• Savas Koth Missing Assets
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When I try to launch my server on the Savas Koth map I get errors like: Rust:IO> Error: System.NullReferenceException: Object reference not set to an instance of an object at b.C.A (System.Single , System.Single , System.Int32 , System.Int32 , UnityEngine.Color[] , System.Single[] , System.Boolean ) [0x00056] in <82139551d38d4a279fdaece05e9faae9>:0 at b.C+A.A (System.Int32 ) [0x0001d] in <82139551d38d4a279fdaece05e9faae9>:0 Rust:IO> Error: System.NullReferenceException: Object reference not set to an instance of an object at b.C.A (System.Single , System.Single , System.Int32 , System.Int32 , UnityEngine.Color[] , System.Single[] , System.Boolean ) [0x00056] in <82139551d38d4a279fdaece05e9faae9>:0 at b.C+A.A (System.Int32 ) [0x0001d] in <82139551d38d4a279fdaece05e9faae9>:0 Rust:IO> Error: System.NullReferenceException: Object reference not set to an instance of an object at b.C.A (System.Single , System.Single , System.Int32 , System.Int32 , UnityEngine.Color[] , System.Single[] , System.Boolean ) [0x00056] in <82139551d38d4a279fdaece05e9faae9>:0 at b.C+A.A (System.Int32 ) [0x0001d] in <82139551d38d4a279fdaece05e9faae9>:0 Rust:IO> Error: System.NullReferenceException: Object reference not set to an instance of an object at b.C.A (System.Single , System.Single , System.Int32 , System.Int32 , UnityEngine.Color[] , System.Single[] , System.Boolean ) [0x00056] in <82139551d38d4a279fdaece05e9faae9>:0 at b.C+A.A (System.Int32 ) [0x0001d] in <82139551d38d4a279fdaece05e9faae9>:0 Anyone know a fix? i tried removing rust.io and disconnecting: Object reference not set to an instance of an object at PrefabInfoEx.SupportsPooling (UnityEngine.GameObject gameObject) [0x00000] in <346088f5fe7f42f0a71e9e9d234a0e3c>:0 at PrefabInfoEx.EnablePooling (UnityEngine.GameObject gameObject, System.UInt32 prefabID) [0x00000] in <346088f5fe7f42f0a71e9e9d234a0e3c>:0 at UIBlueprints.UpdateBlueprints (System.Collections.Generic.IEnumerable`1[T] list) [0x0006c] in <346088f5fe7f42f0a71e9e9d234a0e3c>:0 at UIBlueprints.UpdateBlueprintList () [0x00056] in <346088f5fe7f42f0a71e9e9d234a0e3c>:0 at UIBlueprints.Refresh () [0x00028] in <346088f5fe7f42f0a71e9e9d234a0e3c>:0 at PlayerBlueprints.ClientInit () [0x00018] in <346088f5fe7f42f0a71e9e9d234a0e3c>:0 at BasePlayer.InitLocalPlayer () [0x0002b] in <346088f5fe7f42f0a71e9e9d234a0e3c>:0 at BasePlayer.ClientInit (ProtoBuf.Entity info) [0x000ab] in <346088f5fe7f42f0a71e9e9d234a0e3c>:0 at BaseNetworkable.ClientSpawn (ProtoBuf.Entity info) [0x0008f] in <346088f5fe7f42f0a71e9e9d234a0e3c>:0 at Client.CreateOrUpdateEntity (ProtoBuf.Entity info, System.Int64 size) [0x002f2] in <346088f5fe7f42f0a71e9e9d234a0e3c>:0 at Client.OnEntities (Network.Message packet) [0x00025] in <346088f5fe7f42f0a71e9e9d234a0e3c>:0 at Client.OnNetworkMessage (Network.Message packet) [0x000df] in <346088f5fe7f42f0a71e9e9d234a0e3c>:0 at Facepunch.Network.Raknet.Client.HandleMessage () [0x00206] in <7071592111434b619c510cae1fb77f10>:0 When I tried connecting, a bunch of red text appeared in the corner and it disconnected me.
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