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Does anyone here know some good tutorials on creating a fps gun blueprint from scratch?
kirederf7 Programming Reply
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[QUOTE=laminblake;44041586]Eye candy is very important. Why do you think games like COD and Battlefield make as much as they do.[/QUOTE] Are you retarded?
kirederf7 Rust General Reply
cool
kirederf7 Rust General Reply
As iron is eaten away by rust, so is facepunch.
kirederf7 Rust General Reply
Very nicely done! Some of the animations look awkward but that's no real issue. NICE!
kirederf7 Source Filmmaker Reply
[QUOTE=oskutin;35537859]Wow, you just found how to make broken glass texture; 1) Set grid off. 2) Carve. 3) Take a screenshot. 4) Edit.[/QUOTE] Genius.
kirederf7 Level Design Reply
[QUOTE=lolz3;28562952]I still have my P.S., this, Driver, Die Hard Trilogy 2: Viva Las Vegas, Spyro, Tomorrow Never Dies, and Metal Gear Solid: V.R. Missions.[/QUOTE] My playstation died about 2 weeks ago.. I'm going to buy a "new" one on ebay!
kirederf7 Stuff You've Made Reply
Nostalgia
kirederf7 Stuff You've Made Reply
Looks great! Keep it up man!
kirederf7 Level Design Reply
here you go! [url]http://www.megaupload.com/?d=4VH8PV6V[/url]
kirederf7 Modelling Reply
awesome powers! thanks mate
kirederf7 Modelling Reply
the shiny helmet looks weird, to black... but other then that awesome powers!
kirederf7 Modelling Reply
i remember the time when i first played quake: "these graphics are amazing, almost real life!!" i was about 7 years old. thank you for these awesome and nostalgic models!!
kirederf7 Modelling Reply
[QUOTE=jason278;24063550]ripping is bugged when it comes to Mafia 2 [URL=http://filesmelt.com/][IMG]http://filesmelt.com/dl/Mafia_21.jpg[/IMG][/URL][/QUOTE] ah that sucks :/ [editline]08:32PM[/editline] [QUOTE=chuz;24064158]Dean said he'll try to do it if someone sends h...
kirederf7 Modelling Reply
these would be awesome as terrors for css! maybe even turn the cops into ct's [img]http://downloads.2kgames.com/mafia2/website8/imgs/screenshot/hires/09.jpg[/img]
kirederf7 Modelling Reply
maffia 2 demo player models for css/gmod
kirederf7 Modelling Thread
these look so nice! good job! they would be awesome as player models for css!
kirederf7 Modelling Reply
[QUOTE=sphinxa279;23870544]no worries, func_detail it though.[/QUOTE] i will thanks! [editline]05:10PM[/editline] thanks guys! this is the result [URL=http://img185.imageshack.us/i/mymap20001.jpg/][IMG]http://img185.imageshack.us/img185/8112/mymap20001.th.jpg[/IMG][/URL]
kirederf7 Level Design Reply
[QUOTE=sphinxa279;23870492]Use the arch tool, make a 360 degree arch, cut it into quarters, delete 3, done.[/QUOTE] wow i didn't even think of that thank you!
kirederf7 Level Design Reply
[QUOTE=Firegod522;23870468]:barf: Turn it into a func_detail[/QUOTE] thank you! i puked too when i first saw it
kirederf7 Level Design Reply
okay guys this is what i did using the clipping and vertex tool: [URL=http://img833.imageshack.us/i/97598303.jpg/][IMG]http://img833.imageshack.us/img833/7119/97598303.th.jpg[/IMG][/URL] and if i compile it source fucks it up here is a screen how it looks in game: [URL=...
kirederf7 Level Design Reply
advanced brushes i need some help!
kirederf7 Level Design Thread
models look great! i only think the helmets are a bit weird if u could change those, it would be an epic ct pack! nice work!
kirederf7 Modelling Reply
i would like to see them for css, would be awesome!!
kirederf7 Modelling Reply
[QUOTE=Rombishead;23755264]Got any more pictures for us yet Kirderf7? Also you going to be on Steam today Sphinxa?[/QUOTE] i can make more pictures if you want, but i haven't done anything on the map since the first pictures... i will probably work on the map later this wee...
