702 Results
Here is a download link for everyone else that contains all the necessary files, for Version 1.85. [url]http://www.mediafire.com/?ehl5xglsouue0pi[/url]
Colton Rappe Garry's Mod General Reply
[B][U]Release 1.85[/U][/B] [IMG]http://i.imgur.com/1qNjL.png[/IMG] [IMG]http://i.imgur.com/RbKQf.png[/IMG] [B]Changelog: [/B] [I]-Added Portal content extraction -Redesigned the extraction selection list to mimic server selection list -Tweak minor bits of aesthetic code. ...
Colton Rappe Garry's Mod General Reply
[QUOTE=Banana Lord.;38967501]you should also add "Generate Bash Script" for linux servers[/QUOTE] Okay, so assuming there isn't an underlying sarcasm regarding the lack of linux support, and the fact that if you are using this program in Linux, it would be using Wine, which ...
Colton Rappe Garry's Mod General Reply
I just added a long-time-coming exception handler to errors, so if you dont make a selection to a server type before attempting to generate a launch script or installing a server, it throws an error message up at you, rather than trying to crash the program. [img]http://i.i...
Colton Rappe Garry's Mod General Reply
To-Do List: -Add Portal Content extraction -Add Counter-Strike: Source extraction -Add Download Content Feature If anyone can tell me what else they might want added to the program, like a launch server button, or an advanced configuration for the launch script generator, le...
Colton Rappe Garry's Mod General Reply
I want to ask the community members who may or may not use my program, what features would you like to see added into the program? The program can currently add content, install /update a server, and can make simple batch server launch scripts; is there anything 'neat?' That...
Colton Rappe Garry's Mod General Reply
Added a small extra feature, a basic server launch script generator button. You just set the Server directory as usual, select the game type, and press the button, and it makes a simple batch file for you, in the orangebox folder, called start_server.bat with the following si...
Colton Rappe Garry's Mod General Reply
Okay, been working on making it more user-friendly. Also working on adding a "download content" option if the user doesn't have Steam installed on the same machine as the SRCDS is (This may or may not require authorizing the user with Steam to allow HLDSUpdateTool to download...
Colton Rappe Garry's Mod General Reply
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Colton Rappe Garry's Mod General Reply
[QUOTE=dev02ify;38469620]Perhaps someone could edit the map right before garry's changes and recreate new additons/changes and maybe even add in some scrapped ideas such as the dirt tunnels. That was the construct I was looking forward to.[/QUOTE] I believe that point in ti...
Colton Rappe Level Design Reply
Well, for some, this is the long-awaited source archive. This archive contain all of the gm_construct_13 map history since its inception in March of 2012. The 7z Map Archive contains all previous VMFs for gm_construct_13, and the Final Build contains only the last VMF used be...
Colton Rappe Level Design Reply
I don't know if there is a point in holding off the archived map source files much longer, I will PM HighVoltage about it and see if he thinks it's time to push the source files out.
Colton Rappe Level Design Reply
May I ask the obvious question: Why are there two gm_constructs? One that was using the most recent changes, and a suffixed _13 version of it where it had the tunnel system before it was removed. Did garry just forget to clean out that old map? Or is there something more t...
Colton Rappe Level Design Reply
[QUOTE=glitchvid;38160499]You should do a good job compressing them. You know, with 7zip or XZ. [editline]102412[/editline] Yeah, just tested my mapsrc folder (which has all my projects and BSPs) and I got it to 1/4th the size (from 2GB to 500MB)[/QUOTE] [B]64 Archived Map ...
Colton Rappe Level Design Reply
[QUOTE=GameDev;38147896]Last time I saw it the inside of the lake skyscraper was just hollow because garry didnt like it[/QUOTE] It's not [I]Just[/I] that. He didn't like the stairs (Even though they were placeholders for something else to be made in the building), so he ...
Colton Rappe Level Design Reply
I suppose for sanity sake, we don't need to release all of the 30mb of archived vmfs of the map throughout it's developmental history, so I will just upload the last VMF before public release. For those 'hardcore' mappers, I will release a seperate download of the whole ma...
Colton Rappe Level Design Reply
[QUOTE=MacD11;38101675]Is the VMF still set to release? Just curious since I was planning on using it.[/QUOTE] I don't see why we wouldn't release it.
Colton Rappe Level Design Reply
[QUOTE=BLOODGA$M;38097019]what happened to the skycards in the latest version? they got replaced with displacements?[/QUOTE] Ask Max about it. Neither I nor HighVoltage had anything to do with it (That I am aware of). But I do think that it will make the map fog more bear...
