• New BP system?
    74 replies, posted
[QUOTE] So from using this logic whats the point of playing if servers wipe every 7 days large groups will just rule the servers. im tired of searching for blue prints ive yet to find a c4 bp and the server i play on wipes tomorrow a buddy and i have spent hours looting the airfield non stop for 3 days we basic just get nothing but clothing 24/7. Now we are going to have to hide our bpf and hope we dont get raided great. [/QUOTE] servers wiping every week was allright with the old system, now they will have to rethink it. And yes, to investigate something you will have to collect a stash of BPFs
Frequent server wipes were usually tied to server performance. As you get more entities and colliders on the map, it would gradually slow the server down to a crawl, and only a wipe would be able to fix it. This is not how Rust is intended to be played. It's merely a workaround for performance issues In the last couple of months, they've managed to increase the possible, collider count significantly, introduce decay to remove unused structures cluttering the map, and in last week's update, have boosted server performance significantly. With these changes, hopefully busy servers will be able to operate for longer periods of time without requiring a wipe. Ultimately, that's their desired end state for Rust - a living, ever evolving world where wipes aren't necessary. So perhaps with all these recent changes, the servers that wiped weekly will be able to extend their maps to at least the current forced monthly wipes.
It might make sense for people to actually try the new system before deciding it sucks and complaining about it. Like anything, it will probably need to be tweaked, but it's a step in the right direction.
[QUOTE=KmartSqrl;48383035]It might make sense for people to actually try the new system before deciding it sucks and complaining about it. Like anything, it will probably need to be tweaked, but it's a step in the right direction.[/QUOTE] Agreed. As I wrote earlier in this thread, I'm waiting to try it first. It seems kind of convoluted and complicated from the Rustafied description, but I think once we've had some hands on time with it, it will clear up any questions and misconceptions we may currently have. And I'm pretty sure it will take a significant amount of tweaking. This is a major overhaul turning what used to be a pretty static part of the game into a very dynamic one. It's likely going to take some balancing before they get it just right.
[QUOTE=Crunchmeister;48383021]Frequent server wipes were usually tied to server performance. As you get more entities and colliders on the map, it would gradually slow the server down to a crawl, and only a wipe would be able to fix it. This is not how Rust is intended to be played. It's merely a workaround for performance issues In the last couple of months, they've managed to increase the possible, collider count significantly, introduce decay to remove unused structures cluttering the map, and in last week's update, have boosted server performance significantly. With these changes, hopefully busy servers will be able to operate for longer periods of time without requiring a wipe. Ultimately, that's their desired end state for Rust - a living, ever evolving world where wipes aren't necessary. So perhaps with all these recent changes, the servers that wiped weekly will be able to extend their maps to at least the current forced monthly wipes.[/QUOTE] I know I won't be, but I'm modded so that's an entirely different can of worms. Everything is sped up, including endgame, so people are usually ready for a wipe after ~7 days. So is the server with regard to performance.
I hope the grind doesn't get even longer with the new system, rust has almost a f2p status. I wouldn't mind the grind if there was actually several ways to do it, right now it's just painfully repetitive and boring (which from my understanding won't change with the new system).
Really we need to wait and see how many fragments = page = book and how quick you get what etc. But it sounds like you just get a random BP which seems doesn't seem like much of an improvement from the current system. but now you have an idea of when you'll receive a BP and have a choice of which tier to trade for.
Can you still research items at a research table to get the blueprint?
so its 5 fragments to construct a bp or 10 to create a page. takes a book which is 10 pages to reveal an uncommon bp takes 10 books to collect a rare blueprint. This was taken from [url]http://www.rustafied.com/[/url] so in theory the bp farming will be longer and harder due large groups farming the farmers. [IMG]http://static1.squarespace.com/static/5420d068e4b09194f76b2af6/55c2660fe4b0735bb0e8d3e9/55c26611e4b03ff07cf36bca/1438803477117/252490_2015-08-05_00008.png?format=1500w[/IMG]
Tried it . 0 fragments from barrel rad/cest whit good loot 8-20 whit bad loot. 60 fragments needed too crafting 1 bp paper.
looks like 5 frags for common 50 for uncommon 500 for rare 5000 for very rare Hopefully frags dont drop 1 or 2 at a time...
Another item that can be bought, sold, or traded. People are already freaking out over a system they haven't tried out yet.
EDITED: see my next post for the right pricelist
"...Note: This system will inevitably need some balance, however, the overall goal is to reduce the RNG nature of gathering BP's...."
I played on dev branch for about 20 minutes. My first barrel gave me about 13 BPFs. After about 3 barrels I had enough to reveal a blueprint. Doing so gave me wooden floor spikes. Shortly after, the server crashed so I quit. Will test more later.
