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Awesome thanks alot, I've also been making my own Junkrat Skin, this will also help with knowing the LoD levels for aswell.
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A friend of mine is an OW Streamer and he does Genji's voice in online videos, he asked me if I could get a working Genji skin for him to use in VRchat, so he can screw with people on stream.
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I have a question, is there a command to extract the LoD models?
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I'm having an issue getting normals and spec maps from the models, I've converted the files to DDS, but there is a large amount of them that have an Unknown header error, is there something I'm missing when converting them, I do have both 004 and 04D files going through nvm I...
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Having problems getting these models to upload to the SFM workshop, so here's a link to the files for manual installation [URL]https://dl.dropboxusercontent.com/u/26296116/Conker_model.zip[/URL] if you're subbed to the Gmod workshop version and see it update, then that also m...
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Made these two from scratch, hope you guys enjoy them [URL]http://steamcommunity.com/sharedfiles/filedetails/?id=666418612[/URL] [QUOTE][IMG]http://images.akamai.steamusercontent.com/ugc/504776474592509937/C0931E8563BDBCE3F62BF1193AB7647218BE8851/[/IMG][/QUOTE]
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Bert and Ernie Ragdolls
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[QUOTE=Gamz365;50104322]Any chance at player models?[/QUOTE] maybe some day, if I do it, I'll turn all perfectionist and try to replicate the movements from the game, so idk :S
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finished Panther King and Birdy, Both are included on the Conker Ragdoll workshop page Going to start work on Don Weaso and Heinrich
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another update, Added Birdy and Panther King [QUOTE][IMG]http://images.akamai.steamusercontent.com/ugc/508152826006581035/AD143F89F0603B73687E254ACE010CF5D4E0752A/[/IMG][/QUOTE] [QUOTE][IMG]http://images.akamai.steamusercontent.com/ugc/508152826006469022/4083674AAE6A08673D3BCE...
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added weapons and various other props, subscribers should see an update as soon as they startup Gmod
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weapons added aswell as other various props, if you subbed to the conker ragdoll workshop page it should update now [QUOTE][IMG]http://images.akamai.steamusercontent.com/ugc/508152826001785559/5EC872ABAD9809F845553A1D03D65CEEFC8CD01D/[/IMG][/QUOTE]
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possibly, I'll have to retry later with the jaw closed a little less
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I'm running into a problem flex wise so I made a simple open Jaw flex which works great in model viewer, but in Gmod its totally fucked, and I've never ran into anything like this before [QUOTE]in Modelviewer [IMG]https://dl.dropboxusercontent.com/u/26296116/Screenshot%...
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So, after releasing my updated Conker ragdoll on the workshop I decided to do a project on the game itself and get everything I could from it. So in this thread I will show the progress on what I am doing, once something is released [URL="https://facepunch.com/showthread.php?t...
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Conker's Bad Fur Day Ragdolls (N64)
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Updated the model. Added Neo Conker and Space Suit Conker [url]http://steamcommunity.com/sharedfiles/filedetails/?id=643904295[/url] [QUOTE][IMG]http://images.akamai.steamusercontent.com/ugc/528418381446913629/09759F72C81BBC653D8169BFF3E1EC02F9A16A0F/[/IMG][/QUOTE] [QUOTE][...
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Made some Major updates to the ragdoll (workshop link, First Post) [IMG]http://images.akamai.steamusercontent.com/ugc/528417746343987464/C7548B093B70085EDB00DFBB2D3DF26B8B431A40/[/IMG]
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Going to use these for something.....at some point [IMG]http://i.imgur.com/5Ro52IJ.png[/IMG] [QUOTE][IMG]http://pre12.deviantart.net/4d12/th/pre/f/2014/320/2/d/bill_cipher_3d_model_by_luigimariogmod-d86p9di.png[/IMG][/QUOTE] [QUOTE][IMG]http://pre05.deviantart.net/a9f9/th/pre/...
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Made this about a year and a half ago as an update to the Conker Ragdoll I posted on Garrysmod.org years ago. Today I decided to release him after making him originally a private use only ragdoll all info is on the Workshop page [URL]http://steamcommunity.com/sharedfiles/fi...
