Yes, because large piles of pre chopped wood just show up all over the forest. Trees make a lot more sense. And no you're flat out incorrect about how wood nodes affected old rust. It did not promote exploration.... it promoted building a large base in a resource rich area.
If you want stacks of wood just hang out in the forest and kill someone gathering it.
[QUOTE=railj;48085929]
realism argument is invalid, gameplay is the focus here.....[/QUOTE]
I could totally flip that statement and it would hold just as much weight.
Realism counts.
What I wouldn't mind seeing would be remains of old "bases". Like houses and stuff that are generated into the game. You salvage them for wood/metal/etc.
Edit for clarity: Say you stumble upon a base that looks something like [URL="http://i.imgur.com/I6eGpkt.jpg"]this[/URL].
Again, this was NOT A BASE CREATED BY A PLAYER. This was spawned into the world randomly.
You can start tearing apart the walls for bigger chunks of wood. The metal sheet could be gathered for metal fragments. etc
That way the people who want to stay around their base can do so if they want. But they can also explore and have a chance at finding one of these ruins and a lot of resources more quickly.
[QUOTE=BrandonAest;48086870]Yes, because large piles of pre chopped wood just show up all over the forest. Trees make a lot more sense. And no you're flat out incorrect about how wood nodes affected old rust. It did not promote exploration.... it promoted building a large base in a resource rich area.[/QUOTE]
lol yeah basically thats rust but in new rust your area always has resources, old rust wasent like that, and the few resources that were actually there caused alot of confrontation unlike this abundant new game ppl dont fight over resources at all, maybe Stone but do you know why ? because they are nodes... deal with it
[QUOTE=BrandonAest;48086870]Yes, because large piles of pre chopped wood just show up all over the forest. Trees make a lot more sense. And no you're flat out incorrect about how wood nodes affected old rust. It did not promote exploration.... it promoted building a large base in a resource rich area.[/QUOTE]
It did promote exploration. You must make farming tours to get much ressources and this promote exploration.
--> much exploration = much nice fights
[editline]1st July 2015[/editline]
[QUOTE=ScrapDraft;48089900]I could totally flip that statement and it would hold just as much weight.
Realism counts.
What I wouldn't mind seeing would be remains of old "bases". Like houses and stuff that are
generated into the game. You salvage them for wood/metal/etc.
Edit for clarity: Say you stumble upon a base that looks something like [URL="http://i.imgur.com/I6eGpkt.jpg"]this[/URL].
Again, this was NOT A BASE CREATED BY A PLAYER. This was spawned into the world randomly.
You can start tearing apart the walls for bigger chunks of wood. The metal sheet could be gathered for metal fragments. etc
That way the people who want to stay around their base can do so if they want. But they can also explore and have a chance at finding one of these ruins and a lot of resources more quickly.[/QUOTE]
When i want see realism i go outside to the Real life.
I have to agree that people focus too much on "realism" in games. Rust is already far from realism, I hope it doesn't try to focus on being realistic.
[QUOTE=ACtive_Simon;48090052]
When i want see realism i go outside to the Real life.[/QUOTE]
People need to stop trying to make this game something it's not. For real.
If you don't like the direction the game is headed, stop playing. Garry and the dev team have a pretty good idea of which direction they want to take this game. If that's not for you, too bad.
Go play Ark or something and stop complaining.
I prefer trees over the wood nodes. It's far more realistic. To me, there has to be some realism in a game for the sake of immersion. Some creative license can be taken on the realism front for fun, but it has to have some ground in realism. I hated that about Legacy. You have a ton of trees all around you, but hitting them with an axe gave you next to nothing. Instead, you have to go look for magical wood piles and randomly appear at key spots around the map that you harvest with a pick axe, of all things. I found that incredibly retarded. I'm glad they didn't go that route with the new Rust.
To me, farming trees has its advantages. Trees respawn rather slowly, so areas will get deforested, meaning people have to travel father to get their wood. Much like the real world, conflict erupts over scarce resources. That becomes a mechanic that drives gameplay. You now have to fight over this very crucial resource that everyone desperately needs to drive the rest of their building and production.
