mindless violence and griefing still seems a bit quicker on Rust.
[QUOTE=Murdo;46181995]I'm a little confused as to why people think LiF is going to attract the LCD of Rust's playerbase. From my limited experience... it's more micromanagement, takes longer to progress, lacks a familiar run-and-jump FPS shooter experience, encourages skill concentrations (roles) and thus functional groupings/towns, and has some kind of morality system that hampers skill progression for RDMers (or so I read, not sure how that would work). Given the extensive focus on building and farming and such, I imagine it will attract a fair share of carebears, and that will in turn attract the opportunist trolls and KoS skells who can't cut it in dedicated PVP environments, but the path to mindless violence and griefing still seems a bit quicker on Rust.[/QUOTE] Because anything that's $40 Bucks must be better than rust.
[QUOTE=Murdo;46181995]I'm a little confused as to why people think LiF is going to attract the LCD of Rust's playerbase. From my limited experience... it's more micromanagement, takes longer to progress, lacks a familiar run-and-jump FPS shooter experience, encourages skill concentrations (roles) and thus functional groupings/towns, and has some kind of morality system that hampers skill progression for RDMers (or so I read, not sure how that would work). Given the extensive focus on building and farming and such, I imagine it will attract a fair share of carebears, and that will in turn attract the opportunist trolls and KoS skells who can't cut it in dedicated PVP environments, but the path to mindless violence and griefing still seems a bit quicker on Rust.[/QUOTE] You must've missed the server-clearing clans who'd come on legacy servers with 10+ guys, gear themselves up by raiding the fixed loot sites systematically, and then become an unstoppable PVP force that empty the place by KOSing everything. LiF's teamwork requirements punish lone wolfers that much more than Rust currently does. Plus, it's so early in development that I doubt the mechanics they've built are not exploitable. And then the hacks will show up. LiF does genuinely look like a neat game. It kind of looks a bit like a cross between The Forest and Rust, only with a clear decision to have artificial rules structures (where Rust doesn't) so they've got built-in progression mechanics, and the siege weapons notion is pretty cool. However, the LiF team is small and their budget is five digits, and the game has a long way to go yet (the trailer is [I]pre-alpha[/I] footage). They've got a big task ahead of them, but if they can pull it off, I'll probably be looking at buying a copy when it's further down the path in development. Even if they somehow manage to avoid getting the attention of most of the idiots that came from DayZ/The Scam Z to Rust, they're still going to need luck and a lot of hard work to make it happen.
[QUOTE=elixwhitetail;46182837]You must've missed the server-clearing clans who'd come on legacy servers with 10+ guys, gear themselves up by raiding the fixed loot sites systematically, and then become an unstoppable PVP force that empty the place by KOSing everything. LiF's teamwork requirements punish lone wolfers that much more than Rust currently does. Plus, it's so early in development that I doubt the mechanics they've built are not exploitable. And then the hacks will show up. LiF does genuinely look like a neat game. It kind of looks a bit like a cross between The Forest and Rust, only with a clear decision to have artificial rules structures (where Rust doesn't) so they've got built-in progression mechanics, and the siege weapons notion is pretty cool. However, the LiF team is small and their budget is five digits, and the game has a long way to go yet (the trailer is [I]pre-alpha[/I] footage). They've got a big task ahead of them, but if they can pull it off, I'll probably be looking at buying a copy when it's further down the path in development. Even if they somehow manage to avoid getting the attention of most of the idiots that came from DayZ/The Scam Z to Rust, they're still going to need luck and a lot of hard work to make it happen.[/QUOTE] I bought it, and I've been having a blast so far.. Run into a few small glitches... but NOTHING compared to rust legacy or experimental. (Actually TBH I've never played a game as glitchy as rust) But to each his own.
[QUOTE=Dewm;46183617] Run into a few small glitches... but NOTHING [B]compared to rust legacy[/B] or experimental. (Actually TBH I've never played a game as glitchy as rust) But to each his own.[/QUOTE] What are the glitches in Rust Legacy? It seems pretty playable and to me at this point - just has some hackers. I never run into bugs playing it. Can you explain?
[QUOTE=elixwhitetail;46182837]You must've missed the server-clearing clans who'd come on legacy servers with 10+ guys, gear themselves up by raiding the fixed loot sites systematically, and then become an unstoppable PVP force that empty the place by KOSing everything.[/QUOTE] Most sandbox games, 10+ guys who set their mind to griefing a server will ruin the experiences of most small groups or solo players... it's the nature of the beast. You can't protect people from the insecure gank-squads without taking away some of the freedom from a free-roam sandbox game. But Rust Legacy's ability to control and pillage a loot drop spot meant you could go from naked to Kev/M4 in a few hours. The vibe I get from LiF is that you need to invest a bit and settle before you can engage in war and pillage buildings. That time investment, and the borderline obnoxious $40 price tag, seems like it would discourage that element. (BTW, that is in no way an endorsement or validation of developers' decision to charge almost AAA prices for early access playtesting on a game that may never see beta) [QUOTE] LiF's teamwork requirements punish lone wolfers that much more than Rust currently does. Plus, it's so early in development that I doubt the mechanics they've built are not exploitable.[/QUOTE] Aside from the influx of maladjusted children after the first few months of Rust, part of the reason the concept of "towns" and progressive player organization failed (except some awkward and inexplicably pseudo-sexual instances of voluntary "slavery") is because all avatars are the same. There was no incentive to band together outside your clan except mutual defense or gangbang offense. Other people added very little to your endeavors except in terms of having another gun firing during a raid. If games with more RPG elements allow for specialization without losing that open sandbox feel, solo players might have more of a reason to join towns early on until they're ready to expand. Given the terraforming and potential crafting complexity, I'm just looking forward to the 2015 mod: Dwarf Fortress is Feudal.
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