296 Results
It makes quite the difference if you ask me! I think the blur makes the textures sloppier, almost like a jpg but worse, whereas the point sample gives it a very crisp, pixelated look, and an almost nostalgic feel. [IMG]http://i379.photobucket.com/albums/oo237/supatails3/point...
supatails Level Design Reply
It would be cool if "Point-Sample" was checked in the VTFs, but by now it would be an impossibly time-consuming task to do that for every texture. XD
supatails Level Design Reply
I'm not sure if the best advice would be from here or the mapping section, but the transparent textures on my model are showing through every part of the model. Here's an image: [IMG]http://i379.photobucket.com/albums/oo237/supatails3/pogplanttexturehelp_zps80443416.png[/IMG]...
supatails Modelling Reply
Transparent texture conflict
supatails Modelling Thread
That's an interesting idea, I'll try that.
supatails Level Design Reply
Maybe I could pull it off with some complicated process involving propper and baking to get the envmapmask, and just having the entire thing as a prop, which'd probably be far more optimized anyway, but not nearly as convenient.
supatails Level Design Reply
The thing about envmask_alpha seems useful and I'll keep it in mind, but It won't help here. Here's an idea, I can have one displacement with the glowing texture, and another on top of it with a blend comprised of the solid yellow, with complete transparency in the middle. Tha...
supatails Level Design Reply
Well by removing the selfillum from the blend texture, it appears normal again: [img]http://i379.photobucket.com/albums/oo237/supatails3/op4_rubble%201/op4_rubble0043.jpg[/img]
supatails Level Design Reply
[QUOTE=Lanopo;38319984][IMG]http://i234.photobucket.com/albums/ee143/afnoporo/stage.png[/IMG] What do you guys think? This is all rendered in Portal 2.[/QUOTE] I'm having trouble understanding what's going on in the image, but I can make out some cool brush-work based h...
supatails Level Design Reply
A glowing blend texture
supatails Level Design Thread
I'm trying to create a blend texture out of two textures, one glows while the other doesn't. Is this possible? [img]http://i379.photobucket.com/albums/oo237/supatails3/op4_rubble%201/op4_rubble20089.jpg[/img] [img]http://i379.photobucket.com/albums/oo237/supatails3/op4_rubbl...
supatails Level Design Reply
[QUOTE=Mkadeshkode;38308278]Heh, my apologies for the light fixtures My dream vision is low lights, low deep colours and fog like from a fog machine That and low hanging lights is all edgy and artistic [editline]4th November 2012[/editline] Here's some progress ...
supatails Level Design Reply
I found a really simple solution, which helps in optimization too, I just merged the two textures together by adding the bluish hue to the foam. XD I dunno why it hadn't occurred to me before, it's so obvious.
supatails Level Design Reply
[img]http://i379.photobucket.com/albums/oo237/supatails3/op4_rubble%201/textureconflict.png[/img] I can't figure out why, but no matter what this simple transparent scrolling water-foam texture always shows up behind the idle turquoise texture, or any transparent texture for ...
supatails Level Design Reply
Texture conflicts in my river
supatails Level Design Thread
Well there's the error with your burger sign model using the wrong model type, which supposedly doesn't support static so i guess it needs to be dynamic or something, but that wouldn't prevent your map from compiling... The only thing I can think of would be to compile the map...
supatails Level Design Reply
A random question, but has anyone else noticed how absolutely horrifying sdk_dm_lockdown is? It has the worst optimization i've ever seen!
supatails Level Design Reply
Is it too late to enter? I'd love to whip up something unique in a few days!
supatails Level Design Reply
This is a cool idea, I love collab projects like this! I might submit something for this if I find spare time, but don't quote me on that lol.
supatails Level Design Reply
Does anyone know what the problem is? Is it due to the geometry itself or is it just a texture issue?
supatails Modelling Reply
Textures are showing through eachother.
supatails Modelling Thread
[img]http://img593.imageshack.us/img593/2866/ronjeremy1.png[/img] [img]http://img818.imageshack.us/img818/3072/ronjeremy2.png[/img] I have FINALLY figured out how to work transparent textures on models, but I am now experiencing a weird visibility conflict with this stupid tes...
supatails Modelling Reply
That's an incredible hound eye, but you forgot the weird alien butthole things on the sides.
supatails Modelling Reply
Transparent textures on models. Any tutorials?
supatails Modelling Thread
I've been struggling with this for a long time now: getting models to work properly in the source engine with transparent textures. If the textures are solid, no problamo, but once I add transparency, I get the infamous purple checkers. Any good tutorials on getting successful...