All that needs to be done is to increase the harvesting amount and durability of the salvaged axe and perhaps make it rarer. Currently, it's a useless tool that costs way too much for it's limited function. Sure, it harvests a bit faster, but you get way less out of a tree and it wears out so fast that it's useless. The only time anyone really uses it is if you don't have a hatchet to use instead. It's a wasted item in game and could really be the item that balances everything out and makes wood farming much less of a grindy chore.
[QUOTE=Crunchmeister;48091382]Sure, it harvests a bit faster, but you get way less out of a tree and it wears out so fast that it's useless.[/QUOTE]
Just for the record and I have stated this several times before, the salvaged axe has the same exact wood per second gather rate as the hatchet. It gathers 28% more per hit but does so at exactly 28% slower speed. It is true that it wastes the trees vs a hatchet though, I haven't figured exactly who these numbers work but you get significantly less from a same tree with a salvaged axe vs a hatchet (somewhat irrelevant considering the number of trees, but worth mentioning).
Also, I feel that the "modern" hatchet and pickaxe should not be craftable, should have better durability, be a very rare drop and have a significantly better pickup ratio than other tools (they could be airdrop only items for instance). The salvaged versions of tools should be the default craftable ones.
This would add more incentive to do barrels/airdrops once fully geared as it would be a permanent and constant need for anyone. People would use them to the bone and repair them and they'd be a nice raiding or KoS prize when you did get one.
Garry has said he doesn't want a game focused on PvP, but in survival, so stop using the argument of "making the person walk across the map for more confrontations"
[QUOTE=MatsuMorak;48093976]Garry has said he doesn't want a game focused on PvP, but in survival, so stop using the argument of "making the person walk across the map for more confrontations"[/QUOTE]
No confrotation= no survival part
Farming must be danger. The problem is that we have no PVE Elements. The animals are not very dangerous. Where is the survival part of the game without pvp ???
[QUOTE=ACtive_Simon;48094197]No confrotation= no survival part
Farming must be danger. The problem is that we have no PVE Elements. The animals are not very dangerous. Where is the survival part of the game without pvp ???[/QUOTE]
More PvE elements are coming you just need to be patient and wait for the devs to do their job. They started with the PvP elements because its more fun than PvE. The PvP we have now will occupy players and give them something to do while the devs work on the PvE part.
They still haven't made the Rad animals yet so that will take awhile, you need to remember you're testing a game in its development stage, it's not time to take the game serious yet.
I would guess there is still 2 years of development left for Rust to be finished. There is plenty of time for a lot of changes and development. So every time you play Rust remind yourself that its not finished and they'll never bring back wood stack nodes. Get Over It. Move On. Let Go. Play A New Song.
[QUOTE='Deicide[RS];48092068']Just for the record and I have stated this several times before, the salvaged axe has the same exact wood per second gather rate as the hatchet. It gathers 28% more per hit but does so at exactly 28% slower speed. It is true that it wastes the trees vs a hatchet though, I haven't figured exactly who these numbers work but you get significantly less from a same tree with a salvaged axe vs a hatchet (somewhat irrelevant considering the number of trees, but worth mentioning).[/QUOTE]
I stand corrected then. It's been quite a long time since I've actually timed it. At one point, it was a bit faster. I guess not any more.
As for wasting wood, people building in the desert where trees are rather scarce, that waste does matter. I personally like to get more total yield out of what I have available close to me.
One thing I like about tree gathering is that de-forested areas are a very useful clue to a base being active.
[QUOTE=MatsuMorak;48093976]Garry has said he doesn't want a game focused on PvP, but in survival, so stop using the argument of "making the person walk across the map for more confrontations"[/QUOTE]
I'm not even a PVP enthusiast, if I killed 10 players in my last 1000 hours of gameplay I'd be surprised. That said, the most important thing this game had/needs is that feeling that at any time in your game play you can get headshot without any warning. This doesn't happen unless you're on a very busy server because people just don't NEED to meet up in game. On a server with 10 players your chances of meeting someone are really slim, everyone is in their little part of the map, doing their thing.
If there were 5-6 wood spawn areas like Legacy, you'd meet people constantly.
Also I said confrontation but I meant socialization as well. Could be two newmen meeting and decided to join their efforts, protecting their backs or even making a base together. Could be two random peeps meeting and trading... Could be a geared guy who meets a newman and gives him extra stuff he doesn't need..