Colton Rappe Level Design Reply
I'm particularly interested in seeing this pseudo-retina-display of theirs for the Windows 8 Pro Surface. Sporting 1080p on a 10.6" screen. Here's me, measuring and cutting out a piece of paper to the exact physical dimensions of the tablet, to get a better idea of how b...
Colton Rappe Hardware & Software Reply
Can't wait for the specs to the Microsoft Surface Tablet for Windows 8 Pro. (RAM), (Price), (Physical Dimensions), (Expected Battery Life)
Colton Rappe Hardware & Software Reply
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Colton Rappe Hardware & Software Reply
[QUOTE=SGTNAPALM;38018026]I think we should leave well enough alone. It's too close to the end to begin adding new rooms and features. I think these final weeks should be spent on optimization and polish.[/QUOTE] I was fiddling around with different ideas such as what I me...
Colton Rappe Level Design Reply
[QUOTE=glitchvid;38015160]Removing cubemaps would be stupid, just reduce the number and manually select what faces they should apply to when they look "odd" or "Broken"[/QUOTE] This was my idea, and we used to do that. I might end up doing it again in the very final stage...
Colton Rappe Level Design Reply
How does a small tunnel-loop connected to the mirror room sound? For trains, and the sort. [editline]13th October 2012[/editline] I'm currently revising the geometry of every archway in the map. Nothing visually different, just how they are shaped. Changing every one of...
Colton Rappe Level Design Reply
Do people find it even remotely interesting to have water in the mirror room? [t]http://cloud-2.steampowered.com/ugc/918991495528332407/F4F00ABC5DD6D3366BD16869BA53D87D6BB5CA3B/[/t] Just coming up with design ideas to further the room. P.S. As you may have guessed, havin...
Colton Rappe Level Design Reply
[QUOTE=GoldenBalls;37993814]It was literally doubling the file size? Was this recently discovered or something that those working on the map have been aware of? [/QUOTE] To me, and probably a good bunch of people, this was not a recent realization; it was a necessary evil to...
Colton Rappe Level Design Reply
Some minor modifications were made to the map, most notably, the mirror room lights are now static. This effectively shrunk the map size by half compared to the prior map builds. Screenshot taken in Ep2, because gmod 13 is currently broken. [t]http://cloud-2.steampowered....
Colton Rappe Level Design Reply
[QUOTE=mil0001;37879557]Yeah I think atmosphere is what the map needs most at the moment.[/QUOTE] But just like before, the atmosphere must not be disruptive to players. Intermittent at most, where you hear a bird every now and then, or a seagull, or some light breezes. ...
Colton Rappe Level Design Reply
[QUOTE=MaxOfS2D;37878021]oh yeah, I definitely want to add soundscapes[/QUOTE] I tried playing with soundscapes, it was tons of fun, though, never got around to re-adding them after the more major changes in the map were finished. People loved them too, really added atmos...
Colton Rappe Level Design Reply
[QUOTE=MacD11;37842769]Ok what is this all about exactly? is the map going to change at all or will it remain the same as always? EDIT: Reason why im asking is that i want to know if this thing is still going through under max and if there will be drastic or minor changes.[/...
Colton Rappe Level Design Reply
[QUOTE=Darkassassin0;37828930]True but maybe you can incorporate the old constructs in other ways? like screenshots, object spawning, ect… (all confined within the credit room)[/QUOTE] There is not enough room for that, nor will there ever be enough room for it. Screensho...
Colton Rappe Level Design Reply
[QUOTE=Darkassassin0;37821636]have you guys put any thought into the "mini constructs" idea posted a while ago? [url]http://facepunch.com/showthread.php?t=1171345&p=37530768&viewfull=1#post37530768[/url][/QUOTE] I'm pretty sure with the technical limitations of source (Th...
Colton Rappe Level Design Reply
Vote [B]Useful[/B] if you want a blue sun. Vote [B]Friendly[/B] if you want a yellow sun. I'm doing this to humor everyone.
Colton Rappe Level Design Reply
[QUOTE=SGTNAPALM;37814794]Why is the sun blue?[/QUOTE] You have a point, I will change that the next time I edit the map. HighVoltage is due to make the third floor of the garage-side skyscraper wide-open like its topmost floor.
Colton Rappe Level Design Reply
Has there been any progress with the mirror room light event participants?
