• Game crashed
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output_log.txt: Initialize engine version: 2018.1.4f1 (1a308f4ebef1) GfxDevice: creating device client; threaded=1 Direct3D:     Version:  Direct3D 11.0 [level 11.1]     Renderer: NVIDIA GeForce GTX 970 (ID=0x13c2)     Vendor:        VRAM:     3992 MB     Driver:   23.21.13.9135 Begin MonoManager ReloadAssembly - Completed reload, in  0.161 seconds <RI> Initializing input. <RI> Input initialized. <RI> Initialized touch support. UnloadTime: 0.330240 ms Bootstrap Startup System     Name: ADAM     OS:   Windows 8.1  (6.3.0) 64bit CPU     Model:  Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz     Cores:  8     Memory: 16294 MB GPU     Model:  NVIDIA GeForce GTX 970     API:    Direct3D 11.0 [level 11.1]     Memory: 3992 MB     SM:     50 Process     Memory:   244 MB Mono     Collects: 16     Memory:   5 MB Facepunch.Steamworks Unity: WindowsPlayer Facepunch.Steamworks Os: Windows Facepunch.Steamworks Arch: x64 Manifest Metadata Loaded     12614 pooled strings     14 mesh colliders     5723 prefab properties     388 effect categories     656 entity names     86 skinnable names Command Line: "RustClient.exe" "-show-screen-selector" Command 'show-screen-selector' not found SteamID: 76561197996767888 (KovalevPWnz) [Manifest] URI IS "https://api.facepunch.com/api/public/manifest/?public_key=j0VF6sNnzn9rwt9qTZtI02zTYK8PRdN1"   (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43) Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Rust/RustClient_Data/Mono/libc Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Rust/RustClient_Data/Mono/libc.dll Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Rust/RustClient_Data/Mono/libc Game cache files is verified in Steam client
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