[QUOTE=H0rn;46250063][IMG]http://i.h0rn.co.uk/pM7sT4o4.png[/IMG]
Completely screwed again? haha
It's completely spamming that over and over again ever since I updated it today.[/QUOTE]
Ditto here, except these are (so far after 10m of scroll) preventing the server from accepting connections.
Defect [URL="http://goo.gl/5VjI1n"]filed[/URL], please upvote.
Noticed to day that i was not getting updates With the command line
app_update 258550 -beta experimental
Tweeted Garry about it and the command has been changed so if you want the newest (hot of the press) build the line is now.
app_update 258550 -beta development
Anyone know if there's a way to remove all current grown trees and rocks?
Anyone can tell me why I'm unable to save my datas? Everytime I restart the server everything is wiped! When I look in the identity\cfg\users.cfg all 3 files are empty.
Looks like the LINUX Rust server is gone for good, only downloading empty.txt.
Was bricked anyway. Good job on that one, just keep serving the Windows dudes a crisp server.
Keep ignoring Linux like you did before.
[QUOTE=Xim3ng;46271272]Anyone can tell me why I'm unable to save my datas? Everytime I restart the server everything is wiped! When I look in the identity\cfg\users.cfg all 3 files are empty.[/QUOTE]
Saves are disabled for now [URL="https://twitter.com/RustUpdates/status/523485092770246657"]per Garry[/URL]
[IMG]http://i.imgur.com/uV7DONr.png[/IMG]
[QUOTE=q23p;46272695]Looks like the LINUX Rust server is gone for good, only downloading empty.txt.
Was bricked anyway. Good job on that one, just keep serving the Windows dudes a crisp server.
Keep ignoring Linux like you did before.[/QUOTE]
It's much simpler solution. If you don't know how to fix :D.
[QUOTE=cukihsin;46272734]Saves are disabled for now [URL="https://twitter.com/RustUpdates/status/523485092770246657"]per Garry[/URL]
[IMG]http://i.imgur.com/uV7DONr.png[/IMG][/QUOTE]
Thank your for the answers!
[QUOTE=q23p;46272695]Looks like the LINUX Rust server is gone for good, only downloading empty.txt.
Was bricked anyway. Good job on that one, just keep serving the Windows dudes a crisp server.
Keep ignoring Linux like you did before.[/QUOTE]They've been pretty good at keeping the Linux client working. Give them some time and cross your fingers.
Hello,
Someone knows:
- If Rust server for linux come back this month ?
- Rust on linux is possible again one day ?
Best,
Hi , i ve got a question i ve managed to install my dedicated server , it appears in the server browser but i cannot manage to connect , it says no response from remote host...Have someone got an idea on how to fix this?
THANK YOU
[QUOTE=Xim3ng;46271272]Anyone can tell me why I'm unable to save my datas? Everytime I restart the server everything is wiped! When I look in the identity\cfg\users.cfg all 3 files are empty.[/QUOTE]
When I first launched my server, I just had +server.writecfg at the end. First boot creates the files.
Than I remove it from the line, and reboot, and it works.
Hope this helps.
--
The servers are still quite messy, even more messy than before:
[IMG]http://i.imgur.com/jd0C3fL.png[/IMG]
Those leaks are real.
Maybe this could help:
[url]http://facepunch.com/showthread.php?t=1432046[/url]
People! What to do and how to be? Awful DDoS that even computer hangs. How to deal? Or just sit and wait?
[QUOTE=Lutini;46279856]People! What to do and how to be? Awful DDoS that even computer hangs. How to deal? Or just sit and wait?[/QUOTE]
This is some sort of layer 7 attack launched by the french community.
My host said that they successfully captured some packets and are currently reverse engineering them.
Perhaps something can come out of that.
In the mean time, yeah, sit and wait. Nothing we can do budd.
[QUOTE=Manipulator94;46279982]This is some sort of layer 7 attack launched by the french community.
