166 Results
[QUOTE=Viper123_SWE;36521877]Nice work, although i thought you could just transfer NT's content to GMod?[/QUOTE] content yes, maps no. they have a different source engine so they need to be formatted. Plus not everyone owns Nuclear Dawn so that wouldnt be very useful to them.
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[QUOTE=Ereunity;36479836]P3? What is this scandal.[/QUOTE] postal 3
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More updates London: [IMG_thumb]http://i630.photobucket.com/albums/uu28/dustils/hl22012-06-2421-47-35-99.jpg[/IMG_thumb][IMG_thumb]http://i630.photobucket.com/albums/uu28/dustils/hl22012-06-2421-48-20-44.jpg[/IMG_thumb][IMG_thumb]http://i630.photobucket.com/albums/uu28/d...
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more updates Metro: [IMG_thumb]http://i630.photobucket.com/albums/uu28/dustils/hl22012-06-1821-38-11-56.jpg[/IMG_thumb][IMG_thumb]http://i630.photobucket.com/albums/uu28/dustils/hl22012-06-1821-38-29-78.jpg[/IMG_thumb][IMG_thumb]http://i630.photobucket.com/albums/uu28/dust...
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[QUOTE=Framperton;36367774]Have you ever played on that map? It's really not that big. And you can't enter most of the buildings. Don't really see what you could use it for... maybe TTT or a pose/build map. It's too linear for any real exploration or rp.[/QUOTE] ya thats...
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[QUOTE=Kartoffel;36322327]You are a deity.[/QUOTE] lol well thank you sir! Hopefully soon i will release the map if i can get compiling and packing issues dealt with. otherwise maybe ill work on the other maps and make a release pack like with the postal III map ports rel...
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Hi. So I have been working on trying to port some of the maps from nuclear dawn for months now, and I finally got into getting a successful port for one of the maps. a New York City map from Nuclear Dawn. It required some things be removed and a lot of rearranging but this ...
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Nuclear Dawn Map port progress Thread
dustils Level Design Thread
[QUOTE='Ninja Nub[NOR];36167453'][img]https://dl.dropbox.com/u/44650710/zombaboss.jpg[/img] [t]https://dl.dropbox.com/u/44650710/zombabos.jpg[/t][/QUOTE] i like this one. reminds me of the DayZ mod for ARMA II: combined operations. what model did you use? is there a downl...
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same here. haha
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[QUOTE=Dane0524;34957460]Cant download at gamefront got another download space?[/QUOTE] im workin on it yea. unfortunately it takes a while to upload things on some sites, but ill be uploading curious but do you know any good and free upload and download sites?
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[QUOTE=Rastifan;34904852]Type [B]mat_specular 0 [/B]in the console and wait a bit. It fixes the problem. Very nice maps dustils. Thanks:smile:[/QUOTE] thanks for pointing that part out. i forget that was a problem with some of the l4d ports i did once before. ill add that t...
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[QUOTE=Ellis :P;34860182]This is amazing. Hey mate, does Postal III use L4D2 Source Engine or any of the previous ones?[/QUOTE] I think it probably does yes, i know its definitely not the half life 2 engine. [QUOTE=The Jackel;34857550]Will someone kindly upload it somewher...
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[B][I][U]Postal III Map Pack![/U][/I][/B] This is basically a good portion of the maps from postal III that were edited and formatted for garrysmod. For those who dont know what postal III is, it is basically a sortof independant game from Running with Scissors. The infamous ...
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Postal III map Pack [thread]
dustils Level Design Thread
to answer peoples question, you cannot load L4D and L4D2 maps directly with gm_mount or with the games mounted. the maps do not work because of different source engines. The maps had to be decompiled to vmf form, but that isnt the end of it. Some character sequences have to ...
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Here's mine for nothin really. The Dude [IMG]http://cloud.steampowered.com/ugc/524905218676259145/5C6CDFD537246BC3AF6B94D804EE6A1CE2A0EA86/[/IMG] on side note im gonna be porting some of the maps from postal III to gmod, for anyone who hasnt bought the game and wants some of...
