[QUOTE=dolphinstrike;46061859]Maybe there's some commands to run that will force client acceptions disregarding the version check? @garry, can you check this out please?
[CODE]Rejecting client (76561198024119522/25.212.147.255:51895): Incompatible Ver
sion[/CODE][/QUOTE]
Yes there is (a workaround), you need to change your Rust client branch in Steam to experimental (Rust Properties -> Betas -> Experimental)
I've successfully able to run Rust server in Ubuntu 14.04 but I am unable to join to server either rcon...
[QUOTE]
felikz@ubuntu:~$ lsof -c RustDedic -a -i
lsof: WARNING: can't stat() ext4 file system /var/lib/docker/aufs
Output information may be incomplete.
COMMAND PID USER FD TYPE DEVICE SIZE/OFF NODE NAME
RustDedic 1890 felikz 6u IPv4 14416 0t0 TCP 192.168.0.107:55804->ec2-54-194-31-79.eu-west-1.compute.amazonaws.com:27015 (ESTABLISHED)
RustDedic 1890 felikz 8u IPv4 12933 0t0 TCP 192.168.57.105:1706->208.78.164.13:27018 (SYN_SENT)
RustDedic 1890 felikz 13u IPv4 14412 0t0 UDP 192.168.57.105:28015
RustDedic 1890 felikz 22u IPv4 12708 0t0 UDP 192.168.57.105:28016
RustDedic 1890 felikz 24u IPv4 14415 0t0 UDP 192.168.57.105:1706
RustDedic 1890 felikz 25u IPv4 12709 0t0 TCP localhost:27016 (LISTEN)
felikz@ubuntu:~$ sudo iptables -nvL --line-numbers
[sudo] password for felikz:
Chain INPUT (policy ACCEPT 42156 packets, 72M bytes)
num pkts bytes target prot opt in out source destination
Chain FORWARD (policy ACCEPT 0 packets, 0 bytes)
num pkts bytes target prot opt in out source destination
1 0 0 ACCEPT all -- * docker0 0.0.0.0/0 0.0.0.0/0 ctstate RELATED,ESTABLISHED
2 0 0 ACCEPT all -- docker0 !docker0 0.0.0.0/0 0.0.0.0/0
3 0 0 ACCEPT all -- docker0 docker0 0.0.0.0/0 0.0.0.0/0
Chain OUTPUT (policy ACCEPT 16270 packets, 1251K bytes)
num pkts bytes target prot opt in out source destination
[/QUOTE]
firewall is disabled, server is running in virtualbox. Successfully pinged from client but unable to connect. I tried both standard and experimental versions of Rust to connect from and rust log has any info about this tryes.
Run server cmd is:
[QUOTE]
./RustDedicated -load -autoupdate -barchmode\
+server.hostname "FelikZ"\
+server.port 28015\
+server.identity "FelikZ"\
+server.seed 12314\
+server.maxplayers 20\
+rcon.port 27016\
+rcon.password "******"\
+server.ip 192.168.0.107\
-logfile /var/log/rust.log\
-nographics
[/QUOTE]
Rust.log looks [URL="http://pastebin.com/BBbbZ03d"]like this[/URL].
Any help to connect the server?
[B]UPD:[/B] ok, I reached the same situation as a mr. [B]Gachl[/B], get the following:
[QUOTE]
Unhandled Steam Callback: SteamServersConnectFailure
...
Rejecting client (76561198018753492/****:50993): Steam Auth Timeout
[/QUOTE]
Also no one of rcon tools are worked with it :-/
Waiting for updates..
[QUOTE=Gachl;46063441]Yes there is (a workaround), you need to change your Rust client branch in Steam to experimental (Rust Properties -> Betas -> Experimental)[/QUOTE]
Yes this is done but does not resolve the incompatible versions. I haven't tried it the other way around though...Also just updated from latest source.[QUOTE=garry;45587128]*answers prayers*[/QUOTE]OH PRAISE THE LORD!
edit:Just tried on the non-beta branch...Didn't work still incompatible. Going back to beta branch.