My host said that they successfully captured some packets and are currently reverse engineering them.
Perhaps something can come out of that.
In the mean time, yeah, sit and wait. Nothing we can do budd.[/QUOTE]
What I've investigated so far:
1. These are spoofed attacks. The IP blocking that Garry added is effectively useless.
2. This looks to be an error in the networking library, rather than with the way Rust accepts connections.
I've currently looking at a few avenues:
I edited the Rust server so that any blocked IP addresses are automatically added to the firewall and dropped. This crashed the firewall. I looked into it more and found that the attacks were running in the thousands, so I decided to log the source of the attacks into a file:
[IMG]http://i.imgur.com/QSYcjzR.jpg[/IMG]
Within around 30 minutes, I logged 459,330 unique IP addresses as the source of the attacks. At this point it's pretty clear that this is a spoofed attack - so it's likely that the attack itself is originating from one or two servers alone. They're literally generating random IPs from 1.1.1.1 up to 255.255.255.255 and shooting off the packets once they parse the master list.
If you're interested, this was the IP dump after 30 minutes: [url]http://www.matt.net/temp/rust_ipdump.txt[/url]
I loaded up my favourite shark and can see the attacks in action:
[IMG]http://i.imgur.com/7pCEEjw.jpg[/IMG]
I've not looked into it further tonight but from this it was my conclusion that the issue lays in the networking library:
[IMG]http://i.imgur.com/cr55sm4.jpg[/IMG]
I'll dig deeper tomorrow and do a little more reversing.
[QUOTE=iDyn;46280291]What I've investigated so far:
1. These are spoofed attacks. The IP blocking that Garry added is effectively useless.
2. This looks to be an error in the networking library, rather than with the way Rust accepts connections.
I've currently looking at a few avenues:
I edited the Rust server so that any blocked IP addresses are automatically added to the firewall and dropped. This crashed the firewall. I looked into it more and found that the attacks were running in the thousands, so I decided to log the source of the attacks into a file:
[IMG]http://i.imgur.com/QSYcjzR.jpg[/IMG]
Within around 30 minutes, I logged 459,330 unique IP addresses as the source of the attacks. At this point it's pretty clear that this is a spoofed attack - so it's likely that the attack itself is originating from one or two servers alone. They're literally generating random IPs from 1.1.1.1 up to 255.255.255.255 and shooting off the packets once they parse the master list.
If you're interested, this was the IP dump after 30 minutes: [url]http://www.matt.net/temp/rust_ipdump.txt[/url]
I loaded up my favourite shark and can see the attacks in action:
[IMG]http://i.imgur.com/7pCEEjw.jpg[/IMG]
I've not looked into it further tonight but from this it was my conclusion that the issue lays in the networking library:
[IMG]http://i.imgur.com/cr55sm4.jpg[/IMG]
I'll dig deeper tomorrow and do a little more reversing.[/QUOTE]
Tucker, System & Network Engineer at Revolt just told us that he identified the same pattern and they are already working on a mitigation strategy.
Hopefully they will be able to come up with a fix soon. This is for sure a Layer 7 Attack with Spoofed IPs.
I dont know much about this stuff so went to read about it and I found this kind of funny:
[QUOTE]Slow Read
The proposal here is to configure the server to disregard connection requests having a window size that is abnormally small (Imperva, 2012).[/QUOTE]
This was mentioned as a mitigation step.
[QUOTE=iDyn;46280291]snip[/QUOTE]
It looks like the 'attack list' they use is also cached. My server has been offline for a while now and the attacks are still coming in on the last port that the server went online with.
The attacks also dropped from 345 bytes to 60 and seem to be coming in faster than before.
[editline]20th October 2014[/editline]
[QUOTE=iDyn;46281053]It looks like the 'attack list' they use is also cached. My server has been offline for a while now and the attacks are still coming in on the last port that the server went online with.
