haha fun game this. work 3 days whit a house and had metal seet walls.. and it only takes 3 mins to be raided.. game is a joke.. totaly boring to spend all time to build only a axe and 3 mins.. wee.. what a game.. bye bye
Why don't you go try to break down a metal wall in three minutes with one tool. Go on, I'll wait.
yea but me and my friend was home when this happend.. and repair it not worked. Så thats true.. maybe they sheated or what? But that was not fun at all.. So i think i try rust nest year not before.. Maybe they have fixed better thing then. I know its beta. but that was totaly boring to spend all that time for nothing
[QUOTE=branti;47553679]yea but me and my friend was home when this happend.. and repair it not worked. Så thats true.. maybe they sheated or what? But that was not fun at all.. So i think i try rust nest year not before.. Maybe they have fixed better thing then. I know its beta. but that was totaly boring to spend all that time for nothing[/QUOTE]
Sounds like C4, dude. Metal sheet is resistant to tools but goes down with a single charge.
[QUOTE=branti;47553679]yea but me and my friend was home when this happend.. and repair it not worked. Så thats true.. maybe they sheated or what? But that was not fun at all.. So i think i try rust nest year not before.. Maybe they have fixed better thing then. I know its beta. but that was totaly boring to spend all that time for nothing[/QUOTE]
They actually JUST changed repair mechanics so that you can't repair if someone has damaged the building part within 10 seconds. If you're home when you get raided you need to kill the raiders, you can't just hide behind walls anymore. I personally think that mechanic is stupid, but I can see the reasoning behind it.
What zipper said + get armored walls not shitty ones. Start with a 1x1 armored to protect your main stuff then go on from there , I like people like you, building huge stone/metal towers then wondering why their house got "wiped"
[QUOTE=Ferro;47553849]Sounds like C4, dude. Metal sheet is resistant to tools but goes down with a single charge.[/QUOTE]
Nahh it was no C4 at all.. Then it was cheat. Yea totaly usless game
branti I guess you don't get it. You can [B][U]NOT[/U][/B] repair walls while someone is attacking them, it's a 10s cooldown before you can do it, so if I attack the wall NOW , you can repair it in 10 seconds AFTER I stop. Just because you are bad at the game or you don't understand certain parts it doesn't make the game shitty
yes i understand. ok Tnx for info about it. I am most angry that they took about 3 minutes to take down the wall. However, know not what they stabbed with. Sounded like an ax. I am most annoyed that you are trying to build something that takes days to build, and then it takes so little time for a few dudes with an ax to enter.
Yeah the game is very unbalanced now. Breaking a stone wall in under 3min is very shit. Only Armored is strong enough to protect your house by stupid pickaxe raider.
i'm not entirely convinced on the 10 second lockout period for repairs. personally i would have a fixed repair rate for the hammer instead, balanced to match the equivalent tier melee weapon, and scrap the lockout.
The OP kinda just highlighted why this game is always going to be niche. There are few people that are willing, and able, to invest both the effort and time into something that can be lost so easily. To repeat over and over the same things and not just move on to something else.
Yes it's an interesting social experiment and concept. Gary's "vision" is admirable and interesting. I said interesting already didn't I.
But does it make for a good [I]game[/I]? Meh. I'm not so sure.
I sort of get the feeling RUST is very much like gmod. In that the base game is just a blank slate for you to make your own fun from. You can do anything, so that people can turn it into anything. But it needs server hosts to do it.
There are servers out there that specialise in various things. Some are creative, some are PvE, mixed, some have factions, rules etc. This means you can find a server with a game style that suits your wants and many of the have plugins that do what Gary does not want to.
The issue comes from servers that run the game vanilla. Like the official ones. They give a sort of unfiltered glimpse of the game, a false idea of what it's all about. Such servers quickly distil down to a cesspool of trollish anarchy, and generally this game rewards players who simply have more time on their hands. If I can sit in the game for 6 hours a day, no matter what, you're screwed if all you can do is log in for half an hour or an hour a day.