supatails Modelling Reply
[img]http://img718.imageshack.us/img718/1605/toiletvtfproblamo.png[/img] [img]http://img846.imageshack.us/img846/3448/rimvtfproblamo.png[/img]
supatails Modelling Reply
yeah I have the .vtf's and .vmt's in the appropriate folder: models/mymodels. Here are the vmt's for both of the textures this model uses: [code]"VertexLitGeneric" { "$baseTexture" "models/mymodels/toiletplant" "$Translucent" 1 "$model" 1 } [/code] [code]"VertexLitGeneric" ...
supatails Modelling Reply
Please help me applying transparent textures through my qc.
supatails Modelling Thread
I am having trouble with transparent textures. Every time I try and create a plant or something, I get a missing texture in the hammer model viewer. [img]http://img99.imageshack.us/img99/4145/toiletplanttextureprobl.png[/img] I tried adding $mostlyopaque because the valve wiki...
supatails Modelling Reply
I'd definitely recommend using blender 2.6; it's what I use and it has a small learning curve, meaning it's extremely easy to get the hang of. [url]http://www.blender.org/[/url] At first don't feel discouraged, it may seem difficult getting your models into the source sdk but ...
supatails Modelling Reply
I've created an extremely simple armature animation to test if I could get animations to work, but it doesn't show up in hammer. The only animation that shows up is an Idle animation with absolutely no motion. [img]http://img705.imageshack.us/img705/9397/blenderbumbounceanimh...
supatails Modelling Reply
Problem getting a simple animation to work in hammer.
supatails Modelling Thread
How can I export animations from blender 2.6 into source sdk?
supatails Modelling Thread
Does anyone know of any good tutorials on how to import animations into source sdk from blender 2.6? This is what GUIStudioMDL gave me upon compiling my model with an animation: [code]Loaded QC file - "C:\Program Files\Steam\steamapps\supa_tails_chao\half-life 2 episode two\e...
supatails Modelling Reply
This is absolutely incredible! Half the stuff in this map I didn't even know where possible in Hammer, very impressive!
supatails Level Design Reply
Hell yeah! My favorite album by them, and one of my favorite movies. I can hardly wait for the live action concert! Gotta get some shrooms for this one. I'm glad you picked a convenient location to host this show, one that everyone here can arrive to on time!
supatails Level Design Reply
[QUOTE=mcilona;35408283]hey thanks. I'll be sure to add crosswalks and back up the yellow lined road textures, sounds like it would look better. I'm still curious to know if anybody may know a better method to making all the textures in the intersection look a little more seam...
supatails Level Design Reply
So I'm basically attempting to create a stylized adventure map, spanning over many different settings in short distances to make things interesting and unique. I just started this two days ago, and I'm kinda making this a tribute to things like Adventure Time, Legend of Zelda,...
supatails Level Design Reply
Gm_Nitrous
supatails Level Design Thread
I personally love the look of that capital. It's always good to get creative, most people for some reason feel obligated to mimic generic architecture. Also i really like sunsets. The sunset in this map adds a very relaxed feel to the map, which seems more inviting. It gives ...
supatails Level Design Reply
I really like it for a first map! To improve the scene, I'd suggest adding buildings in the distance to add depth to it. I'd also definitely experiment with different lighting options. Possibly use a sunset skybox and have darker lighting, and maybe have some tilting streetlig...
supatails Level Design Reply
I'd add crosswalks to the roads: [img]http://www.clker.com/cliparts/u/z/d/J/3/w/three-way-intersection-md.png[/img] [img]http://www.imaginationpaper.com/images/tile-3-way-intersection-ver.gif[/img] So in the three main cuts, I'd use a road texture without the yellow lines, the...
supatails Level Design Reply
[QUOTE=Legend286;35401200]If you have displacements make sure that they're at least 1024^2 for power 4, 512^2 for power 3, and 256^2 for power 2. Any less and the game will likely crash due to the vertex density being too high for the physics engine to handle.[/QUOTE] That w...
supatails Level Design Reply
I have a terrible habit of never posting anything I create online, and then when shit happens to destroy my maps I have no backups or external opinions on how I should change the map, etc. I should probably start uploading stuff.
supatails Level Design Reply
For some reason upon entering this gulch in my map in-game will cause the entire game to crash. I'm not sure what the problem could be, i haven't found any leaks, and the displacements look fine. [code] ** Executing... ** Command: "c:\program files\steam\steamapps\supa_tails_c...
supatails Level Design Reply
[QUOTE=mdeceiver79;35229642]during the compile of the model you need to add concave collision parameter to the qc. https://developer.valvesoftware.com/wiki/$collisionmodel There is a limit on how concave it will be but yours seems alright. You just gotta recompile with the ne...
supatails Modelling Reply
I have some models I made of giant ancient technology or whatever, and the default vphysics collision mesh given to it is too simple for such a large object, as I'm wanting the player to be able to navigate through the holes in the gears and stuff. Is there a way to give it a ...
supatails Modelling Reply
Can I make more detailed collision meshes myself?
