422 Results
Tremors: Resurfaced
J-Dude Addons Thread
[IMG]http://i390.photobucket.com/albums/oo350/JJMDude/actionpose_zps6385c801.png[/IMG] [B]A challenger approaches... ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [/B]Yes, if you've ever encountered the old models in the rel...
J-Dude Addons Reply
Goddamnit, now NONE of the flexes show in the model viewer. I'm sure the reference matches the flexes, it all works great in the morpher. I captured the default frame a bunch of times to fill the missing frames up, but none of the real ones give me ANYTHING. I have no idea wh...
J-Dude Modelling Reply
Oh I'm aware of the materials, the eye shader works great after some manual spacing and position tweaks. But regardless, the separated eye seemed the most efficient, specially seeing it's only a few vertices anyway to correct and snap during flex creation. I went the whole ho...
J-Dude Modelling Reply
Certain flexes not working?
J-Dude Modelling Thread
So in proceeding with something resembling an understanding of the flex-making process, I've run into some issues, and I'm not sure how severe they might be. It's entirely possible these errors are simply due to the incompleteness of the flex list, but that hasn't stopped some...
J-Dude Modelling Reply
Thanks a lot! Eh, yeah... a lot of documentation is really vague. I get WHAT flexes are often included, but it can get confusing. Worse is that article I posted, not specifying the stereo flexes that combine into the ones they mention. Like how blink is both the left and ri...
J-Dude Modelling Reply
Flexes for model using HL2 Citizen functions? (Flex shapes and VTA export issues)
J-Dude Modelling Thread
In the process of creating my first human character model for a certain snpc pack I'm making with my coder friend. I've made a couple creature models for Source and been generally successful, but going into humans is a horse of a different color. flexes. I've done surprisingly...
J-Dude Modelling Reply
[QUOTE=TeeRave;42488048]You have to make sure the paths in the .bat are correct, and on top of that you gotta enable the plug-ins manually in Maya's Plug-in Manager or whatever it's called[/QUOTE] Yeah, I did that, and when I try enabling any of the plugins in Maya, it ins...
J-Dude Source Filmmaker Reply
Okay, so since I heard about .dmx files I've been trying to get Maya 2013 (yes, 32 bit) to export. I tried running Maya via the .bat in the SFM directory, and even tried straightup copy-pasting the plugin files into Maya's bin folder, but as far as I can tell nothing is workin...
J-Dude Source Filmmaker Reply
What happened to Ragdoll Compiling?
J-Dude Modelling Thread
I have compiled several ragdolls before, but for some reason things have gone crazy. I've tried both the orangebox compiler and source filmmaker compiler, and ended up with an MDL that cannot be spawned via the "q" menu (button simply doesn't react when clicked), and when spa...
J-Dude Modelling Reply
Eh, now I'm confused. So I put the base_nextbot folder and files in the entities folder, and made a folder inside that folder for my own npcs. I copied the shared.lua file into the new folder, then copied the mossman npc code and named it sv_nextbot.lua, saved in the new...
J-Dude Developing Reply
Well if I can make any progress with it, I will. I'm just tired of feeling like I have no control over my own destiny when it comes to coding my npc's. I model them, I texture them, I animate them, I compile them, I make particles for them and then I have to wait for someone E...
J-Dude Developing Reply
There are several working snpcs right now. I don't think the whole thing is irreparably broken. All the same, what is NextBox, and how does it make npc's work?
J-Dude Developing Reply
Starting an SNPC: Basic Coding example Fails
J-Dude Developing Thread
I'm trying to learn how to script an snpc, given I've failed to find anyone willing or able to apply to the task. I decided I'd at least get some momentum going by trying the basic, bare-bones code for an snpc provided here: [URL]http://maurits.tv/data/garrysmod/wiki/wiki.ga...
J-Dude Developing Reply
[url]http://www.mediafire.com/?zngdxyaxbapkswm[/url] Well hey! Looked like the particle resizing was simpler than I'd hoped. Basically I just doubled the values of the forces, particle radius and such like that. Turned out as good as I could hope given the circumstances. ...
J-Dude Addons Reply
[QUOTE=vrej;42265966]Ya I am able to do some of them, just need to make Water AI.[/QUOTE] Water AI? Color me... intrigued? Well, hey though, good to see an interested party!