Gary does not want the game to impose any kind of restrictions on generally trollish or disruptive behaviour, I believe he called it emergent gameplay and part of the experience. But I think he's going to face some tough choices on those beliefs. If his goal is to make money anyway. Idk maybe he's just doing this for the hell of it, sorta feels that way sometimes. Just because he wanted to do it and sort of making money is a bonus? XD
RedJenny: 1+ ...
There are two groups of players: The people who want to build and do some raiding. And those who focus on raiding / bothering other players.
No matter what the arguments are, the reality is the game heavily favors raiding / griefing. And the bigger the group, the more power they have to destroy small / medium player(s).
Trust me when i say, that most single players on the servers i play on, quit after two or three days because there base gets raiding again and again.
Two days ago somebody got raided after 8 hours resource gathering and building. He was angry as hell to see almost all his work gone. And people feared he was going to quit. So a senior clan player helped him out with resources and building tips. Yesterday i stumbled upon his base by accident. Yes ... his base was raided again despite the tips and resource help. Today he was rebuilding again. And i am willing to bet that by tomorrow he will be raided again.
The game has potential but when you have the main developers saying that he does not want people to think of the game as a building simulator, your never going to get very protective measures.
I mean ... you can build a 10*10 wall, costing you massive resources. But all it takes is 3 C4 to breach one block and they are in. And now with making armored so expensive and even making stone more expensive. It feels like a deliberate attempt at making life miserable for anybody not in a big clans.
The people who love to raid other people, and grief players love this game. But those who want to build something in a "hostile" world, will never survive. Frankly, i think that 7 days to die is a better game ( Just the graphics need work ).
[QUOTE=benjiro;47558791]RedJenny: 1+ ...
I mean ... you can build a 10*10 wall, costing you massive resources. But all it takes is 3 C4 to breach one block and they are in. And now with making armored so expensive and even making stone more expensive. It feels like a deliberate attempt at making life miserable for anybody not in a big clans.
.[/QUOTE]
you shouldn't build like that, start with a 1x1 then expand from smaller to bigger, that's just bad planning. You can have a huge base but you have to have patience and build it wisely
When you spend 8h in farming, then you can make a 30 C4 Base in this time. BUT when you build a stupid house, then it is your problem.
[QUOTE=Mezamorphis;47558933]you shouldn't build like that, start with a 1x1 then expand from smaller to bigger, that's just bad planning. You can have a huge base but you have to have patience and build it wisely[/QUOTE]
Its just a example to show how the costs of resources does not match the demolition costs.
Going from a 1x1 is also not the perfect way because of twig tower building. Your forced to go high ( more resources ). Lets say you build:
1x1
3x3
5x5
This means there are at any given time 3 walls between your central storage and the outside ( if you build it as one block ). It does not take a lot of resource to breach that. And this is only 1 level. Anybody smart will twig build, and blow your roof = 1 wall.
And i also like to point out how idiotic is it, that one is forced to build a concrete block. Build anything like a real castle or structure and it gets breached with easy ( C4 vs building costs ).
--------
Active_simon. In 8 hour farming you do not build a 30 C4 base. 8 Hour farming gives you at best 95% stone walls with some potential armored ( probably your center ). All it takes is somebody to focus on your roof or destroy your doors ( if they are not yet armored ).
Even the big clan bases where they had a lot of time to build, at worst use 40 or 50 C4 ( see most youtube clan raids ). Assuming they use no buildup or water base.
Demolition costs are pretty steep... I could build a bunch more in the time it takes me to craft a c4, so I can't really agree with you benjiro.
As far as sheet metal, this sounds like your base was attacked not by c4 but a large gang of raiders. 3 minutes is entirely doable to a sheet metal wall. I'd be happy to demonstrate if someone doesn't believe me. One person pickaxing your wall is going to take a lot longer of course.