[QUOTE=FelikZ;46066190]Also no one of rcon tools are worked with it :-/[/QUOTE]
[URL="http://facepunch.com/showthread.php?t=1418463&p=45747940&viewfull=1#post45747940"]This one[/URL] should work, doesn't it?
[QUOTE=Gachl;46072473][URL="http://facepunch.com/showthread.php?t=1418463&p=45747940&viewfull=1#post45747940"]This one[/URL] should work, doesn't it?[/QUOTE]
mine works fine. I use latest Rusty to rcon my DS. Gives me everything attempted connections, save messages, I can send messages(although nobody sees it), accepts commands and returns feedback. Felix you need to double check your connections settings. What you've posted has many inconsistencies after looking closely at it. Do we still have incompatible version errors?
[QUOTE=dolphinstrike;46078578]mine works fine. I use latest Rusty to rcon my DS. Gives me everything attempted connections, save messages, I can send messages(although nobody sees it), accepts commands and returns feedback. Felix you need to double check your connections settings. What you've posted has many inconsistencies after looking closely at it. Do we still have incompatible version errors?[/QUOTE]
Actually I fixed this in Windows version of legacy rust server, by adding file "serverdata/cfg/server.cfg" with "rcon.password" setting. But linux version still doesn't accept connections with any of tool. And the heck with this, anyway it hasn't steam connection so nobody can connect to it.
[B]Offtopic:[/B]
Guys, do you know any tool / bot to make a fake users on my test server? So I can test its productivity for example for 500 slots.
Just tried with latest update and still incompatible version errors.
FelikZ, I am using RCon tool, Rusty. It works. I can send commands to the experimental server running on my Ubuntu 14.04 box. I truely believe your settings are mismatched. I agree with you, the fact that the runtime doesn't allow client connections and does not entirely agree with Steam servers is frustrating.
BUT never falter my friend! Eventually devs will look upon us with pity and scorn themselves for not directing more of their efforts towards the immensely vast field of playgrounds, each one waiting for it's chance to support the countless reckless minions that shall undoubtedly plague the matrix of oblivion that we, tenderly I should mention, refer to as the IN-TUHR-NET. The "heavens" shall rejoice when they learn of the huge variety and potential of headless Unix based operating systems. The private sector is underestimated as of this moment. We must show them the truth....We must PREVAIL AS ONE!
garry plox, halp us! Am I wrong in believing this is a simple fix?
Hey, I've created a dedicated server.
However, it does not show on the server list but i can connect localy with "client.connect localhost:28000
I've forwarded 28000 - 28050 UDP/TCP
Turned off firewall on both router and pc server is running from
still the server wont come online. Any suggestions?
[QUOTE=Ryze;46087155]Hey, I've created a dedicated server.
However, it does not show on the server list but i can connect localy with "client.connect localhost:28000
I've forwarded 28000 - 28050 UDP/TCP
Turned off firewall on both router and pc server is running from
still the server won't come online. Any suggestions?[/QUOTE]
Hosting on Linux? --> Post logfile output and read this thread
Hosting on Windows? --> idk
[QUOTE=Ryze;46087155]Hey, I've created a dedicated server.
However, it does not show on the server list but i can connect localy with "client.connect localhost:28000
I've forwarded 28000 - 28050 UDP/TCP
Turned off firewall on both router and pc server is running from
still the server wont come online. Any suggestions?[/QUOTE]
It will, it need some time to appear in.
[QUOTE=Ryze;46087155]Hey, I've created a dedicated server.
However, it does not show on the server list but i can connect localy with "client.connect localhost:28000
I've forwarded 28000 - 28050 UDP/TCP
Turned off firewall on both router and pc server is running from
still the server wont come online. Any suggestions?[/QUOTE]
Why a port range? I use 28015 which is default, and it works just fine, also, what OS? How does your launch command look? Is the server on the same machine as the client?
Mine shows up pretty much instant both when running server and client on the same machine, and also running on seperate machine, I'm using Windows.