J-Dude Addons Reply
A long time ago I had concluded my part in the animation of GMod's old TRex snpc, and was so happy with it that I was itching to take on another project. Then, in the shower (where all great ideas emerge) I wondered how cool it would be to take the creatures from the "Tremors...
J-Dude Addons Reply
Tremors Monsters SNPCs Addon: In search of a Coder
J-Dude Addons Thread
[QUOTE=Drakehawke;38913898]TF2 update just broke GMod, game wont launch :suicide:[/QUOTE] Oh thank fuck, thought it was just me...
J-Dude Garry's Mod General Reply
Silverlan's probably aware of this already, but the most recent GMod update just broke the shit out of ALL of his snpc's. Not even in the spawn menu now. Console spawn ends in error models or invincible idle npc's.
J-Dude Addons Reply
I've been working on some particle systems for a GMod addon. I've been working in the Episode 2 particle editor, but I want to make certain the particles render-out correctly in GMod. However, as much as I've searched, I have no ready way of testing the particles within GMod. ...
J-Dude Help & Support Reply
How can I test particles in GMod?
J-Dude Help & Support Thread
Ulgh... The new stuff is nice, but... I can't believe the Revenant when I see it. Never played Doom 3, but was that model REALLY an enemy in the game? I seem to remember it being heralded as a high-powered game graphically, at least when it was new. Not only does it look...
J-Dude Modelling Reply
Well, a mixed-bag of news folks, but mostly good. Firstly, I'm putting the Tremors weapons and Perfection map on hold until further notice. Just making a not-quite-accurate facade of Chang's Market took the better part of a month, and if I ever get to it, it'll be after eve...
J-Dude Modelling Reply
Well it doesn't say that in the fucking rules, so excuse the fuck out of me! 1: I read the fucking rules, and it only said you could upload shit if it was your OWN shit. 2: ALL my fucking videos use that logo, and this wasn't going to be an exception. It goes on my Youtu...
J-Dude Source Filmmaker Reply
[SFM] The Spoony One - Betrayal!!!
J-Dude Source Filmmaker Thread
No, delete this thread. I'm not going to sit here and be talked down to. Fuck that. I'm going to post this somewhere that people will show it the appreciation it DESERVES.
J-Dude Source Filmmaker Reply
So hey, I've got my first animation pretty much finished, and now I'm just trying to make it look nice. Might tinker with DOF and color correction and stuff, but I'm noticing something I tend to see in a LOT of beginner SFM videos, if less pronounced. Basically, the rendere...
J-Dude Source Filmmaker Reply
Hey guys, trying SFM for the first time. And while it was a pain in the ASS to get the basics figured out, I'm trying to animate TF2 characters to a simple nine-second clip. Really, the primary character is basically done in the face department. I manually did-up the lip...
J-Dude Source Filmmaker Reply
Decided to try this out, not realizing before that it wasn't a closed beta. Only found one server so far with some crappy ping, but it's definitely impressive. I love how much more I pay attention to Atomic's landscape now that I'm expecting to find ambushes and monsters at e...
J-Dude Addons Reply
[IMG]http://i390.photobucket.com/albums/oo350/JJMDude/changs_render.jpg[/IMG] Woo! Summer break baby! And here's my final for my 3D modeling/texturing class, which I imagine you'll approve of. Naturally this is pretty under-detailed as-is, and given I had a 10K polygo...
J-Dude Modelling Reply
[QUOTE=oogaboogaman;36001372]Nothing in your materials/models folders, outside of addons? Something has to be overwriting something somewhere.[/QUOTE] I'm having much the same issue. Axed the old pony folder, checked the root materials folders. Hell, even went into the add...
J-Dude Modelling Reply
[QUOTE=summitstick;35678647]Any progress yet?[/QUOTE] Not since finishing the main gibs. I want to still do some entrails and stuff. I fucked around with the particle editor a bit, but that thing is just a pain in the ass, pure and simple. Maybe I'll figure it out, maybe I...
