[QUOTE=Crunchmeister;48277396]And I shudder to think how much HQM will be required to repair armoured foundations with the current insanely fast decay rate.[/QUOTE]
I haven't checked in this build of Rust but before you could repair armoured walls ect with wood or stone as well as metal
[QUOTE=BrandonAest;48278205]There is nothing that can be added that only helps "Solo" players while not also helping "groups".[/QUOTE]
If the caretaker idea ever gets implemented it would go a long way towards limiting group play. Basically a giant Ai monster/robot whatever that focuses on attacking and demolishing huge bases, as part of a server event or whatever. It would give big clans something to do other than mercilessly grief the small groups/solo players and would act as a big equalizer.
The biggest flaw with Garry encouraging the group play so heavily right now imo, is that everyone wants to be the biggest asshole possible, most likely because of boredom. This could be the least intrusive way of encouraging more friendly interaction.
Lets face it getting to the highest tier was too easy, there needed to be something more to work up than a bunch of metal frag. to make an armored base. These new changes opens the door for more metals and higher tiers that take way longer to get to. What I think would help would be a slight buff to sheet metal, and maybe to armored too so its worth the cost. sheet metal can be a small group's bet friend. Also my group (Only 3 atm) has a working quarry for HQ metal and a compound to protect it on a 50+ pop server and around 70 at peak time. It can be done.
Dear people who want a balance between SOLO and groups,
which is more logical?
1 < 10 (Heres a hint, its this one!)
or
1 = 10
In [B][U][I]ANY[/I][/U][/B] situation, working as a team will [B][I][U]ALWAYS[/U][/I][/B] be better...
[QUOTE=Vlku272;48281682]Dear people who want a balance between SOLO and groups,
which is more logical?
[/QUOTE]
Literally no one wants a balance between solo and groups.
I want less grind and better progression for solo players. I could care less if this helps groups, or if groups are stronger than me. I just want the game to be more fun if I play solo. Legacy was a LOT more fun.
The barrel grinding is not a good part of the game. They said this was temporary. They should fix it. Also, it is an incredible grind to find good BPs. You can grind hundreds of barrels and never get a gun or quarry BP. It doesn't need to be like that.
[QUOTE=cinderstar;48281757]Literally no one wants a balance between solo and groups.
I want less grind and better progression for solo players. I could care less if this helps groups, or if groups are stronger than me. I just want the game to be more fun if I play solo. Legacy was a LOT more fun.
The barrel grinding is not a good part of the game. They said this was temporary. They should fix it. Also, it is an incredible grind to find good BPs. You can grind hundreds of barrels and never get a gun or quarry BP. It doesn't need to be like that.[/QUOTE]
Obviously it wasn't directed at you then and if you think no-one wants that balance then you don't read properly. And you should know this, it's impossible to get a quarry BP.
[QUOTE=BrandonAest;48278205]There is nothing that can be added that only helps "Solo" players while not also helping "groups".[/QUOTE]
Respectfully disagree. The trick not to expect to "win" as a solo player. (And I'd argue that most of don't want that--it'd be too unrealistic.) The goal is better [I]survival[/I] without a boost to [I]prosperity[/I]. Some examples:
[B]Shelter.[/B] Lots of suggestions on looks, but the key here is that they should...
1. be difficult to see unless you get close (maybe even like a big stash, or use the same bush model),
2. allow you to hide yourself and your sleep in them, and
3. only persist if you [I]use[/I] it.
This is something that isn't useful to anyone with a base, but would be a [I]godsend[/I] to casuals and lone wolves.
[B]Familiarity with stock BPs.[/B] Rather than barrel-hunting your way up the tech tree, just stick to the basics. The more primitive tools you raft, the better you get at it, unlocking versions with less crafting time or more durability. If you craft non-stock BPs (especially higher tier versions of stock items), this skill quickly decays.
Again, the feature is pretty worthless to anyone who gets their cottage industry going, but allows progression and "bounce-back" for the low-ender.
