• Extremely hardcore server idea.
    154 replies, posted
I have no idea. Too many complaints, or the AzuCheat/Fairplay detected you. I don't deal with that.
Played with 2 friends for nearly 5 hours, awesome server would be way better with more people, pretty tough getting things but you start with 1k cash which is enough to buy a bow and farm some animals, but getting a simple 1x1 house with a metal door is pretty tedious, we haven't bought much apart from 3 bows ( 1k each ) and we're at 20'ish thousand cash total ( need 100k more for 1x1+metal) i liked the lockpick part, we managed to get 5 and use it on a base :') rnjesus isn't on our side [editline]12th April 2014[/editline] [QUOTE=Kurt01;44502098]I'd really love to play like this, but since it's hosted in America, my ping is about 150. Not really acceptable by my standards :/[/QUOTE] its 320 ping here, and the server doesn't feel laggy at all
[QUOTE=thelionnessa;44522965]I have no idea. Too many complaints, or the AzuCheat/Fairplay detected you. I don't deal with that.[/QUOTE] Could we be unbanned? We were not cheating.
[QUOTE=kryptik;44523579]its 320 ping here, and the server doesn't feel laggy at all[/QUOTE] Yeah, I tried playing and 150 is alright after all. It turns out ping isn't as important here as in BF4 ;p But 320? Damn. So it's my favorite server so far. Luv it. There's just one problem. It's crashing quite often. I lost 130 wood planks (In a form of freakin 2 floors of a building) yesterday due to one of the crashes, which is a pain especially since I can't craft them yet. If there was a way to stop the crashes or figure out what's causing them, that'd be perfect.
Unfortunately we have no control over crashing. I agree, the server crashes too often. I wish a better more stable server would create the same setup. I honestly do not care about the admin part or having a server, I just wanted that unique game type. If a better server could do the same, I would play there.
I played on this server for a 5 hours today, really enjoyed myself! Here's my review! [B][U]Things I liked:[/U][/B] - challenging from the beginning - limited crafting options (I can't just make a gun & a ton of ammo and mow down everything!) - promotes hunting animals (normal bears drop BP as well!) - goals to achieve (a wooden shelter/wooden door costs $6000) [B][U]Things I'm considering:[/U][/B] - Newer players are at a massive disadvantage (even more-so than a reg server) due to the slow start compared to established players with a proper base - Decay is possibly too slow, the player population is [B][I][U]low[/U][/I][/B] and there are massive structures hugging rad areas. - I found myself 'snowballing' once I established a base with a metal door (the difficulty appears based on the delay in crafting/affording materials, once you break that barrier the challenge is gone) I absolutely loved the way this makes it so difficult to get started! Keep working with this idea, I can see Rust getting a 'hardcore' game option added!
Good review Bear. I'd say very fair and accurate. There may be an advantage as far as "surviving" the elements for the older players, because they have already survived the elements. However, with PvP? The new players are easily always the most dangerous. With no real sense of community and ready to show that this stupid idea of a server is lame, they can get a bow and arrows within 2 minutes of game play and be just as armed as almost all the people in world. Most of the top killers were just random guys that came in to bully the server. Nothing new there. As far as decay, it's on. The buildings you saw were all active. If you were the one on last night in the A.M., it was dying down from a very busy weekend. However, the buildings inactive do decay within a day or 2. The snowball effect is very accurate. Once you get the blueprints and have gathered all the resources you need, and have built what you needed to built, it becomes more of a building / social game than a war server. This is accurate. I have been playing for 6 days and still do not have all the blueprints. I wouldn't suggest the server to anyone looking to kill non stop, raid non stop, or just be the ultimate bad ass. It will get boring quick.
This is a really cool idea. I'm taking a break from rust right now but I may try this server out when I return.
