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comet1337 Programming Reply
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[QUOTE=samuel2213;41233467]Please put on AA when taking sceenshots. [IMG]http://i.imgur.com/MwENViS.jpg[/IMG] Finished the main floor.[/QUOTE] that looks like a fancied-up cp_cloak
comet1337 Level Design Reply
the waterfall and the reflections on the rock walls look a litlle eugh on the first image
comet1337 Level Design Reply
there isnt a doom mapping thread so ill post these here [t]http://www5.picturepush.com/photo/a/12822348/img/Anonymous/Screenshot-Doom-20130501-042749.png[/t] [t]http://www1.picturepush.com/photo/a/12822349/img/Anonymous/Screenshot-Doom-20130501-042806.png[/t] thoughts?
comet1337 Level Design Reply
[QUOTE=charlie.;39997801] I've made a boatload of other stuff but I don't think it's good enough to show.[/QUOTE] all content is worthy this thread doesnt get the activity and attention it deserves
comet1337 Level Design Reply
when i join a server and end up regretting that decision
comet1337 Garry's Mod General Reply
firegod is invincible [editline]1st March 2013[/editline] [QUOTE=timmah1112;39755585] [IMG]http://i.imgur.com/qWr6ejE.jpg[/IMG][/QUOTE] the fog looks a little too sharp as in it starts too suddenly
comet1337 Level Design Reply
decrease lightmap scale on that wall
comet1337 Level Design Reply
i havent touched the SDK for over a month, never post content and im still lurking this thread also those torch pillar things are too flat on the top make an indent or something
comet1337 Level Design Reply
bio-luminescent fungus? does it come in several colors? cause it should
comet1337 Level Design Reply
primary you really dont need the secondary unless your sky's color differs dramatically at opposite sides (sunrise, sunset, whatever) and even then youll have to set the secondary fogs direction
comet1337 Level Design Reply
[QUOTE=l33tkill;39632667]What would be some good settings to apply in your opinion?[/QUOTE] match the color to the skybox
comet1337 Level Design Reply
[QUOTE=Kahgarak;39608411] [t]http://fc05.deviantart.net/fs70/f/2012/222/9/4/aim_hatchery_v1_final_by_doctornuriel-d5ajmi8.jpg[/t] A CS 1.6 map set in my own fictional universe - breeding grounds for Angels, monstrous children of Yahweh (God). The tubes can be climbed all the...
comet1337 Level Design Reply
ill jump in the bandwagon here all my greatest works: [editline]asd[/editline] oh right, i never get anything done
comet1337 Level Design Reply
im going to say what i always say when someone needs map ideas: gothic castles on mountain peaks or egyptian temples / ruins / catacombs / etc. [editline]10th February 2013[/editline] [QUOTE=aaagamer;39534982]Here's a neat idea: Why doesn't somebody try to make a ma...
comet1337 Level Design Reply
[QUOTE=simzboy;39532643]I've always wanted to create something using a camera angle like that. It reminds me of GTA 1 / 2.[/QUOTE] fallout:source, anyone?
comet1337 Level Design Reply
one hour at a time? something tells me this will become a monstrosity of a clusterfuck at the very least
comet1337 Level Design Reply
atleast get some higher res trees
comet1337 Level Design Reply
the snow on the big roof on the big house looks like ass everything else is spot on though
comet1337 Level Design Reply
needs a ton of more grass and big bushes though
comet1337 Level Design Reply
would make an interesting jump-based dm map
comet1337 Level Design Reply
[QUOTE=vexx21322;39020407]If you can manage the architecture of the tunnels, good on you. It might be better to use models for them though.[/QUOTE] subdivide displacements?
comet1337 Level Design Reply
holy shit man you gotta post pics more often [editline]asd[/editline] this was pointed at sir habboi
comet1337 Level Design Reply
[QUOTE=wauterboi;39009355]Well, I'm sad. :([/QUOTE] furthermore, you couldve just grab the corner vertices in the top view and pull the together instead of creating 2 new brushes [editline]29th December 2012[/editline] i cant get my custom sprites to work can someon p...