[QUOTE=benjiro;47559154]Its just a example to show how the costs of resources does not match the demolition costs.
Going from a 1x1 is also not the perfect way because of twig tower building. Your forced to go high ( more resources ). Lets say you build:
1x1
3x3
5x5
This means there are at any given time 3 walls between your central storage and the outside ( if you build it as one block ). It does not take a lot of resource to breach that. And this is only 1 level. Anybody smart will twig build, and blow your roof = 1 wall.
And i also like to point out how idiotic is it, that one is forced to build a concrete block. Build anything like a real castle or structure and it gets breached with easy ( C4 vs building costs ).
--------
Active_simon. In 8 hour farming you do not build a 30 C4 base. 8 Hour farming gives you at best 95% stone walls with some potential armored ( probably your center ). All it takes is somebody to focus on your roof or destroy your doors ( if they are not yet armored ).
Even the big clan bases where they had a lot of time to build, at worst use 40 or 50 C4 ( see most youtube clan raids ). Assuming they use no buildup or water base.[/QUOTE]
What I meant is that you don't build a base from scratch with a 10x10 . You said you get 3c4s and u're in to the stash, that's exactly what you meant. You make a honeycomb base, you find a location to build your 10x10 but first reinforce your 1x1 then put some stone walls around it and make it a 3x3, reinforce the 3x3s , make more rooms inside the 3x3 then expand.
I see it all the time on our server. People build huge houses with only 1 wall protecting theit stuff from the outside. Build it like a submarine, many segments, many small loot rooms. Make the raiders work for it!
When you build, think as a raider not as a builder.
[QUOTE=Ferro;47553849]Sounds like C4, dude. Metal sheet is resistant to tools but goes down with a single charge.[/QUOTE]
nah. not any wall resistant to tools, only gunfire. the tier5 sheet meatl the worst choice to walling in melee range because low hp
[editline]20th April 2015[/editline]
just say: put a large boxes under water with codelock. if they r deep enough impossible to hit them, and the codelock prevent opening.
You can still shoot the largebox with shotgun or rifle. If i'm raiding your waterbase and expect loot in your boxes underwater i would go for it.
[QUOTE=supraden;47561950]nah. not any wall resistant to tools, only gunfire. the tier5 sheet meatl the worst choice to walling in melee range because low hp
[editline]20th April 2015[/editline]
just say: put a large boxes under water with codelock. if they r deep enough impossible to hit them, and the codelock prevent opening.[/QUOTE]
Resistant =/= invulnerable, it has lower HP but takes about as long as stone to take down. In other words, if it had as much HP as stone, it would take longer to take down, because it is more resistant to tools. Tier 5 is armored, not sheet metal.
[QUOTE=Zipper Bear;47553916]I personally think that mechanic is stupid, but I can see the reasoning behind it.[/QUOTE]
I think it's great as at least people will raid you when your home. It was pointless before without C4. There is something exciting watching a wall break down and getting ready to be pummeled
[QUOTE=RedJenny;47557525]The OP kinda just highlighted why this game is always going to be niche. There are few people that are willing, and able, to invest both the effort and time into something that can be lost so easily. To repeat over and over the same things and not just move on to something else.
Yes it's an interesting social experiment and concept. Gary's "vision" is admirable and interesting. I said interesting already didn't I.
But does it make for a good [I]game[/I]? Meh. I'm not so sure.
I sort of get the feeling RUST is very much like gmod. In that the base game is just a blank slate for you to make your own fun from. You can do anything, so that people can turn it into anything. But it needs server hosts to do it.
There are servers out there that specialise in various things. Some are creative, some are PvE, mixed, some have factions, rules etc. This means you can find a server with a game style that suits your wants and many of the have plugins that do what Gary does not want to.