[QUOTE=thelionnessa;44500621]This is an idea for a server a friend and I have been working on. We've played on various slow play, realistic servers, and kind of put our own ideas together within what's possible right now. Our setup: No crafting at all when you first spawn (not even default craft options). You start completely unable to make anything. It has an economy system so you can buy a few items you think you need, but all blueprints are looted or earned through killing animals (%). Rare. You can't even build a shelter, but since there is an economy plugin, you can buy it until you learn it. You earn money through killing animals and selling back items you loot from boxes or animal drops. You CAN sell back spare blueprints but since they are a pain in the butt, you can also use them to trade with others for their spare blueprints. No modern weapons can be crafted ( we didn't realize the revolver was a modern weapon, it is craftable). No airdrops. No explosives. Does that means it's impossible to raid? No, to keep with the theme, you can use Handmade Lockpicks to open doors. However, the % of them working is extremely low and you cannot craft a Lockpick. This means you have to find them or loot them, or kill for them. Simply put the lockpick on your belt and walk up to a door like you normally would and click the "Open". If it works the door will open (you lose lockpick), if it doesn't, nothing happens (and you still lose lockpick). Yes, you get 1 try only. So it's possible to be raided, but only if you've traded well for lockpicks or you stockpile them over time. Otherwise, focus on developing your own build and saving money for rare items. *Update: So far most of us have been raided. Why? Because it's hard to find blueprints for an actual building and a metal door. If you are being a prick, no-one trades with you so you won't get anything quick. If you are doing it on your own, you have to be very lucky to get a good combination of blueprints through animals and looting. Most of us find ourselves looking for discreet spots for our shelters while we gather blueprints, tools, and resources. I your shelter has been found, like with all rust servers, your stuff is vulnerable. Plus, the first place built with a metal door, was raided with lockpicks fairly quick. It's going to happen regardless, but because of the lockpicks randomness, it's not a certain easy raid. In my opinion, that's how c4 should be anyway, a bit more random. Sometimes one, sometimes 8. Nothing should be end game, but the exactly 2 c4 per door idea takes out all uncertainty in raiding. How many doors and walls can I get through with my 8 c4. Rather than, "will I be able to get through this wall with 8 c4?" Game changer. Doesn't make it unraidable, makes it harder to be exact. There is an arrow retrieval system so you can get back your undamaged arrows. This makes shooting arrows a bit more realistic, as well as helps prolong the need to create new arrows each time you shoot one. However if you miss, you lose that arrow. Arrows are also craftable. You can also learn to craft handmade weapons but first you will have to go through the tedious task of looting to actually get a blueprint or the item itself. Again, rare. Ammo is uncraftable. Weapon or not, once you are out of bullets, you will have to go back to gathering and using a bow. Other than ammo, explosives, research kits, and blueprints, everything else can be purchased. Metal building parts, wood building parts, modern weapons, tools, bandages. Everything is overpriced, but if totally desperate and you've worked hard enough to collect money, it's possible to spend money on a basic item (unable to research anything bought). However, modern weapons have insanely high prices (because they are no longer made or available in world, the high prices are realistic). The catch? Durability is turned on and the more you use this insanely high priced weapon, the more you've just wasted $125,000 - $250,000. Plus all ammo will have to be found. Decay is turned down so things don't disappear as quickly. This may cause lag on crowded servers but I don't think this style of play will ever be that popular. Anyone interested in this type of game play or have other ideas of things that could be implemented (and it's possible as of now)? Things we didn't do that we know would make things harder/longer but feel it would hurt game play: Change crafting time. Possible but I hate crafting time as is and I do not think longer crafting times makes it more survival or harder. It just makes it boring. Change resources to spawn less frequently. I love seeing new piles of wood and rock spawn, and I did not want this to change no matter what. Working the fields and gathering is fun for me, so the last thing I wanted is empty fields (I can get that in the crowded official servers). *Edited. If your name has [Brackets] this server will not function properly for you. If you are kicked or banned, there is an anti-hack plugin that is turned on randomly. To save PMs, the IP was added below. f1 net.connect 173.234.141.90:28015[/QUOTE] [editline]14th April 2014[/editline] FYI the revolver is not modern, its been around since the American civil war, perhaps before too (not sure if before)
[QUOTE=almosttactful;44522352]"How do you lose money when killed? Is it only by other players? Or just in general?[/QUOTE] Usually it occurs when I hunt you down because JP put a hit out on you :) Or Rock..... he is an old grumpy man that doesn't like it when you walk on his lawn!
Stay off his lawn then!
Lies, all lies Rusty! All you see in chat, its "Rustypipe has killed an afk player" over and over. The guy kills everything.
i got banned cuz i raided the admin base. With foundation pillar and stair. Cool.
I really doubt it NoobSaibot,one of the admin got raided like 3 times so far and never he has banned someone. Maybe it was for something else you did?