Colton Rappe Level Design Reply
[IMG]http://i.imgur.com/zNh4w.png[/IMG] [B]Download the most up-to-date build here:[/B] [B][URL]http://www.mediafire.com/download.php?d1oo8segy81wcmf[/URL][/B] [b]Edit:[/b] I was able to contact garry once again, and he said that he would include this version in the next bet...
Colton Rappe Level Design Reply
[img]http://i.imgur.com/34Yfq.png[/img] [b]Just so everyone knows, this is the most recent prototype of the mirror room's design. Those participating in the lighting design event, please continue, we will take your lighting design and apply it to the room as you see in the v...
Colton Rappe Level Design Reply
[QUOTE=paulisdead18;37789457]To be honest, I think you guys are spending a LITTLE too much time on one fairly undetailed room.[/QUOTE] I think, I will add some minor details to the room, for the sake of it having more purpose. [editline]25th September 2012[/editline] [ur...
Colton Rappe Level Design Reply
[QUOTE=SGTNAPALM;37782098]Honestly dude, if toggleable lights are that much of a hassle, maybe we should just eschew that possibility altogether.[/QUOTE] This map deserves the best it can get in terms of community involvement to overcome obstacles like the mirror room. If...
Colton Rappe Level Design Reply
[IMG]http://i.imgur.com/BE1UC.png[/IMG] [B]It has been decided between both myself and HighVoltage that we should outsource the mirror room lighting design to the community. (It gives us more options.)[/B] [U][B]The Rules:[/B][/U] [I]-The light must be toggle-able between be...
Colton Rappe Level Design Reply
The rad lights are not togglable. I wish they were. [editline]22nd September 2012[/editline] Pretty sure they aren't, I could be wrong.
Colton Rappe Level Design Reply
Increased the brightness slightly so the floor is more lit up than it was before. [t]http://i.imgur.com/rMFPQ.jpg[/t] [t]http://i.imgur.com/R2Rng.jpg[/t] [B]Still working on it.[/B] [editline]21st September 2012[/editline] This is the result of trying to test to see what ...
Colton Rappe Level Design Reply
Lets hope Source 2 has toggle-able lights that still are able to bounce! Now that would be neat! I really really can't wait to see what potential that the next version of the SDK / Hammer has in-store. Gabe himself said that the current toolset is Painful at best, and tha...
Colton Rappe Level Design Reply
[QUOTE=Ereunity;37736911]Also make it so it isn't triggerable from damage otherwise if your players have knives they will break it early.[/QUOTE] Sounds like one of those puzzle maps where you have to navigate a room on platforms high above a deadly pit, trying to figure o...
Colton Rappe Level Design Reply
I did some more tweaking, along with some output and input changes to fix some light groups not working together correctly for the switches. Please tell me if you like this. It is less yellow since I toned the color down a bit, and I matched the color of the light_spots and ...
Colton Rappe Level Design Reply
[QUOTE=Stiffy360;37728094]Just use four single lights for each corner :V would look and be much better than both.[/QUOTE] Do you mean a set of 4 lights in each corner, for a total of 16 lights, and 4 constant emitting lights lighting up the corners?
Colton Rappe Level Design Reply
Which of these two lighting schemes do you want me to focus my time and effort on? [B]The centralized single light that lights up the ceiling? Seen here:[/B] [I][U][B]Vote:[/B][/U][/I] Useful [t]http://i.imgur.com/FN08N.jpg[/t] [B]Or the individual smaller dim lights ...
Colton Rappe Level Design Reply
[QUOTE=AlexVestin;37717257]What's wrong with simple [I]light[/I] entities?[/QUOTE] I apologize, in my other post, I said dynamic spot_lights, they are actually dynamic light entities, not spot_lights, the very first test room had spot lights, the second screenshot in the pos...
Colton Rappe Level Design Reply
Well, using a light_spot pointing up at the ceiling with the quadratic and linear turned off, and constant turned on at 0.005 with a brightness of 150 and an inner fade angle of 270 and an outer fade angle of 320, with a maximum cast distance of 12000, this is the result. [...
Colton Rappe Level Design Reply
[QUOTE=Firegod522;37713208]Just make like 1 light with the quadratic set to 0, and the constant is 0.005, with the brightness around 200, or 400. Play with it.[/QUOTE] This would only have one implication if it works, that being that since there is only one light, the ligh...