[B]Combination.[/B] Taken together, you start out living in a hole in the ground. While your buddies go off to build barter town and compete with the established clan converting their stone skull-fortress to the amored tier, you become The Nomad. Your time in the hole storing your few extra stone tools in stashes unlocks shelter ugrades like buried firepit, a little extra space, and a bush-like shell. Yeah, you die alot, but you can craft that primitive gear quickly and get back online. Rather than amassing resources to convert to visible defenses, you play sneaky--you persist by [I]not being followed and not being found[/I].
Where's the fun in that? Well, the time you save rebuilding that doomed 2x2 can now be spent trading your cheaply made, better quality furs with neighbors. Or laying in ambush with your bow and arrow--yeah, you're hopelessly outgunned, but you'll bounce back quicker. Or tracking other solos. Or just exploring for the sake of exploring without worrying that you have to harvest enough material to build more layers and repair the decay.
[QUOTE=Maloof?;48278909]I feel like if the shitty smg, waterpipe shotgun, eoka pistol and revolver still used frags we'd be much more balanced[/QUOTE]
the WPshotgun/eoka/revolver are useless
[QUOTE=RaaR;48282081]the WPshotgun/eoka/revolver are useless[/QUOTE]
If more people are forced to use these then it makes them more useful as there are more people on a level playing field
In confrontation of solo/group players there is only one issue - those fracking ladders. Remove them and all will be happy. If I play solo - I will be able to protect my spot from nude guys with one c4 (founded by the will of Great Random in his second barrel), but still will be almost defenseless versus large group. And large, well organized group will never plan their raid to any base with just ladders. So get them out!
And fix the decoy - I didn't play rust since like a month cause I work for 13hours 5 days a week. So every saturday I have a wipe - cause all my base have been decayed. It sucks.
[QUOTE=Vlku272;48281792]Obviously it wasn't directed at you then and if you think no-one wants that balance then you don't read properly. And you should know this, it's impossible to get a quarry BP.[/QUOTE]
I've gotten two from barrels within 24 hours actually. It was kinda surreal.
[editline]24th July 2015[/editline]
[QUOTE=Crunchmeister;48277396]I'm ok for HQM for most stuff. But I don't think making it a requirement for building armoured buildings is a good idea at all unless there was a way to refine metal fragments to HQM. Metal fragments are basically going to become a pretty worthless resource beyond just basic crafting, ammo and explosives.
And I shudder to think how much HQM will be required to repair armoured foundations with the current insanely fast decay rate.[/QUOTE]
It's nice that they are slowing tier progression though, otherwise everyone was at armored 1st floor by day 2.
[QUOTE=Vlku272;48282280]If more people are forced to use these then it makes them more useful as there are more people on a level playing field[/QUOTE]
no their still useless because the bow is 10x times better than them
[QUOTE=IDY;48279094]I haven't checked in this build of Rust but before you could repair armoured walls ect with wood or stone as well as metal[/QUOTE]
You don't need all 3 materials to repair armour. However, if you have a substantial footprint, you're going to be spending a LOT of time repairing if you only use 1 or 2 materials.
Last night, I needed to repair my foundations as they had all hit 500 HP or less. I have a dodecagonal base with a 12 x 14 outer protective wall and an external 8 x 8 walled-in area for my water catchers, large furnaces and refineries. That's a lot of foundations to repair. On square foundations, using only stone, it took 30-35 hits with the wood hammer to repair from 470-500 HP all the way up to 1000 HP. With wood and stone, it took about 20. With wood, stone and HQM, it took 5-7.
Naturally, since HQM was a new resource, I didn't have any to spare other than testing on a single foundation block and did the rest of the repair with only stone. Each swing from the hammer takes 2 HQM plus the regular amount of the other materials as before. So from approximately 500 HP, it took 10-14 HQM to repair a foundation square. That's really damn expensive!