Whatever it is, I think a multiplayer game should promote player interaction and the way Rust is and is headed right now is a bit the opposite.
[QUOTE='Deicide[RS];48095155']I'm not even a PVP enthusiast, if I killed 10 players in my last 1000 hours of gameplay I'd be surprised. That said, the most important thing this game had/needs is that feeling that at any time in your game play you can get headshot without any warning. This doesn't happen unless you're on a very busy server because people just don't NEED to meet up in game. On a server with 10 players your chances of meeting someone are really slim, everyone is in their little part of the map, doing their thing.
If there were 5-6 wood spawn areas like Legacy, you'd meet people constantly.
Also I said confrontation but I meant socialization as well. Could be two newmen meeting and decided to join their efforts, protecting their backs or even making a base together. Could be two random peeps meeting and trading... Could be a geared guy who meets a newman and gives him extra stuff he doesn't need..
Whatever it is, I think a multiplayer game should promote player interaction and the way Rust is and is headed right now is a bit the opposite.[/QUOTE]
Hmmm I got it, I admit that at this point the Rust is not very good, there is a lot of self-sufficiency at the time not requiring the player to walk far to get what you want (unless you're looking for animals), but I don't think right inventing crazy things (wood piles stacked out there) just to make the players walk around, you need to create something more interesting, like oils, rare minerals, resources with a higher quality etc.
[QUOTE=MatsuMorak;48095560]Hmmm I got it, I admit that at this point the Rust is not very good, there is a lot of self-sufficiency at the time not requiring the player to walk far to get what you want (unless you're looking for animals), but I don't think right inventing crazy things (wood piles stacked out there) just to make the players walk around, you need to create something more interesting, like oils, rare minerals, resources with a higher quality etc.[/QUOTE]
We're on the same page, I don't want to see wood piles back. I would just like resources in general to incite the exploration and interaction that legacy resources incited. Rock nodes right now are a bit like that, even though they are way more widespread than they were in Legacy, they still spawn somewhat in localized areas. Most forest areas for instance have little to no rocks so you have to find plains and rocky areas and they aren't everywhere like trees.
I got some time today and I'm gonna start working on a mod that rethinks tree farming. I'll post something here when it's ready.
[QUOTE=BrandonAest;48086870]Yes, because large piles of pre chopped wood just show up all over the forest. Trees make a lot more sense. And no you're flat out incorrect about how wood nodes affected old rust. It did not promote exploration.... it promoted building a large base in a resource rich area.[/QUOTE]
seriously read the post is ive stated realism is completly irrelevant because its a fking game, and if you make something thats realistic yet very boring then it dosent matter it needs to go.... who is so excited abot holding down mouse 1 ? what is it with you ppl how is that a game to you?
[editline]1st July 2015[/editline]
[QUOTE=Crunchmeister;48091382]I prefer trees over the wood nodes. It's far more realistic. To me, there has to be some realism in a game for the sake of immersion. Some creative license can be taken on the realism front for fun, but it has to have some ground in realism. I hated that about Legacy. You have a ton of trees all around you, but hitting them with an axe gave you next to nothing. Instead, you have to go look for magical wood piles and randomly appear at key spots around the map that you harvest with a pick axe, of all things. I found that incredibly retarded. I'm glad they didn't go that route with the new Rust.
To me, farming trees has its advantages. Trees respawn rather slowly, so areas will get deforested, meaning people have to travel father to get their wood. Much like the real world, conflict erupts over scarce resources. That becomes a mechanic that drives gameplay. You now have to fight over this very crucial resource that everyone desperately needs to drive the rest of their building and production.
All that needs to be done is to increase the harvesting amount and durability of the salvaged axe and perhaps make it rarer. Currently, it's a useless tool that costs way too much for it's limited function. Sure, it harvests a bit faster, but you get way less out of a tree and it wears out so fast that it's useless. The only time anyone really uses it is if you don't have a hatchet to use instead. It's a wasted item in game and could really be the item that balances everything out and makes wood farming much less of a grindy chore.[/QUOTE]
There will always be tons of wood with the current system, if they removed forests in green biome then maybe but no, the resources need to be scarce at the only rational solution for that is nodes because if you have tree scarcity then whole server would have no trees which would be kinda ridiculos
do you guys want them to turn stone mining into something realistic too? you go too a stone quarry and hold your mouse down to your inventory is full, does that really seem fun to you seriously cause thats kinda what wood farming is atm....