Colton Rappe Level Design Reply
We can either try to brighten up the skybox to match the fog, or we are going to darken the fog to match the dim-lit skybox that you currently see in the map. [editline]18th September 2012[/editline] I just noticed something.... [I][B]Why the hell[/B][/I] is the skybox all n...
Colton Rappe Level Design Reply
[QUOTE=Darkassassin0;37709548]I'm not a mapper so i'm not sure on this but could you just add lights to the skybox it self or will that add light to the main map too?[/QUOTE] We appreciate your contributions to the thread, and your thoughtful ideas, but no, this idea would...
Colton Rappe Level Design Reply
[QUOTE=Armageddon104;37709429]Do you know how dumb it is to use DLights? Rad must compile twice over for them to turn on/off and the shadows are pretty bad. It's bad mapping, you have that huge building with the brick inside it that doesn't fit with the rest of gm_construct, w...
Colton Rappe Level Design Reply
[QUOTE=Armageddon104;37709095]It makes me sad that this is going to be official.[/QUOTE] Garry can't please everyone. He wants this update to gm_construct. It is his game. It is designed to be an 'update' to gm_construct. We have many restrictions imposed by garry, one o...
Colton Rappe Level Design Reply
I am trying to deal with the issue that models get lit up really bright when near the light_spots on the ground, so ive taken some people's advice, and attempted to do some lighting tweaks using lights instead of light_spots in the middle of the room, really dim ones. This is...
Colton Rappe Level Design Reply
[QUOTE=Arietta;37704489]The black ceiling bothers me. Are you going to add some ambient light?[/QUOTE] Would pointing upward some dim light_spots do the trick for that? Like this?: [t]http://i.imgur.com/ZpXaG.png[/t] Have to head back to work now, I will do some test com...
Colton Rappe Level Design Reply
[QUOTE=Stiffy360;37698504]Okay, It used to be with the old way, you moved the env_sun to position it. There was an object (info_target) with a name, and you moved the env_sun around it to move the sun. Now you just specify the angles in the parameters, and say "yes" to the "Us...
Colton Rappe Level Design Reply
[QUOTE=Stiffy360;37692391]Let me get this straight, you actually MOVE the env_sun entity, or do you edit the settings for it?[/QUOTE] I've tried to manually 'move' it (click and drag), and I thought it previously worked, but now nothing works. I had no idea that editing i...
Colton Rappe Level Design Reply
After doing what Firegod522, Swog, and Shoar told me to, it actually 'broke' the env_sun, I can't see it at all now, in-game. It just strikes me as wierd that the env_sun wont move in game when I keep recompiling it in the editor with different physical positions.
Colton Rappe Level Design Reply
[QUOTE=Swog;37684376]Just copy the env_sun and then set it to light_env[/QUOTE] Don't you mean the other way around? The issue is with the position of the env_sun. So do you mean copy the light_env and convert it to env_sun instead?
Colton Rappe Level Design Reply
[QUOTE=Shoar;37668647]Change the vars of env_sun to the same of light_env, should fix it.[/QUOTE] Can you elaborate a little, as to which settings from each entity to copy.
Colton Rappe Level Design Reply
[QUOTE=SGTNAPALM;37665562][t]http://cloud-2.steampowered.com/ugc/577841289016519277/A82A94F4E35A468204DD6DB6F16CBAD41E34AFD6/[/t] Once again, sun does not match shadows. [t]http://cloud.steampowered.com/ugc/577841289016520536/F414ADDA43D4C9F319C11BAC157881CC0BFCF600/[/t] ...
Colton Rappe Level Design Reply
[QUOTE=Splurgy_A;37665218][img]https://developer.valvesoftware.com/w/images/0/0c/Toolsblocklight.gif[/img] ??[/QUOTE] Already been handled.
Colton Rappe Level Design Reply
Managed to fix the HDR flickering issue (was caused by a combination of having Two Light_environments, one of which wasn't necessary, and having the tonemap controller having such a wide range of brightness) The light will no longer flicker and wont fade between varying level...
Colton Rappe Level Design Reply
[QUOTE=NotExactly;37647222]Why did anyone vote for the ramp? It looks awful[/QUOTE] The reason the ramp is still there is because there is a 4:1 ratio of pro-ramp community members. For every one person like yourself that doesn't like it, 4 people do. We cannot please ever...
Colton Rappe Level Design Reply
[B]Link to download the most recent full -final LDR and HDR compile of the map:[/B] [URL]http://www.mediafire.com/?eehsxk0a8iec26t[/URL] New Media: [t]http://i.imgur.com/FCegq.jpg[/t][t]http://i.imgur.com/26h24.jpg[/t] [t]http://i.imgur.com/0Oihp.jpg[/t][t]http://i.imgur.com/...