That's the only real bad thing i did on that server !!! when im trying to connect, i get "Connected!" then i get an error message (Disconnect from the server) and can't log in The server crashed and now im unable to log Not sure if i got banned or whatever -___-" :(
There are no admin's online to ban you. The only thing that can ban or kick you is random anti-hacks scans. By admin's base, you must mean mine? I do remember you walking around one of my builds making perverted noises and heavy breathing into your mic yesterday, but I just said to myself, "another creepo" and moved on. So I know you know where my build is at, but I have no idea if you tried to raid my base and won't be able to find out until tonight. Since the server has "remove", I have 0 issues with anyone building on and giving me free foundations, pillars, and supplies. It all goes to the owners inventory. If you Lockpicked it, you earned it. I find that fun and exciting. It's the reason why I play. Is this your profile? [url]http://steamcommunity.com/profiles/76561197965106952[/url]
Yes is it. And that vac ban is 3211 day ago, that's my older brother account ! i took it because he already had cs 1.6 ( hes vac ban from source only ) i really hope you can fix this quickly, its the only rust server i still enjoy Im getting pissed of those military weapons & no challenge server
[QUOTE=NoobSaibot;44552278]Yes is it. And that vac ban is 3211 day ago, that's my older brother account ![/QUOTE] It's always an older brother's account when someone has a vac ban. lol
[QUOTE=Amish;44552308]It's always an older brother's account when someone has a vac ban. lol[/QUOTE] haha well, that's the truth !! im 22 years old, 3211 days = 8.80 years There's no way i had a steam account at 14 years old, i didnt even had a credit card to get game from steam ! and my real name is David and my account Name is my brother name, Nik ( for nicolas ). :) !
[QUOTE=jpdesjardins;44547530]Lies, all lies Rusty! All you see in chat, its "Rustypipe has killed an afk player" over and over. The guy kills everything.[/QUOTE] Lies, all lies, you sit in your ivory tower near hanger and put endless bounties on people, then watch as your blood money does its magic. ^ Mass murderer master mind hard at work. Heck the other day outside my base door someone left a small storage. Inside was a revolver and 20 9mm bullets. Even though Rust lacks the ability to leave notes, I know you left it there.
[QUOTE=Da Stick;44510791]I'll try it tomorrow most likely, got mixed feelings about this. But we'll see.. I don't want to end up playing with myself and that's it :)[/QUOTE] I just starter about an hour or so ago(server went down rq so im replying to this thread till its up) So far.... its a little underpopulated(to be expected) but any times i asked a question in chat it was answered promptly, and everyone EVERYONE was helpful. I didnt get one troll answer to any comments. Once i figured out the economy mod and how to buy/sell it was smooth sailing. its extremely easy to get a shelter up as there are resource nodes everywhere due to low pop and even though you cannot craft anything yet you can sell those materials for cash to buy one. killing anything gives you cash, chance for random bp, and whatever materials you garner from the corpse. im doing this solo so moving from wood shack to 1x1 w/metal door is taking me a bit but ive been playing a total of 2 hours and im almost there. there are alot of new players like me joining due in part to this thread, and im sure there will be plenty of people who would like to team up. Hell I would like to team up lol look for me in server my name is † all in all looks to be a fun server and if we can get the pop a little higher it could be epic. now we can have battles that mean something, like control of areas. instead of just taking other peoples stuff. i mean taking other peoples stuff is fun , but there should be MORE to the game. got a lockpick already! gonna test my luck!
Is there a lot of KOSing on this server? I'm looking for something fresh, and I want to get a feel for how people are interacting before I go in. (I'm very much a non-KOSer, for the record.)
[QUOTE=hippowombat;44553809]Is there a lot of KOSing on this server? I'm looking for something fresh, and I want to get a feel for how people are interacting before I go in. (I'm very much a non-KOSer, for the record.)[/QUOTE] It's the same as everywhere. You meet someone, you get attacked.