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Conker Ragdoll
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Finally got a better computer setup that will allow me to finish projects without losing all my work due to constant crashes, so as my first project on said setup, I've decided to make a NextBot of Lewis from the Mystery Skulls- Ghost music video. I originally made the model...
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Lewis NPC WiP
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I hate not having Internet, here's the update so far, I'm porting models first then working on details, I have A huge handfull of models ported, Glenn, Hershel etc. my phone is out of storage so an image can't be shown yet. Once I get a computer with Internet. I can show the p...
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Lily and Larry ported, they just need the flexes done. Internet is still down, so when I can I'll post a screenshot
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Awesome my phone is letting post now, anyway yeah my Ethernet card got fried in a recent storm last week, so now Internet till I have time to get a new card. Anyway, as far as updates go I'm finishing up on lee's base model and since the computer issues while working on Ben, I...
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I just have to redo flexes is all, and redo the head rigging, But I do have good news, we had a power outage today while I was on my computer, and when it came back on it was reading everything, strange things happen, but thankfully everything seems to be working now
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[QUOTE=marioluigi344;41753217]Shit :0 I really hoped you saved whatever work you've got done onto an external hard drive or something![/QUOTE] thats where all my smd and model files are, but when the computer Blue screens, for some reason they become corrupt, it really suc...
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[QUOTE=DoubleMatt;41563895]Sweet, also isn't one of the characters on the prison bus [IMG]http://images.wikia.com/walkingdead/images/4/4f/Jerry_Box.jpg[/IMG] This guy to be exact a remodel of Lee? They look very similar.[/QUOTE] no he's not, he just uses Lee's head texture w...
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[QUOTE=DoubleMatt;41502228]Is there a chance of a custom Lee Walker texture like the Kenny one you did?[/QUOTE] yeah, I'm making a Ben version as well, I haven't really been able to put much work into the models as of late. my External HD, that stores my models and programs ...
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alright here is my WiP of Sam Jackson the texture isn't complete, still has some pain colors and such on it, its been a pain to get it right, but I found out one of TellTale's secrets when it comes to making new characters and such and just used it to my advantage, to really ...
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[QUOTE=YourBreakfsat;41322538]i need to stay away from this because it seems like theres going to be spoilers[/QUOTE] nah, that was going to be the last of them
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I have all characters and props from Vince's, Wyatt's, Russel's, and Bonnie's stories I just need to get the hostage after being shot, and stephani, if it even shows her getting shot. also I wanted to know. Carley and Doug are just props, do you guys wish for the props of t...
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Got most of the 400 days models
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[QUOTE=Tydeus;41314746]Holy crap, that's pretty awesome, did they actually add the model to the game? I know this was a spoof of Episode 2 or whatever, but it looks like they still created the model. And yeah I think workshop does automatically update you as long as you sta...
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just started and loved the beginning scene with Ken and Duck in the background [editline]3rd July 2013[/editline] Hey I have awesome news, THEY USE THE SAM JACKSON HEAD ON THE PRISON BUS DRIVER, I'm good with walking dead textureing, so I can try and recreate it [QUOTE][IMG...
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hmmm, I could do that, does the workshop automatically update everyone's files once they sub to the models? [editline]3rd July 2013[/editline] I could just start it off with Ken, Kat, Duck, Clem and Ben
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[QUOTE=Tydeus;41299978]I'm sure it's already been mentioned but how will you be releasing these models? Will you be releasing them in one huge pack? Or do you actually already have it released on the Workshop and updating each time you port a model?[/QUOTE] hmm didn't thin...
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I will start ripping 400 days tommorrow, also working on Ben, I found a good way to make flexes more manageable while testing some things on Clem (which is why its been a little while since an update) so when I port more models I'll rework Kat, duck and ken's flexes, mostly ju...
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Clementine came out pretty well, I need to work on some of her Phys constrants a little more.[QUOTE][IMG]http://cloud-2.steampowered.com/ugc/884112244130082662/C6228A60576BAD12966F8826E59E5BE8D0648F7A/[/IMG] I also found some models from an old project I was doing lol (off t...
