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Motion graphics designer! (2 year college course + been at a studio for almost 2 years now.) As the name implies, you take graphics and give them motion. It's a form of animation that doesn't always involve drawing or animating a character. Think of when you see a commerci...
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[QUOTE=Meller Yeller;52405052]Agreed, you should be lazy with your easing by using Ease and Wizz instead :v: (After you learn the graph editor)[/QUOTE] I use Motion2, and usually have the easing set to 80/80. it's all situational though. I haaaaate ease and wizz cau...
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[QUOTE=xianlee;52403556]Was this done in After effects? if so, do you have any good recommendations for tutorials?[/QUOTE] I don't post in here much but I do motion graphics with AE somewhat professionally - I went to college for it, but for starting off/self-teaching, Mt....
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[QUOTE=ThatSwordGuy;51791647][IMG]https://scontent-dft4-2.xx.fbcdn.net/v/t1.0-9/16508454_1141235819318761_7727572914529911968_n.png?oh=aeddcd697bdc4fe8fd8ec328349ca225&oe=58FEA47A[/IMG][/QUOTE] [URL="https://audiojungle.net/search?utf8=%E2%9C%93&term=ukelele+happy&referrer...
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Oh my god all the stock sound effects
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I wonder if/when adultswim's gonna pick him up and give him a show
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[QUOTE=jp_rsardeto;51357230][img]http://cs8.pikabu.ru/post_img/2016/11/03/7/1478171959133290035.gif[/img][/QUOTE] [URL="https://vimeo.com/189919038"]Source because I've seen this fucking everywhere with no credits to the cool people that made it.[/URL]
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[IMG]http://puu.sh/razQo.png[/IMG]
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oh shit braille! I used to skateboard as a kid, did it for like 3 years but couldn't even ollie during that time (I just liked going fast), started watching these guy's videos a few months ago and it made me want to get back into it. I bought a new board and everything, and t...
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[QUOTE=GhillieBacca;50446521]A ring worn by an athlete has a lot of worth regardless of having payment info or not.[/QUOTE] [QUOTE]the exterior is simply a black or white ceramic loop[/QUOTE] [QUOTE=Mugger]yeah guys this is totally one of those visa rings that someone f...
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[QUOTE=Brt5470;50429237]Don't use MainConcept AVC then. Infact don't encode with Vegas at all. Even 13 has some of the fucking shittiest export options and quality. Export an avi and do it in something else. ffmpeg is free. As for keyframes, I've been on Premiere fulltime f...
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I started out using Sony Vegas and fucking hated it, was buggy trash that always rendered my videos like 4x darker than they were supposed to look and crashed all the fucking time. I'm amazed at how many people in this thread still use it. I actually recently made an intro ...
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[QUOTE=Recurracy;49933069][media]https://www.youtube.com/watch?v=7dYGTqbZwPU[/media] trigger warning [B][I][U]extremely[/U][/I][/B] satisfying video [I]what the fuck makes that thing in the front stay in place until all bands have been used????[/I][/QUOTE] there's a l...
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[QUOTE=Lord of Boxes;49318264]I always just got the notion he was doing it ironically. Anyways where does he use his "furrsona" in his videos?[/QUOTE] Can't seem to find the actual image but there's a few videos where something similar to this pops up on screen: [t]htt...
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[QUOTE=Mister_Jack;49312567]Is YMS confirmed furry or am I late to the party?[/QUOTE] Literally a slideshow in one of his videos showing pictures of him hanging out with furries, multiple furry references in others (did you even watch the cool-cat series?? There's many fur...
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[QUOTE=Meller Yeller;49030357]Just now getting into motion design and After Effects. I posted this in the NFL thread as well. I'd like to do an entire video with all 32 NFL logos. [img]http://i.imgur.com/8K0Ils2.gif[/img][/QUOTE] I'm actually doing a major in motion gra...
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It's literally just a different label on the already-produced jone's berry lemonade soda, nothing special really.
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[QUOTE=Alxnotorious;48962928][sp]sry, what am i missing?[/sp][/QUOTE] 1407711025989 (1).jpg He downloaded the same image twice.
