• Wondering why you stopped playing Rust
    103 replies, posted
The massive hacker problem was annoying and then when the private servers came online the population on the official servers dropped from at least 100 people on the server to just me many times. I have no problem with the private servers but the server list needs to have the option to see just the official servers, we need more people playing rust and there needs to be an incentive to play the official servers. As for C4 they should come up with another option besides it. Maybe lock picking or something like that but it should take a long time like taking down a wood with a hatchet. If they make another method i think C4 should remain in game but much harder to craft.
[QUOTE=SUN_GladiatoR;43114563]And also make that after you research item research tool deleted. [editline]8th December 2013[/editline] And also maybe good to add "available crafts" after research. 1-10 or something, so player will always need to step up for endgame. [editline]8th December 2013[/editline] [B]And the most important thing that prevents me from playing now is house harassment. Helk can you say something about that? What you gonna do about that? All my friends not playing because no matter how much time they will invest in house it can be fucked up or easy raided by placing stair close and jump on roof (event if you place pillars they can use barricades to go by them...)[/B][/QUOTE] I agree with the house griefing to an extent, I feel there should be a different approach to raiding, maybe a portal staircase or a grappling hook, I feel you shouldn't be able to snap your foundations near or on someone else's foundations.
[QUOTE=Helk;43114518]I think once we change how research works it'll be harder to get to the endgame. What I want to do is make it so researching an item destroys the item you are researching in exchange for a percentage of a blueprint.. so maybe you need to cannibalize 4 m4's to learn how to make one[/QUOTE] Just don't make military grade weapons craft able and i will be happy. Also, take blueprints out, you should be able to make a metal door from the start and anything that is modern technology shouldn't be craft able in the first place.
[QUOTE=Daniel Munoz;43114736]Just don't make military grade weapons craft able and i will be happy. Also, take blueprints out, you should be able to make a metal door from the start and anything that is modern technology shouldn't be craft able in the first place.[/QUOTE] I do not like the idea of having something in the game that you can not craft. Why not just make it harder and time consuming. For example you have to make the stock, upper receiver, lower receiver, bolt and barrel separately and then combine them for the end product.
Airdrops, to me, are useless. As more of a lone wolf. Unless you got a group or a death wish it's just best to stay away from them.
[QUOTE=Naked n Dead;43114973]I do not like the idea of having something in the game that you can not craft. Why not just make it harder and time consuming. For example you have to make the stock, upper receiver, lower receiver, bolt and barrel separately and then combine them for the end product.[/QUOTE] with what? a few stones and some fire. It's a survival game. Thats how the makeshift guns should be made, not straight out of the factory M4s. It completely breaks any feeling of immersion.
Duping, griefing and those who exploit the bugs.
No players online, +duping.
Our (official) server we play on is dead , and we refuse to play on private servers.
[QUOTE=Daniel Munoz;43115034]with what? a few stones and some fire. It's a survival game. Thats how the makeshift guns should be made, not straight out of the factory M4s. It completely breaks any feeling of immersion.[/QUOTE] Not being able to make something takes away from the immersion. Either be able to make it or take it out of the game.
Everyone knows everything's going to get wiped on the next major match, with the 3 day delay people aren't arsed to log on and play, as soon as the patch is applied to live everything will resume as normal.
[QUOTE=Helk;43114518]I think once we change how research works it'll be harder to get to the endgame. What I want to do is make it so researching an item destroys the item you are researching in exchange for a percentage of a blueprint.. so maybe you need to cannibalize 4 m4's to learn how to make one[/QUOTE] Now that's very interesting. I like that idea. I love the game, and the mechanics. I think what's at the core of some frustration is the balance between the groups and the solos. I don't think we remove C-4 but basically the problem is the groups get it fairly easily and the solos can almost never get it. If it were easier to get or somehow made just as easy for each individual to get then the solos wouldn't feel so bullied. They could raid right back, blast their way out of wall griefs and things like that. I'm not sure what kind of mechanic you could use here but we're leaning to a base building/raiding slant so the ability to raid back is essential and defenses are good but this is a core component here and one side is missing it.
