TC slots are not going to be reworked (or so I hope). Read my post above in the thread explaining why there is a limit to how much stuff you can store, and how that affects the game and the "metagame".
The idea is that the TC slots are there for base upkeep not general storage, how much you can put in there depends on what size the server owner has set for individual resources using "stacksizecontroller" plugin (or other) , The TC will tell you how much per day, work out how many days till next wipe, put that much in plus 10% for wear and tear then lock the cupboard in an armoured room,
this would work on non-vanilla...but sure.
The point on vanilla is to control base size via upkeep (i.e each stack is 1000 so max resource u can put in is 24, so your max upkeep will be either 24,000 "material" every day, or a lesser derivative of that for a base that is "x" times smaller. Or a larger derivative of that for a base that is "y" times bigger.
I.e a 12,000 upkeep base (cumulative material) can be max loaded for 2 days straight. On the contrary and 48,000 total material base can be max loaded for 12 hrs... so on and so forth. This controls the base size based on how often you can login (or bother to log in) to feed it.
I just dont see the point in vanilla I have plenty of patience playing the game (nearly 15000 hours) But i wont wait 2 minutes to make an axe or pickaxe, it can take a long time (sometimes) on a modded server to make a full base with all wb's (after a full wipe inc bp's) but on vanilla i dont think i could live that long before trying to beat my head against a wall to save my brain from killing itself,
but to each his own, some people like vanilla some like pve (only tried it once when you could steal from player by standing close to them, made a fire , guy said hi and proceeded to rob me, he died , i got kicked (but smiling) never tried it again,
(to those who doubt my time in game i play as acebaby12) and yes i have a life
like you said - to each his own, but on that note I'd share my personal (keyword = personal) opinion:
I like vanilla because its "hardmode". Everything else is "easymode" (unless its some twisted community server with specific penalties that are even harder then vanilla). For that same reason I dont see a point in being able to build a 5x5x5 (or larger) right on day 1 after wipe, get like 1/2 of all BPs, and be running with rocket launcher/AKs on day 2-3 of wipe on a modded server... because then what? Someone raids you with rockets, and you raid them back with rockets/AKs - and this will go on and on (pretty much unlimited resources on 3x or 5x).
So you're bypassing like 80% of game content to get to endgame and just run with maxed/t3 stuff. To me that seems pointless...I feel that it kills off creativity. Every struggle, every failure yeilds experience (and we all agree that experience makes us better, right?) But if you can "easymode" to endgame...you don't get much experience from failing...if you ever fail.
Again - thats just my personal opinion ;)
I think that i just might have enough experience but wont argue with your opinion, I already did a few years on Legacy (vanilla) and Experimental (vanilla) and really its the same story except that instead of raiding you with rockets they are raiding your wood/stone base with lower grade weapons, so same story just different weapon levels, but i will leave it at that,
Decaying is a good thing. it helps balance the size of player bases and gets rid of the unused trash.
Rather than getting rid of it, maybe it just needs balancing a bit more and to be less brutal in terms of resource requirement. The requirements could be cut in half and this would be fine.
windows 98?
I do not understand why so many things can be stored in a TC. You can store bones, gunpowder, sulfer ore, crude oil among a myriad of other things. Why ? Shouldn't there just be wood / stone / metal / high qual able to place, and nothing else?
I'm not against the upkeep system, but I think it might be a little too expensive, and if a TC is destroyed there should be no loot given out of it. That would deter people from griefing the cupboard / base and you coming back to an empty plot of land. Whereas before you could return to the ruins of your base and rebuild it or at least take the items from it to build a new one.
I put the TC on the 2nd or 3rd floor, since it doesn't matter where it is placed now.
Upkeep system is great, slows big clans down that build big. Now they actually have to farm. Not so ez for you guys anymore haha. Keep up the great updates!!
@jacobsclub . I dont understand the reference to win98 which i am sure you were to young to use , although i have used Win32, Windows NT, Windows 95 and 98 etc , you were probably chewing crayons at the time, A habit i hope you have broken , My point was and is "if you dont like the TC decay go on a server which does not have it, I have , but the server still has server decay which gets rid of twig. wood and stone bases " ,
i just saw the exit button, i was not trying to start anything lol
I have to agree with you about storing items in the TC that is not building related. Yes it is very handy, because it gives you extra storage, but it makes me wonder if that increases the odds of the raiders wanting to destroy it.
What if you could only place stuff in the TC that was only related to what the building was made of? For example, a stone base with wooden doors. The player then could only put stone and wood in the TC. The player would not be able to place metal in there unless they put done a heavy metal door. This may or may not deter the raiders from destroying the TC since they know only stone and wood would be on there.
why are you guys trying to come up with hardcoded restrictions in a sandbox game?
Let the players decide for themselves what they want to put there...
This may sound odd, but I am actually against most hardcode restrictions in games like Rust. From my perspective, the more options have the players have to play the better. I have a feeling that more updates in the future will come that will aid raiders and defenders, which I am all for.
Also, I did read your post regarding the new meta regarding TC's in another thread. I think you may have convinced me. Beforehand, the only to break into a base to get loot was brute force. The upkeep system gives an additional option how to raid bases. (Now, I don't do much raiding, but I always like it when new options are added. They just need to be sure to be balanced.)
Why should people be able to store things in a TC that is nothing to do with the upkeep of the base ? Bones? Crude? Low Grade? Leather? Animal fat ? Sulfur? The point of the TC is to keep the building from decaying. Of course it should be wood/stone/metal/HQ only.
Arguing about what goes in the tool cupboard is a bit redundant, they've already said they will be fixing that to only upkeep resources; and that when they do they will " just destroy any items that don't belong there".
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