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[QUOTE=lexus04;48631082][img]http://i.imgur.com/qxJrY8L.png[/img][/QUOTE] [video=youtube_share;J7eSdXLmj9A]http://youtu.be/J7eSdXLmj9A[/video] Skip to 27:47, or watch the whole thing it's fuckin good
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[img]http://puu.sh/j5Gy9.gif[/img]
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[QUOTE=Skerion;48029221]Does anyone know ways to get sharp, polygonal (doesn't necessarily need to be made out of polygons) shadows like what's shown below? [IMG]http://i.imgur.com/iKp7hFw.png[/IMG] I did this by cutting the existing geometry along the shadow cast from a lig...
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for some reason I'm getting a lot of aphex twin vibes from these
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[QUOTE=ECrownofFire;47621133]We talk about dragons, not dumb furry stuff.[/QUOTE] The steam group chat is for the latter.
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gifs?? [img]http://puu.sh/gN58t.gif[/img][img]http://puu.sh/gN5Ju.gif[/img] Made these two things today, kinda wanna do more, they're fun!
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He was just posting random photos as "#hyperrealcg", making fun of how bland every "hyper realistic" CG image you see is and news sites didn't know he was being sarcastic. [IMG]http://i.kinja-img.com/gawker-media/image/upload/s--cUQPV_36--/c_fit,fl_progressive,q_80,w_636/q0...
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TOP SPEED
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[QUOTE=ToastedBread;47233465]Found this at the dollar store. [thumb]http://i.imgur.com/VVyKOVD.jpg[/thumb] Rrerr ( ͡° ͜ʖ ͡°) [thumb]http://i.imgur.com/u63xCQz.jpg[/thumb][/QUOTE] I actually remember watching these as a kid. I'm not sure if t...
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I present to you the work of Wayne White, a man that buys cheap paintings from thrift shops and paints text over them by hand. [img]http://waynewhiteart.com/files/gimgs/3_eastern-fuckit.jpg[/img] [img]http://waynewhiteart.com/files/gimgs/3_fanfuckintastic.jpg[/img] [img]h...
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[QUOTE=Mudkipslol;47021871][t]http://i.imgur.com/IY11SJS.jpg[/t] So sweet! [url=http://www.furaffinity.net/view/15587795/]sauce[/url][/QUOTE] Hey this derg is a good friend of mine <3 He's 26 today :D
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[QUOTE=ZombieDawgs;47023630][t]http://puu.sh/f7Bjd/a5109f756b.png[/t] Is there a way to average the verts in this so they form a straight line across the red? (Maya btw)[/QUOTE] Soft select (Hotkey: B ), select that top vert and you should see a yellow-red-black grad...
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[QUOTE=Ax3l;47005770]What do you do to get such a nice render with the triangular shadows?[/QUOTE] The ground is just a subdivided plane that I randomized a few times and then squished to smoothen it out a bit, then added some sunlight and ambient occlusion. With the right ...
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[QUOTE=SpartanXC9;47005172]I study dicks in my free time and I can tell you that's a button for jeans not a dick.[/QUOTE] You can see that his legs are bare though
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I've always found low poly stuff more interesting than stuff trying to be super realistic/high-detail. The art of cramming as much as you can into such a limited space. Here's another wallpaper thing :D [t]http://puu.sh/eVV8b.png[/t]
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Oh hey there's a thread for this shit Currently in a digital media design course, there's a 3D animation class and we're using Maya+Mudbox but we're not too far into that yet, the course has been more focused on composition/design/websites so far. Been messing around in blen...
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[QUOTE=Mort Stroodle;46943262]Wait, were those SSTV signals at 0:27?[/QUOTE] That was the sound you heard when you connected to dial-up when that was a thing you had to do
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[QUOTE=Mort Stroodle;46852035]It's the fuck-ups from when they were animating. I think it's from the special features of the DVD. Dreamworks does it, I don't see why Pixar wouldn't. Here's the one for Shrek. [video=youtube;fSdf3U0xZM4]http://www.youtube.com/watch?v=fSdf3U0x...
