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This summer! the tunnels are back... and HUNGRY FOR REVENGE! You, a lone and completly random/ misplaced supersoldier are stuck in a vast system of tunnels that dont make any sense but are there anyway! Can you survive the waves of NPC's? Can you avoid the train that doesn...
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gm_clusterfuck_2
Kairo Level Design Thread
[QUOTE=Sourcegamer8;16562079]Recreations of N64 games. Now I have a reason to make blocky maps.[/QUOTE] Banjo-kazooie here I come! Edit: Holy shit, Im going to do that now. *starts SDK*
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[QUOTE=Dr Pepper;16355499]I just played this and it was bland and boring, really confusing too.[/QUOTE] Well, The point of it originally was closed quarters combat training for a friend, then it got out of hand and I ended up putting a shitload of npc's to spawn in at rando...
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Completly redoing this, list of ideas following soon.
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hmm too bad its underground
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FEATURES: --------- Hidden walls toxic water light (oooh wow) waves of npcs with alerts 5 minute countdown for building Nodes working turret traps Maze-like tunnel system Credits so far ========= Kairo, level design, development, and some testing kodak-KO, level testing bRoth...
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gm_clusterfuck
Kairo Level Design Thread
I get a HTTP 408/HTTP 409* occasionally, but the downloads are great. * = webpage too busy to respond
Kairo Garry's Mod General Reply
More breakables?!
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Really like the general map design. The train tracks work. Good stuff.
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Gm random death is scrapped, and VMF will be up for download later for anyone. Im going to go for a more "vertical version", and this horizontal progressive crap isnt working. gm_unseen_death now in the making [url]http://www.garrysmod.org/downloads/?a=view&id=64361[/url]
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[QUOTE=Nthatguy1337;14081096]May I take a look at the VMF to see where the leak might be...[/QUOTE] Sure
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I like dark maps in zs. I think that not being able to see the zombies at least tries to put the reality into it. Bravo.
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This map is great, expecially for "npc hunting" Example, place many hunters in the middle and run off. I really like how you made doors that lead to roofs, it adds a lot of depht to the world, and my computer, though being old, still gets a good fps. This is the king of c...
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[QUOTE=Nthatguy1337;14054410]I guess, I was talking about the ceiling in the red water room...[/QUOTE] I used skybox texture there...
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[QUOTE=Nthatguy1337;14051454]You have a massive leak...[/QUOTE] Thanks, the one at the end of the grey hallway right? I fixed all the ones I could find.
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[QUOTE=Lord of Ears;14050943]Why not just use the old "crushing walls with spikes" method?[/QUOTE] Believe me, that idea is in there. Why skip the good ones, right?
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[QUOTE=RocketRunner;14043415]"How about flying fireballs?" [/QUOTE] Repeatable or just once? Now, what about flaming manhacks and rollermines? [QUOTE]Kuro Posted: "Also, the tile in front of the exit rockets up, but it has a doorway when it's extended, meaning you ha...
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Try it out, there is a crush room, kinda... The good parts are yet to come. [url]http://www.garrysmod.org/downloads/?a=view&id=64001[/url]
Kairo Level Design Reply
Double post, I know. I finally got some pics, and getting more later. Heres the laser hallway that was suggested. [IMG]http://i624.photobucket.com/albums/tt324/topazknight/gm_random_death_dev0001.jpg[/IMG]
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Ok, thats really clever how you textured the ground as the map to make the building of the place easier. I like this idea, and look forward to seeing the finished product.
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[url]http://fc90.deviantart.com/fs43/f/2009/066/f/f/JUST_FOR_REFERENCE_by_Topazknight.jpg[/url]
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[QUOTE=butters757;13993636]Do something unexpected that the player thinks can't happen E.G. sky falling, ground just randomly disappearing ect ect.[/QUOTE] Ha ha, a no collide brush floor.
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[QUOTE=Dark Ghost32;13988738]Hmmm I'm not good with some ideas... how about like giant cubes come outta the sky and if you don't move right it'll kill you?[/QUOTE] Sounds cool, and I think I know how to do it!
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Keep it on topic! I do like the idea about the water and crates, thats what this needs! More ideas like that!
Kairo Level Design Reply
gm_random_death
Kairo Level Design Thread
I've started a hammer map, in which the very act of just standing still can kill you. It's supposed to end up as an obstical course that consists of 7 levels of increasing difficulty. (You know, like hell?) I've got the first 2 layers done. Teleporters and elevators and such....
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