Colton Rappe Level Design Reply
In a couple minutes, I plan on posting new media of the map, and updating the main thread post with the aforementioned media, and posting a mediafire link until HighVoltage gets more time to actually upload it to the Workshop. Don't forget to vote on the poll 2 posts above th...
Colton Rappe Level Design Reply
Vote [B]Useful[/B] if you want [I]all floors[/I] of the garage-side building to look like this: [t]https://dl.dropbox.com/u/34886768/Pictures/Mapping/gm_construct_beta_hvedit20000.jpg[/t] Vote [B]Friendly[/B] if you want [I]only the top floor[/I] of the garage-side building t...
Colton Rappe Level Design Reply
[t]http://i.imgur.com/eMTNs.jpg[/t] Took the community suggestion of making it back into a ramp instead of stairs, and lowered the ramp a couple units from the height of the ceiling of the spawn building, as Milkyway suggested. I don't know how we are going to approach the "...
Colton Rappe Level Design Reply
[QUOTE=Darkassassin0;37600068]a much as i like the ramp, the "transition" from roof to ramp is awful.[/QUOTE] We will figure out a way to handle it.
Colton Rappe Level Design Reply
[QUOTE=GameDev;37597492]really not sure how i feel about this, i would probably rather you just extend the building to the wall of the apartment[/QUOTE] We already tried that, the community didn't like it, and neither did garry himself. (I believe) Garry, like many people, ...
Colton Rappe Level Design Reply
[url]https://docs.google.com/document/d/1L8e0H2DJ9JBnfI2_4ABoPwV7mIEvkvmWH9zWoyTUKgc/edit?pli=1[/url] Don't forget you can always check the progress of the map via the changelog available at the link above. [editline]8th September 2012[/editline] The entire changelog and ...
Colton Rappe Level Design Reply
I agree with HighVoltage, what is the best way to go about doing it without using an excessive amount of nodes?
Colton Rappe Level Design Reply
[QUOTE=dev02ify;37422741]Will you be offering a download of the map before garry ruined (<-opinion) it? It looked great before that.. Sorry if I'm missing something.[/QUOTE] We have archives of the map, and I might upload the whole set of archived VMFs for historical sak...
Colton Rappe Level Design Reply
[QUOTE=Stiffy360;37413999]WELCOME TO HELL! MHAHAHAHAHAHAAHAHAHA! Anyways, I think the map looks great so far. I know this is a bit late, but maybe you could add detail sprites to the grass? If it was sparse and done right, it could add a nice feel to the map.[/QUOTE] Do det...
Colton Rappe Level Design Reply
Thread Relocation Bump. The purpose of the thread relocation was two-fold: 1. Get some final touches to the map via community-input. (It is already a semi-final product, but if you think you can give a suggestion to better the map, and everyone is in favor, please let us ...
Colton Rappe Level Design Reply
[QUOTE=BLOODGA$M;37245290]Didn't Colton say he had it all furnished and stuff already? I would like to see what he had done before we go deciding to change it up.[/QUOTE] The room I currently made is more-or-less just a placeholder 'idea' of what the room could be like. ...
Colton Rappe Level Design Reply
[QUOTE=horsedrowner;37228161][url=http://code.google.com/hosting/]Google Project Hosting[/url].[/QUOTE] Will google kick you in the ass if your project is closed-source instead of entirely open-source?
Colton Rappe Hardware & Software Reply
[QUOTE=cbale2000;37226944]You have my sympathies.[/QUOTE] One of the only reasons I have it instead of Pro is because Pro doesn't have Windows to Go Workstation Creation functionality easily accessible.
Colton Rappe Level Design Reply
Where is a good place to host a SVN, where you can have a couple collaborators working on a project together? Something easy to set up and works with TortoiseSVN.
Colton Rappe Hardware & Software Reply
[QUOTE=Amiga OS;37216170]Just wondering, but do they bar you out of the App Market if you have a dodgy activation key?[/QUOTE] Well, if you link your microsoft account instead of using a local account, that might be a problem, it might also occur if it does a check against y...
Colton Rappe Hardware & Software Reply
Just got Windows 8 Enterprise-N installed on my Main Desktop. If you look closely, you can notice that it is activated, and if you look even closer, you might decipher how I activated it. :P [t]http://i.imgur.com/OdtYg.jpg[/t] Just wanted to throw that out there.
