• Pluton for Experimental RustDedicated, from the Fougerite community
    94 replies, posted
Thx Balu for return i think i need to wait something already done :/ Well this is the point where i put the file right now i've no issue and i don't know why that not run fine or show nothing as /help, only /whereami show chat: pluton:x,x,x position or you are alone in the server with /players. The example file normaly should show Usable command: /whereami, /kit starter as /help right? but that not happend to me, i think i go leave that story disapointed me. Regard Bil
streamline-servers is now our supporter! :)
[QUOTE=OHG;46165541]Bummer I could have sworn I read about C# classes available...[/QUOTE] EquiFox joined and he wants to add c# plugin support!
I did not understand except by seeing it today :) (the official server) thx but no sound u know?
[QUOTE=Bil;46182499]I did not understand except by seeing it today :) (the official server) thx but no sound u know?[/QUOTE] [url]https://twitter.com/RustUpdates/status/519582804862988288[/url]
I have added Pluton to my server but every time I restart, it is wiping my world. Any clue on a fix?
[code] -load [/code]
Hi Manipulator, Can you make a explaint tutorial shorly for how do you compile what program you use what settings you put in it, what pluton plugins? what source you use? all needed for fine running pluton and /help command functionaly etc please? because fourgerite seem not update their tuto idk :/ Regard Bil
Hey guys i'm silly or what? For now i see the latest Example file do not containt a line such as /starter kit? well how i can try do that? and the old version of this file cannot be found :/ and, because i see lots and lots modding servers now got this option (and other for sure)... (is that this is done on purpose (sad google translate)) or I mentioned it earlier and now it is removed for cause of problem who it's not running for me last time or what? Cause now latest pluton version finally showing something into chat for me :) but the .ini files in Loadouts folder are present :/ .log file show me plugin loaded... pffff
[QUOTE=Bil;46209421]Hey guys i'm silly or what? For now i see the latest Example file do not containt a line such as /starter kit? well how i can try do that? and the old version of this file cannot be found :/ and, because i see lots and lots modding servers now got this option (and other for sure)... (is that this is done on purpose (sad google translate)) or I mentioned it earlier and now it is removed for cause of problem who it's not running for me last time or what? Cause now latest pluton version finally showing something into chat for me :) but the .ini files in Loadouts folder are present :/ .log file show me plugin loaded... pffff[/QUOTE] Please, wait for us to set up our forum and commit some proper plugins, don't rely on those examples if you can't improve them yourself. We are working hard to get there ASAP. Thanks. :)
Bonjour :) Hello Balu, Yes for sure you true, i just reply for announce now all is fine for me and worked with last version :). My impatience made ​​me contact Jackee but did nothing prepared me for it either. For now, IDK why that not functionnaly or a part last 2 times i tried, because i reproduce the same install and compilation, maybe one thing i leave the patch file into the place i not delete it and i launch it as Admin mode (not the 2 times i tried before) and i copy the dll files gived with the compilated manipulation rather than take the files explained into the readme file but maybe too the same files idk i don't look at that :/ and too the 1st time i do it, i maybe forgot to put the jint.dll and the other into the folder approriated but i sure i don't forgot that the 2nd time i tried then. Now i can wait a bit :) !! Thank for all you job by the way Balu (and your's dev friends). You contribute to make the game better interesting on the long time and at end like garry say the game is full modable i hope that mean dev's and 3D creators can add lots of stuff !! that not in the game by default that will great :) Regard Bil
Now you can do random airdrops, guys! That's right! No more airdrops in the middle of the map! Thank it to EquiFox! He made it! (I think he has magical powers...) AirDrop() AirDrop(float speed, float height = 400f) AirDropAt(Vector3 position, float speed = 50f, float height = 400f) AirDropAt(float x, float y, float z, float speed = 50f, float height = 400f) AirDropAtPlayer(Player player, float speed = 50f, float height = 400f) ;) We also fixed some issue with TP and added/fixed a few other things! Pluton is so close to an actuall binary release!
Glad to be back ;)
0.9.7 released, plenty of content now. some nice goodies out of the box too! developers get on this!
Hi Everyone , [B]Can you make Video Tutorials for installation .[/B] I am french and i don't understand all of README. Thanks a lot !!
Would there be away you could add custom server annoucements / messages, so be like "Join us on our forum" that happens every 5 minutes.
[QUOTE=Deluxe420;46221502]Would there be away you could add custom server annoucements / messages, so be like "Join us on our forum" that happens every 5 minutes.[/QUOTE] Already there. [code] ;;; how often should the server broadcast messages loop (millisecond) broadcastInterval = 600000 [/code] [code] [BroadcastMessages] msg0=This server is powered by Pluton, the new servermod! msg1=For more information visit our github repo: github.com/Notulp/Pluton or our forum: pluton-team.org (SOON) [/code]
[QUOTE=Hyno51;46221494]Hi Everyone , [B]Can you make Video Tutorials for installation .[/B] I am french and i don't understand all of README. Thanks a lot !![/QUOTE] Only developers for now, sorry. Those who can compile and run it themselves. We don't have time and resource to support everyone.
Peoples can make Video Tutorials ?
Sure, if they capable to do so.
The only thing I strongly dislike about Pluton.. Would be that it adds the version of Pluton in the server name automatically.. This really is not necessary in my option, if I want to advertise that I'm using Pluton in my server name it should be my choice.. not forced.
[QUOTE=theeggman;46223072]The only thing I strongly dislike about Pluton.. Would be that it adds the version of Pluton in the server name automatically.. This really is not necessary in my option, if I want to advertise that I'm using Pluton in my server name it should be my choice.. not forced.[/QUOTE] this is only temporary whilst we are in developers mode and not at release, developers (the only ones who should be using it) would know how to remove it. It is there to advertise Pluton and get the name out, so we can build up a community and recruit more developers. Once we are happy with a public binary release that will no longer be there.
Javascript has been enabled along with Python for plugins. C# is in development and LUA will be added soon.
Cool to know that Magma/Fougerite development continues on experimental. I'll be back to the plugin development soon :P [QUOTE=xEnt22;46227920]Javascript has been enabled along with Python for plugins. C# is in development and LUA will be added soon.[/QUOTE] I'm looking forward to see C# plugins implemented ! Keep up the good work !
I've still got a Fougerite update in the wings. Fougerite development continues in Legacy, too.
Looks interesting. I might give it a try and convert some of my Oxide plugins. Python is hard when used to {} tho.
[QUOTE=#Domestos;46234907]Looks interesting. I might give it a try and convert some of my Oxide plugins. Python is hard when used to {} tho.[/QUOTE] there is js :)
Can somebody make us an awesome logo? [url]http://fougerite.com/threads/pluton-logo.276/#post-2741[/url]
Sean here from FPSplayers.com Can I get in contact with someone from this mod? If they can contact us over @ FPS it would be great. Sean
[QUOTE=DJSean00;46238226]Sean here from FPSplayers.com Can I get in contact with someone from this mod? If they can contact us over @ FPS it would be great. Sean[/QUOTE] [email]gabor.balugyanszky@pluton-team.org[/email] or on steam: [url]http://steamcommunity.com/id/balu0212[/url]
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