Had I had an abundance of all 3 materials, I could have repaired my entire base using HQM and could have done it in less than 10 minutes. But using just stone and wood (for part of it), it took me about an hour to repair everything. Talk about tedious. This is definitely NOT fun gameplay. I would rather drag my balls through a mile of broken glass and rusty tacks laced with rock salt and iodine than have to do that on a regular basis.
[editline]24th July 2015[/editline]
[QUOTE=Malexion;48283613]It's nice that they are slowing tier progression though, otherwise everyone was at armored 1st floor by day 2.[/QUOTE]
This last wipe 2 weeks back, I was the only one of my group that was on for the first 6 hours after the patch. By the time the others got on, I already had a 6 story dodecagonal base built - armoured foundation and first floor, stone up to the 4th floor and wood above that. And we'd also had a full BP wipe too. It's really not that difficult if you know what you're doing.
That said, it will likely be more difficult to get armoured now that HQM is in the mix. You likely won't see much armouring except doors within the first few days.
Well, after playing some hours i must say: WELL DONE FACEPUNSCHERS!
The new changes will not change the balance (so far...). And its great fun to run all those new stuff.
Maybe HQM will slow down the servers progression, but maybe not... lets see.....
It just doesent matter if a large group has one big furnace or 2o small ones. Its just more fun to handle one instad of 20.
All the changes effect any kind of group or single players the same way.
[IMG]http://i57.tinypic.com/vl6wm.jpg[/IMG]
[IMG]http://i61.tinypic.com/az8qr.jpg[/IMG]
[IMG]http://i57.tinypic.com/2vbwnxk.jpg[/IMG]
[IMG]http://i57.tinypic.com/2yvqck6.jpg[/IMG]
[QUOTE=RaaR;48283808]no their still useless because the bow is 10x times better than them[/QUOTE]
Revolver is good for a sidearm. I am using the crossbow / revolver as my loadout right now as I still haven't gotten any other weapons but it has worked great thus far.
i think they should try bring back wood piles for 1 week to see how that balances out the game abit more, worked extremely well in legacy.
[QUOTE=ScrapDraft;48277763]The ability to be sneaky. It's easy not to notice one person hiding. It's a lot more difficult to not notice the seven people trying to hide outside your base.
I'd like to see some armor types implemented that aren't useful for their defense rating but more for their camouflage. (And no, the crappy camo jackets don't count).
Ghillie suits. Clothing made out of grass. The ability to go prone and hide in long grass. Make the solo playstyle more about hiding/ambushing.[/QUOTE]
To add to this I'd love to see some building camouflage similar to what reign of Kings has.
[QUOTE=Vlku272;48281792]
And you should know this, it's impossible to get a quarry BP.[/QUOTE]
I found a quarry bp.
[QUOTE=trustinrocks;48291054]I found a quarry bp.[/QUOTE]
I'd really like it if large bp's (Large Wooden Box, Quarry, Refinery, T2 Furnace, Pump Jack) only spawned as bp's inside of barrels and crates, doesn't make much sense to pull these massive refineries from a small barrel.
The refinery item spawns a hell of a lot more than the bp for it too.
I have always been solo and i will always stay as a solo player. To be honest it has been a walk in the park when it comes to raiding clans and what not until now (thanks to the ladders, yey). Defending your base is becoming a pain in the arse to be honest. It's close to impossible to have your base intact for more then 5-6 hours if and when multiple people wants to raid you (on a high populated server). Nerfing the C4 was good and all, but if they can't win with c4, rocketlanuchers will desecrate you in no time. Fixing the blast radius through your walls walls might fix this a bit. Maybe the auto turrets will as well.
For the time being, it's not hard to survive. I kill more or less everything or anyone that comes in my path, the hard part is to defend what you have spent so many hours on, your base.
I don't whine much, but there are 3 things i would like to be nerfed/changed. 1, ladders. 2, Rocket lanucher blast radius through walls. 3, Higher walls (to stop boosting inside your base, or change it to noblock on people. This only works if ladders are nerfed/changed).
