This summer! the tunnels are back... and HUNGRY FOR REVENGE! You, a lone and completly random/ misplaced supersoldier are stuck in a vast system of tunnels that dont make any sense but are there anyway! Can you survive the waves of NPC's? Can you avoid the train that doesn...
[QUOTE=Sourcegamer8;16562079]Recreations of N64 games. Now I have a reason to make blocky maps.[/QUOTE] Banjo-kazooie here I come! Edit: Holy shit, Im going to do that now. *starts SDK*
[QUOTE=Dr Pepper;16355499]I just played this and it was bland and boring, really confusing too.[/QUOTE] Well, The point of it originally was closed quarters combat training for a friend, then it got out of hand and I ended up putting a shitload of npc's to spawn in at rando...
Completly redoing this, list of ideas following soon.
hmm too bad its underground
FEATURES: --------- Hidden walls toxic water light (oooh wow) waves of npcs with alerts 5 minute countdown for building Nodes working turret traps Maze-like tunnel system Credits so far ========= Kairo, level design, development, and some testing kodak-KO, level testing bRoth...
I get a HTTP 408/HTTP 409* occasionally, but the downloads are great. * = webpage too busy to respond
Really like the general map design. The train tracks work. Good stuff.
Gm random death is scrapped, and VMF will be up for download later for anyone. Im going to go for a more "vertical version", and this horizontal progressive crap isnt working. gm_unseen_death now in the making [url]http://www.garrysmod.org/downloads/?a=view&id=64361[/url]
[QUOTE=Nthatguy1337;14081096]May I take a look at the VMF to see where the leak might be...[/QUOTE] Sure
I like dark maps in zs. I think that not being able to see the zombies at least tries to put the reality into it. Bravo.
This map is great, expecially for "npc hunting" Example, place many hunters in the middle and run off. I really like how you made doors that lead to roofs, it adds a lot of depht to the world, and my computer, though being old, still gets a good fps. This is the king of c...
[QUOTE=Nthatguy1337;14054410]I guess, I was talking about the ceiling in the red water room...[/QUOTE] I used skybox texture there...
[QUOTE=Nthatguy1337;14051454]You have a massive leak...[/QUOTE] Thanks, the one at the end of the grey hallway right? I fixed all the ones I could find.
[QUOTE=Lord of Ears;14050943]Why not just use the old "crushing walls with spikes" method?[/QUOTE] Believe me, that idea is in there. Why skip the good ones, right?
[QUOTE=RocketRunner;14043415]"How about flying fireballs?" [/QUOTE] Repeatable or just once? Now, what about flaming manhacks and rollermines? [QUOTE]Kuro Posted: "Also, the tile in front of the exit rockets up, but it has a doorway when it's extended, meaning you ha...
Try it out, there is a crush room, kinda... The good parts are yet to come. [url]http://www.garrysmod.org/downloads/?a=view&id=64001[/url]
Double post, I know. I finally got some pics, and getting more later. Heres the laser hallway that was suggested. [IMG]http://i624.photobucket.com/albums/tt324/topazknight/gm_random_death_dev0001.jpg[/IMG]
Ok, thats really clever how you textured the ground as the map to make the building of the place easier. I like this idea, and look forward to seeing the finished product.
[QUOTE=butters757;13993636]Do something unexpected that the player thinks can't happen E.G. sky falling, ground just randomly disappearing ect ect.[/QUOTE] Ha ha, a no collide brush floor.
[QUOTE=Dark Ghost32;13988738]Hmmm I'm not good with some ideas... how about like giant cubes come outta the sky and if you don't move right it'll kill you?[/QUOTE] Sounds cool, and I think I know how to do it!
Keep it on topic! I do like the idea about the water and crates, thats what this needs! More ideas like that!
I've started a hammer map, in which the very act of just standing still can kill you. It's supposed to end up as an obstical course that consists of 7 levels of increasing difficulty. (You know, like hell?) I've got the first 2 layers done. Teleporters and elevators and such....