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[QUOTE=RTB;41208320]I'd assume that the release date is "When It's Doneā„¢".[/QUOTE] pretty much sums it up :P
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[QUOTE=tehMuffinMan;41202404]Wait, I thought we never see Kenny as a zombie/if he dies? Where did you get this?[/QUOTE] I edited the textures to make him look like a zombie [B]Edit: [/B]what he said ^ [editline]26th June 2013[/editline] got a ton of Clem's expressional fle...
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sorry guys for the lack of updates the past couple days, been a stressfully busy week. but I did manage to finish Clem's phoneme flexes, and starting on her expressions and such soon
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Flexes are coming along ok, the rig is really good, I'll have to tweak Ken Kat and Duck's flexes abit later on [IMG]https://dl.dropboxusercontent.com/u/26296116/DS.png[/IMG]
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finally finished a working Facial rig for Clementine, it took a little while cause I took a break and optimized my Popeye model [editline]17th June 2013[/editline] in case anyone is curious what the rigging looks like for my models' faces [QUOTE][IMG]https://dl.dropboxuse...
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[QUOTE=Minimole;41053286]A simpler solution would be making the collision and physics close to the bottom of the prop kinda like this [IMG]http://i.imgur.com/xMIEYnR.png[/IMG] "red is where the collision would be" It's much easier for posing[/QUOTE] sounds like a good solution...
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[QUOTE=Grub;41052925]Episodic? You mean, BY the episode? Or release them in the chunks? If it's in chunks, definitely do that. A lot of people release nothing until literally everything's done, and they end up losing interest and nothing ever comes out.[/QUOTE] by episode
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Should I do Episodic packs, or should I just do a full pack of characters and one of props
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still working on the rigging a bit, I'll be working on Clem and Duck at the same time, wish me luck I'll fix the texture on her skirt for the hoodie aswell :P [QUOTE][IMG]http://cloud-2.steampowered.com/ugc/882985188380797847/DAC0294C824CADB9688FBB56E49162E04B45DA7F/[/IMG][/QU...
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Clementine is ported now [editline]14th June 2013[/editline] Her hair is also jiggleboned, like it is in the game [QUOTE][IMG]http://cloud-2.steampowered.com/ugc/882984985703456541/C7C567FDAB3CFD9FC1C58BD6FFAE69832062877F/[/IMG][/QUOTE]
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Clementine's bodygroups ( P.S. this is different than texture groups) [QUOTE][IMG]https://dl.dropboxusercontent.com/u/26296116/clem_bodygroups.png[/IMG][/QUOTE] [editline]12th June 2013[/editline] Clem's rigging this just shows just a little bit of clementine's rigging the s...
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I think I'll port a bunch of models, then work on their flexes, maybe I can get them finished faster as rigging takes longer than flexes, the flexes generally take me about 2-3hrs , and rigging can take up to all day if I'm trying to make sure there is not significant clipping...
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[QUOTE=adamsz;41002687]So in other words, you won't be able to walk from the outside of it into the interior?[/QUOTE] probably not, but I guess I could try
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[QUOTE=Royalwidchez;40998894]Hey, do you think you will be releasing the models from TWD: 400 Days when it comes out?[/QUOTE] I may, well I might aswell since its part of Season 1
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Finished Duck's Phoneme Flexes also have a hanging duck [QUOTE][IMG]http://cloud-2.steampowered.com/ugc/884110347627935934/BA645A2273859C50938BCC52FD21A994BA5911A2/[/IMG][/QUOTE] [editline]10th June 2013[/editline] [QUOTE=adamsz;40987431]Is that RV going to be one model o...
