1,315 Results
but in any case, there will probably not be a really good looking solution at all, because of the the source engine's lack of support for separately tinted envmaps. so the fundamental problem is that you can either whole thing shiny, but then the whole thing will be shining...
Juniez Modelling Reply
it's probably because you didn't change the envmap. it would be a lot easier to help if you uploaded the material files. Also albedo tint won't affect cubemapping
Juniez Modelling Reply
[QUOTE=angel natavi;50910692]You could still use a transparency map to get the gaps between the ribs and save alot for your low poly status.[/QUOTE] do not do this. overdraw is more expensive and looks worse than a few more polygons
Juniez Modelling Reply
[QUOTE=B.J.;50496394]So is it something like Google Street View but with dynamic lighting?[/QUOTE] the lighting in that particular image is also captured from real life.
Juniez Level Design Reply
tune in next year for the 2017 post
Juniez Modelling Reply
[img]http://i.imgur.com/2uWcqXI.jpg[/img]
Juniez Modelling Reply
[img]http://i.imgur.com/dwp8GLa.jpg[/img]
Juniez Modelling Reply
[img]http://i.imgur.com/BFRetks.jpg[/img]
Juniez Modelling Reply
[img]http://puu.sh/lqMI8/3ad48df6af.jpg[/img]
Juniez Modelling Reply
[QUOTE=FlameOfHeaven;49046129]Can anyone help me with these slight smoothing errors some of my Blender models have? [t]http://flameofheaven.net/screens/2015-11-04_13-37-31.png[/t] [t]http://flameofheaven.net/screens/2015-11-04_13-37-41.png[/t] I just can't seem to get rid o...
Juniez Modelling Reply
[QUOTE=The Rizzler;48954763]Thanks guys. Right, I thought I had heard something about performance regarding smoothing groups before. I thought normal maps were supposed to be as gradient free as possible though? I've been test baking my cylinder - smoothing groups set to 45 de...
Juniez Modelling Reply
symmetry -> weld seam -> threshold
Juniez Modelling Reply
[img]http://puu.sh/iNQqE/38853fdbd3.png[/img]
Juniez Modelling Reply
they let you use it for the rest of the billing period and then lock you out completely
Juniez Modelling Reply
you should need no more than 18k without the arm mesh
Juniez Modelling Reply
$1.50 per model, huh
Juniez Modelling Reply
[QUOTE=Long Nange;47647016]Dat's fantastic. Are you using dDo or Substance?[/QUOTE] I am not [QUOTE=Talvy;47648528]Then get it working in Unreal.[/QUOTE] automatically generated lightmap UVs are the default and recommended workflow in unreal
Juniez Modelling Reply
The "Model/Skin" Pimpage/WIP Thread version EIGHT
Juniez Modelling Thread
[QUOTE=CSLeader;47647204]Ah damn, you beat me to it. I even tried to make a banner: [IMG]https://dl.dropboxusercontent.com/u/166582232/FPMSPW_Banner.png[/IMG][/QUOTE] previous: [url]http://facepunch.com/showthread.php?t=1250308[/url] GENERATED high lights [QUOTE=John11...
Juniez Modelling Reply
[img]http://puu.sh/hx0Xn/02e9cda304.jpg[/img]
Juniez Modelling Reply
using different materials on the same model will create separate draw calls and using the same material on different models MAY be optimized to cost only one draw call depending on the engine [editline]16th April 2015[/editline] [QUOTE=Leintharien;47536054]Is it bad if I...
Juniez Modelling Reply
it is bound [editline]8th April 2015[/editline] you first [quote]Idk .15mm z resolution are there any geometry restrictions I don't think so Internal cavities might be hard to remove support material [/quote]
Juniez Modelling Reply
I will make the shot gun revolver and release it on the steam work shop if you make a corgi optimized for low resolution 3d printing SIGN below in binding agreement
Juniez Modelling Reply
[QUOTE=mat500;47482823]is that a am mrs 4 rifle from mgsv ???[/QUOTE] Hi mat500, although they may look similiar, all similiarities in form in comparison to the MRS-4 from [I]Metal Gear Solid V[/I] are purely coincidental and have no affiliations with the game or its se...