Finally here my log:
[URL]http://pastebin.com/w1p5i06v[/URL]
Server is running Floorless Debian 7 untils a client connect -.- Steam Auth failed
Argh pls Garry fix it
Linux is better than windows in server hosting xD
[QUOTE=dasonic;46088251]Finally here my log:
[URL]http://pastebin.com/w1p5i06v[/URL]
Server is running Floorless Debian 7 untils a client connect -.- Steam Auth failed
Argh pls Garry fix it
Linux is better than windows in server hosting xD[/QUOTE]
Try launch the server without +rcon.ip (if you are using it)
Also, the latest server release, I can't connect to it from client, incompatible version.. Bugger.. Awaiting next client update
Hi all and specialy to Garry,
Sorry for my sad english 1st i'm french, yesterday same as lots people i try to do experimental server by following the Garry topic 1st as this tread. At end i have same as lots people it seem; "Rejecting client (blahblah/blah): Incompatible Version". And no [U][I][B]Gachl[/B][/I][/U] !! put experimental version in properties client has no effect !! it's the same issue, then Garry my question is? why steam give an experimental version outdated file server it seem right also you are in experimental developement? because finaly, install 4.7 Go of download is the best stupid way i see for lots a precious time who that no utilities by the way...i had in debug folder like as you say or i see somewhere there is no win32 version only x64 but maybe that happen because the files servers are outdated is my reflection right? ok, your subject purpose for free try a buggy game server is great but what to do now? plus i hear some people pay 15€ for a experimental server? where we go in this world :/ i wait ur answer with waiting fast Garry :) if you can lose some of a little time with us and our problem or steam problem we don't know because this compagny no explaint nowhere their act and same as when we try to talk to them they answer stupid robot answer all time and say we have already answer to your blah blah pfff sad world now i may whant to die sometimes... thx. Regard Bil
Sorry if this is too newb, but I am getting "ERROR! Failed to install app '258550' (No subscription)" from the steamcmd command line after I run the command "app_update 258550 -beta experimental"
I've logged in to steamcmd with my normal steam account.
Would anyone tell me what I am doing wrong? Thank you very much for your time.
(FIXED) I logged out and logged in anonymously and that fixed it.
Posted ALOT in this topic:
[code]
+login anonymous +force_install_dir /Rust +app_update 258550 -beta experimental validate +quit
[/code]
Hey Guys,
I'm new to Rust. I love this games so I decided to create a server on my linux server.
Everything went well with the help which was posted a few posts ago. But when I start the server I only get this message:
[CODE]Mono path[0] = '/home/steam/rust_server/RustDedicated_Data/Managed'
Mono path[1] = '/home/steam/rust_server/RustDedicated_Data/Mono'
Mono config path = '/home/steam/rust_server/RustDedicated_Data/Mono/etc'
Player is already running
(Filename: Line: 455)
[/CODE]
Can somebody tell me how I can fix it?
[QUOTE=dolphinstrike;46061859]
Has anybody been seeing this in their log files?
[CODE]hostname: steam
version : 1126 secure (secure mode enabled, connected to Steam3)
map : Procedural Map
players : 0 (500 max)
id name ping connected a
ddr
[/CODE][/quote]
That's Rusty running the status command on rcon.
[quote]another edit: Also Clandestina, when you do that thing where you leave Steam open and run the DS, does it run long enough to get to the Steam initialization part? I've noticed that the log will not say anything about Steam until it gets to that section during execution. It will appear fine and when I reopen the log from disk at the top is appended the error message. Does this happen to you?[/QUOTE]
It did. I didn't notice it at the time I posted. But this weekend, and again this morning, I have different results when launching the Steam Client for Linux, before launching RustDedicated. Using steam_1.0.0.48-2_i386.deb, unpacked in my $HOME/Steam directory, one of two things happens:
1. The server gets to the point where it logs "Destroyed NNNNN old entities", it logs one more "UnityEngineDebug.cpp Line: 56" heartbeat, then it spins up the CPU to 100% and crashes. Stacktrace: [url]http://pastie.org/9604865[/url]
2. It runs and keeps running and does not stick "[S_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed." at the head of the logfile. It sticks the next line "Setting breakpad minidump AppID = 252490" in there.