J-Dude Modelling Reply
They'd already be rigged (aside from controllers, but that's another story) and unless you go for the Turok ones, those models aren't especially detailed for re-rigging. Thing is, you'd need all those creatures to be animated. I animated the TRex in Silverlan's TRex snpc, and...
J-Dude Developing Reply
Well, while posting nightly progress is feeling as pointless as talking to my dog about my day, given I'm not sure anyone is even checking this thread anymore, I'll tell you that Silverlan received my fixed Graboid model, and I finished the gib for the AssBlaster to boot. Thi...
J-Dude Modelling Reply
Another night, another set of gibs done. The Shrieker's this time. Always amazes me how damn long something so simple can take. All the nonsense with setting up files and creating VTF's and making sure the texture plugged in to the model has the same name as the VMT you use. ...
J-Dude Modelling Reply
Yeesh... Well, officially on Spring Break now, and done with my work for the weekend, and my family activity for Easter (despite being an atheist), including watching several two-decade old family films of when my brothers and I were infants for three...fucking...hours (upon ...
J-Dude Modelling Reply
[IMG]http://i390.photobucket.com/albums/oo350/JJMDude/Grizzly_DisplayPage.jpg[/IMG] [I]"Grizzly single-shot BMG based on a Word War I anti-tank cartridge."[/I] This is the model as it was presented for class. It's missing its reload parts, which need to be textured and stuf...
J-Dude Modelling Reply
*Sigh* So guys, you want to know something about fuckups? They always appear well after you should have noticed them, and at a point in which their discovery is embarrassing and heartbreaking. Well, turns out I fucked-up the Graboid somehow. I'm not talking about this split...
J-Dude Modelling Reply
[IMG]http://i390.photobucket.com/albums/oo350/JJMDude/gm_construct0001-1.jpg[/IMG] [I]"Jesus Christ...! Smell like that cuss is dead??[/I] Jesus is right... Sorry for the delay folks. Been REAL busy on the Grizzly, but it's still not in what I'd refer to as a "presentable" ...
J-Dude Modelling Reply
So, animations on the Grablet are finished, which (until further notice) concludes the part of this where I animate the creatures :-) There won't be a video, seeing as really there aren't enough animations to justify one. It would be like showing animations for the headcrab i...
J-Dude Modelling Reply
[IMG]http://i390.photobucket.com/albums/oo350/JJMDude/rp_cscdesert_v2-10003.jpg[/IMG] Woo hoo! Working collision model, baby! Had the damndest time figuring out how the whole concave collision thing worked. I knew concave collision models were made up of a series of convex o...
J-Dude Modelling Reply
Been off-game for a few days, owing entirely to my modeling and texturing class. I had to model and texture a prop using 250 polygons and a 512x512 texture map. [IMG]http://i390.photobucket.com/albums/oo350/JJMDude/tower_phtobckt.jpg[/IMG] ... I figured this might be a nice ...
J-Dude Modelling Reply
I've compiled the ragdolls all into a single addon, now a TRUE addon with a spawnlist and everything. No more using the "browse" function to look them up :-) [url=http://www.garrysmod.org/downloads/?a=view&id=128979][img]http://www.garrysmod.org/img/?t=dll&id=128979[/img][/url]
J-Dude Modelling Reply
Woohoo! [url]http://facepunch.com/threads/893083/2?highlight=[/url] Head on down if you want to download the Grablet ragdoll! It's up and ready :-)
J-Dude Modelling Reply
[IMG]http://i390.photobucket.com/albums/oo350/JJMDude/gm_atomic0006.jpg[/IMG] [IMG]http://i390.photobucket.com/albums/oo350/JJMDude/gm_atomic0007.jpg[/IMG] [IMG]http://i390.photobucket.com/albums/oo350/JJMDude/gm_atomic0009.jpg[/IMG] [url=http://www.garrysmod.org/downloads/?a...
J-Dude Modelling Reply
Bleh... A LONG night of tweaking VMT's and remembering how to put spec maps in alpha channels and build fresh QCs and finally I have the Grablet looking the way I want it to in GMod... Of course though, the ragdoll is behaving very spasmodically, which probably means the col...
J-Dude Modelling Reply
[QUOTE=LordzBacon;35154500]While its good too see the work progressing and how the animations work, I like to see If even possible by now a video of actual Gmod gameplay of the creatures. Seeing another program showing off only shows how they May or should be acting but not ...