[editline]1st July 2015[/editline]
[QUOTE=MatsuMorak;48095560]Hmmm I got it, I admit that at this point the Rust is not very good, there is a lot of self-sufficiency at the time not requiring the player to walk far to get what you want (unless you're looking for animals), but I don't think right inventing crazy things (wood piles stacked out there) just to make the players walk around, you need to create something more interesting, like oils, rare minerals, resources with a higher quality etc.[/QUOTE]
but then wood farming would still be boring as fuck so no fix in that? you guys like roaming the wastelands of rust for barrels with loot, but wood piles omg too unrealistic... i mean cmon guys how do you enjoy the hammering simulator? its ridiculos and a lame core game mechanic that needs to be fixed
[editline]1st July 2015[/editline]
[QUOTE='Deicide[RS];48096394']We're on the same page, I don't want to see wood piles back. I would just like resources in general to incite the exploration and interaction that legacy resources incited. Rock nodes right now are a bit like that, even though they are way more widespread than they were in Legacy, they still spawn somewhat in localized areas. Most forest areas for instance have little to no rocks so you have to find plains and rocky areas and they aren't everywhere like trees.
I got some time today and I'm gonna start working on a mod that rethinks tree farming. I'll post something here when it's ready.[/QUOTE]
Thank you brother ! :D YOU DA REAL MVP!
I remember when back in Legacy I settled on the edge of used part of the map. I couldn't gather wood from piles to finish my house because there was a group of raiders nearby killing me over and over. So I moved to cutting trees. It was slow but much more safer. You see, the point is even in legacy cutting normal trees had sense. Don't assume everyone was just going for piles all the time. Some people prefer trees.
And it's not that easy to gather wood in a populated server. People don't meet each other on a 10/100 server? Move to a larger one. Or convince the server owner to generate smaller map.When the population is larger cutting wood in the forest is not that safe and all. Everyone hears that from miles. And there might be that peculiar person with a gun that would like to gather some wood with his weapon.
[QUOTE=railj;48097465]but then wood farming would still be boring as fuck so no fix in that? you guys like roaming the wastelands of rust for barrels with loot, but wood piles omg too unrealistic... i mean cmon guys how do you enjoy the hammering simulator? its ridiculos and a lame core game mechanic that needs to be fixed[/QUOTE]
You do know that Barrels are just place holders right? even so barrels are more realistic than magical wood piles from the magical wood fairy or a Giant Ent Tree with diarrhea.
If you think it's Hammering Simulator now then maybe you missed out on the [B][U]Real Hammering Simulator[/U][/B] we had over 6 months back, FFS! that was a[B] F@#KIN Hammering Simulator!![/B] No joke My second tree house that was featured in the Community Dev Blog was calculated to have had about 16,000 hits of the ole Hammer, you had to hit the walls to make them, it was so damn tiring, but weirdly i miss hammering building parts to make them, and now i wish Rust now was bit of a Hammering Simulator when it comes to building.
I think you're judging the game and requesting a change that's pointless, and goes against what Rust seems to be trying to be, something without magical wood piles, barrels are a placeholder so you cant use that to support your argument.
[QUOTE=GrymThor;48102070]You do know that Barrels are just place holders right? even so barrels are more realistic than magical wood piles from the magical wood fairy or a Giant Ent Tree with diarrhea.
If you think it's Hammering Simulator now then maybe you missed out on the [B][U]Real Hammering Simulator[/U][/B] we had over 6 months back, FFS! that was a[B] F@#KIN Hammering Simulator!![/B] No joke My second tree house that was featured in the Community Dev Blog was calculated to have had about 16,000 hits of the ole Hammer, you had to hit the walls to make them, it was so damn tiring, but weirdly i miss hammering building parts to make them, and now i wish Rust now was bit of a Hammering Simulator when it comes to building.
