[QUOTE=Matt2468rv;44766249]With proper optimization and modeling techniques (even using propper) it could definitely be done, without shrinking players. It's not outside of Source's limits if done properly. And I have to say, people here have some really crappy attitudes to...
[QUOTE=Matt2468rv;44766130]I do and I don't see why it couldn't be done...[/QUOTE] Well if you shrink down players and what not you can make it feel bigger but you still got brush and entity limits that would hold back on making decent looking things when going for a lar...
There is already a few maps like de_School out there...
Uhm do you even know the limits of Source engine?
[quote]Can't load skybox file skybox/painted to build the default cubemap! Can't load skybox file skybox/painted to build the default cubemap![/quote] Get a valid skybox texture location [quote]Warning: invalid neighbor connection on displacement near (686.00 -1557.00 ...
So, Hammer crashes when i open a new vmf, like if i make a new, put some brushes in, save and close and then try to open it, it crashes but if i try to open an old vmf that was made like 4 months ago it works... I have already reinstalled all source games that I'm working with...
[t]http://filesmelt.com/dl/amiron20012.jpg[/t] [t]http://filesmelt.com/dl/amiron20013.jpg[/t] Early lab segment in my ship.
Logic_auto to trigger a point_clientcommand with parameter "ent_fire CAMERANAME setparent !player", Game_ui to set player controls to trigger for example a model animation [URL="https://www.youtube.com/watch?v=oggxkwlJRPQ"]Example[/URL] 3 func_brush paranted to the player, ...
I made this in the latest Hangout [video=youtube;oggxkwlJRPQ]http://www.youtube.com/watch?v=oggxkwlJRPQ&[/video]
Optimized like hell and made it a bit prettier Before [t]http://filesmelt.com/dl/amironengine0012.jpg[/t] after [t]http://filesmelt.com/dl/amiron20000.jpg[/t] Compiled on fast so don't even bother telling me about the shadows.
[QUOTE=HoliestCow;42467577]What is it? It looks nice.[/QUOTE] Its a corridor for my spaceship witch i will have to propper due to hitting 80% on brushsides.
[T]http://filesmelt.com/dl/amironengine0010.jpg[/T] Hopefully this will be done at around Christmas
[QUOTE=GoldPlatinum;41981938]are you kidding me? uldum and mars colony are not even that good looking... Dont know about the gameplay though. If you will keep uploading average maps on your website, it's more likely to lose its popularity before even getting it [/QUOTE] ...
[QUOTE=Urbanator;40840949]Oh man this looks great. Is it possible for someone to provide another link to the map that isn't the workshop? I seriously wanna see how this looks in SFM.[/QUOTE] Sorry but i would like to keep it on Workshop for now. [QUOTE=Rowtree;40841072]Didn...
[B]Well it was time to release it now so here it is:[/B] [video=youtube;zeV_929mSyo]http://www.youtube.com/watch?v=zeV_929mSyo[/video] [t]http://filesmelt.com/dl/gm_uldum20004.jpg[/t][t]http://filesmelt.com/dl/gm_uldum20000.jpg[/t][t]http://filesmelt.com/dl/gm_uldum20001.jpg...
[QUOTE=Hawx;40712636]Holy shit... Well.. Eh.. Hi :smile:[/QUOTE] Welcome back old friend
[video=youtube;zeV_929mSyo]http://www.youtube.com/watch?v=zeV_929mSyo[/video] I'm not dead yet
oh, hello new thread
Error: displacement found on a(n) func_detail entity - not supported (entity 670, brush 0) Displacements cant be func_detail.
Well fortunately i have just made a [URL="http://madeby-jim.blogspot.se/2013/02/my-showcase.html"]blog post[/URL] with pictures of all my maps since 09-13.
Jesus christ, I'm too scared to post anything now. everyone would just be having a laugh at it.
You should skip the zombies and screamers and just focus on the environment and ambiance to be more creepy that will get to you psychologically instead of a pop-up face or something.
[QUOTE=Sh4rpSh00tah;39380992]Well. Dark. Screamers. Zombies. Scary music. and some smoke. hehe[/QUOTE] Pissed my pants just by reading that, the pictures sure don't show any spookiness.
So what's so scary about it?
[QUOTE=mdeceiver79;39096863]Don't think its depth of field. Wasn't there already some community corridoor thing?[/QUOTE] They never get finished.
[QUOTE=GameDev;39096736]Zomie[/QUOTE] Zombie homie = Zomie you really need to learn some gangsta Gamedev
Stay away from Uldum
Nearly done with this now, just need some interiors [IMG]http://cloud.steampowered.com/ugc/902109343769273776/759DA8A190930E0461276C483DD61475E23E546D/[/IMG] [t]http://cloud.steampowered.com/ugc/902109343769279511/69D2171BC80CE4C753F13215DF7E959B62BBBD86/[/t]
[QUOTE=Stiffy360;38778405]Do you have a 3D skybox yet?[/QUOTE] working on it, have already made and scrapped 3 of them.