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[QUOTE=Swiket;46793396]Btw he just revealed his retirement was a joke for this unfunny video [media]http://www.youtube.com/watch?v=_ICvfRjmdFM[/media] Hopsin confirmed for being the COAT (corniest of all time)[/QUOTE] [media]http://www.youtube.com/watch?v=lGXHVlEklgQ...
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[video=youtube;XGJBjRCNXZE]http://www.youtube.com/watch?v=XGJBjRCNXZE[/video] holy FUCK
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[QUOTE=DatMeg;46722064]I personally would of used a finish of mineral oil and beeswax to draw out the natural colors of the woods.[/QUOTE] Some of his other videos explain that he uses a beeswax/mineral oil finish on the boards.
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He should have mentioned the fact that there's multiple ways to control your character with the keyboard and if you go forward with all of them at once you go insanely fast because it's just that badly programmed
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"Armpit deodorant gives you cancer" "The Harry Potter books were written by the devil" "Tell a teacher if someone's bullying you" "If you think this is bad, wait until you get to college"
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It's just not the same without the hardstyle: [video=youtube;yzctrhQo_14]http://www.youtube.com/watch?v=yzctrhQo_14[/video]
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Set "Delay before reset" to 0
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[QUOTE=Whitby;46265527][img]http://i.imgur.com/t3j13Bm.jpg[/img][/QUOTE] Have you still not compiled this?
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I voted yes because I thought the DMT would be affected but apparently not so change my vote to no please.
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[QUOTE=Lordgeorge16;46225893]It was still wicked cool, but the title made me think he had somehow wired a single N64 controller to three separate consoles and somehow beat all three games at the same time by controlling them simultaneously.[/QUOTE] I swear there are some speed...
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[QUOTE=Jackathan;46194231]The only reason I could see the use texture lights would be to be frugal with entities (like if you were near the entity limit), but that doesn't always work of course.[/QUOTE] Texture lights actually just generate light entities along the texture...
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[video=youtube;mgET6qmoTAU]http://www.youtube.com/watch?v=mgET6qmoTAU[/video] remove the s in https HOLY SHIT
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[QUOTE=Prollgurke;46140499]Imagine that 3d printer "ink" would be eatable and you could put many different tastes in a printer. You could just download good sounding recipes, print the food and eat it. That would be awesome[/QUOTE] There's actually a 3d printer out there t...
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It normally flickers if you stare directly at it, it's a bug in source that you can't really do anything about. If it's flickering just all the time, try using different sizes/materials for the entity and make sure the material is a proper sprite texture
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[QUOTE=sirdownloadsalot;46069870]It was aligned to world, but aligning it to face didn't fix it either. Everything's perfectly on grid, I've recreated this brush enough times to know.[/QUOTE] Move the faces to hard smoothing groups, or compile with "-smooth 1" in li...
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[QUOTE=FelixDragon;45410892]Armadillo lizard, if anyone's wondering. I want one ;~;[/QUOTE]
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[QUOTE=flashn00b;45987625][img]http://www.ice-taylor.com/CONE_TWIST.jpg[/img] I imagine that these are much more common in the United States, though up here in Canada, you can't find them anywhere (except the Calgary Stampede, but they're priced in a way where they're pretty ...
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My mom's name is Tammie. They recently wrote Sammy. Thankfully you can't fuck up "Mike" unless you really really try.
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[QUOTE=Kuro.;45869155]This isn't really true anymore, I've decompiled some of my own (unreleased) maps since I lost the VMFs to them and short of it breaking brush entities like func_detail into many pieces and losing the visgroups it's nearly a 1:1 copy that compiles again w...
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In grade 12, my Pre-cal teacher would assign tons of homework but he never marked it. He would go around the class and ask "How much of it did you finish?" If you did all of it, you got a 5, if you didn't do any of it, you got a 0. It didn't affect your grade at all, but he w...
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[QUOTE=wickedplayer494;45868084]The fact that it's a blanket 7 straight to 5 ban is the shitty thing. Two different times like Australia would be better, especially considering the fact that high schools and middle schools are seemingly exempt from this.[/QUOTE] I've seen ...