[QUOTE=Naked n Dead;43115101]Not being able to make something takes away from the immersion. Either be able to make it or take it out of the game.[/QUOTE] That does no make any sense. Should they take out planes because we can't craft them? should the cancel the implementation of the patrol helicopter? Forget any building as well because all we can make it shitty wooden shacks. Also, being able to craft an M4 from hitting a rock and melting the rock over stone furnace using my bare hands really makes me feel like im in the game world. Give me a break, you obviously don't know what immersion is.
[QUOTE=Daniel Munoz;43115304]That does no make any sense. Should they take out planes because we can't craft them? should the cancel the implementation of the patrol helicopter? Forget any building as well because all we can make it shitty wooden shacks. Also, being able to craft an M4 from hitting a rock and melting the rock over stone furnace using my bare hands really makes me feel like im in the game world. Give me a break, you obviously don't know what immersion is.[/QUOTE] Thanks for the laugh! Comparing NPC's to craft able items. HA! Then you contradict yourself your self saying we should only be able to make shacks because buildings are to hard. I am crying from laughing so hard! Do you think we have a mill, lathe and welder hidden in our work benches somewhere? This is a game world you want to live in right?
I personally stopped playing because of this Freaking annoying ass hell glitch where every minute I would froze 3 - 7 times for 4 seconds each freeze. I couldn't PvP for shit man, I tell you, I couldn't even play, but hey...my fault for buying a game I can't play.
I stopped playing because all the bugs, for example: glitch inside a rock and dupe bug.
stopped playing when all those private servers popped up and i couldnt find the official server i used to play on anymore ;) please vote YES here: [url]http://facepunch.com/showthread.php?t=1331834[/url] would be awesome
kevlar/m4 got circulated way too quickly, the only fun came from fresh servers because everyone was on the same page for a while also hackers, 12 year olds, and private servers dispersing the population too much
I stopped because C4 is too easy to obtain. Just make "explosives" uncraftable and reduce the amount needed in C4 to 1. Then that should be fixed. Also the recoil in the game is horrible. I've played many PC shooters and Rust is a completely different feel than anything else, and not in a good way. Recoil should exist, but after each shot your crosshair should return to the original position. I am a gun collector IRL and never have I been inclined to shoot until I'm looking into the sky. Your natural inclination is to balance out the weapon and compensate for recoil. Every game gets this except for Rust. If you fix this, the game will be INCREDIBLY successful as current FPS players will adapt to it. Door permissions etc are a good idea, but not end all be all. Guns should look different from the 3rd person perspective, and not all appear to be M4. I love this game and hope it doesn't just ignore the issues I've stated above. I am not one of the haters, I think you have a winning formula, but the recoil and shot registry is your number one issue. Please make it feel more professionally done. Thanks!
raiding is fun but just too rampant and makes it feel like that is what the entire game is based around. After building, gathering and raiding I got tired of logging in only to be completely raided myself. This led to it feeling like it was more of a grind to only most likely lose it by the next time you log in. After a while the lack of permissions really grinds at you as well. I don't care if you have simple permissions as a placeholder till you make an elaborate system but if you want to pay to play alpha you should give us some easy enhancements.
I enjoy the items that are in the game, it is the speed at which we hit the end of content. it has gotten to the point that when i get raided, i just go build a new base, leaving the old one to decay. Instead of crafting modern or complex items at a wooden table in my hut, i would like the many rad towns to be used as factories. We would have to fight our way in, survive the radiation, and use the factory to craft the components. After several runs to various factories around the map we can take those components back to our workbench for final assembly.