[QUOTE=Na0cho;44553637]I just starter about an hour or so ago(server went down rq so im replying to this thread till its up) So far.... its a little underpopulated(to be expected) but any times i asked a question in chat it was answered promptly, and everyone EVERYONE was helpful. I didnt get one troll answer to any comments. Once i figured out the economy mod and how to buy/sell it was smooth sailing. its extremely easy to get a shelter up as there are resource nodes everywhere due to low pop and even though you cannot craft anything yet you can sell those materials for cash to buy one. killing anything gives you cash, chance for random bp, and whatever materials you garner from the corpse. im doing this solo so moving from wood shack to 1x1 w/metal door is taking me a bit but ive been playing a total of 2 hours and im almost there. there are alot of new players like me joining due in part to this thread, and im sure there will be plenty of people who would like to team up. Hell I would like to team up lol look for me in server my name is † all in all looks to be a fun server and if we can get the pop a little higher it could be epic. now we can have battles that mean something, like control of areas. instead of just taking other peoples stuff. i mean taking other peoples stuff is fun , but there should be MORE to the game. got a lockpick already! gonna test my luck![/QUOTE] Good reply. It peaks at around 15, and has for the past week. I don't think this type of server will ever reach into the 20s or 30s. Right now there are 16 online. I wish I could play :( Damn work. [editline]15th April 2014[/editline] [QUOTE=hippowombat;44553809]Is there a lot of KOSing on this server? I'm looking for something fresh, and I want to get a feel for how people are interacting before I go in. (I'm very much a non-KOSer, for the record.)[/QUOTE] Not a lot, no. A lot of trading and friendly players. With every new player that joins though, you never know.
[QUOTE=Hank420;44553980]It's the same as everywhere. You meet someone, you get attacked.[/QUOTE] [QUOTE=thelionnessa;44554283]Not a lot, no. A lot of trading and friendly players. With every new player that joins though, you never know.[/QUOTE] Thanks for the swift replies guys. I'll give it a shot tonight after work. :)
We were 20 online not long ago. The population is getting there, get on that server before little rad gets full!
[QUOTE=jpdesjardins;44554676]We were 20 online not long ago. The population is getting there, get on that server before little rad gets full![/QUOTE] :( That server is going to explode.
Sounds to me like you are looking at Rust in a very black & white tunnel-vision. Here are a few critiques: -You do not need blueprints to make a campfire. If a survivor is really so inept that they do not know how to gather rocks/wood, nor the knowledge of how to use sparks or a shard of glass to start a fire, then there is really no hope for them ever becoming a proper survivor. -If you can learn how to create metal structures and/or homemade weaponry, then ammo should most certainly be craftable. Especially homemade shells seeing as in how it only uses metal shards as its buckshot and nothing fancy. -If you are going for a realistic server, then I do not see prisons as being plausible, unless you add gameplay mechanics allowing people to break out, take prisons over, etc. etc. etc. And since those mechanics currently do not exist, then that means you are talking about an Admin prison like they have in Minecraft. And those are just silly. Just kick or ban the offending player. Taking the more complicated route is not always the smartest thing to do. -Why would you frown upon KoS? Yes, it is frustrating. But this is a game of anarchy, where cooperation and being smart is embraced. I understand PvE servers perfectly well, as sometimes the casual gameplay is nice for a change. But if you are making a PvP server, and then you tell people they cannot KoS to either gather the supplies they need to survive or hell, even have a bit of fun, then that means you are pandering to the lowest common denominator. Do not coddle players in a competitive atmosphere.