kirederf7 Level Design Reply
[QUOTE=sphinxa279;23754878]What happened to correct spelling? :sigh:[/QUOTE] well i'm sorry my english isn't very good
kirederf7 Level Design Reply
[QUOTE=Rombishead;23736832]I hope you meant the sexual pun there. Also it was aimed at Sphinxa not yourself.[/QUOTE] i know but still, it was so hard that it even hit me even when you didn't ment to
kirederf7 Level Design Reply
[QUOTE=Rombishead;23728263]I said that before, now bear the pain of my clock![/QUOTE] damn that hurts... hard clock you got there mate
kirederf7 Level Design Reply
[QUOTE=Netheous;23727115]Looks good. Anyways. SV_Cheats 1 CL_Drawhud 0 R_Drawviewmodel 0 And screenshots will be fine[/QUOTE] thank you for the tip didn't know how to do that
kirederf7 Level Design Reply
[QUOTE=Timenova;23725267]I came here expecting to see some fullbright, blocky, unattractive map. I like it when you see how some first mappers possess good skills. Well done. :buddy:[/QUOTE] well thank you kind sir!
kirederf7 Level Design Reply
[QUOTE=sphinxa279;23724253]long with the character based emotes, if you need to use emotes use this list here: [url]http://www.facepunch.com/misc.php[/url][/QUOTE] okay thank you
kirederf7 Level Design Reply
[QUOTE=sphinxa279;23724197]Also just because some FPers like to see it, don't use abreviations of words, like "thx" and "m8" it's just plain lazy, otherwise, good map, keep going.[/QUOTE] yeah it's a habbit =/ i need to stop doing that
kirederf7 Level Design Reply
thx guys for the comments could someone say wich textures they want to see on the map?
kirederf7 Level Design Reply
[QUOTE=Rombishead;23710910]Well first of arch's I know a lot of good mappers who have no idea how to use them. Func_detail, using optimisation in your first map is not something I have seen before.[/QUOTE] well the arch i just did with the cirle tool =p and func detail is j...
kirederf7 Level Design Reply
cant realy remember i just searched on google if i didnt know something and well i just found some tutorials i'll search wich ones i used (:
kirederf7 Level Design Reply
[QUOTE=Rombishead;23709880]Cheers Firegod, thats what I meant. Thanks for the file dude, shall take a look. Post look: Well dispite most the textures and some of the props missing it looks very good. Are you sure this is your first map? Some of the techniques being used ar...
kirederf7 Level Design Reply
[QUOTE=Rombishead;23709073]Do you think you could upload the.vmf for me to look at? I understand if you don't wanna.[/QUOTE] hehe, i can give you the bsp if u wanna look at it? if u have counter strike source
kirederf7 Level Design Reply
[QUOTE=CaptainQuirk;23707657]On a good note, this is probably the best first map I've ever seen. But on the other hand, everyone is right about the texturing, it's crucial to get it to look structured and realistic. Take this one for example: [img_thumb]http://img197.im...
kirederf7 Level Design Reply
[QUOTE=Rombishead;23706728]Do [ IMG_THUMB][ /IMG_THUMB] without the spaces instead, stops it from killin the page.[/QUOTE] thx m8 didn't know that
kirederf7 Level Design Reply
[QUOTE=NeoShinsei;23706378]if you use image shack PLEASEput them in [img][/img] tags otherwise loading every picture in another tab makes me cry [editline]03:18PM[/editline] wow this map actually isn't bad[/QUOTE] thx and i changed it xd
kirederf7 Level Design Reply
okay i c i'll try to change that (: thx
kirederf7 Level Design Reply
[QUOTE=Rombishead;23706108]For a first map it actually looks really good. Your texture use is not great but you can learn that. You have lighting, props, decals lots of stuff most first timer's would not use. I came to this thread thinking "oh no here we go again" but you sup...
kirederf7 Level Design Reply
hi guys, i just started mapping with hammer like a week ago and this is what i made, it is my very first map and so i'm wondering if u guys like it or not. post what you think about it ,maybe some ideas or say what you dont like about it ^^ here are some screens [IMG_THUM...
kirederf7 Level Design Reply
wip : the factory (first map ever) =o
kirederf7 Level Design Thread