[QUOTE=Hermman;43117858]I enjoy the items that are in the game, it is the speed at which we hit the end of content. it has gotten to the point that when i get raided, i just go build a new base, leaving the old one to decay. Instead of crafting modern or complex items at a wooden table in my hut, i would like the many rad towns to be used as factories. We would have to fight our way in, survive the radiation, and use the factory to craft the components. After several runs to various factories around the map we can take those components back to our workbench for final assembly.[/QUOTE] This as well, any time there was a wipe or when I died I would just make endless runs into rad towns and collect all that I could naked. I pretty much learned to craft everything by doing this for 20 minutes or so.
[QUOTE]I stopped because C4 is too easy to obtain. Just make "explosives" uncraftable and reduce the amount needed in C4 to 1. Then that should be fixed.[/QUOTE] Ive seen alot of people suggest this and also that c4 should only be obtainable through air drops, the problem you then face is, that the rate at people can build their houses vs the rate c4 is obtained is going to lead to you needing more c4 than you can get your hands on to raid because people will be able to build much larger houses before they get raided. What i would like to see to fix this is more types of doors, Metal and Wood are fine for the outter materials of your house but the rate you get c4, 2 charges per door is a little too easy, you can run through a medium size house with about 30 charges. What would be nice is if there was maybe wooden doors (meleeable), metal doors (2 charges), reinforced metal doors (say 4 charges), blast doors (6 charges) etc... And then what you might see, if you get the material balance right, is people building smaller reinforced houses at a high material cost rather than a maze of doors at a high material cost. And some more windows for that matter too, so that they might be viable on single story houses, open and closeable windows, maybe some with small slits to use as pillbox/bunker style defensive points.
[QUOTE=Helk;43114518]I think once we change how research works it'll be harder to get to the endgame. What I want to do is make it so researching an item destroys the item you are researching in exchange for a percentage of a blueprint.. so maybe you need to cannibalize 4 m4's to learn how to make one[/QUOTE] What I don't like about this is that it would put the powerful rifles into the hands of the already powerful groups and those who are constantly in-game. They'll give the M4's they find to one person, have him research it, he'll craft a ton more so the others can research too. It would basically come down to who plays more or who got into the server the soonest after the wipe. What I'd really like to see instead of M4's and C4 is more basic post-apocalyptic style weapons, only upgradeable and customizable. Different methods of breaching bases like having to build a big ass machine that needs to be carried, slowly to the target. Making raiding cumbersome and risky, giving the victim some actual time to react.
I stopped because of the low population count per server, since they allowed rentaserver.
[QUOTE=Helk;43114518]I think once we change how research works it'll be harder to get to the endgame. What I want to do is make it so researching an item destroys the item you are researching in exchange for a percentage of a blueprint.. so maybe you need to cannibalize 4 m4's to learn how to make one[/QUOTE] That won't do much. Most of the people I'm playing with have 1+ large crates full of m4's. I think the issue that stands out is that the progression is so linear and complete. Yes there is a random chance with attachment slots, but essentially once you know how to make something, you can make it just as well as anyone else. I'd suggest something a bit more in depth, like SWG, where the quality of materials and your skill come into play and affect the quality and capability of the final item.
removed as I did not explain my idea very well.
i stopped playing because it became imposable to play on a server without some group of five guys trying to turn it into call of dipshits its day z all over agen not to mention the few servers i played on that had a half decent community an managed to make progress on would wipe on me and that is just plain frustrating finally getting the metal crafting bits only to have the server go nope now your back to a rock an no research
I read the whole thread now and my personal final conclusion is: C4 is unbalanced! My suggestion is: Keep C4 as it is, but increase the amount that the structures consumes before they break.
[QUOTE=raufaser;43122201]I read the whole thread now and my personal final conclusion is: C4 is unbalanced! My suggestion is: Keep C4 as it is, but increase the amount that the structures consumes before they break.[/QUOTE] It takes quite a big amount of resources to craft C4 so it's not really that unbalanced , they are planning to add static defences to the game making raiding harder. If you find that you are getting raided too much consider playing on a less populated server or building somewhere very secluded.
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