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yo nice job man. your doin aweswome. i like the face flexes they are good.
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what modeling program are you using? if you use 3ds max then maybe theres somethin wrong with exporting. ive learned sometimes the plugin for 3ds max can mess up with materials sometimes. if ur using another program then im not sure.
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[QUOTE=SuperCheater5;33642840]How about Face and Finger Posers ? P.S. I can try to make it looks better :3[/QUOTE] any help is greatly appreciated if you can. send me a pm and i can send it over
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[B][U][I]Even after fighting hundreds of agents, becoming the one, and dying again, hes not brave enough to fight the half life monsters.[/I][/U][/B] [img_thumb]http://cloud.steampowered.com/ugc/650999433833852364/A1C211B6971B2571CCE208119FB265DA2CCEF67A/[/img_thumb] lol im a...
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[QUOTE=ShoTGuNGuY49;33561069]Add "$nocull" to the trenchcoat's .vmt.[/QUOTE] [img_thumb]http://cloud.steampowered.com/ugc/648746999510683422/B53BA3B1490CB839E549905BFEFC5817F98B32F8/[/img_thumb] thanks for that. i was wonderin why it wouldnt show up back there. well the r...
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[QUOTE=Treevis121;33545435]There he is! He looks a lot better now, great job![/QUOTE] thanks man. im gonna try to get it done soon. mostly whats left is tryin to apply animations and phymodel (need to get vta importer and exporter) after that it should be done hopefully...
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[img_thumb]http://cloud.steampowered.com/ugc/648746999455553542/2BB63C2EB917E90047C8CD6521E311A6DD8C753F/[/img_thumb]
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[img_thumb]http://cloud.steampowered.com/ugc/649872251689241560/FC4CD4AA2A6F57258E34266844B046A5CBD14120/[/img_thumb] have to edit materials again, but at least im getting collisions working right now.
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[QUOTE=SuperCheater5;33367867]Maybe you forget to set bones movement limit or forget about phymodel ?[/QUOTE] it maybe bones movement. im quite certain though i had the phymodel, but ill give it another look when i get home. maybe while im working on this, ill also wor...
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[QUOTE=JustGman;33363967]I don't think you could add jiggle bones to the coat, as it appears the coat is fused to his legs.[/QUOTE] yea probably not but i can try enveloping it. heres an unfortunate thing im finding with this model, not sure why. [img_thumb]http://clo...
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[QUOTE=SuperCheater5;33353556]Hmm maybe you add jiggle bones to his coat ? And how about face posing ?[/QUOTE] i could try probably. i dont know how but i guess i can figure it out.
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after study and fixing, i finally figured out why textures wouldnt work. 1 that textures needed to be in the steam section, and 2 i messed up with the vmt files. so heres more update [img_thumb]http://i630.photobucket.com/albums/uu28/dustils/neo4.png[/img_thumb]
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ya maybe. well who knows. anyway ill give it a try and find out. i havent given up yet!
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lol ya. and quick update too with neo. tried to export it but unfortunately im havin problem with textures. anybody know how to fix it? its most likely in the qc file with the cdmaterials thing but im not sure. [IMG]http://i630.photobucket.com/albums/uu28/dustils/neo3.png[/IMG]
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good to see it actually shows up in game with yours. im workin on a ragdoll myself (a neo model) with 3ds max. and the qc guide was helpful, but unfortunately im still stuck.
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hmm..not actually that bad of an idea. ill take a look into it. the models for Neo and Morpheus may still be able the same though, i mean its still a little bit low quality. but at least this game has some extra models like smith (even tho its ported) and trinity. so ill take...
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So i found a couple models from an old game called Jedi academy. They were originally glm files that came from a matrix mod, so i decided i would attempt to try and learn source modeling and rigging. So far things have been going well. here is a picture for progress. Im using ...
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matrix: neo and morpheus thread
dustils Modelling Thread
another map my good sirs. check the bottom of the top post.