J-Dude Modelling Reply
Pretty much anything I've ever tried to do for Garrysmod has been along the lines of an SNPC, because... well, I like fighting awesome shit in a sandbox setting, and if you need something done, if you can, you've got to do it yourself. Problem is, while I'm perfectly competen...
J-Dude Developing Reply
Testing SNPC Animations
J-Dude Developing Thread
And... [url]http://facepunch.com/threads/1169843[/url] The video :-)
J-Dude Modelling Reply
Animations are DONE, including an added animation for recovering from a crash-landing, as I want the AssBlaster to ragdollize if it collides with something in midair, and having the ragdoll hilariously go from sprawled on the floor one second to up on its feet the next (like s...
J-Dude Modelling Reply
Alright, been doing some serious work, intermixed with a 50-polygon ammo box I had to model, texture and everything else for my class... [IMG]http://i390.photobucket.com/albums/oo350/JJMDude/ammobox_preview.jpg[/IMG] And that's not a render either, that's just the high-quali...
J-Dude Modelling Reply
[highlight]Idle Idle2 Walk Run Detect Sidestep_l Sidestep_r Posture[/highlight] Charge_start Charge_loop Charge_end Attack1 Attack2 Attack3 Flame_attack Pain Blastoff Glide_idle Glide_hiss Glide_BankL Glide_BankL_idle Glide_BankL_level Glide_BankR Glide_...
J-Dude Modelling Reply
Yeesh... I rarely dream, but last night I had a doozy. I actually dreamed that my family, extended family and I were living in some mining colony that looked like Megaton from Fallout 3, except there were mines in it... Graboids started coming to life deep in the mines, and th...
J-Dude Modelling Reply
Well, turns out I'm just a forgetful idiot... After an exhausting amount of time spent figuring it all out, I compiled a working MDL only to re-download the version on garrysmod.org and realize... it's the same texture. Yeah, I know, it really WAS just that I forgot I succee...
J-Dude Modelling Reply
[QUOTE=LordzBacon;34943835]Can you give a explanation on how the Npc will work. How they are spawned, what they do and such. So far they will act like there movie counter parts much as you make it sound am I correct?[/QUOTE] To the best of my and Silverlan's ability, they'll...
J-Dude Modelling Reply
...The above is a link to a video thread, by the way. So, now that that's all done with, I'm gearing up to animate the AssBlaster. Done some planning on the animations it'll need, and this is what I've come up with so far. Idle Walk Run Detect Sidestep_l Sidestep_r Posture ...
J-Dude Modelling Reply
[url]http://www.facepunch.com/threads/1167274?p=34937755#post34937755[/url] And for your patience, I thank you :-)
J-Dude Modelling Reply
Animations... are... DONE... Well, for the Graboid anyway. I'm in the midst of some math homework right now, but I've exported all the SMD's and with a few hiccups compiled the files into a functional MDL, and according to the model viewer, all the animations work as desired....
J-Dude Modelling Reply
Update: [highlight]Highlight= Done[/highlight] [I]Italics=WIP[/I] [highlight]Creep: run: run_breach: run_fear:[/highlight] fall: [highlight]surface_intro: surface_intro_to_surface surface: surface_attack: surface_attack_intro: surface_attack_loop: surface_ton...
J-Dude Modelling Reply
Update: [highlight]Highlight= Done[/highlight] [I]Italics=WIP[/I] [highlight]Creep: run: run_breach: run_fear:[/highlight] fall: [highlight]surface_intro: surface_intro_to_surface surface: surface_attack: surface_attack_intro: surface_attack_loop: surface_ton...
J-Dude Modelling Reply
[QUOTE=Cyberuben;32774194]For all the no-lifers around here: [url]http://facepunchstudios.com/camera/[/url] Go stalk Garry and see when he starts coding.[/QUOTE] Wow, is that shit for real? I'd check that now and then just for the Hell of it...
J-Dude Garry's Mod General Reply
Dead? Nah. Just comatose. I'm not often a very focused person, and if I feel like working on something else, I usually do. I've no intention of leaving those animations for dead, especially after getting those ragdolls all working. So don't worry, once the mood strikes me, ...