[video=youtube;M7h3zkElGn8]http://www.youtube.com/watch?v=M7h3zkElGn8[/video] One step closer to re-release.
[QUOTE=TCB;38675714]Your request isn't even explained whatsoever.[/QUOTE] guessing he wants snow, from the other thread
Have you asked the owner of the map if you can do this?
Func_brush, select never solid in Solidity option
[QUOTE=UnknownPredator;38585981]I personally don't think that most designers have the appropriate material and models for World War II Era and I think you're going to have to find someone who already has experience in WWII Maps.[/QUOTE] I think it has more to do with that m...
[QUOTE=HighdefGE;38489009]Who cares.[/QUOTE] I care.
There is a map pimpage thread for this kind of things
Looks normal to me, visleafs work on brush faces for individual brush, not if you align to the same surface
[QUOTE=IronPhoenix;38460033]And do you think the person who has never used hammer before is going to know what tweaks to make? J!m made uldum look damn good while only using brushes (detail was proppered, but because he was running into limits). Why can't shatrath look goo...
[QUOTE=Stiffy360;38358114]You're expanding that Egypt map? cool Those cliffs feel odd... I'm not sure why. They just seem so round.[/QUOTE] well considering how it looked before... [t]http://cloud-2.steampowered.com/ugc/956139218072382740/AE3B8E828E4DCD54A6903384D3A083FABAA55...
[t]http://cloud-2.steampowered.com/ugc/938134335058042539/9664A4EA477A822A9DDD8DB87E04BF7793985DA9/[/t] [t]http://cloud-2.steampowered.com/ugc/938134335058046471/BE75F3AFCB52B96A5037264A5303C54302A716C2/[/t] Cliffs...
[QUOTE=Ninja106;38317829]Any DL links for this map? I realize It's been a year but I'm scopin out some wintery maps.[/QUOTE] Was that so hard? [url]http://www.garrysmod.org/downloads/?a=view&id=127293[/url]
[QUOTE=GameDev;38302173]doesn't func_brush make brushes count towards the entity limit rather the brush limit? though in turn func_brushes lighting is god awful[/QUOTE] Well after testing just now, it would seem that func_brush count as both model and brush, while func_d...
Technically it's still a brush entity and therefor still counted as brush, func_detail has a property of being ignored by visclusters as of use for small and detailed brushwork, hence the name func_detail. for it to not count as brushes you will have to make them into a model...
Open a source game with the parameter -tools to open the particle editor if you want to make your own.
Well this escalated quickly
[QUOTE=gottlieb94;38247311]I don't know that much about the configs but would i be able to run a map in gmod that have been in under the css config?[/QUOTE] Yes, css, Portal, hl2, ep1, ep2 and tf2s hammer config can be ran in garrysmod
Garrysmod configuration is fucked at the moment i believe, Just use Css config.
[QUOTE=nomad1;38238992]Odd how this has not been locked. Best of luck to you Turtley, hopefully you do not suffer the same fate as J!M had.[/QUOTE] What happened to me?
There are some l4d levels ported over to gmod, if that's the thing you're looking for.
[QUOTE=soullink;38205969]Did you tried to scale the thing x10 in hammer and then compile it with scale 0.1 ?[/QUOTE] Changed the smoothing from 1 to 0.001 and it worked
I just love propper [IMG]http://filesmelt.com/dl/PROPPER.PNG[/IMG]
The models are not the same version correspondent to the engine version i believe
Absolutely beautiful. Also think you need to pack everything into the .bsp to get it to workshop, i had to do that with Uldum.
[QUOTE=twoski;38162536]This map looks perfect for my gamemode... [URL]http://facepunch.com/showthread.php?t=1218503[/URL] Such a shame to let map work go to waste, would you be okay with it being used for my gamemode?[/QUOTE] [QUOTE=J!m;38138767]I don't care what you do wit...
[QUOTE=Zovox;38138797]I did all that work for nothing? :suicide: Did you shut the servers down or what[/QUOTE] The owner raped his own community to death and then vanishing, leaving me with all this junk
Dumping this here if anyone wants it, vmfs, bsps, models, materials and sounds for these horrible maps that was rushed out of my asshole. [t]http://puu.sh/1hvrd/47499f49d1ef0e8dda6734f9f0439c08[/t] [t]http://puu.sh/1hvrn/cbbb2b9b18974905f6ca8f64a102f2e0[/t] [t]http://puu.sh/1...