[code]
COMMAND PID USER FD TYPE DEVICE SIZE/OFF NODE NAME
RustDedic 10029 rustdedic 6u IPv4 790411 0t0 TCP localhost.local:35928->ec2-54-72-48-193.eu-west-1.compute.amazonaws.com:27015 (ESTABLISHED)
RustDedic 10029 rustdedic 13u IPv4 788091 0t0 UDP 0.0.0.1:28015
RustDedic 10029 rustdedic 22u IPv4 789417 0t0 UDP 0.0.0.1:28016
RustDedic 10029 rustdedic 24u IPv4 788097 0t0 UDP 0.0.0.1:3277
RustDedic 10029 rustdedic 25u IPv4 791004 0t0 TCP 0.0.0.1:28016 (LISTEN)
[/code]
Not sure what the significance is, since my client is not compatible. I still want to play against the Windows server. Can you switch back to beta client from experimental? Or will experimental client connect to beta server?
[editline]29th September 2014[/editline]
RCON questions:
I have been able to give my player elevated privileges using rcon command:
moderatorid <mysteamid>
It wrote it out to a file server/<identity>/cfg/users.ini
It takes two additional arguments - a name, and a reason. Both were set to "unknown" after my command.
So now I can use the inventory.give command and add items to my player's inventory. respawn, kill, and so on also affect my player.
But how do I give items to another player on my server? inventory.give takes 2 arguments: item and amount. If you use them out of order, "invalid item!" is the error.
I also tried to give another player moderator privileges, but the command didn't take. Can there be more than one? Must I edit the users.ini by hand to add more than one?
Try giving yourself ownerid, and then see if you can add moderatorid to the other player.
Giving other players items doesn't seem to be working right now as far as I know, or the command is missing, or we have yet to discover the exact command.
limux centos 6.5 x64
[QUOTE][AmplifyMotion] Initialization failed. This plugin requires support for Image Effects and Render Textures.
NullReferenceException: Object reference not set to an instance of an object
AmplifyMotionEffectBase.OnDisable ()
UnityEngine.Behaviour:set_enabled(Boolean)
AmplifyMotionEffectBase:OnEnable()
DllNotFoundException: /Plugins/x86_64/libRustNative.so
TerrainNoise.Turbulence (Single x, Single y, Int32 octaves, Single inMult, Single outMult, Single lacunarity, Single gain)
TerrainMath.Wiggle (Single normX, Single normZ, Single freq)
TerrainMath.Wiggle (System.Single& normX, System.Single& normZ)
TerrainMath.GetTemperature (Single normX, Single normZ, Int32 id)
TerrainGenerator+c__AnonStorey3F.<>m__3F (Int32 z)
Parallel+c__AnonStorey4E.<>m__54 (Int32 thread_id)[/QUOTE]
and the server does not drop starts, please help what is the reason
[QUOTE]Set current directory to /home/vipelite/steam/server/rust_server_v2
Found path: /home/vipelite/steam/server/rust_server_v2/RustDedicated
Mono path[0] = '/home/vipelite/steam/server/rust_server_v2/RustDedicated_Data/Managed'
Mono path[1] = '/home/vipelite/steam/server/rust_server_v2/RustDedicated_Data/Mono'
Mono config path = '/home/vipelite/steam/server/rust_server_v2/RustDedicated_Data/Mono/etc'
[/QUOTE]
[QUOTE=N8boy;46105605]Hey Guys,
I'm new to Rust. I love this games so I decided to create a server on my linux server.
Everything went well with the help which was posted a few posts ago. But when I start the server I only get this message:
[CODE]Mono path[0] = '/home/steam/rust_server/RustDedicated_Data/Managed'
Mono path[1] = '/home/steam/rust_server/RustDedicated_Data/Mono'
Mono config path = '/home/steam/rust_server/RustDedicated_Data/Mono/etc'
Player is already running
(Filename: Line: 455)
[/CODE]
Can somebody tell me how I can fix it?[/QUOTE]
Actually that is the normal output you get. If you want to see the server's console output you will need to add the following to the startup command
[code]-logfile rust.log[/code]
it will create a file named rust.log in the game's base directory
updated server and now when you start the server crashes. Help please.