Juniez Modelling Reply
[img]http://puu.sh/gFvz0/03d40f762d.jpg[/img]
Juniez Modelling Reply
[img]http://puu.sh/foFgV/9f3d350818.jpg[/img]
Juniez Modelling Reply
[url]http://steamcommunity.com/sharedfiles/filedetails/?id=381636399[/url]
Juniez Modelling Reply
[QUOTE=ZombieDawgs;47003453]ah ah ah, not entirely true, I've been to visits to Sony Cambridge and their main character artist said that Marvelous is essential to their system. These guys know their shit, they worked assets for Killzone (Not just the shitty PSVita one either)....
Juniez Modelling Reply
HEY GUYS: [url]https://forums.unrealengine.com/showthread.php?1929-Mirror-s-Edge-Fanart&p=203988&viewfull=1#post203988[/url]
Juniez Modelling Reply
HEY GUYS: [url]https://forums.unrealengine.com/showthread.php?1929-Mirror-s-Edge-Fanart&p=203988&viewfull=1#post203988[/url]
Juniez Level Design Reply
rotate the weapon by the negative rotational velocity of the camera
Juniez Programming Reply
probably continuous collision detection [url]http://docs.unity3d.com/ScriptReference/Rigidbody-collisionDetectionMode.html[/url]
Juniez Programming Reply
insurgency mk18 reskin [img]http://puu.sh/dpoPH/a702d4b1bd.jpg[/img]
Juniez Modelling Reply
[QUOTE=Lt_C;46551601]It's going to weigh in at around 3k polys, which is fine for current gen, imo.[/QUOTE] unless it is a focus point hero keyboard i dont think it's true
Juniez Modelling Reply
[QUOTE=BoowmanTech;46503907]This is a game made by a friend - [url]https://www.kickstarter.com/projects/31761241/stowaway[/url] What do you think about it?[/QUOTE] the environment artist did a very nice job [editline]17th November 2014[/editline] it's got a lot of graphics
Juniez Programming Reply
[QUOTE=Skerion;46427820]I'm curious. How is that done, exactly?[/QUOTE] well, [url]http://udn.epicgames.com/Three/rsrc/Three/DevelopmentKitGemsInteriorMapping/IM_12_CompleteMaterial.png[/url]
Juniez Modelling Reply
lol, attempting a recreation of subsurface scattering in source ports
Juniez Modelling Reply
[QUOTE=Biscuit-Boy;46403000]Oh, yeah sure if Marmoset calls them Albedo maps or whatever, the point is that brass ammo can vary in both reflection gloss and strength and older ammo can be almost completely free of specular. And I'm not sure why you needed to say anything about...
Juniez Modelling Reply
nah. in ibl setups any metal is 100% black diffuse and you control the flatness of the reflection via the gloss map
Juniez Modelling Reply
rust -probably- could not have brought into feature completion with traditional development schedules solely on garry's mod's funding and there was no way the general public would have paid for a feature-incomplete game that actually looked like a feature-incomplete game. incr...
Juniez Rust General Reply
disable the IBL lighting by setting the scene lighting intensity to 0 and just do all the lighting with point lights [editline]3rd November 2014[/editline] and reduce the contrast of your specular map
Juniez Modelling Reply
[QUOTE=John117;46391408][IMG]http://i.xomf.com/rgjww.jpg[/IMG][/QUOTE] [img]http://i.somethingawful.com/forumsystem/emoticons/emot-damn.gif[/img]
Juniez Modelling Reply
bigger and sharper cracks and chips
Juniez Modelling Reply
[QUOTE=Shirky;46201396][url=http://puu.sh/c3fop/d10456aa54.jpg][t]http://i.imgur.com/wGC4D5R.jpg[/t][/url] Oups, thought this was the Other Engine Pimpage thread. This map is actually UE4.[/QUOTE] Ivan's Secrets : remastered [editline]11th October 2014[/editline] ...