Other then this, i'm quite happy with what Rust has become... For now. Oh... The decay stinks to btw :)
[QUOTE=Crunchmeister;48277620]Semi-auto pistol needs HQM. Revolver doesn't.[/QUOTE]
I dont agree with this, I think the semi-auto should just have its metal frag req bumped up to 400 or 500. The material balance for guns needs to be shifted in order to make it easier for "solo-players" (meaning: anyone who plays by themself or with an occasional friend who dont have the man-power or skill to create a quarry, oil rig, or other town items.)
All in all i like the idea that hqm (maybe) will decrase the numbers of heavy guns in the game. If everything takes a bit longer to achieve, maybe the servers last some days longer than 2 weeks.
In general the servers population goes down after the first wave of raids and after two weeks only the strongest players or groups have survived and the server needs a wipe. Maybe this latest update will slow this down a bit.
The quarrys, pumps, etc. on the one hand side allows single players to chop some trees while the quarry and pumps are running. You can do more in less time. On the other hand side, the more quarrys and pumps you have as a large group the more people will be needed to protect them from beeing lootet by bandits. That maybe stops them groups running arround in big numbers. So that a single player has more often the chance to "get" one of the clan players alone with pants down :-)
I made that experience yesterday, when one bloody thief nicked me fuel and recources out of my quarrys while i was not there for a minute.....
The solo player is all about being a rogue. Enter a giant base without being seen and live in one of the rooms they've made. Eat their food and use their materials, all while you hear them walking around but never seeing you.
Jokes aside, I can imagine that Garry will add more blueprints that require natural products found in the world. There have already been some that have been suggested but here a list:
-Camoflage utilizing clolthing in the form of grass / leafs
-Crafting grass-beds or w/e you wish to call it, to crawl under
-The ability to prone around to add
-Ability to attach grass / leafs to a building
-Maybe buildings automatically get aforementioned effect by decay
-Ability to create half-size buildings
-More vegetation added making it easier to hide your stuff
-Ropes made from some strong natural material, to infiltrate a base
-Ability to jump in a mud and stuff to become more camoflaged
-More refined bows/crossbows/swords/spears that are more accurate, requiring high quality wood, which is easily obtainable
-More traps to use to protect yourself
Sure, many things will also give the group an advantage but as said before, it's easier to stay hidden when it's just one person in comparison to 3 people.
[QUOTE=Amras;48297684]I made that experience yesterday, when one bloody thief nicked me fuel and recources out of my quarrys while i was not there for a minute.....[/QUOTE]
Hmm I did that about 24ish hours ago, wonder what server you play on. Got 1 quarry and 2 pump jacks finished products.
[QUOTE=Yihka;48297952]The solo player is all about being a rogue. Enter a giant base without being seen and live in one of the rooms they've made. Eat their food and use their materials, all while you hear them walking around but never seeing you.[/quote]
I actually did that by getting auth to their cupboards and making a secret room.
My opinion is that the current changes not even makes the live of single and casual players harder, it also makes the live of new players harder. With the hq metal comes the necessary to have a quarry and with the large furnace it becomes much easyer to melt sulfur and craft a lot of explosives in a shorter time. It all benefits groups of raiders and large clans. Again. After the rocket lounchers and ladder thing.
So please friendly devs, give us solo noob and casual players also something new and good! My wishes for the next updates are the follow...
Give us tools to see them come, like monoculars!
Give us stuff to hide, like bush-outfits and base camo!
Nerf those damn rocket blasts and buff foundations!
Make tool cupboards unclaimable!
Thank you!
On the one hand, what an awesome patch - performance and visuals wise its by far the best experience I've had since the experimental started.
In terms of gameplay though, I like to solo, I don't have friends that play these sorts of games, and I like the great atmosphere of playing solo in rust. My normal playing style hit a brick wall this time.. or rather an hqmo wall. I might be able to get hold of a decent gun, but I sure as heck can't research it now let alone have the resources to build them. This makes me far too reticent to take the gun into risky situations (which lets face it, in rust that's any time you step outside). This has made the balance too strong against me as all the individuals belonging to large groups are still armed to the teeth and had big bases that could support all this mining equipment already. This in turn is negatively affecting them as they don't have cannon fodder like myself romping around the landscape as much.