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[QUOTE=duckmaster;45868041]What were they before? around here it's 25-20.[/QUOTE] Usually 50 km/h is the year-round school zone speed limit, but now they have signs saying "30 KM/H SEPT-JUNE" in school zones. So it's 50 during the summer, 30 during the school year. Pretty r...
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Source's built-in decompile protection methods do not work against programs like BSPSource, so there really is no way to protect your map from being decompiled. You can however make it difficult for people to edit and recompile the map. IMO the most effective method is a te...
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If a place doesn't ship to Canadian PO boxes I'll just send it to a US warehouse near the border, then go make a trip down to pick it up when it's delivered. I don't know if they have anything like that for the UK though. You'll just have to use your home address, but if yo...
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yeah nurdrage uses a voice modifier on his videos, I don't know the exact reason why. his videos are fucking awesome though, even if you're not into chemistry it's entertaining to watch the experiments and chemical reactions that he films.
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[QUOTE=Skeeter;45750351]Welcome to the subforum, glad to have you with us and an excellent first post here! Looking forward to hearing more of your stuff! I really dig the piano you've composed and the drum samples are beautiful, what samples are they? :)[/QUOTE] thanks! I...
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hey so this is my first post in here, been looking at getting into music stuff. I really don't know anything about how music works and I've tried making stuff a few times before, this is the first one i've been happy with. [media]http://soundcloud.com/inuksuit/disconnect[/med...
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[QUOTE=MasterFen006;45709266]How the fuck do you do something like that?[/QUOTE] Slow down the parts of the song by 1999% or whatever, then insert them into the background. At that amount of stretch, the audio is basically impossible to hear, especially when masked by a s...
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[QUOTE=Skerion;45580943]I did something like that with sprites as an experiment a while back. [IMG]http://i.imgur.com/jrSap9F.jpg[/IMG] There were some clipping issues, so it didn't work too well for the ground. It would've been nice if soft-clipping was available.[/QUOTE] ...
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This may be the game that gets me back into FPS
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[QUOTE=KlaseR;45558523][video=youtube;nHbajQ8U8Fw]http://www.youtube.com/watch?v=nHbajQ8U8Fw[/video] "imma open it, I ain't got time to be waiting on them sprinkles an all that"[/QUOTE] "now papperika is only for some collah n only make it look good, it don't do nothin ...
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[QUOTE=Zanarias;45557505]How did you accomplish this? Are you saying you just constructed the whole thing in Blender or something?[/QUOTE] I made the map in hammer to playtest and get everything finished (the picture I showed a while back was the hammer version), then I used...
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[QUOTE=Grenade Man;45556051]Why would you do that? The presumably brush-based version you posted is still my desktop background.[/QUOTE] It's a bunny-hop map, the idea behind it is that there's 6 stages and there's one on each side of a large cube. This means that I'm goin...
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[t]http://puu.sh/azcH1/82bb2f4377.png[/t] I DID IT [t]http://puu.sh/azcuY/5532c60e06.png[/t] I MADE MY MAP INTO A MODEL AND DID PRE-BAKED LIGHTING
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[t]http://files.gamebanana.com/img/ss/maps/108820a.jpg[/t] [t]http://files.gamebanana.com/img/ss/maps/108820c.jpg[/t] this was my first released map why did I think those shadows were okay
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Or type "getpos" into the console and save the position/angle it spits out, then just paste it into the console each map update and take a screenshot. However this is a little more tedious than point_devshot_camera.
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[QUOTE=Semajnad;45488586]Is it possible to select many brushes and make them all func_breakable (individually not all linked together). When you select a large amount and do CTRL + T and set func_breakable, they all break if one is hit. What's the best way to do this? Just to ...
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Alternatively, there is a photoshop plugin out there that lets you specify each mipmap for a texture, so it's easy to create any effect you want with the texture as it gets closer/further. People commonly use this to create sprays that animate as you walk closer to them, or s...
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Set linear to 1 and quadratic to 0 Use a deeper shade of red Set the 4th value in your brightness to something low like 25 or 50 ALSO add "$selfillum" "1" to the vmt of that lamp texture.