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reworking Duck's facial skeleton, the first one didn't work too well, aswell as tweaking vmt codes, phong and lightwarps , also found some kenny and Katjaa textures from episode 2 that I didn't notice, so those will be added to them soon
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[QUOTE=Grub;40908436]Whoa. Someone call CSI, we got a crime scene here.[/QUOTE] Someone say CSI [QUOTE] [IMG]http://th06.deviantart.net/fs70/PRE/f/2013/056/c/6/csi_hard_evidence_cast_model_render_by_luigimariogmod-d5w7wqr.png[/IMG][/QUOTE]
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[QUOTE][IMG]http://cloud-2.steampowered.com/ugc/884109618880167575/9514DF08442259F87725374DA898E5675EA5BD82/[/IMG][IMG]http://cloud.steampowered.com/ugc/884109618880172512/DA518279B3B3C6E5CE0000F5A766ED46D0CE7B59/[/IMG][/QUOTE]
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well thanks to valve I can't compile anything cause I updated TF2, so until they fix it I can't compile duck [editline]4th June 2013[/editline] alright I got it working again
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Duck's rig is complete, now to do flexes
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starting on Duck's rigging and skeleton
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Looks like Clem won, ok I'll finish up work on Clementine with flexes and such, I'm going to do a short video of me throwing Kenny around so you can see what kind of rigging will be on the models, I have to redo her facial skeleton as I fudged up the bones and had to delete t...
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how about this Heart for Clem and Box for Ben, just rate the last post with the question
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got the finger posing to work now, while still using my custom finger bones, now I'll move on to Duck, would ya'll rather Clementine, or Ben after Duck
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I guess I have to rename all my finger bones, was hoping the bone editor was easy to use, it needs a hotkey or button for the rotate feature
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Since I wasn't able to get a proper pose up yesterday, have these [QUOTE][IMG]http://cloud.steampowered.com/ugc/848080357996827432/4295C6653876DDB6969E48C837A406FBA5412CCA/[/IMG] [IMG]http://cloud-2.steampowered.com/ugc/848080357996828780/5D58FA4654F2AB0E90B791C4FA8566F5790E...
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[QUOTE=Grub;40798588]To be honest, I think luigimario is probably porting them with a different level of quality.[/QUOTE] I am, but I'm going to do them later on, right now I'm going to get the others in atm
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[QUOTE=Tydeus;40798902]Some people tend to port with different heights too. Like S-Lows ME2 models compared to everyone else's ME models.[/QUOTE] mine are sized to Alyx, Kenny is close to about 5' 10" to 6 ft, Ben Being about 6' 2" to 3" [editline]27th May 2013[/editline] ...
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so far Kenny, Katjaa, Duck, Clem, and a little bit of Ben are rigged Also ported kenny over, he turned out quite nicely, he's very flexible and doesn't have any types of clipping issues or off weights [QUOTE][IMG]http://cloud-2.steampowered.com/ugc/848080357981404366/E128A...
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going to start porting some props and such [IMG]https://dl.dropboxusercontent.com/u/26296116/Kenstruck.png[/IMG]
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Here's what is on the officer's computer screen in the beginning [QUOTE][IMG]https://dl.dropboxusercontent.com/u/26296116/officerscomputer.png[/IMG][/QUOTE] "CALL #21341 Breaking and Entering: Authorities Charged Arnold Willis, 19 Boardman, with breaking and entering and atte...
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sorry for the lack of updates recently, my work schedule has been crazy at the store, and it left me quite tired, I have made some progress on Kat, working on a high range of facial flexes, some are just pieces, like maybe one section of the brows or something like that, to ma...
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[QUOTE=Masterlegodude;40736718]Speaking of Poker Night 2, will you be porting stuff from that next?[/QUOTE] yes, I already have Brock Rigged up
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quick pic of Kat [QUOTE][IMG]https://dl.dropboxusercontent.com/u/26296116/creepykat.png[/IMG][/QUOTE] the random button is fun sometimes :P
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got this from Poker night 2 Clem's theme [URL]https://dl.dropboxusercontent.com/u/26296116/mus_wd_trainingclementine.mp3[/URL] Also this song, according to the name its a walking dead remix aswell [url]https://dl.dropboxusercontent.com/u/26296116/mus_wd_darkrooms.mp3[/url] ...