[QUOTE]Mono path[0] = '/home/vipelite/steam/server/rust_server/RustDedicated_Data/Managed'
Mono path[1] = '/home/vipelite/steam/server/rust_server/RustDedicated_Data/Mono'
Mono config path = '/home/vipelite/steam/server/rust_server/RustDedicated_Data/Mono/etc'
Forcing GfxDevice: 4
NullGfxDevice:
Version: NULL 1.0 [1.0]
Renderer: Null Device
Vendor: Unity Technologies
NullGfxDevice:
Version: NULL 1.0 [1.0]
Renderer: Null Device
Vendor: Unity Technologies
Total system RAM: 7583 MiB
Initialize engine version: 5.0.0b5 (d5af49a7211e)
AudioManager: Using Unknown: NoSound Driver
Begin MonoManager ReloadAssembly
Platform assembly: /home/vipelite/steam/server/rust_server/RustDedicated_Data/Managed/UnityEngine.dll (this message is harmless)
Loading /home/vipelite/steam/server/rust_server/RustDedicated_Data/Managed/UnityEngine.dll into Unity Child Domain
Platform assembly: /home/vipelite/steam/server/rust_server/RustDedicated_Data/Managed/Assembly-CSharp-firstpass.dll (this message is harmless)
Loading /home/vipelite/steam/server/rust_server/RustDedicated_Data/Managed/Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: /home/vipelite/steam/server/rust_server/RustDedicated_Data/Managed/Assembly-CSharp.dll (this message is harmless)
Loading /home/vipelite/steam/server/rust_server/RustDedicated_Data/Managed/Assembly-CSharp.dll into Unity Child Domain
Platform assembly: /home/vipelite/steam/server/rust_server/RustDedicated_Data/Managed/Assembly-UnityScript-firstpass.dll (this message is harmless)
Loading /home/vipelite/steam/server/rust_server/RustDedicated_Data/Managed/Assembly-UnityScript-firstpass.dll into Unity Child Domain
Platform assembly: /home/vipelite/steam/server/rust_server/RustDedicated_Data/Managed/Assembly-UnityScript.dll (this message is harmless)
Loading /home/vipelite/steam/server/rust_server/RustDedicated_Data/Managed/Assembly-UnityScript.dll into Unity Child Domain
Platform assembly: /home/vipelite/steam/server/rust_server/RustDedicated_Data/Managed/UnityEngine.UI.dll (this message is harmless)
Loading /home/vipelite/steam/server/rust_server/RustDedicated_Data/Managed/UnityEngine.UI.dll into Unity Child Domain
Platform assembly: /home/vipelite/steam/server/rust_server/RustDedicated_Data/Managed/CoherentUINet32.dll (this message is harmless)
Loading /home/vipelite/steam/server/rust_server/RustDedicated_Data/Managed/CoherentUINet32.dll into Unity Child Domain
Platform assembly: /home/vipelite/steam/server/rust_server/RustDedicated_Data/Managed/EasyAntiCheat.Client.dll (this message is harmless)
Loading /home/vipelite/steam/server/rust_server/RustDedicated_Data/Managed/EasyAntiCheat.Client.dll into Unity Child Domain
Platform assembly: /home/vipelite/steam/server/rust_server/RustDedicated_Data/Managed/EasyAntiCheat.Server.dll (this message is harmless)
Loading /home/vipelite/steam/server/rust_server/RustDedicated_Data/Managed/EasyAntiCheat.Server.dll into Unity Child Domain
Platform assembly: /home/vipelite/steam/server/rust_server/RustDedicated_Data/Managed/Facepunch.dll (this message is harmless)
Loading /home/vipelite/steam/server/rust_server/RustDedicated_Data/Managed/Facepunch.dll into Unity Child Domain
Platform assembly: /home/vipelite/steam/server/rust_server/RustDedicated_Data/Managed/Ionic.Zip.Reduced.dll (this message is harmless)
Loading /home/vipelite/steam/server/rust_server/RustDedicated_Data/Managed/Ionic.Zip.Reduced.dll into Unity Child Domain
Platform assembly: /home/vipelite/steam/server/rust_server/RustDedicated_Data/Managed/LZ4n.dll (this message is harmless)
