[QUOTE=Malexion;48275506]Linux taking up more market share doesn't do shit for cross compatibility, maybe more motivation but that's it. Unless it dominates it, it will still have to be a secondary priority.
Once ASP.Net 5 (Promises C#/C++ Cross-Compatibility) hits I think we will see some of the next gen engines adapt to Win, OSX and Linux much more frequently and easily but that's a ways off yet.[/QUOTE]
There has already been massive advances in cross platform APIs in C++, and there is already [URL="https://en.wikipedia.org/wiki/Mono_(software)"]Mono[/URL] if you prefer C#.
At this point in time in development, there isn't a very good excuse NOT to have cross platform compatibility.
[QUOTE=utilitron;48275736]There has already been massive advances in cross platform APIs in C++, and there is already [URL="https://en.wikipedia.org/wiki/Mono_(software)"]Mono[/URL] if you prefer C#.
At this point in time in development, there isn't a very good excuse NOT to have cross platform compatibility.[/QUOTE]
Except those API adapters are still very much in the beta phase, as evident of the unity keyboard issue a little while back.
I'd say having a early access game at alpha stage with a beta engine built upon a customized version of mono is a pretty good excuse for not having fully functional and flawless cross compatibility.
I mean, what do you want here? The engine isn't stable enough yet, I wonder if they are still using an outdated mono version at the core.
[QUOTE=Malexion;48275878]Except those API adapters are still very much in the beta phase, as evident of the unity keyboard issue a little while back.
I'd say having a early access game at alpha stage with a beta engine built upon a customized version of mono is a pretty good excuse for not having fully functional and flawless cross compatibility.
I mean, what do you want here? The engine isn't stable enough yet, I wonder if they are still using an outdated mono version at the core.[/QUOTE]
What?! FP is on the bleeding edge builds with unity. This isn't evidence of anything. It was an error in the code.
Cross platform C++ APIs are not "in the beta phase". They are fully functional.
I have used both SDL and SFML and have been able to run code flawlessly between linux and windows.
I have used both Unity3D and Monogame and done the same.
OP sounds like a bit of a douche, but it would be nice to see some acknowledgement of this issue. I've had this issue for about a month now, and it does render the game basically unplayable. Once I close the game, I'm left with multiple hung processes that consume atleast 60% cpu. It looks like each process fully utilizes an entire CPU core. Since I have an i7 my computer remains usable since I have 8 logical cores, but clearly performs notably worse and anything internet related hangs. Attempting to shutdown or restart the computer also hangs as the processes cannot be stopped.
If there is anything I can do to help the devs diagnose the problem I'll do it... If I had to guess I would suspect the issue might be with EAC, just because the processes which hang cannot be stopped in any way as if run from a higher level auth, which the game engine wouldn't usually be running on.
This happens on the live version for me.
[QUOTE=B_Dragon;48276924]OP sounds like a bit of a douche, but it would be nice to see some acknowledgement of this issue.[/QUOTE]
Have you read ANYTHING on this thread???
Face punch HAVE acknowledged this but can't fix it because this is a UNITY issue NOT a GAME issue.
Can you link to something official they have posted? I've seen nothing official on this issue... I'm on Windows BTW not linux
[QUOTE=Vlku272;48278435]Have you read ANYTHING on this thread???
Face punch HAVE acknowledged this but can't fix it because this is a UNITY issue NOT a GAME issue.[/QUOTE]
The only issue the [I]couldn't[/I] fix was the [B]linux[/B] key locking issue.
[U]It has since been fixed. [/U]
If any linux distro had more games, it will put microsoft bankrupt.
[QUOTE=Vlku272;48274418]This.
Linux is a pathetic excuse for not wanting to pay for a proper OS.[/QUOTE]
So if Rust stops working on your Mac tonight, you are going to get a windows PC instead, right?
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