comet1337 Level Design Reply
im seeing good abstract/surreal potential in this for example, have a boiling, pyroclastic hellscape open from a modern skyscraper office window or have a cabin hovering in space
comet1337 Level Design Reply
[QUOTE=Stiffy360;38997051]That or the crysis content with crazy LoD's[/QUOTE] or just use prop fade make it dense so you cant see further than 1000 units and have everything fade out at that distance
comet1337 Level Design Reply
[QUOTE=Anthracite;39002341]had some fun making a crypt like ceiling and surprisingly I made it good enough that no brush went apeshit. I'll expand this and make it more detailed. [img_thumb]http://i.imgur.com/qMoNb.jpg[/img_thumb][/QUOTE] can i see a hammer screenie of ...
comet1337 Level Design Reply
[QUOTE=Matsilagi;38980194]Seriously? Theres no way to take that as no rushing, just wait please...[/QUOTE] that was the joke
comet1337 Addons Reply
[QUOTE=Matsilagi;38979715]Dont hurry this. Coding takes time, and im pretty sure that when this releases, you will be pleased.[/QUOTE] but do it as quickly as possible without rushing it
comet1337 Addons Reply
[QUOTE=GameDev;38979337]Radiant is the ID Tech editor, which Call of Duty is on IW Engine, which uses ID Tech. Same reason Hammer is so Similar to Radiant.[/QUOTE] didnt ID pretty much set the base for all fps games?
comet1337 Level Design Reply
all the time and i stop after 15 minutes im also bad at designing layouts
comet1337 Level Design Reply
im having a hard time reading all of this really, its not too much asked to use atleast a LITTLE bit of punctuation and not starting every word with a capital letter
comet1337 Developing Reply
this thread smells like another gimmick account fest
comet1337 Developing Reply
next time, use the [url=http://facepunch.com/showthread.php?t=1160464]mapping question megathread[/url]
comet1337 Level Design Reply
someone called the admin a tosser and i agreed with him 10 seconds in from joining
comet1337 Garry's Mod General Reply
[QUOTE=laakkone24;38787167]Some screenshots from the de_westwood re-creation, Sheriff building. [URL="https://dl.dropbox.com/u/6027747/de_westwood/reference/6/2012-12-02_00026.jpg"]CS 1.6 version[/URL] [URL="https://dl.dropbox.com/u/6027747/de_westwood/reference/6/2012-1...
comet1337 Level Design Reply
how do i change where the shell ejection effects throw the shells? they all fly in a fixed direction
comet1337 Developing Reply
maybe some texture shadows on those windows?
comet1337 Level Design Reply
use [noparse][lua][/lua][/noparse] tags so we can see what line the problem is on
comet1337 Developing Reply
tf2 hammer crashes on me after 20 of use any ideas?
comet1337 Level Design Reply
im assuming theres a hole in the ceiling for that canister but still needs a little debris from it
comet1337 Level Design Reply
thats a really strong desk light
comet1337 Level Design Reply
put a trim on that hole and use light_spots on the lights
comet1337 Level Design Reply
which is why we dont need another 100 "different" versions
comet1337 Level Design Reply
[lua] timer.Simple(0.4, function() if not IsValid(self.Owner) or self.Owner:GetActiveWeapon() == self.Weapon then return false end self.Weapon:EmitSound(soundpathgoeshere) end) [/lua] fiddle around with the timer number and change soundpathgoeshere to the sound you wa...
comet1337 Developing Reply
[QUOTE=Mkadeshkode;38446869]That Skyrim texture pack, would that work?[/QUOTE] isnt that still a work in progress? if it isnt i want a link
comet1337 Level Design Reply
are there any good texture packs with some medieval/gothic textures?