supatails Modelling Thread
That somehow fixed it! Thank you so much! I can model again!
supatails Modelling Reply
I've tried figuring out how to do that but can't for the life of me create a successful .bat file. Upon loading my .qc into GUIStudioMDL, here's what I get: [code]Loaded QC file - "C:\Program Files\Steam\steamapps\supa_tails_chao\half-life 2 episode two\ep2\models\mymodels\gea...
supatails Modelling Reply
Studiomdl won't do anything when I compile my QC
supatails Modelling Thread
Lately I've been having annoying trouble with compiling my .smd's into hammer. Upon loading my QC into studiomdl and compiling, absolutely nothing happens. I exported the .smd from blender 2.6 to [i]half-life 2 episode two\ep2\models\mymodels[/i], then I made the appropriate ....
supatails Modelling Reply
[QUOTE=WitheredGryphon;34938062]For the first one try using a func_movelinear with the move direction pointed downwards. For the flame, could you post a pic of the inputs/outputs of both flame entities?[/QUOTE] [img]http://img823.imageshack.us/img823/732/crashmaperror01...
supatails Level Design Reply
I am surprisingly having trouble getting two simple things to work in my map: 1. I want these platforms to fall upon stepping on them, with a 1 second delay, and eventually rising up. I'm using a trigger brush and a func_door, and it should work. I dunno what the problem is. [...
supatails Level Design Reply
this is really great! I love artistic maps like this. It's always good to feed off of the players emotions, it adds so much more depth to it.
supatails Level Design Reply
Yeah, doesn't the new gmod update utilize a different content upload/download system than toybox for some reason?
supatails Help & Support Reply
I really respect Sassilizations amount of creativity. I'd respect anything that strays from the cliches of RP, zombie survival, deathmatch, etc. Although those gamemodes CAN be really fun, I just really appreciate creativity, which sassilization utilizes.
supatails Garry's Mod General Reply
This is terrible, but one time I got banned from a stupid sandbox server run by an immature little fucker because I was playing as a black player model... really...
supatails Garry's Mod General Reply
Now that gmod tower is gone along with its many gamemodes :( I'd have to choose between sassilization climb, noxnet football throwdown, noxnet mario box (one of my favs but no-one ever on). I also highly enjoy any descent fretta server due to the high amount of diversity you g...
supatails Garry's Mod General Reply
[QUOTE=Neo Kabuto;34470810]I don't think you realize how offensive what you were doing could be to some people. Trolling like that should be a valid permaban on any server.[/QUOTE] I'd sure as hell ban someone for narrow-minded racism.
supatails Garry's Mod General Reply
The first one is better in my opinion, but the last one is my favorite. XD
supatails Stuff You've Made Reply
I'm surprised at how extremely well done this is. I'd say it's more well-done than that chicken! Lol, I hope he deep-fries it.
supatails Stuff You've Made Reply
Haha, badass. That model for the soldier is lookin' fine.
supatails Stuff You've Made Reply
that's great, I love it.
supatails Stuff You've Made Reply
poor drunk guy, no-one to cheer to.
supatails Stuff You've Made Reply
Pretty cool, the sand on the mid-left portion of the screen cuts off though.
supatails Stuff You've Made Reply
That was so fucking awesome! XD You got my subscription, that was hilarious!
supatails Stuff You've Made Reply
Why back in my day, gmod 9 era to be exact, I was banned from a hardcore city 17ish roleplay server upon spawning a tv. I was perma banned for having illegal technology. Things just aren't like they used to be... *sigh*
supatails Garry's Mod General Reply
Experiencing view spazzing in gmod
supatails Help & Support Thread
I'm not sure if this is because of a recent update or not, as I haven't played gmod since last summer break, but today I opened gmod and experienced a very unique glitch. My gmod main menu normally displays a map rather than a vtf, but upon opening gmod, the background was spa...
supatails Help & Support Reply
I respect anyone who innovates and creates, building up from what was already there to make something so much better.
supatails Level Design Reply
This is a truely awesome concept, I can't wait to play it. It reminds me of that ps1 game, [url=http://www.youtube.com/watch?v=cxIyMhOu_ZE]LSD[/url], on how random and dream-like it seems.
supatails Addons Reply
These are very great tools! Now hopefully the diversity in mapping will increase.
supatails Level Design Reply
This is absolutely beautiful. You really captured the Epic vibe Aperture Science gives off. It has that feeling to it as if it goes on forever. Edit: also, one thing that bugged me about portal 2 is they never showed a time zone labeled 90's that was styled in the same way as...
supatails Level Design Reply
That's a very innovative method used for the substitute for env_lighting
supatails Level Design Reply
Yeah it is far easier to simply use the Ep:2, counter-strike, or even just the hl2 engines. You can still save maps and load textures, etc. From the gmod folders using a different game configuration. A long time ago I tried setting up a gmod config and it proved far to glitchy...