Metro 2033 rp unfinished VMF's and BSP's
[QUOTE=Gentlespy;38062470]First off,You are bulying him,Secondly,I am LSA,Whats your point,AND why are you snooping around our forums you little creep? and Thirldy,You do,Because he doesnt,Know/Trust/Like you,And unless he does,You need his consent,Check,The Confindential Info...
This thread is fun
If you use Propper to make brushes into models, does that still count?
[IMG]http://puu.sh/1a4jI[/IMG] Might change up the bridge a little...
[IMG]http://puu.sh/16XiO[/IMG] Might change the light sources a tad.
How do i make water?
[QUOTE=Swog;37523987]What game will this be available for? Looks like HL2[/QUOTE] It's a roleplay map for Garrysmod, originally made for a community but they have gone bust so will release it later this year
Have not posted in here for a while [t]http://puu.sh/11FMo[/t] [t]http://puu.sh/11FMH[/t] [t]http://puu.sh/11FN6[/t] [t]http://puu.sh/11FO0[/t] Metro 2033 map I'm working on (supposed to be dark)
[QUOTE=Stiffy360;37512291]Oh yay, you survived. Just in time to finish Jorprakko.[/QUOTE] Oh Stiffy....
[QUOTE=Chaoswolf725;37511459]I believe you can open them in 3dsmax.[/QUOTE] It's all models anyways so you can't just straight port them into a bsp and expect to play on it
[QUOTE=IronPhoenix;37401583]Just think about that for a moment stiffy. Watching music on youtube is pirating...[/QUOTE] Sounds like Stiffy alright
Let's talk about mapping and dragons
Made this while i waited for the server to rollback [t]http://filesmelt.com/dl/2012-08-17_02.26_.04_.png[/t]
[t]http://filesmelt.com/dl/2012-08-16_12.58_.38_.png[/t] [t]http://filesmelt.com/dl/2012-08-16_13.00_.17_.png[/t] [t]http://filesmelt.com/dl/2012-08-16_13.02_.03_.png[/t] Bye bye Bad Dragon Enterprise
[QUOTE=Pyth;37232655]Expect me at your window tonight...[/QUOTE] I'm already under the bed
[QUOTE=cra0kalo;37228970]Remaking fy_iceworld in csgo [IMG]http://puu.sh/VcN2[/IMG] [IMG]https://dl.dropbox.com/u/10798900/Pictures/WIP/csgo/1.png[/IMG] [IMG]https://dl.dropbox.com/u/10798900/Pictures/WIP/csgo/2.png[/IMG] [IMG]https://dl.dropbox.com/u/10798900/Pictures...
Can't someone host a Tekkit server(nothing paid) ?
[QUOTE=mopman999;37156174]sorry tbc[/QUOTE] Don't you mean btc?
[QUOTE=MaddaCheeb;37155359][url]http://db.tt/bZZesyCe[/url][/QUOTE] The relations with the mappers here are too weird
130 new posts, holy shit, don't you guys map or something?
[QUOTE=oskutin;37070041][URL="http://inframod.net/"] http://inframod.net/[/URL] Now we have even a homepage.[/QUOTE] Neat
[QUOTE=IronPhoenix;37021115][IMG]http://i45.tinypic.com/2910ot5.jpg[/IMG][/QUOTE] I don't see any dragons on that list
[QUOTE=sphinxa279;37015342]Oh god I just ordered so much shit off of Amazon...[/QUOTE] What did you order except Alcohol and bd dongs?
[QUOTE=sphinxa279;37005031]Or suck dragon dick.[/QUOTE] This
[QUOTE=sphinxa279;37004611]Yeah, fuck music. Fap.[/QUOTE] Or drink
[QUOTE=GameDev;37004170]Nobody's home... just me and the internet... Let's listen to music.[/QUOTE] or fap
[QUOTE=IronPhoenix;36979209]New map, no automation yet :) [img]http://cloud.steampowered.com/ugc/594725347977599198/B05C406AAA73D4C1591986F3244260864B26ECF5/[/img][/QUOTE] Put it on a server, invite me.
[QUOTE=MaddaCheeb;36946653]OH MY GOD, MY TITLE WTF[/QUOTE] Should be "I fap to dragons" instead :p
It's too quiet in here
[QUOTE=Dog;36883636]Try switching to the dotted grid. [img]http://puu.sh/KIlj[/img][/QUOTE] There's dotted grid?!?!
[QUOTE=IronPhoenix;36869289]func_brush guy?[/QUOTE] it's actually func_detail, light, general brush waste, non optimization, poor architect and general leaks guy
[QUOTE=Mr Anonymous;36868620]Anyone for some Battlefield 3 on Madda's server?[/QUOTE] Too busy fixing my own map that someone else broke.
[QUOTE=IronPhoenix;36867517]You just want more dragons on the forums.[/QUOTE] rrerr
[QUOTE=oskutin;36867115]This forum looks messy now.[/QUOTE] Like it wasn't before