Juniez Level Design Reply
you're fucked op
Juniez Programming Reply
weapons for wrack [t]https://38.media.tumblr.com/45a087a3931029c15f46bf27da33c8ff/tumblr_ncqktdQEaH1t5aocgo1_1280.jpg[/t][t]https://38.media.tumblr.com/08a9c33358cee8229df3a4c5208371f8/tumblr_ncqktdQEaH1t5aocgo3_1280.jpg[/t][t]https://38.media.tumblr.com/f630a993633849021c6...
Juniez Modelling Reply
[QUOTE=OfficerLamarr;45767820](And yes I know you can end your subscription with UE4, but it is a bit trouble-ma tic if you don't get updates, don't you think?)[/QUOTE] why? you should be used to not getting updates if you're a source / hammer user + if you want to sell...
Juniez Level Design Reply
[QUOTE=mdeceiver79;45760955]because its bumps on the texture, a normal map emulates bumps nicely to react to different lighting, to highlight correctly with respect to the light source.[/QUOTE] yes, but this is going into the source engine so
Juniez Level Design Reply
[QUOTE=- Livewire -;45730674]Nah .obj, why? Btw landed a job at Monochrome today, happy days.[/QUOTE] congrats!! I was asking because sometimes fbx flips random faces' normal directions and it may or may not have happened on your receiver [img]https://31.media.tumblr...
Juniez Modelling Reply
it says it's been removed but it doesn't in the asset. depends on which one you'd like to follow
Juniez Modelling Reply
[img]http://puu.sh/b040M/c462b6afa6.jpg[/img]
Juniez Level Design Reply
[QUOTE=- Livewire -;45719886] [img]http://i.imgur.com/UE95ZEE.jpg?1[/img][/QUOTE] are you using fbx by any chance? [QUOTE=kaine123;45723075]:dance:[/QUOTE] [img]http://fi.somethingawful.com/safs/smilies/2/4/catstare.001.gif[/img]
Juniez Modelling Reply
[QUOTE=Rush_Freak;45639496]To carry that further, given that Valve can now do multiple planar reflections, there's absolutely no reason they shouldn't be able to rotate the reflection plane, which they're apparantly allergic to doing. :v: It would eliminate the need to stit...
Juniez Level Design Reply
[QUOTE=Grenade Man;45633339]Yeah the dota 2 tool is already groundbreaking. Looks like valve will manage to become industry leader for a third fucking time.[/QUOTE] they didn't lead the engine industry with the original source nor with goldsource, so I'm not sure why yo...
Juniez Level Design Reply
[QUOTE=Grenade Man;45629759]I cant imagine how they would combine deferred lighting with a baked solution. I have never seen another engine do it.[/QUOTE] deferred basically means they do passes of rendering (i.e. diffuse, specular, height for whatever purposes and others)...
Juniez Level Design Reply
its geometry tools more akin to 3ds max / ns2's spark editor
Juniez Level Design Reply
[QUOTE=Shirky;45606954]Still have some work to do, but I need my sleep. [t]https://dl.dropboxusercontent.com/u/4112921/walkthetalk.jpg[/t] Also my first model where I used a high poly to bake the normals. How could I add a turbo smooth modifier to this? Since its an ngo...
Juniez Modelling Reply
use xnormal instead
Juniez Modelling Reply
[QUOTE=GHOST!!!!;45583484]Looks like a weird R-9A[/QUOTE] it's a ship i made when i was doing stuff for audiosurf 2
Juniez Modelling Reply
[t]http://puu.sh/aDjjX/c370164e1c.jpg[/t] [img]http://puu.sh/aDjll/98965ac58d.png[/img] diffuse/spec roughness can be whatever you want in source, put it in a separate material and tint the envmap
Juniez Modelling Reply
[t]http://puu.sh/axQj3/74e92d5ce0.jpg[/t] in l4d2. animated by hypermetal
Juniez Modelling Reply
well, here is my two years' progress report [t]http://media.moddb.com/images/members/1/96/95390/ak74_1.jpg[/t][t]http://media.moddb.com/images/members/1/96/95390/Untitled-2.png[/t][t]http://media.moddb.com/images/members/1/96/95390/ak74.1.PNG[/t] -> [t]http://puu.sh/9U7...