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[QUOTE=ultra_bright;45410575][img]http://i.imgur.com/MAbaZEy.jpg[/img][/QUOTE] Armadillo lizard, if anyone's wondering. I want one ;~;
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This looks like it would be so fun to speedrun. And from the trailer it looks like there's a few surf levels! Totally gonna get this.
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[QUOTE=Reds;45397931]I can't fucking understand people who capitalise every word. It Is Really Awkward And Annoying To Type Like This Why Would You Go Out Of Your Way To Do It[/QUOTE] I used to play too much Roller Coaster Tycoon and there's a lot of name-typing in that...
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[quote]A face textured with this texture is rendered on top of all other brush geometry. Furthermore, a brush with Dotted on any face will not block visibility nor cull any face that it touches, meaning that any area enclosed in a Dotted-textured brush will not be removed from...
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[IMG]http://puu.sh/abxBG/2d2d55d859.png[/IMG]
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[IMG]http://puu.sh/abxBG/2d2d55d859.png[/IMG]
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[img]http://puu.sh/abqop/66db94129e.png[/img] SHOW YOURSELVES WINNIPEGGERS
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[QUOTE=geogzm;45388342][t]http://cloud-4.steampowered.com/ugc/48728490575224830/FA358577EAC91120808549FAC2C7A3BE2BED5ACC/[/t] I tried func_detailing some stuff, the compile time is still annoyingly slow for an orange map of this size[/QUOTE] Optimize your lightmap scale...
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[IMG]http://puu.sh/aavtv/e1bc5a3342.png[/IMG] Inbounds??
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I just saw HTTYD2 with someone today and it was really good but you guys hyped it up to be really sad but it wasn't as sad as the first imo
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nah
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[QUOTE=wazanator;45352494]Any chance for a 1920x1080 version? Would make for a nice background[/QUOTE] [t]http://puu.sh/a5Wsr/bc35312b18.jpg[/t] I just content-aware filled the borders but it works lol
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[img]http://puu.sh/a4DYg/ead2a66305.png[/img]
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Drugs! I love the tiny Colin Mochrie hiding in the corner of the intro
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You might be trying to apply the texture as a decal, use the tool that looks like this: [img]http://puu.sh/9UxX1/10770e1161.png[/img] then select the face and change the texture.
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[t]http://4.bp.blogspot.com/_b-JwdhxUU8Y/TL9t6dcbmqI/AAAAAAAAAFQ/hJXmP4l_BMk/s1600/vsnaresrosszwallpapersmall.jpg[/t]
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[QUOTE=Viva;45268934]Oh god no[/QUOTE] *touches ur fluffy butt~~~*
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[QUOTE=9Clockwork;45266003]Hey all. For a map I'm making I wanted to make a system where you can earn credits for getting kills and can buy guns from a credit shop. I know it sounds far fetched, but I know Source can do a lot of things. Is it possible to create a system like t...
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I loved nurdrage, still go back and watch his old videos every now and then cause chemistry just looks so damn cool. Glad he's back!
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[video=youtube;AthohTc2ZlM]http://www.youtube.com/watch?v=AthohTc2ZlM[/video] Point sampling is a life-saver.
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[QUOTE=Mister_Jack;45231360]You're not supposed to take your eyes off the road either. You will fail a driving test for looking over your shoulder.[/QUOTE] When I took a driving test they would fail you if you didn't check over your shoulder twice before changing lanes. S...
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[QUOTE=Vizholdwe;45226082]Actually I have been posting here for like a month. And hi ^.=.^[/QUOTE] aaaa Sorry, I've never seen you in here :< Plus low post-count, assumed that was your first post in this thread
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Welcome, new fuzz-dragon! <3
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[QUOTE=Nidhogg;45208922]Guess what this is for. :v: [IMG]https://dl.dropboxusercontent.com/u/7835823/pyro_dragonplush.jpg[/IMG][/QUOTE] THIS BETTER BE A PLUSH MISC FOR PYRO [editline]gibe now[/editline] oh wait it literally says that in the filename lol
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[QUOTE=Exho;45197309]@Gigabite Do you mean replace the actual bars which are brushes or the door which is a texture?[/QUOTE] Both
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