[QUOTE=Leon Garoux;44554868]Sounds to me like you are looking at Rust in a very black & white tunnel-vision. Here are a few critiques: -You do not need blueprints to make a campfire. If a survivor is really so inept that they do not know how to gather rocks/wood, nor the knowledge of how to use sparks or a shard of glass to start a fire, then there is really no hope for them ever becoming a proper survivor. -If you can learn how to create metal structures and/or homemade weaponry, then ammo should most certainly be craftable. Especially homemade shells seeing as in how it only uses metal shards as its buckshot and nothing fancy. -If you are going for a realistic server, then I do not see prisons as being plausible, unless you add gameplay mechanics allowing people to break out, take prisons over, etc. etc. etc. And since those mechanics currently do not exist, then that means you are talking about an Admin prison like they have in Minecraft. And those are just silly. Just kick or ban the offending player. Taking the more complicated route is not always the smartest thing to do. -Why would you frown upon KoS? Yes, it is frustrating. But this is a game of anarchy, where cooperation and being smart is embraced. I understand PvE servers perfectly well, as sometimes the casual gameplay is nice for a change. But if you are making a PvP server, and then you tell people they cannot KoS to either gather the supplies they need to survive or hell, even have a bit of fun, then that means you are pandering to the lowest common denominator. Do not coddle players in a competitive atmosphere.[/QUOTE] -The original message you see when in world is that you have just awoken from the large explosion. Unfortunately you seem to have amnesia. Not only do you not really know how to build a campfire, but you also do not know your own name. Thankfully you can still read blueprints! -You can't learn metal structures at all. Nor can you learn metal weapons. You can learn how to craft weapons because there are blueprints available. Thankfully you are smart enough to follow simple instructions. However, there are no blueprints available with ammo. Not even the local merchants can craft ammo and the only ammo left is from the old world (randomly in boxes or eaten by the wildlife). It seems the red bears have taken a liking to ammo, as if the radiation made them enjoy the taste of gunpowder. Very weird. -This one is extremely debatable. In a state of nature the first thing you do is give up your freedom to a third person in order to survive. Although this is philosophy gibber gabber, I like it. If two people are standing over a steak with an m4 in their hands, and there is no third person, neither person could bend over to grab the steak without being shot in the back of the head (99% of the Rust servers). Therefore, in order to co-exist, you allow a third person to govern over you and make sure neither of you shot each other in the back (our server). Instead, you share. Who controls the third person? Good question. Bad admins exist. By the way, I honestly do feel our server is actually the most realistic scenario of the two I just mentioned. Also, with that previous point, there absolutely would be jails as people re-civilize. You wouldn't let anyone go around murdering (for fun) everyone while they gathered wood and farmed. You also wouldn't say, "Well, that's your problem, watch your back." No, as a civilization you group together and if you don't watch your neighbors back, he doesn't watch yours. Bad folks get put in jail. This goes back 1000s of years. -Your game is a game of anarchy. Our game is a game of rebuilding, survival, trading, and having fun together. This server was never intended to have a competitive atmosphere (although it is competitive in who can create the best builds, who can get each blueprint the quickest, or who can save enough money to buy something modern). That's the other 99% of the servers on rust. Ours was created to find like-minded players that enjoy the other aspects of Rust. KOS and murdering is 100% created by the idea of "I can just respawn" and "It's just a fucking game." Although it is just a fucking game, and you can respawn, neither of those elements are realistic at all. We are not coddling to people who want to play deathmatch, because there are games that have deathmatch modes. If you are a killer, go kill in a game that is made for deathmatch. We are playing survival. And no, you wouldn't be out KOSing if you had 1 life. You'd be with us, governed, and trying to rebuild.
So after playing this server for 10-15 hours I've come to the following feedback... Overall it can be a ton of fun at the beginning but then it falls off very quickly, even more so IMO than the game in it's normal form and here's why... I teamed up with my buddy and we played/farmed for a little bit until we could make 1x1's w/metal doors. After about 4 hours of farming we built a base that requires someone to use about 130 lock picks to get into...at that rate they'd need 1300 lock picks if they opened doors 10% of the time. They cannot blow a wall so they have to go through the route we set. In the event we're online and they are "raiding" us, we figured out all we had to do is spawn behind them and close the door...they are screwed at this point. At the end of the day as soon as you can build a base you're invincible on the server and that removes all of the fun for me. I know I'm not everyone (at all) but this gameplay mode lasted about 10 hours for me where the normal one has over 400 hours and I still enjoy it. I don't want to have to farm animals for 200 hours in hopes to get enough lock picks to raid one persons base. As a game designer, I think the idea has merit but overall it lacks depth in progression and retention when it comes to the overall system. Even by doing things like limiting base sizes someone will still just build 20 bases of the max size and they are left to be untouchable. It's good start but I think it needs some serious tweaks before it's ready to go (this is only if you're looking for it to be popular among the masses). I understand it's about survival but after 10 hours you're invincible and that removes the whole survival aspect. [editline]15th April 2014[/editline] [QUOTE=hippowombat;44553809]Is there a lot of KOSing on this server? I'm looking for something fresh, and I want to get a feel for how people are interacting before I go in. (I'm very much a non-KOSer, for the record.)[/QUOTE] I dunno...I walked through hacker valley and the admin went all mid-evil on me about touching HIS resources and KoS'd me without question...you tell me. lol
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