The attacks also dropped from 345 bytes to 60 and seem to be coming in faster than before.[/QUOTE]
Okay, 1 1/2 hours after I started looking into it, I'm now mitigating / blocking the attacks on my servers. It's 12.50am so I'm very much going to sleep.
I'll leave them running over night and see how things are in the morning. If it's still working then I'll get some temporary instructions written up.
[QUOTE=Manipulator94;46277152]When I first launched my server, I just had +server.writecfg at the end. First boot creates the files.
Than I remove it from the line, and reboot, and it works.
Hope this helps.
--
The servers are still quite messy, even more messy than before:
[IMG]http://i.imgur.com/jd0C3fL.png[/IMG]
Those leaks are real.[/QUOTE]
Thanks, it did create the .cfg but the files stay empty. At least I know the server can write in the folder...
[IMG]http://i.imgur.com/zgOwFrR.png[/IMG]
[QUOTE=Xim3ng;46285746]Thanks, it did create the .cfg but the files stay empty. At least I know the server can write in the folder...
[IMG]http://i.imgur.com/zgOwFrR.png[/IMG][/QUOTE]
They are empty by default.
What is typical CPU usage for the Rust Dedicated Server? I am seeing 45-55% utilization on a Core i3-3220 @ 3.3Ghz.
[QUOTE=waith;46287241]What is typical CPU usage for the Rust Dedicated Server? I am seeing 45-55% utilization on a Core i3-3220 @ 3.3Ghz.[/QUOTE]
Can't say that really, i dont own a i3 , but on a i7 3930k it's around 2 - 6%
[QUOTE=waith;46287241]What is typical CPU usage for the Rust Dedicated Server? I am seeing 45-55% utilization on a Core i3-3220 @ 3.3Ghz.[/QUOTE]
Hmm. Removed the -autoupdate command and added +server.maxplayers 100 and CPU usage dropped to 8-15%.
[QUOTE=waith;46287315]Hmm. Removed the -autoupdate command and added +server.maxplayers 100 and CPU usage dropped to 8-15%.[/QUOTE]
There is a autoupdate command ? Im not using it.
[QUOTE=SirEb;46287370]There is a autoupdate command ? Im not using it.[/QUOTE]
It exists, but I'm not sure exactly what it does! Besides drastically increase CPU usage, heh.
[QUOTE=waith;46287315]Hmm. Removed the -autoupdate command and added +server.maxplayers 100 and CPU usage dropped to 8-15%.[/QUOTE]
-autoupdate doesn't do anything except ping an internal website on playrust.com every few minutes to check the version. If the version it replies with is newer than the one in the server binaries, the server shuts itself down after 1 minute.
My servers are using around 30% CPU a piece.
[QUOTE=waith;46287538]It exists, but I'm not sure exactly what it does! Besides drastically increase CPU usage, heh.[/QUOTE]
Well thats interesting. Isn't it something that checks for new versions and updates? I used it before but my gameservers never updated themself :P. Maybe it just adds a "restart server, new update available" notification to the console.
What am i missing there?
[img]http://screenshu.com/static/uploads/temporary/wn/mb/f4/il02jw.jpg[/img]
Cant even download server files for RUST ;(
All the time 1 line, sometimes 0/10 sometimes 0/0 and it says that app is up to date.
Directory looks like that (ls -l)
[img]http://screenshu.com/static/uploads/temporary/6a/hp/in/50n91o.jpg[/img]
What am i doing wrong guys? Help please ;)
[QUOTE=se7enek;46293669]What am i missing there?
[img]http://screenshu.com/static/uploads/temporary/wn/mb/f4/il02jw.jpg[/img]
Cant even download server files for RUST ;(
All the time 1 line, sometimes 0/10 sometimes 0/0 and it says that app is up to date.
Directory looks like that (ls -l)
[img]http://screenshu.com/static/uploads/temporary/6a/hp/in/50n91o.jpg[/img]
What am i doing wrong guys? Help please ;)[/QUOTE]
[code]
app_update 258550 -beta development validate
[/code]
Thanks.
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