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nvm my computer sucks too much for a livestream, unless someone knows of a site that can live stream and not hog all my computer's resources
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they will be for Gmod and SFM, there's not really a difference with the models, I just like using SFM for better rendering
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[QUOTE=MaddaCheeb;40707528]It's damn near impossible to get Kenny to come with you.[/QUOTE] no its not, if you are good to Kat and duck, and then when you get the option to tell kenny off with a fuck you, there is an option that says "Clementine is like family" or something l...
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update 3 in first post, updated Katjaa, added her jacket and pants bodygroups
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[QUOTE=Tydeus;40699323]Y'know when [sp]Lee cuts his arm off[/sp] does he get his watch back? lol.. also if it was me, I'd use the arm as bait or for random gags.[/QUOTE] nope the watch is still on it, speaking of which, I need to get his arm's model, everytime I try to start e...
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oh god the horrors when I was ripping this months ago lol, I have every transformation during that scene [QUOTE][IMG]https://dl.dropboxusercontent.com/u/26296116/Lee_cut.png[/IMG][/QUOTE]
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Update 2 is in the first post, started work on Katjaa
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Update got all variants of Kenny ported, look at first post to see images
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[QUOTE][IMG]https://dl.dropboxusercontent.com/u/26296116/Rv.png[/IMG] image is 2048x2048 so you can take a closer look at the inside [IMG]https://dl.dropboxusercontent.com/u/26296116/rv_inside.png[/IMG][/QUOTE] [editline]18th May 2013[/editline] [QUOTE='Ninja Nub[NOR];406875...
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he's one of the models I'm aiming to get still
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[B]I will be putting all progress in this thread[/B] I'm working on a pack to get nearly every model from Telltale's Walking Dead Game if you are needing Clem, Carley, or Lee [URL="http://facepunch.com/showthread.php?t=1269246&p=40577051&viewfull=1#post40577051"]jump here[/UR...
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Walking Dead the Game Pack (WiP)
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got some HD normal maps the models look a lot better now
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Do ya'll want me to start a new thread and just link this thread for those that want Carley, Lee and Clem?
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Found my Screaming Girl rip, so she can be marked off the list. [QUOTE][IMG]https://dl.dropboxusercontent.com/u/26296116/Screaming girl.png[/IMG][/QUOTE] also I updated Kenny's model and I also found that I'm missing a body Group, which I will have to get in a bit, its the ba...
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I'm going to start work on Katjaa soon, after her I was going to do Clem, but I think I'll move on to Duck, then Ben
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I haven't played Gmod in years, but, can the bone Manipulator pose fingers decently?
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added a bunch more flexes, mostly for his brows and such, doing tons of research to try and match the expressions in the game here have a sad Kenny [IMG]https://dl.dropboxusercontent.com/u/26296116/Kennyflexes.png[/IMG]
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RapeSign [video=youtube;_NEA_j-kzqk]http://www.youtube.com/watch?v=_NEA_j-kzqk&hd=1[/video]
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I finished the phoneme flexes, but I have to tweak a few of them, as when used some look too wide
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[QUOTE=Royalwidchez;40616070] Also, will Chuck/Charles be in the Mega pack? I don't see his name on the list[/QUOTE] lol Yeah, I forgot about him, I do have his model, his dead and alive model, its where I got the intestine texture for my zombie Kenny from [editline]13t...
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I think he's had too much to drink.... [QUOTE][IMG]https://dl.dropboxusercontent.com/u/26296116/Ken.png[/IMG][/QUOTE] anyway I'm nearly finished with the phoneme flexes I'll then start on expressions
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I'm thinking of doing a live stream on google plus of me working on Kenny's flexes, but I think it will be too laggy to really enjoy it
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[QUOTE=Tydeus;40615683]That's pretty awesome work, shame there's no maps for it to go with though.[/QUOTE] I was thinking of ripping the entire maps of some places for SFM people to use as props in a large empty map, but that would take a long while to do, since they don't...
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[QUOTE=Tydeus;40613476]Don't suppose you have the RV do you?[/QUOTE] I do, I also have the mansion boat which is in this pic [quote][IMG]http://fc02.deviantart.net/fs70/f/2013/105/c/8/well__he_finally_found_a_boat____by_luigimariogmod-d61v34j.png[/IMG][/quote] along with Ke...
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