comet1337 Level Design Reply
check for leaks, they might multiply your compile time
comet1337 Level Design Reply
[QUOTE=GameDev;38387101] [img]http://upload.wikimedia.org/wikipedia/commons/thumb/1/14/L%27Umbracle%2C_Valencia%2C_Spain_-_Jan_2007.jpg/800px-L%27Umbracle%2C_Valencia%2C_Spain_-_Jan_2007.jpg[/img] [/QUOTE] this gives me ideas
comet1337 Level Design Reply
[QUOTE=Antec;38384739]I need to get some motivation and that to start mapping again... Any ideas of how to do that guys?[/QUOTE] play a game that has the coolest level in your opinion and make something in that style
comet1337 Level Design Reply
[QUOTE=Stiffy360;38376863]I think it's kind of like a sun room. [/QUOTE] its a mis-spelled "sauna"
comet1337 Level Design Reply
digging the textures but those barrels (?) arent round enough also mad cunt
comet1337 Level Design Reply
[QUOTE=oskutin;38371590]What is "suana" :v:[/QUOTE] darn, beat me to it also why would there be an on and off power switch at the opposite ends of the place
comet1337 Level Design Reply
the water looks a little bright and shiny
comet1337 Level Design Reply
have 5 bars that are divided in half so 2.5 bars = 50 health [editline]7th November 2012[/editline] [QUOTE=Tobba;38359703]Meanwhile in the art department... [vid]https://dl.dropbox.com/u/4838268/gm_construct%202012-11-7%2021-44-01.webm[/vid] [SUB]jesus christ i feel l...
comet1337 Developing Reply
add some puddles? some overlays / decals always work too
comet1337 Level Design Reply
stiffy your maps are giving me a stiffy
comet1337 Level Design Reply
those clouds look strange
comet1337 Level Design Reply
[QUOTE=jarikfw;38326996]I would like to have a working perp 3 or higher for a good [B]prince[/B] so if somebodey is selling one just tell me or add me on steam WhiteDarkness i got a steam pic with my name in it[/QUOTE] sorry, we only take princesses for payment
comet1337 Developing Reply
[QUOTE=MaxOfS2D;38326407][B]Achievement unlocked:[/B] break VBSP [t]http://i.imgur.com/jSCQD.jpg[/t] [t]http://i.imgur.com/Scgnq.jpg[/t][/QUOTE] what have you done [B]WHAT HAVE YOU DONE![/B]
comet1337 Level Design Reply
i think we should ditch the "wips must be compiled" rule or change it to "remember: wips look better compiled" i think it might get a little more activity in here so we dont have to make shitty quick compiles for a medium sized area we want an opinion or two on
comet1337 Level Design Reply
[QUOTE=ludsoe;38284222]It scans using sharp blades.[/QUOTE] it scans peoples insides
comet1337 Developing Reply
[QUOTE=RP-01;38258319]Even if you change the [I]startexture[/I] key?[/QUOTE] its not the star texture the whole sky is halved like that all the way from up to down ive fiddled with every value, and still nothing
comet1337 Garry's Mod General Reply
[QUOTE=RP-01;38257975]Did you play around with the [I]env_skypaint[/I] entity??[/QUOTE] yes, but no matter what i do the sky is alwasy half orange like that
comet1337 Garry's Mod General Reply
[t]http://www3.picturepush.com/photo/a/11293076/img/Anonymous/de-tides0000.jpg[/t] why is this happening
comet1337 Garry's Mod General Reply
[QUOTE=zerothefallen;38256323]Its not me being banned but it's a pretty funny story I run .Nig TTT and one day someone added me on steam because the TTT name was sn obvious reference to the n word and should be changed. I told them that I dont care and that it's not botheri...
comet1337 Garry's Mod General Reply
[img]https://dl-web.dropbox.com/get/de_tides0000.jpg?w=cc6433a0[/img] what the hell is causing this help
comet1337 Help & Support Reply
env_skypaint acting weird
comet1337 Help & Support Thread
all skyscrapers look the same
comet1337 Level Design Reply
anyone got a link to that thing that allows to use instances (like in portal 2) in non-portal 2 versions of hammer
comet1337 Level Design Reply
[QUOTE=nightlord;38219800]Most of the stuff here is awesome, much better than anything i've been able to do in the few times i've attempted to make a map. I'm working on an RP map, any suggestions for what i can do to improve this building? It looks too bland but other tha...