Juniez Modelling Reply
[QUOTE=uaredead2020;45511942]what are you in the team, the ideas guy?[/QUOTE] [QUOTE=Renzbo;45511905]Ideas for a story are also wanted. Im not the most creative person in the world Thanks for reading![/QUOTE] not even
Juniez Programming Reply
[QUOTE=Kosai106;45490333]Missing the hammer.[/QUOTE] it's striker fired for added ease and reliability of operation
Juniez Modelling Reply
[img]http://puu.sh/anmJn/8cc08130cc.jpg[/img] [img]http://puu.sh/anmKR/96ce463e0f.jpg[/img] rp&a rp&a rp&a rp&a rp&a rp&a rp&a rp&a rp&a rp&a rp&a rp&a rp&a rp&a rp&a rp&a rp&a rp&a rp&a rp&a rp&a rp&a
Juniez Level Design Reply
source doesn't support model lightmaps at all
Juniez Modelling Reply
[QUOTE=dai;45350994]1 hour of light building well spent [t]http://i.imgur.com/BTgeRNC.jpg[/t] is there any way to not have to individually fix several thousand piece of trash objects with wrapping UVs[/QUOTE] well one thing you can do is look for a different eng...
Juniez Programming Reply
static is free, stationary is free / very cheap up to 4 overlapped surfaces and dynamic is very expensive and you probably shouldn't be using them unless the light sources move / change in real time cause you also lose bounced light and all that fancy lighting stuff with st...
Juniez Programming Reply
+ for that you have to have a mesh with relatively even density
Juniez Modelling Reply
[QUOTE=FloaterTWO;45215591]I feel like the part where it bulges out is too much and the pump is really wide, it just makes it look too exaggerated. Your version looks very wide and chunky, whilst the original is relatively streamlined and looks a lot slimmer. What's that re...
Juniez Modelling Reply
[t]http://www.hitmodel.half-lifecreations.com/filedb/uploads/wonrz_shotgunremake.png[/t] i partially based it off this remake
Juniez Modelling Reply
pretty much all of them differ to some degree and some of them reference different guns [t]http://img3.wikia.nocookie.net/__cb20100609211812/half-life/en/images/3/37/Scishotgun_1.jpg[/t][t]http://img4.wikia.nocookie.net/__cb20110301083356/half-life/en/images/7/7a/Shotgun_hl...
Juniez Modelling Reply
[QUOTE=CaptainBigButt;45215379]Did someone accidentally scale it on that axis before exporting it?[/QUOTE] no it's animated like that [QUOTE=Falkok15;45215388]Always hated how the world model for the Mp5 was an Mp5N, but the view model was an Mp5SD.[/QUOTE] well let...
Juniez Modelling Reply
[t]http://puu.sh/9KlpI/1d0eaf729a.jpg[/t] wtf
Juniez Modelling Reply
[QUOTE=- Livewire -;45214761]I watched an artist called Tor Frick stream today, it made me want to instantly drop Max and learn MODO purely because edge weights dont use control edges, anyone know of any equivalent in Max?[/QUOTE] the only other plausible technique is nor...
Juniez Modelling Reply
[QUOTE=Henry Townshend;45211921]Wow those look like shit tbh Juniez you could really add a couple of edgeloops in that arm haha this isn't 1998 and you should really try PBR in dDo that would probably work pretty well with the gun [editline]25th June 2014[/editline] You ...