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the bridge from the parish im also havin some problems porting. mostly from the skybox and prop limit. as for making a clean version of the map, will take a little bit longer. at the moment im porting the second level from the parish, the one with the park, next probably the...
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[QUOTE=asteroidrules;29957863]Question: Is the actual park from dark carnival included in the highway or arena maps? Or has it not been (fully?) ported/cleaned?[/QUOTE] the actual park hasnt been ported yet. i may start tat as the next map to port, or the mall. might be th...
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this is very artistic, and in a style that would actually make sense...not really. but still very nice job.
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gotta say that has some very amazing effect and film style. you have potential.
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Lightings a little off but I got the same problem when I tried portin that map. Still nice work.
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ah now things are making sense. if i had known that it was just creating new maps using portal 2 then thats different, i had thought it was porting them. ok thats my fault. sorry for that, as for 3 and 4, no i didnt set up this discussion to act superior, as said before i th...
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[deleted]
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[QUOTE=Firegod522;29491853]They don't.[/QUOTE] ok then that means the map files need to be converted which i know how to do. so if it turns out that nobody is patient enough to find out the secret on how to convert them, ill gladly help. if not then whatever. its just mapping.
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[QUOTE=IronPhoenix;29484159]Because then he wouldn't be the only one who knows it.[/QUOTE] yes, exactly. :D haha. and to Lord Ned, if i didnt know the secret then i wouldnt have been able to port the l4d2 maps that are in the released thread. besides, this thread specific...
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if there is a skybox in the map, try removing it for now. i noticed the same problem when porting l4d2 maps. if theres no skybox then i have no idea sadly.
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[QUOTE=Firegod522;29456273][code] "editorversion" "400" "editorbuild" "4715" [/code] Does it involve that at all?[/QUOTE] for l4d2 maps no. involves a bit more sadly. anyway though if it turns out that the portal 2 vmf files worked in regular SDk then there would be no pro...
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[QUOTE=Firegod522;29429426]Why would we have to send it to you?[/QUOTE] cause sadly i dont have portal 2 yet, probably wont for a while now my phones broken so i need a new one. anyway though, i know secrets to converting vmf files to work with the regular SDK hammer. so inc...
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hey if the vmf's are anything like the vmf files from left 4 dead 2, im in. i know how to convert some that get it workin in regular SDK, maybe ill help someone would need to send me the vmf files though cause i dont own portal 2 yet, gonna buy it later when i get the cash.
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[QUOTE=madmanmad;29394357]The dark carnival highway map looks like it's missing a 3d skybox. Pretty good job on them though.[/QUOTE] sadly yes theres no skybox, for some reason it was one of the main causes of prop/sky bugs, tried to work around it but i never could. sorry....
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new map the dark carnival highway is out. check on the top
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to anyone who still checks out this thread, im gona be portin the first level from dark carnival very soon, finally figured out what was wrong with the skybox so its gonna be ported over in the next week.
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The Lonely Island's "I Just had Sex" gmod version & gettysburg address
dustils Stuff You've Made Thread
this is the lonely islands song "I just had sex" made in gmod, and some filler stuff. the gettysburg address is nothing you dont have to watch that. its not on youtube cause youtube blocked it, and i dont know how to make this like a media tag [url]http://www.wegame.com/watch...
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[QUOTE=FunnyStarRunner;28823811]I'm looking forward for the Liberty Mall or Whispering Oaks (outside the Peach Pit) showing up.[/QUOTE] I tried to port the mall, unfortunately there's something wrong with the numportals, I'll still think about trying to port it but until the...
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K links should b workin
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sorry if links arent working, im attempting to fix that. [editline]17th March 2011[/editline] working on other download mirrors. should be updated soon
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good map structure, textures could improve. lighting might wanna improve just a little bit, otherwise nice job
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L4D2 ported map Thread (l4d2 maps ported to garrysmod)!
dustils Level Design Thread
Heres where im going to be posting all the maps ive ported from l4d2, whether its from an official campaign or a community campaign. enjoy ---------------------------------------------------------------- [B][U][I]L4D2 Dead Center's First level, Hotel The Vannah, Ported finally...