J-Dude Modelling Reply
Early on in GMod, someone made a turret entity that would could be loaded by the player with SWEPs, which in turn would fire the SWEP at any NPCs or players. [URL]http://www.garrysmod.org/downloads/?a=view&id=24628[/URL] For the time when this worked well, it was ridiculousl...
J-Dude Developing Reply
SWEP Turret
J-Dude Developing Thread
Ah, good times... I remember back when I had this retarded idea of making a fan-series that crossed Ed, Edd n' Eddy with Dragonball Z, and had ambitions of making six feature-length 3D animated movies. This, of course, was back as a high-school freshman, when I barely unders...
J-Dude Modelling Reply
Portal 2 GLaDOS Model File
J-Dude Modelling Thread
I'm pretty fascinated by how awesome GLaDOS Portal 2 model looks, and I'd LOVE to be able to animate with it myself. Problem is, upon looking in the model files, even after I trim out all the files concerning Wheatley's version of her body, there seems to be an MDL for every ...
J-Dude Modelling Reply
Wow, where does the blue mist and the awesome red lighting come from? I'm not sure if I remember GMod having the use of things like dynamic lights...but that incinerator light is just magical...
J-Dude Stuff You've Made Reply
Irregular Eyes and Eye-Posing in Source
J-Dude Modelling Thread
I'm working on models for GMod that I hope to be fully face and eye poseable. The problem is the eyes are inherently irregular in shape, and overly large. I've seen ragdolls before with such features, unfortunately without eye-posing of any kind. But I'm certain there are al...
J-Dude Modelling Reply
Update: [highlight]Highlight= Done[/highlight] [I]Italics=WIP[/I] [highlight]Creep: run: run_breach: run_fear:[/highlight] fall: [highlight]surface_intro: surface_intro_to_surface: surface: surface_attack: surface_attack_intro surface_attack_loop surface_tongueretract: sur...
J-Dude Modelling Reply
Some more work done... [highlight]Highlight= Done[/highlight] [I]Italics=WIP[/I] [highlight]Creep: run: run_breach: run_fear:[/highlight] fall: [highlight]surface_intro: surface_intro_to_surface: surface: surface_attack: surface_attack_intro *added*[/highlight] surface_attac...
J-Dude Modelling Reply
Wow, finally some activity... Well, I made a dent. Mostly the more brainless tasks, but it broke the animation ice and has given me some momentum. If only my damn English class wasn't so demanding I'd press on quite a bit more tonight. [highlight]Highlight= Done[/high...
J-Dude Modelling Reply
[QUOTE=Blargtastic;28161335]Add a pelvic thrust as an easter egg.[/QUOTE] It's not much of an easter egg if you know what it is :p
J-Dude Modelling Reply
So, it's about that time again. I've done all the sounds I could find. The only worthwhile sounds came from the first two films. Tremors 3 and 4 either have really generic sounds or ones that just don't mesh with the abundant clips from the original. So I'm at the point wher...
J-Dude Modelling Reply
Thank you. Well, I gathered sounds for the Graboid and am saving and sorting the raw captures accordingly. I've also worked a little on controls for the animation of the Graboid. I can't seem to find a way of IK-ing the tongues or body in a way that behaves the way I want, so...
J-Dude Modelling Reply
Y'know what? You tell me, guys: should I even bother? Is it really worth my time, busting my ass to get this stuff out for your benefit, if I'm not even going to be acknowledged after two or three days? Do you know what it feels like to get something out that you're proud o...
J-Dude Modelling Reply
I don't know about the eating part for the Graboid, but having a functioning NPC life-cycle was part of the reason I decided to try out this idea. Came to me like all great ideas do: during a shower. I gotta say...I was expecting a bit of a larger response to this given how r...
J-Dude Modelling Reply
Woohoo! All done! I repeat, AssBlaster is DONE. Pick it up here :) [url]http://www.facepunch.com/threads/893083-quot-Tremors-quot-Models[/url]
J-Dude Modelling Reply
[B]*UPDATE* 2/15/2011[/B] -New AssBlaster ragdoll for download. [IMG]http://www.garrysmod.org/downloads/?a=showimg&v=117981_1[/IMG][IMG]http://i390.photobucket.com/albums/oo350/JJMDude/gm_atomic0000.jpg[/IMG] [IMG]http://www.garrysmod.org/downloads/?a=showimg&v=117981_1[/IMG...
