• Alternate Caretaker Concept
    36 replies, posted
I like the idea of both a regular caretaker and a mutated one. Both would have upsides for defeating and a great danger. I would like to see the caretaker dropped randomly with a care package and defend for some time before going to a bush or some cover to 'die'. (After ammo/battery is close to depletion.) At that point, the unit is available for salvage. However, if no one disposes of it for some time, it mutates into a melee unit (possibly throwing objects found on ground close by). All while having a decay to salvaged parts, but add exclusive parts to mutant caretaker for extra drama! Lol
[QUOTE=frank_walls;48129910]Resurrection! Also, never heard that before. Sounds like speculation.[/QUOTE] You might be right...can't find it again. But I was so sure about having read that from official sources, oh well. :rolleyes: Then that's my suggestion for caretakers.
Also, the caretaker could be possibly repaired and reprogrammed at first level, using higher tier research and maybe radio waves to remotely control.
Best thread I've read in a while. Great ideas and artwork!
Yeah! It was nice reading through all the comments!
As long as this random caretaker doesnt do any damage to bases...add it.
It will. [url]http://garry.tv/2013/06/21/the-story-of-rust/[/url] [QUOTE=garry]I also want a 100 foot giant that will come and smash your buildings up – forcing you to work together to take him down.[/QUOTE]
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