I think you're judging the game and requesting a change that's pointless, and goes against what Rust seems to be trying to be, something without magical wood piles, barrels are a placeholder so you cant use that to support your argument.[/QUOTE]
grym i have 1560 hours ingame atm 1250 of them legacy.... so i tried it 6 months back when it was ULTIMATE HAMMERING SIMULATOR v 5000x and yes that was increadibly bad. but its still a hammering simulator im afraid theres way to much standing still doing basically nothing compared to confrontation and exploration(this partly has to do with crafting times).... and yeah oh by the way maybe did 100 hours ingame recently and then i stopped to go the forum and tell why it still very big issues that make it boring.... it was fun at first but then my left index finger got a increadible pain from all that pointless hammering... so untill its fixed im not playing it anymore
This is just another "I want legacy back" bitch thread. If you want a shooter go play one this is survival and when surviving you have to collect resources, deal with it.
[QUOTE=halfhand2012;48103037]This is just another "I want legacy back" bitch thread. If you want a shooter go play one this is survival and when surviving you have to collect resources, deal with it.[/QUOTE]
have you read the entire thread?..... I JUST WANT NO MORE POINTLESS STANDING AROUND DOING NOTHING EXCEPT HOLDING DOWN MOUSE 1
[QUOTE=halfhand2012;48103037]This is just another "I want legacy back" bitch thread. If you want a shooter go play one this is survival and when surviving you have to collect resources, deal with it.[/QUOTE]
How about YOU go play Lumberjack simulator if hitting trees 75% of your game time is your idea of fun :)
[QUOTE=railj;48103007]grym i have 1560 hours ingame atm 1250 of them legacy.... so i tried it 6 months back when it was ULTIMATE HAMMERING SIMULATOR v 5000x and yes that was increadibly bad. but its still a hammering simulator im afraid theres way to much standing still doing basically nothing compared to confrontation and exploration(this partly has to do with crafting times).... and yeah oh by the way maybe did 100 hours ingame recently and then i stopped to go the forum and tell why it still very big issues that make it boring.... it was fun at first but then my left index finger got a increadible pain from all that pointless hammering... so untill its fixed im not playing it anymore[/QUOTE]
Join a group with people that play differently and divide up the roles.. You can go out and explore, fight, raid etc. While the others gather and build.
[QUOTE='Deicide[RS];48103360']How about YOU go play Lumberjack simulator if hitting trees 75% of your game time is your idea of fun :)[/QUOTE]
75% of the time means your doing something wrong! I don't spend that much time for sure, probably 30% wood 30% ore and 40% exploring raiding mapping etc
[QUOTE=halfhand2012;48103623]75% of the time means your doing something wrong! I don't spend that much time for sure, probably 30% wood 30% ore and 40% exploring raiding mapping etc[/QUOTE]
With the ore rates being twice as much as wood rates right now, I don't see how you can spend the same time mining and farming wood. Makes no sense.
[QUOTE=railj;48103007]grym i have 1560 hours ingame atm 1250 of them legacy.... so i tried it 6 months back when it was ULTIMATE HAMMERING SIMULATOR v 5000x and yes that was increadibly bad. but its still a hammering simulator im afraid theres way to much standing still doing basically nothing compared to confrontation and exploration(this partly has to do with crafting times).... and yeah oh by the way maybe did 100 hours ingame recently and then i stopped to go the forum and tell why it still very big issues that make it boring.... it was fun at first but then my left index finger got a increadible pain from all that pointless hammering... so untill its fixed im not playing it anymore[/QUOTE]
I think your problem is a spiritual one, you need to learn to achieve Zen when farming for wood, don't think of anything else, just farming wood. don't think about how boring it is, don't think about how much work it is, don't think about your constipation or genital warts, Just keep your mind clear but for the farming of wood. You'll find its very calming and relaxing, i like to listen to Mozart, Chopin or Wagner's Ride of the Valkyries while farming, i once farmed for 21 hrs straight no problem.
[QUOTE=halfhand2012;48103037]This is just another "I want legacy back" bitch thread. If you want a shooter go play one this is survival and when surviving you have to collect resources, deal with it.[/QUOTE]
OMG thats constructive critic NOT
Here are only a few people in this thread which understand the Threadstarter.
[QUOTE=ACtive_Simon;48104752]OMG thats constructive critic NOT
Here are only a few people in this thread which understand the Threadstarter.[/QUOTE]
We ALL understand the thread starter but doesn't mean we have to agree with him.
Sorry, you need to Log In to post a reply to this thread.