The issue comes from servers that run the game vanilla. Like the official ones. They give a sort of unfiltered glimpse of the game, a false idea of what it's all about. Such servers quickly distil down to a cesspool of trollish anarchy, and generally this game rewards players who simply have more time on their hands. If I can sit in the game for 6 hours a day, no matter what, you're screwed if all you can do is log in for half an hour or an hour a day.
Gary does not want the game to impose any kind of restrictions on generally trollish or disruptive behaviour, I believe he called it emergent gameplay and part of the experience. But I think he's going to face some tough choices on those beliefs. If his goal is to make money anyway. Idk maybe he's just doing this for the hell of it, sorta feels that way sometimes. Just because he wanted to do it and sort of making money is a bonus? XD[/QUOTE]
Yes I totally agree, it is so unfair for the people with lives to play this game, whilst the people who log up to 10 hours a day pretty much own the server. I don't think this is fair at all, and I believe this system needs to be balanced ASAP.
[QUOTE=Insanity8016;47570451]Yes I totally agree, it is so unfair for the people with lives to play this game, whilst the people who log up to 10 hours a day pretty much own the server. I don't think this is fair at all, and I believe this system needs to be balanced ASAP.[/QUOTE]
Mind if I ask how Rust is different from any other game? I've played plenty of MMOs and it was always the players with the most time in the game that had the best gear and the highest stats.
[QUOTE=Waldo2k;47570656]Mind if I ask how Rust is different from any other game? I've played plenty of MMOs and it was always the players with the most time in the game that had the best gear and the highest stats.[/QUOTE]
+1. It's the same with any persistent world online game. The people with no life tend to dominate because they make the game their life. People with jobs, families, etc have limited time to play. There's not a whole lot you can do to change this.
[QUOTE=Waldo2k;47570656]Mind if I ask how Rust is different from any other game? I've played plenty of MMOs and it was always the players with the most time in the game that had the best gear and the highest stats.[/QUOTE]
I'm pretty sure Insanity was being sarcastic.
[QUOTE=Lengro;47562146]You can still shoot the largebox with shotgun or rifle. If i'm raiding your waterbase and expect loot in your boxes underwater i would go for it.[/QUOTE]
the room totaly underwater u cant shoot.
[editline]22nd April 2015[/editline]
[QUOTE=Ferro;47563156]Resistant =/= invulnerable, it has lower HP but takes about as long as stone to take down. In other words, if it had as much HP as stone, it would take longer to take down, because it is more resistant to tools. Tier 5 is armored, not sheet metal.[/QUOTE]
no its not long. every 2nd pickaxe hit reduce one hp from tiert4 and less than half hp like stone. but is dont care if u want to build easy raidable house. and the armored is the same just have 1000hp not 200.
[QUOTE=supraden;47575729]
no its not long. every 2nd pickaxe hit reduce one hp from tiert4 and less than half hp like stone. but is dont care if u want to build easy raidable house. and the armored is the same just have 1000hp not 200.[/QUOTE]
I actually didn't think it was possible for so much of a post to be misunderstood. Did you just scan for words and reply to those instead of the post as whole?
I did not say 'long', I said 'as long'.
Did I say anything about building an 'easy raidable base'? In fact, I can't recall mentioning my preferences for base building at all.
Armoured is the same as sheet metal with more HP, it is not the same as stone:
[url]http://www.rustafied.com/building-in-rust/[/url]
Way too many people on this thread complaining about the advantage given to those with no life. Guess what, I only play a few hours a day every other day, and I still rule my entire side of the map on a heavily populated official server. I play solo 90% of the time too.
If you have skill, you won't have too much trouble with the no-lifers, believe me. Skill is all-encompassing in this case: PvP skill, base building skill, raiding skill...everything.
I have a sneaking suspicion that those people who incessantly complain only do so because they're just not good at the game. Every game is the same in this aspect: if you're unskilled and quick to complain instead of trying to improve, you're going to have a bad time.
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