Colton Rappe Hardware & Software Reply
[QUOTE=GameDev;37212037]that would affect the actual lighting though I forgot if you can have an env in the skybox as well[/QUOTE] We have inserted and taken out a light_environment from the 3d skybox itself many times during the development of the map, I will see about put...
Colton Rappe Level Design Reply
[QUOTE=ZestyLemons;37205382]Everything in the skybox looks really dark compared to the buildings.[/QUOTE] [quote="Colton Rappe"] If someone could come up with a realiable way to make the skybox buildings look more "blue" without blasting the whole map with oversaturated b...
Colton Rappe Level Design Reply
[QUOTE=Butthurter;37186965]im glad the cloud shadows are back on the grasses[/QUOTE] Not exactly cloud shadows, it's just fading between different textures, I dont think cloud shadowing shaders have anything to do with it. Check the materials in the file I released yourse...
Colton Rappe Level Design Reply
[QUOTE=Panda X;37186804] Blur is entirely gone in 8.[/QUOTE] I wonder if this will bork up WindowsFX, the little utility that plays with animating windows like Compiz in Linux, it heavily uses glassyness for some of the effects, and blur, so if that got removed, they wo...
Colton Rappe Hardware & Software Reply
[quote=HighVoltage"] Hey Colton, i apoligize for falling of the face of the planet for the last 3 weeks. My internet provider has failed to fix or be helpfull in fixing my internet. So i'm sending this from a resteraunt with wifi near my work i found. [...] Can you let ever...
Colton Rappe Level Design Reply
[QUOTE=stevemilw;37179430]LOL, I think i've been out geeked! This would make a fantastic meme if I can think of one. EDIT: [url]http://i.fra.bz/2ktx[/url] That will do :)[/QUOTE] Oh snap.
Colton Rappe Hardware & Software Reply
I typically use the Universal USB Installer application (since it supports making a bootable Windows 8 image) (The windows 7 bootcode also worked just fine, but seeing that it officially lists it as Windows 8 now makes me feel better about it.) I havn't had any problems us...
Colton Rappe Hardware & Software Reply
Gonna install Windows 8 Enterprise-N RTM onto my main computer over the Release Preview it is currently running. Files are still being migrated to other harddrives as I speak. (First 3 monitors from the left are part of my main computer, the 4th monitor from the left is my H...
Colton Rappe Hardware & Software Reply
[QUOTE=Stinger21;37159059][t]http://i.imgur.com/l8tZe.png[/t] also the lighting on the cement blocks underneath the buildings in the 3D skybox seems messed up.[/QUOTE] I just tried fixing that by making them func_details, but it actually made it worse. :suicide: So ...
Colton Rappe Level Design Reply
[IMG]http://i.imgur.com/z9VXY.png[/IMG] [highlight]Please only report bugs and feature requests after testing this version of the map. All reports regarding old versions of the map will be discarded.[/highlight] [URL]http://www.mediafire.com/?l94f5c7f2qao6ol[/URL] P.S. The ...
Colton Rappe Level Design Reply
[QUOTE=thegrb93;37155993]Just tried out the map. It is really nice but the building next to spawn is just too white. The other tall building is also kind of too white. The way they contrast with the buildings in the background is really ugly. imo [IMG]http://niggaupload.com/...
Colton Rappe Level Design Reply
Updated the batch script used to copy the BSP from the working VMF directory to the gmod 13 beta map folder, and automatically launches gmod 13 beta invoking the map and necessary command line parameters into the game. It is a much more streamlined batch script compared to th...
Colton Rappe Level Design Reply
[QUOTE=woolio1;37132976]Worse than that, start screen icons are irreplaceable, to my knowledge.[/QUOTE] It wouldn't take hours to make a metro icon for non-metro apps, but adding the functionality of right-clicking a program's shortcut in the start screen, and opening the ...
Colton Rappe Hardware & Software Reply
Just wanted to give everyone a heads up, I have Thursday and Friday off this week, so if nothing in my schedule changes, you can probably expect me to put at least a day into the map project.
Colton Rappe Level Design Reply
[QUOTE=danielmm8888;37118263]And I still can't be bothered to install 8 because AMD doesn't have proper graphics drivers yet.[/QUOTE] At least it's "yet" for you. AMD seems to have discontinued the 4000 series driver support in the latest catalyst control center / driver ...
Colton Rappe Hardware & Software Reply