Second, my favourite Rust streamers now all seem to be bored and spending a lot of time patrolling the walls of massive bases that they've invested too much effort in to want to leave and roam around. The pvp is suffering because of this "too risky" effect. Large cities n whatnot are great but we don't all play in large groups nor want to. It seems to just encourage massive raids and counter-raids, which are fun n all, but not at the expense of more frequent and chaotic sparring and/or solo raiding.
It is very easy for groups to have blueprints for most things. For most individuals (at least at my skill level lol), even trying to research a decent gun is now largely out of reach. If you at least have something researched, that might mitigate the sense of not wanting to risk items, so maybe I could suggest a balance tweak here? Researching was tough already, but with hqmo it is now firmly impossible unless you have a decent regular supply. The payoff for spamming rad towns just to get a single-die item is now not really there.
Also, reducing the performance gap between the AK and more "homemade" weapons would mitigate this current situation too. If I could reliably produce lower class weapons that were "mostly" as good as hqmo-based weapons, then that could give a better experience (and make groups able to make the hqmo weapons both a more desirable and realisable target for solo players)
I can't practically spend any more time or effort on the game than I already do, and I feel too strong a ceiling has been put on my experience with this patch.
This issue may well not be as pronounced on low pop servers, but thats a catch 22 rust doesnt need.
[QUOTE=fraccy;48311187]...I like to solo, I don't have friends that play these sorts of games, and I like the great atmosphere of playing solo in rust. My normal playing style hit a brick wall this time.. or rather an hqmo wall.[/QUOTE]
A middle-grade metal resource like [URL="http://m.imgur.com/a/BYUMl"]scrap metal[/URL] could keep with a more nomadic theme and provide pre-compound [URL="http://m.imgur.com/a/PUVBm"]progression[/URL]. It wouldn't give you "woah-kickass" gear, but "meh-good-enough" would do the trick. Anything to have a solid spectrum of weapons and equipment so wherever you're at there's something worth doing and having.
Try again too say whit my bad engl ... what the problem is right now...
Last 3 days played maybe 12-15 hours in one 50 pop server ... ( SOLO PLAYER )
Build my base in the deep of north near eisbergs , hidden same as a rat ....
70% time farm rock and wood ( got a lot in the nears ) , other time needed too build my home
5x5 3 floors whit maybe 30 doors , 10 doors whit high quality metal and all the walls in stone ( obviosly got noth much time time too farm rad and barrels....
Got all my staff in the build in small crate in 5-6 different rooms.
Yesterday night are koming 3 peones wo started rocket my home ... after 20 minuts my house are completely destroyed and all my staff are gone...
Ath least the cupboard room is locked whit 4 stone wall and got no more way too go back in my home ...
SOMEONE WO HATE THE SOLO PLAYER SAY ME AGAIN DATH THE GAME IN THIS CONDITION IS BALANCED !!
Ym noth a noob 1300 hours in rust are enough too know what need too survive , buth now is realy realy too hard ....
My solutions...
1) blast radious need too go away...
2) walls need a tweak, maybe 2x hitpoints
3) HQM ..... u now lot of post in this days ...
4) Posch need too koming back ( hiden stasch maybe lol )
5) barrels are now rare ... and no more need too drop garbage from it please, and if a barrel drop 1 f... can of beans, please drop 10 can of beans lol...
15 hours of solo player work kannt fly away in 20 minuts of 3 man attack PLEASE PLEASE !!!!!!!
Don't buff the strength of walls. Nerf the damage of rockets instead.
As a solo player, it's hard enough to do anything even closely resembling "raiding". The best I can do is pic axe walls for a couple of hours because explosives/rockets are too time consuming to farm solo. If you buff the HP of walls, melee raiding will be gone completely.
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