Loading /home/vipelite/steam/server/rust_server/RustDedicated_Data/Managed/LZ4n.dll into Unity Child Domain
Platform assembly: /home/vipelite/steam/server/rust_server/RustDedicated_Data/Managed/Network_Lidgren.dll (this message is harmless)
Loading /home/vipelite/steam/server/rust_server/RustDedicated_Data/Managed/Network_Lidgren.dll into Unity Child Domain
Platform assembly: /home/vipelite/steam/server/rust_server/RustDedicated_Data/Managed/Newtonsoft.Json.dll (this message is harmless)
Loading /home/vipelite/steam/server/rust_server/RustDedicated_Data/Managed/Newtonsoft.Json.dll into Unity Child Domain
Platform assembly: /home/vipelite/steam/server/rust_server/RustDedicated_Data/Managed/Raven.dll (this message is harmless)
Loading /home/vipelite/steam/server/rust_server/RustDedicated_Data/Managed/Raven.dll into Unity Child Domain
Platform assembly: /home/vipelite/steam/server/rust_server/RustDedicated_Data/Managed/SteamSharp.dll (this message is harmless)
Loading /home/vipelite/steam/server/rust_server/RustDedicated_Data/Managed/SteamSharp.dll into Unity Child Domain
Platform assembly: /home/vipelite/steam/server/rust_server/RustDedicated_Data/Managed/UnityEngine.UI.dll (this message is harmless)
Loading /home/vipelite/steam/server/rust_server/RustDedicated_Data/Managed/UnityEngine.UI.dll into Unity Child Domain
Platform assembly: /home/vipelite/steam/server/rust_server/RustDedicated_Data/Managed/Behave.Unity.Assets.dll (this message is harmless)
Loading /home/vipelite/steam/server/rust_server/RustDedicated_Data/Managed/Behave.Unity.Assets.dll into Unity Child Domain
Platform assembly: /home/vipelite/steam/server/rust_server/RustDedicated_Data/Managed/Behave.Unity.Runtime.dll (this message is harmless)
Loading /home/vipelite/steam/server/rust_server/RustDedicated_Data/Managed/Behave.Unity.Runtime.dll into Unity Child Domain
Platform assembly: /home/vipelite/steam/server/rust_server/RustDedicated_Data/Managed/protobuf-net.dll (this message is harmless)
Loading /home/vipelite/steam/server/rust_server/RustDedicated_Data/Managed/protobuf-net.dll into Unity Child Domain
Platform assembly: /home/vipelite/steam/server/rust_server/RustDedicated_Data/Managed/RustBuild.dll (this message is harmless)
Loading /home/vipelite/steam/server/rust_server/RustDedicated_Data/Managed/RustBuild.dll into Unity Child Domain
Platform assembly: /home/vipelite/steam/server/rust_server/RustDedicated_Data/Managed/CoherentUICommon.dll (this message is harmless)
Loading /home/vipelite/steam/server/rust_server/RustDedicated_Data/Managed/CoherentUICommon.dll into Unity Child Domain
Platform assembly: /home/vipelite/steam/server/rust_server/RustDedicated_Data/Managed/DestMath.dll (this message is harmless)
Loading /home/vipelite/steam/server/rust_server/RustDedicated_Data/Managed/DestMath.dll into Unity Child Domain
- Completed reload, in 0.051 seconds
Platform assembly: /home/vipelite/steam/server/rust_server/RustDedicated_Data/Managed/System.Core.dll (this message is harmless)
Platform assembly: /home/vipelite/steam/server/rust_server/RustDedicated_Data/Managed/System.dll (this message is harmless)
Fallback handler could not load library /home/vipelite/steam/server/rust_server/RustDedicated_Data/Mono/x86_64/.//home/vipelite/steam/server/rust_server/RustDedicated_Data/Plugins/x86_64/libRustNative.so
Fallback handler could not load library /home/vipelite/steam/server/rust_server/RustDedicated_Data/Mono/x86_64/lib/home/vipelite/steam/server/rust_server/RustDedicated_Data/Plugins/x86_64/libRustNative.so