supatails Level Design Reply
This is awesome, I really hope you can satisfy your dream and compliment this work of art with a beautiful gamemode. I mean, there are already plenty of pokemon models out there, if you just had someone who knew how to animate them and a lua coder to implement those characteri...
supatails Level Design Reply
[QUOTE=jeimizu;34168819]I did something similar with the func_door_rotating entity, since that opens at 90 degrees.[/QUOTE] Well the only problem with a func_door_rotating is that is can only rotate 90 degrees, but then it moves back 90 degrees after a few seconds. What I'm ...
supatails Level Design Reply
I have been struggling with this. I have a puzzle set up, which requires you to navigate through four hallways, one drops down, one left, one right, and one up, all branching off from the center of the chamber. The openings at the end of each hallway must be matched up with th...
supatails Level Design Reply
Rotating a brush exactly 90 degrees with the press of a button.
supatails Level Design Thread
This thread will be so freakin awesome if some creatures are released.
supatails Modelling Reply
This is one of the coolest things happening to gmod recently!
supatails Modelling Reply
vbsp has encountered a problem and needs to close.
supatails Level Design Thread
[img]http://img821.imageshack.us/img821/6120/vbsperror.png[/img] I randomly started getting this error in my map, and can't seem to figure out what's wrong with my vbsp.exe. Here's my compile log: [code] ** Executing... ** Command: "c:\program files\steam\steamapps\supa_tails_...
supatails Level Design Reply
Thank you so much dude, this really helped! XD I'm new to mapping outside of architecture so thanks!
supatails Level Design Reply
I'm wanting to find a good method to make a brush simulate these moving stones that push the character off into the water, starting at 0:18 [media]http://www.youtube.com/watch?v=Px_A9l0mpwo&feature=player_embedded[/media] I've experimented with a whole mess of func_doors, func...
supatails Level Design Reply
A simple concept with a near impossible solution.
supatails Level Design Thread
You are incredible for doing this! I imagine it's a lot of work! May I suggest the sassilization maps? [code]BUNNY HOP: bhop_caves_original bhop_cobblestone_gm bhop_combine bhop_danmark bhop_fishey_v3 bhop_flash_b2 bhop_metal_v2 bhop_mist_3 bhop_nuclear CLIMB xc_azteclimb xc_...
supatails Garry's Mod General Reply
So I'm having trouble with StudioCompiler. Every time I compile the textures for this model, I get this error saying it's unable to create TGA file. [URL=http://img195.imageshack.us/i/texturehelp.png/][IMG]http://img195.imageshack.us/img195/7766/texturehelp.th.png[/IMG][/URL]...
supatails Modelling Reply
Problem exporting a model texture in Studio Compiler.
supatails Modelling Thread
[QUOTE='[CWG]RustySpannerz;29152231']I quite like the map's lighting.[/QUOTE] Thank you! It's a gun game map and I wanted it to be really distinct what side of the map you are on. Plus I love color and psychedelic things. Also found the problem, somehow it had to do with a ...
supatails Level Design Reply
I can't be passing the decal limit, because the map only has a few decals. [QUOTE=Aurora93;29142685]not to mention your map looks like crap[/QUOTE] And thanks for that :P
supatails Level Design Reply
You are by far one of the best mappers I've seen (alongside Nipper) I love your attention to architectural detail and realistic nature. You have the talent to convey maps as art rather than just maps. Keep up the good work on this! Hope you have a descent skybox for the skysc...
supatails Level Design Reply
For some reason, when I compiled a final version of my map, all of the decals & windows became totally opaque. Anyone know a possible cause & solution? [img]http://img269.imageshack.us/img269/9852/ggminorthreatwarehouse0.jpg[/img] [img]http://img203.imageshack.us/img203/9852...
supatails Level Design Reply
Decals all of the sudden lost their transparency
supatails Level Design Thread
Well it doesn't have to be ragdoll'd, just a stiff prop will suffice perfectly.
supatails Modelling Reply
This map looks pretty nice! I'm mostly impressed by your architecture style, I like the buildings! [QUOTE=cameleot;28069312] [img_thumb]http://www.1337upload.net/files/hl2_2011-02-19_22-19-41-16.jpg[/img_thumb] [/QUOTE] Anyone who can graffiti the front of a police department ...
supatails Level Design Reply
This shouldn't be hard, all I am requesting is a furries tail. Like a fox tail, preferably low poly with blood or something at one end. I need to add more effect to this obviously accepted furfag club. [img]http://img543.imageshack.us/img543/1751/tropicalresort0188.jpg[/img]
supatails Modelling Reply
An extremely simple request for an extremely awesome map.
supatails Modelling Thread
Love the orange
supatails Level Design Reply