Juniez Modelling Reply
oh yes [img]http://img1.wikia.nocookie.net/__cb20090626235649/half-life/en/images/3/38/Shotgun_1.png[/img][img]http://img2.wikia.nocookie.net/__cb20090802170612/half-life/en/images/4/47/9mm_pistol_v.jpg[/img]
Juniez Modelling Reply
[img]http://puu.sh/9IVzJ/49834179d5.jpg[/img] this is a thing now
Juniez Modelling Reply
[I]like mount & blade with guns[/I]
Juniez Modelling Reply
[img]http://puu.sh/9x22L/cdb8d991f5.jpg[/img] coming to a l4d2 / insurgency near you. someday. or maybe i'll just keep it in my hard drive forever
Juniez Modelling Reply
[img]http://puu.sh/9tqdK/c3b1f4f0f9.jpg[/img] [img]http://puu.sh/9tqcW/f506951a96.jpg[/img] now to take the next week to lowpoly / unwrap it
Juniez Modelling Reply
[QUOTE=Falkok15;45087847]Weren't you the one who modelled the Mp5?[/QUOTE] well it's been like a month, so
Juniez Modelling Reply
it's been a while since I modeled a gun (i think?) [img]http://puu.sh/9rhBr/a146c8ab51.jpg[/img] the beginning of something pretty cool
Juniez Modelling Reply
[QUOTE=TheMafieuur;45061692]And if i'm right we don't need a license if we don't sell the game, it will be free.[/QUOTE] no matter your game's pricing (even if it's free!), basing your game on someone else's IP is a copyright violation, and porting models from a game is st...
Juniez Modelling Reply
[QUOTE=TheMafieuur;45046354]A little progress : [IMG]http://i.imgur.com/F9ttVIo.png[/IMG] I'm very limited in assets, so it's normal it can looks like like the preview..[/QUOTE] okay, well If that's what you can do then I can safely say that all you can do is mov...
Juniez Modelling Reply
have you tried using a different renderer?
Juniez Modelling Reply
[QUOTE=TheMafieuur;45044588]Okay, so if you want pictures of my work.. It's not finished, but i build a little level for preview, and it's with deus ex assets, it's included in UE4. [IMG]http://i.imgur.com/FvY49n5.png[/IMG][/QUOTE] this guyyyyyyyyyyyyy
Juniez Modelling Reply
probably snap to vertex
Juniez Modelling Reply
[QUOTE=GoldPlatinum;45014471]did you just copy sci fi hallway from unreal 4 and changed the lighting a little bit? ALso the lighting doesn't make any sense, all the light sources are bright af, but the hallway is completely dark. Not good not good[/QUOTE] this guyyyyyyyyyy...
Juniez Modelling Reply
>:B
Juniez Modelling Reply
[QUOTE=General J;44893333]I threw out my old shotgun and started over. It may be small but I'm really proud as to how this pump looks. [IMG]https://31.media.tumblr.com/56f6318446213eb1a21835e6395469a2/tumblr_n62dftnGQN1sg9awbo3_1280.png[/IMG] So I'm making my High-p...
Juniez Modelling Reply
you could try projection mapping in 3ds max
Juniez Modelling Reply
god dang
Juniez Modelling Reply
[img]http://puu.sh/8MM8K.jpg[/img] [img]http://puu.sh/8MLts.jpg[/img]
Juniez Modelling Reply
[img]http://puu.sh/8KggT.jpg[/img]
Juniez Level Design Reply
not visible in its intended perspective and even if it were visible it would be unnoticeable in its intended distance**
Juniez Modelling Reply
mask the leather parts of the clothes in photoshop, replace the blue channel of the leather normal map with (128,128,128) and scale & overlay (but don't rotate) the leather normal map to the body normal map using that mask
Juniez Modelling Reply
[QUOTE=kwant111;44735943]What is that distortion on the screwthread on the front? wouldn't matter much though, since its out of sight almost 100% off the time. I see some distortion on the front[/QUOTE] ray direction from an averaged cage unavoidable and unnoticeable...
Juniez Modelling Reply
are you using tiled textures and uving them generically into the structural mesh? that's how i'd go about doing it [editline]6th May 2014[/editline] mp5 update - millenia said he'd port it over to stalker for me - provided that I let him use it in his mod [img]http://puu....
Juniez Modelling Reply
[QUOTE=meppers;44662536]if i cancel my subscription do i still get access to the marketplace?[/QUOTE] afaik yes but content packs have required versions (i.e. the elemental demo requires 4.1 and does not download on 4.0.2)
Juniez Programming Reply