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just in time. im workin on a little vid with mass effect. thanks man
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[QUOTE=bubbagamer;28198937]Please, tell me, why did you have to remove the colorcorrection entity? It's just so god damn useful for us, posers. :saddowns:[/QUOTE] actually i hadnt noticed that entity in the vmf when i was editing everything. i think it might have not been ...
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[QUOTE=MaddaCheeb;28177243]How do you run VTX Fixer?[/QUOTE] first you get the batch file of course then place it in your models folder, just the models folder. and run it. then it fixes all the vtx's
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clean version released for anyone who wants it for machinimas, roleplay, build, or whatever other way it can be made possible for.
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[QUOTE=MaddaCheeb;28152142]Well, techincally, I ported the first L4D2 map, 2019.[/QUOTE] i suppose, as a community map so i give you props for that, but as for the l4d2 original map from the game, im the first. but i give you props to man s good work.
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[QUOTE=bubbagamer;28133542]I've been fucking around with those maps to get them ported on Gmod for like, I don't know, months. (I'm the one who ported a few L4D1 maps in the past). Out of curiosity, may I ask how you found a way to open them without crashing hammer? Custom dec...
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[QUOTE=Moonsorrow;28131446]File unavailable :([/QUOTE] ill upload it on a couple other mirrors. hope the others work [QUOTE=GMgregster;28131723]Only problem I have is that the top roofs ground and dirt is checkered, but isn't pink and black. But I think that's due to me...
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[QUOTE=Justinx931;28110046]i see wireframe dead bodies... i use mount 2:doesnt work the hard way:doesnt work. what is the problem here?[/QUOTE] i mightve missed those, damn... they for some reason dont show up but i hadnt gotten those wireframes before there. i guess i m...
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[B][U][I]L4D2 Dead Center's First level, Hotel The Vannah, Ported finally to garrysmod[/I][/U][/B] Heres the first l4d2 map i believe, to be ported to garrysmod successfully with its models and material included. features include; Original models/materials/3d skybox/map. [B][...
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L4D2 Dead Center's Hotel "The Vannah" - ported to garrysmod
dustils Level Design Thread
[QUOTE=cire992;24027837]Mass Effect 1 and 2 use all static meshes. There is no brushwork in those games. For example, I've ported most of the SR2 Normandy to Fallout 3 using umodel. [img_thumb]http://i781.photobucket.com/albums/yy96/cire992/GECK2010-05-0703-54-59-00.jpg?t=1...
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i like the idea. i myself have been trying to get a ship of the normandy made for gmod, except through a map. so far making it as a map,a lot easier then probably porting the ship as a prop to gmod. if mapper whos looking at my message, if you want to help, whether testing ...
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if you havent done it already, you could try to use packbsp or pakrat to put the models/materials in the map. or do what the above guy said if you did that already then i cant tell you whats wrong
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Mass Effect 1 normandy props (specifically in video)
dustils Modelling Thread
hi. so basically i need some models ported from ME to garrysmod. some specifically in this vid [media]http://www.youtube.com/watch?v=EmQt6GxcMz4[/media] 1.) at 3 seconds in the cockpit, if its possible, i need the console computer and chair at 2 seconds when your loo...
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Then close the thread or get it locked. If it's solved then there's no reason left for it to be open right?
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i suppose you could do what others have said, reinstall the game, that usually works sometimes. or also, have you updated anything in your CS folder recently? like maps or lua files or something taht couldve caused it to do this?
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maybe hammer hasnt stopped working. sometimes with vista itll show like its not responding but it turns out to be still working, just taking while to export the map, if it says during export that it says its stopped working, thats different. you could also try to exit ...
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gm_atomic maybe?
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you can always try sampling, sampling would be like 10 seconds of whichever song you plan to use, then it wouldnt go into any legal issues. plus if this were all really true, id think the creator of gm_atomic wouldve been charged for his songs on those radios.