comet1337 Level Design Reply
[QUOTE=samuel2213;38217453]Holy shit, that would work great for a Halloween themed TF2 map.[/QUOTE] sticky/rocket jumpers and scouts everywhere (and snipers since its so open)
comet1337 Level Design Reply
[QUOTE=Ideamaker;38215481]Ummm.. I dont know if i'm in the right thread.[/QUOTE] that doesnt make any sense you made this thread
comet1337 Level Design Reply
env_skypaint is acting weird for me [t]https://dl-web.dropbox.com/get/gm_flatgrass0002.jpg?w=914be602[/t] [t]https://dl-web.dropbox.com/get/gm_flatgrass0000.jpg?w=3185828b[/t]
comet1337 Garry's Mod General Reply
[QUOTE=CrimsonDalek;38164886]Got banned for winning as a traitor in ttt twice in a row. They said I was hacking[/QUOTE] i got banned for ttt once, too it was because i opened fire with the m249 and killed 3 people with it banned for RDM before the round could end or ...
comet1337 Garry's Mod General Reply
[QUOTE=J.R.;38197669]How would I go about deleting a entity with a certain Entity:SetName("name") Example Make a entity with Entity:SetName("carl") Then I need a way to delete all entitys with their name being "carl" Or how can I remove by id?[/QUOTE] [lua] fo...
comet1337 Developing Reply
what are the env_skypaint settings on flatgrass?
comet1337 Garry's Mod General Reply
seems a bit bland or too plain
comet1337 Level Design Reply
[QUOTE=G4MB!T;38188560] use the inflator tool or decompile the model and remove its head[/QUOTE] toolgunning yourself is impossible and i need it to be automatically done when the player spawns and it should be clientside so its only headless for the said players model
comet1337 Developing Reply
i still need to know how to remove a playermodels head
comet1337 Developing Reply
how would i go about removing a players head from their player model clientside
comet1337 Developing Reply
tried to figure out how env_skypaint works
comet1337 Garry's Mod General Reply
im not quite getting the hang of env_skypaint im having half of the sky (vertically) white
comet1337 Garry's Mod General Reply
[QUOTE=oskutin;38154565]It's my 20th birthday :D[/QUOTE] time to break out the booze, people!
comet1337 Level Design Reply
[QUOTE=ep9832;38143004]Made some textures for some more light-up windows. [IMG]http://i231.photobucket.com/albums/ee266/rs2052/dm_autowinder0031.jpg[/IMG] I know it's a bit bland atm.[/QUOTE] i require this skybox
comet1337 Level Design Reply
try this [lua]function GM:HUDDrawScoreBoard() return end[/lua] never worked with the scoreboard so success isnt guaranteed
comet1337 Developing Reply
[QUOTE=runamagic;38137962]Can you explain this error to me please? [code] [ERROR] gamemodes/darkages/entities/entities/npc_arena/init.lua:13: ')' expected near '|' 1. unknown - gamemodes/darkages/entities/entities/npc_arena/init.lua:0 [/code] Line 13 [lua] self:...
comet1337 Developing Reply
[QUOTE=Swog;38110171]HUGE CONTENT DUMP -only 4 images-[/QUOTE]
comet1337 Level Design Reply
go into one of the 2d windows select the wall part delete redo, without carving
comet1337 Level Design Reply
make your own youll learn a lot more that way itll be unique since it isnt just some edit of a pre-existing base and you wont have to worry about it completely breaking if you change something
comet1337 Developing Reply
i dont think you can interact with bots atleast not by much
comet1337 Developing Reply
that water effect is [del]pretty[/del] really sweet
comet1337 Level Design Reply
what is it with cheats anyway? cant you just play the game, like, you know, normally?
comet1337 Developing Reply