[QUOTE=Morgalad;48384866]OK so the new pricelist is: [CODE] 5 BPFs = 1 Common BP 10 BPFs = 1 Page 100 BPFs = 10 Pages = 1 Uncommon BP 100 BPFs = 1 Book 1000 BPFs = 10 Books = 1 Rare BP[/CODE] Let's do the maths, with an average of 5-20 per barrel that is 60-80 barrels to get a rare BP[/QUOTE] where are you getting that from? and there is only 3 tiers? the pics on rustafied make it look like there was 4. 10 librarys is 10,000 frags @ 12.5 frags a barrel thats 800 barrels
EDITED: Rustafied just published the final pricelist [CODE]BPFs Used for Upping research probability Redeeming a common blueprint (20 frags required) Examples of common blueprints floor spikes, syringe, sandbag barricade, hv arrow, machete, lantern, large furnace Blueprint Page PAGE Cost 60 blueprint frags Yields Uncommon blueprint Examples Explosives, refinery, quarry, pistol bullet, 556 ammo, guitar, salvaged sword, salvaged hammer, leather gloves, roadsign armor, hatchet Blueprint Book BP BOOK Cost 5 pages (300 frags) Yields Rare blueprint Examples 12 gauge slug, 12 gauge buckshot, huge wooden sign, bucket helmet, metal barricade, semi auto pistol, beartrap, longsword, snow jacket, hazmat gear, riot helmet, miner hat, mace, icepick, land mine, rocket Blueprint Library BP LIBRARY Cost 4 books (1200 frags) Yields Very rare blueprint Examples Thompson, SMG, special ammo types, C4, pump shotgun, metal armor, bolt, AK[/CODE]
The new system is very welcomed !! This is an intelligent solution to put an end to the naked people respawning in beds near rad towns ( I hope the radiation returns and insta kill a naked man that try to enter a rad town) The early tiers of weapons and stuff will be more used, this will be fun The raids and the heavy gun fight will take time to begin to appear The fragments now are turning into money like item for trading stuff The fragments will be really really important
Apart from the pricelist on my previous post fragments can be used increase % on the Research table: [CODE] 100 BPFs to increase investigation at 100% on Common objects 250 BPFs to increase investigation at 100% on Uncommon objects 500 BPFs to increase investigation at 100% on Rare objects 1000 BPFs to increase investigation at 100% on Very rare objects [/CODE]
wow .... fantastic work ... TY DEVS !!!
So what this will come down to is the large groups will just move to the rad towns. I dont know what fantasy server you guys play on but ive yet to see anyone friendly let alone want to trade. In my entire 2,367 hrs in Rust has taught me three [I][U]Rules[/U][/I]. 1. Kill everything! 2. Trust no one ever period! 3. Leg it!
I've traded with other clans, the ones I know from long time ago and we trust each other. I wouldn't trade with some random guy that offers something on the chat.
I did some testing on the dev branch. I really like this, actually. I'm modded so I assume there will a very quick way to adjust fragment drop rates as well.
[QUOTE=.anubis;48388966]So what this will come down to is the large groups will just move to the rad towns. I dont know what fantasy server you guys play on but ive yet to see anyone friendly let alone want to trade. In my entire 2,367 hrs in Rust has taught me three [I][U]Rules[/U][/I]. 1. Kill everything! 2. Trust no one ever period! 3. Leg it![/QUOTE] Rad towns now have an anti build radius.
[QUOTE=Malexion;48389180]Rad towns now have an anti build radius.[/QUOTE] Yea so did old rust but it did not stop big groups from controlling them.
[QUOTE=.anubis;48388966]So what this will come down to is the large groups will just move to the rad towns. I dont know what fantasy server you guys play on but ive yet to see anyone friendly let alone want to trade. In my entire 2,367 hrs in Rust has taught me three [I][U]Rules[/U][/I]. 1. Kill everything! 2. Trust no one ever period! 3. Leg it![/QUOTE] If your first rule is to kill everything, you won't meet anyone friendly. If you are friendly to new starts and help them get going its often quite beneficial for both parties I have found.
[QUOTE=~Tealeaf~;48389240]If your first rule is to kill everything, you won't meet anyone friendly. If you are friendly to new starts and help them get going its often quite beneficial for both parties I have found.[/QUOTE] are you kidding me watch when the servers wipe today doesnt matter what server you hop on when you spawn your going to die by rocks bows and spears with in the first 30 mins of joining. shit this last wipe i joined rustopia and all it was for the first 2hrs was a rock bow and spear fest.
[QUOTE=.anubis;48389613]are you kidding me watch when the servers wipe today doesnt matter what server you hop on when you spawn your going to die by rocks bows and spears with in the first 30 mins of joining. shit this last wipe i joined rustopia and all it was for the first 2hrs was a rock bow and spear fest.[/QUOTE] Which is (in my opinion) much better than being huddled in a base waiting for metal to finish smelting, or camping radtowns waiting for the next wave of barrel spawns.
This update makes getting blueprints a lengthier grind, but researching easier. You don't need the parts needed to research, or paper. (Only the parts needed to repair) RNG is still RNG, and after grinding endlessly to make your second library, you get an already learned rare bp. Grind for a few more hours and hope for the best. Expect farmers to be killed on sight because they will now be holding fragments instead of despawning duplicate found blueprints. In essence, this update is just giving solo players a slow death while progressing groups to end game a lot quicker.
[QUOTE=.anubis;48389613]are you kidding me watch when the servers wipe today doesnt matter what server you hop on when you spawn your going to die by rocks bows and spears with in the first 30 mins of joining. shit this last wipe i joined rustopia and all it was for the first 2hrs was a rock bow and spear fest.[/QUOTE] The first few days after a server wipe are always going to be the most violent with everyone jockeying for power, it does settle down though and the chance to form ad hoc communties comes about. I was just pointing out that whilst you criticise everyone being unfriendly, you yourself stated you attack everything on sight. So no, I'm not kidding you.
Sorry, you need to Log In to post a reply to this thread.