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[QUOTE='Poesidan [GAG];27465793']lol'd at Oprah's vibrator box. What is the map in the 1st video?"[/QUOTE] rp_l4dapartments_v1.
dustils Screenshots, Movies and Comics Reply
What error do you get when you try to compile it?
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better improvement, good to see the materials and models are packed now, however unfortunately, the windows see to be missing. sorry if im being discouraging but the windows textures are missing, at least on my end. otherwise good map. [editline]19th January 2011[/editline] ...
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good map,but your missing textures and if any, models. I recommend using something like Packbsp or something to put the models and materials into the map, then people wont have to get any additional addons or anything.
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[QUOTE=Zally13;27511496]Sadly, this isn't how the legal system works with things like this. Valve's just cool about it.[/QUOTE] I guess that's true. Well at least valve allows the use of it so that's good
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In my opinion, as long as your not making a map for profit, and you mention the original creator into your design, i say it is legal. If your making a map for profit with models and materials you didnt make, then its probaby illegal
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tried, got this. [url]http://filesmelt.com/dl/jb_jail_bigal_1dot7dot2_d.vmf[/url] cant garuntee that it has everything you need in there cause ive never played your map, but hey, at least i tried. hope it helps.
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Hello. im trying to run the Studiodecompiler and mdldecompiler but neither seem to be working. Whn i try to use mdl.decompiler.exe i get this error message the minute i run it. "The procedure entry point Q_AppendSlash could not be located in the dynamic link library vstd...
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Studiocompiler & mdldecompiler error: concerning vstdlib.dll
dustils Modelling Thread
[b]The community map called [I]"Forage"[/I]! original and cleaned up version![/b] [IMG]http://i630.photobucket.com/albums/uu28/dustils/l4d_forage_v10000.jpg[/IMG] [IMG]http://i630.photobucket.com/albums/uu28/dustils/l4d_forage_v10001.jpg[/IMG] [IMG]http://i630.photobucket...
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L4D Community Survival map: Forage - Original and clean version ported to gmod
dustils Level Design Thread
can i see some of your other work?
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[b]The Mall from L4D's custom campaign [i]"Dead Before Dawn"[/i] cleaned up![/b] [IMG]http://i630.photobucket.com/albums/uu28/dustils/l4d_dbd_clean_up_d0000.jpg[/IMG] [IMG]http://i630.photobucket.com/albums/uu28/dustils/l4d_dbd_clean_up_d0003.jpg[/IMG] [IMG]http://i630.photo...
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"Dead Before Dawn" Mall: Cleaned Up
dustils Level Design Thread
[QUOTE=Dat random guy;26528153]It's stolen, Unless theres proof your SWGMovies, you stole it.[/QUOTE] this is my steam id to prove it. [url]http://steamcommunity.com/id/NeibeG[/url] ask like mendelevius or scoutking, they know me as well.
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i never did get the latest dmod to work, and i never got HAT mod to work either.so i just used the old version of dmod lik 1.2 i think. and made some of my video with it. the intro has most of the dmod i used for this. hope you enjoy. [media]http://www.youtube.com/watch?v=G...
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[QUOTE=Trunten;26472315]Any thought to doing any more from the game? Last Stand lighthouse and Crash Course might be nice ones.[/QUOTE] yea actually i had been planning on that. ill probably think about getting around to it soon if i got the time.
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my recent video, its okay i guess so i expect both good and bad critisism. If you like it please watch my other videos and subscribe, if you didnt like it then i understand. [media]http://www.youtube.com/watch?v=Q2d25aoKKoc[/media] note: in order to understand the annota...
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Gmod Chicken: Episode 10
dustils Stuff You've Made Thread
heres what happens when i use rev9 [url]http://www.youtube.com/watch?v=SZ8njCA2LjI[/url] [media]http://www.youtube.com/watch?v=SZ8njCA2LjI[/media] skip over to the last 20 seconds so u can see what happens when i animate it
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