J-Dude Modelling Reply
[QUOTE=leonid313;28030953]emm hi everyone im new here, and i havent found any explanation. first of all, this looks REALLY badass. so what is this? you talk about models, but what are models? is this NPCs? or is this something you can use as ragdoll[ actually move it and pose...
J-Dude Modelling Reply
Alrighty, a bit of work, but I'm mainly satisfied with what I've fixed. No real added details, per se, but the resolution of the mesh itself is significantly improved. Blockiness in the geometry has been all but eliminated, save in places that nobody is really going to be loo...
J-Dude Modelling Reply
Well, I WAS planning to go to bed, given it's 4:30 in the morning, but I'm WAY too pissed off to sleep without letting out my frustration first. Firstly, my AssBlaster model is a piece of shit. It's really inexcusable. Given how nicely the Shrieker came out, I'm baffled at h...
J-Dude Modelling Reply
Hey now, there's no need for that. It's partly my fault for not keeping the OP a central quick-news page. But yes, given the models use their own skeletons out of necessity, they require their own custom animation set, which I'm quite capable of producing. Sorry for the lack...
J-Dude Modelling Reply
[quote]like how they will notice your on the ground and how they will attack and come up out of the ground and how they travel underground ?[/quote] [quote]The miracles of Lua, trust me, silverlan (who is in charge of the coding) can do some pretty fucking awesome shit with ...
J-Dude Modelling Reply
[QUOTE=Joem1k;27832569]i have a question but i know it will sound dumb but . How will the graboid npc work out thats the one im most interested about ?[/QUOTE] What do you mean? Can you be specific?
J-Dude Modelling Reply
Well, I think you guys should know that I fixed the AssBlaster size issue, but I haven't gotten a whole lot more done aside from baking some fake ambient occlusion into the Graboid and Shriekers' textures. Nothing to sneeze at, but it's no new texture for the AB yet. However,...
J-Dude Modelling Reply
Ehehehehe... Oh boy. I decided to give the AssBlaster a ragdoll while I was at it, and ran into the problem of the left legs apparently having problems for being mirrored from the right legs. That ended up screwing up the left leg, so I just re-made the legs, aligned them to ...
J-Dude Modelling Reply
Shit, I put the Graboid model files in the wrong place, or at least where it won't find the vmt's... If you want to do it manually, just cut and paste those model files into your base "model" folder. Otherwise, I fixed the upload. [url=http://www.garrysmod.org/downloads/?a=...
J-Dude Modelling Reply
Woohoo! [url]http://www.facepunch.com/threads/893083-quot-Tremors-quot-Models[/url] Head here for a treat, folks! [quote]did you give all the spikes their own physics [/quote] What, like jigglebones? No, that feels a tad overkill for me, and I think the physics engi...
J-Dude Modelling Reply
[b]*UPDATE 1/26/2011*[/b] New ragdolls uploaded! Includes -Version 2 of Graboid with improved model and new textures, including normal and specular maps and additional tongue-links in the ragdoll; scaled-down for realism. -Shrieker ragdoll with finished textures i...
J-Dude Modelling Reply
[IMG]http://i390.photobucket.com/albums/oo350/JJMDude/gm_flatgrass0002-1.jpg[/IMG] Hehe, humpback graboids... And it's not like the physics model got warped or something, that just consistently happened. I'm gonna call it a night, but I'm gonna mess around with the physics ...
J-Dude Modelling Reply
Okay, somehow, somewhere along the line I fucked up. Right now I've got everything ready. QC works, rig is finished, collision model done, all dandy... So...what obvious thing did I fail to do that seems to have given the collision models their own bones, and failed to allow...
J-Dude Modelling Reply
Woo hoo! Once again it's 4AM and once again I've accomplished something! Rigging for the new version of the Graboid is finished, and better than ever. I've got to sleep, but next chance I get I'll get cracking on a new collision model and see if I can't give you guys a new r...
J-Dude Modelling Reply