Fallback handler could not load library /home/vipelite/steam/server/rust_server/RustDedicated_Data/Mono/x86_64/./lib/home/vipelite/steam/server/rust_server/RustDedicated_Data/Plugins/x86_64/libRustNative.so
Fallback handler could not load library /home/vipelite/steam/server/rust_server/RustDedicated_Data/Mono/x86_64/lib/home/vipelite/steam/server/rust_server/RustDedicated_Data/Plugins/x86_64/libRustNative.so
Fallback handler could not load library /home/vipelite/steam/server/rust_server/RustDedicated_Data/Mono/x86_64/.//home/vipelite/steam/server/rust_server/RustDedicated_Data/Plugins/x86_64/libRustNative.so
Fallback handler could not load library /home/vipelite/steam/server/rust_server/RustDedicated_Data/Mono/x86_64/lib/home/vipelite/steam/server/rust_server/RustDedicated_Data/Plugins/x86_64/libRustNative.so
Fallback handler could not load library /home/vipelite/steam/server/rust_server/RustDedica
[QUOTE=vipelite;46113416]SelfCheck Failed: RustNative library couldn't load! /home/vipelite/steam/server/rust_server/RustDedicated_Data/Plugins/x86_64/libRustNative.so[/QUOTE]
it's kinda self-explanatory just put the libRustNative.so where the game wants it. If it's there check the permissions just to be sure that the user running the server has access to it
[QUOTE=wirs;46131118]it's kinda self-explanatory just put the libRustNative.so where the game wants it. If it's there check the permissions just to be sure that the user running the server has access to it[/QUOTE]
/home/vipelite/steam/server/rust_server/RustDedicated_Data/Plugins/x86_64/libRustNative.so
There is this file
I have the same error as vipelite, it finds the file but then looks for another :
First the log file : [url]http://pastebin.com/TdygzwWi[/url]
What the executable is doing with strace : [url]http://pastebin.com/Szd6yWL4[/url]
Is there a debug version for linux or something to have a more detailed error ?
I got theses errors with version 1267 of the server on debian i386
Guys,
What's the correct update command I should be using for the current public version? This is what I'm currently using:
[QUOTE]steamcmd +login anonymous +force_install_dir "E:\Game Servers\Rust" +app_update 258550 -beta experimental validate +quit[/QUOTE]
This seems to put the server ahead of the public version. For example, my client is [B]v1267[/B] whereas my server (with the above command) is [B]v1294[/B] - meaning I cannot connect to it.
If I change my client to 'Betas > Experimental Branch' then the versions match and I can connect. Or is this the way we have to do it for the time being?
Have a look here, might help:
[url]http://facepunch.com/showthread.php?t=1428267[/url]
[QUOTE=sendjes;46134100]Have a look here, might help:
[url]http://facepunch.com/showthread.php?t=1428267[/url][/QUOTE]
Thanks sendjes. I tried what you suggested earlier but I didn't work - I probably did something stupid. Works now.
Just to confirm, removing [B]-beta experimental[/B] from the command line will fix the version errors. (You'll need to delete the existing folders beforehand)
And you can learn a bit more about command [B]-autoupdate[/B]? How does it all work?
[QUOTE=Lutini;46135369]And you can learn a bit more about command [B]-autoupdate[/B]? How does it all work?[/QUOTE]
Yes if anyone could let us know how to get the server to auto update when there is a patch out that would be great. the less i need to monitor the server and updates the better.
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