6,165 Results
Sounds like a ghost block. Sometimes caused manipulation of verticies that went a bit wrong. Just to clarify, is this a solid block or one you can walk through?
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Haven't checked this for a while...Juniez....that looks badass, Shirky, you continue to make so much awesome.
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That's nice...is that udk?
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[QUOTE=ashton93;43282232][b]Entity func_breakable (-2016.00 -122.00 122.00) leaked![/b] Go to those coordinates, put the entity inside your map again[/QUOTE] Doesn't mean the entity is outside the map, just that the entity is the closest to the hole.
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Are the walls of the map func_detail?
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About to start a stream, gonna be laying out a cargo bay in blender. [url]http://www.twitch.tv/darkironphoenix[/url] Should note, i am doing voice descriptions of a few things i am doing, so feel free to ask questions. Finished the stream, got this lot done: [img]h...
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Sorry, but i can't see a problem. I can see the water is there, so i'm not sure what the issue is. That water is just clear.
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You should really fix as many of those errors as you can. You have three material errors and prop errors too.
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And of course, someone has already mistaken me for you, despite you creating the better maps. :) Nice work on this map so far, i really enjoyed subtransit, so i'm sure this will be another cracker.
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[QUOTE=Shirky;42896850]Isnt anything amazing, started using UDK after a few months of no modding what so ever. Some errors are noticable. [t]https://dl.dropboxusercontent.com/u/4112921/TestingHospotalSceen.JPG[/t][/QUOTE] Even in it's current state it looks pretty damn...
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[QUOTE=Horse Strangler;42874632] Game Tester: don't do it. It is the the complete opposite of fun. I mean, obviously someone needs to do it, we need testers for every game but it's extremely boring and un-fun. The majority of that job requires that you play the area of a ...
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[QUOTE=wazanator;42847536]Yes, it is quite common for studios these days (especially bigger name ones) to use 3rd party companies. Doesn't hurt to apply through the companys site either though.[/QUOTE] I don't know how many do that in the us, but over in the uk, every dev h...
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[QUOTE=Matt2468rv;42841359]Yet the average player (or tester) is not as judgmental as the mapping section of Facepunch.[/QUOTE] You don't know many testers then.
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[QUOTE=DubyxD;42840409]A cyberpunk themed map. A city is blocked off to try and contain the infection. Survivors have held out as long a possible, but the undead have broken through.[/QUOTE] So human. Frankly the city looks like a mess. Combine textures are overused, l...
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What is it meant to be?
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[QUOTE=MrDarkness;42839708]Logic_auto is what mappers use most of the time. Maybe you could make your way with logic_relay if you want to add some interesting effects to player's eyes, but that's just an option. Don't feel like changing my HDR scale, the map looks fine in m...
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[QUOTE=GameDev;42835727]When I asked MacDGuy about it he originally intended full sail and hated it, now he goes to DigiPen. He couldn't transfer his credits from full sail because nobody takes them, which kinda sucks. I'm touring DigiPen next summer hopefully, it seems lik...
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[QUOTE=wazanator;42829178]My advice is to get an art degree at a typical 4 year uni and specialize into 3D design, that way you have something to fallback on if you realize it isn't the thing for you. There's even a good number now that offer game design as a certificate. Unle...
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[QUOTE=ScottyWired;42828307]Be skeptical, there are a whole tonne of sham universities that make big talk about what you'll learn and end up just taking your money and leaving you with no useful skills [URL="http://www.evoccacollege.com.au/courses-main/diploma-of-digital-and-i...
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I probably got into the best one there is...got a job at ea as a games tester. Generally, if you have the raw talent and a detailed portfolio, companies will consider you, degree or not. Getting a qa job within the company allows you to get to know developers, and hear about...
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Why did you make two versions of the thread 6 minutes apart? You are right though, you aren't a mapping king. The lighting is weird, the brushwork is pretty featureless, the texturing fairly average. I see windows cut off or following around corners, huge blocks of a sing...
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Textures have been used with little thought towards purpose and theme. There is a fair amount of random architecture and texture placement...what is that chart doing under the rockets for example. There are quite a lot of big solid blocks of texture, try to add support beams...
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Screw it. Twitch Friday beginning in about...erm...need to get drink...maybe 5 mins. Gonna be building models and layouts for the space level, whilst playing my slightly expanded playlist. [url]http://www.twitch.tv/darkironphoenix[/url] Come on down or be a rectangular ...
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[url]http://www.riintouge.com/VIDE/[/url]
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Vide is pretty good, and made by the mapping section moderator.
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[QUOTE=Hillzy37;42772711]That would be nice of you to do it for free, but in saying that this isn't an easy task. I have already had 3KliksPhilip turn me down.[/QUOTE] Not surprised...
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[QUOTE=GoldPlatinum;42752944]pretty sure he already changed usernames by now or has different steam accounts[/QUOTE] Wasn't that long ago when someone said they had been contacted by him.
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Watch out for scammers. If a guy called kruma contacts you, avoid him.
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[QUOTE=tecsperk;42667148]some people ask to be paid, maybe that's why?[/QUOTE] Not for help.
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That's nice. Though if you want to attract attention, maybe you should show off your work.
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That time again :) Not sure what i'll be devving, but there will be an expanded "Mapping Moods" playlist in the background. Got some more weird stuff in there. Starting it up in about 8 mins; [url]http://www.twitch.tv/darkironphoenix[/url]
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[QUOTE=Talvy;42500415]Hmh. So if $200 was underpaid, how much could you ask for this?[/QUOTE] No idea, depends on the mapper, depends on how much work they put in. Maybe around 4-500?
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[QUOTE=Talvy;42493585]Sorry for the bump, but while you say $200 is underpaid, many on [URL="http://facepunch.com/showthread.php?t=1199647"]this thread[/URL] say it's always overpaid. I'm confused. :o[/QUOTE] That thread is in regard to a disgraced mapper named kruma wh...
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Ok guys, twitching in a sec, and i got a new playlist. So even if you don't like what you see, i promise to give your ears something to make em shake. [url]http://www.twitch.tv/darkironphoenix[/url]
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[QUOTE=TheSwedeEric;42464700]It's his first so don't be a dick about it, i'm sure you can't do better.[/QUOTE] Actually, neth can.
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Doing some twitch stuff for a bit, a bit of prep work on frozen skies (recovering from illness so cba with the complex stuff in revoco atm). Long story short, new hard drive + new build of unity = totalled everything i had on frozen skies. So, i'm rebuilding from scratch. E...
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It isn't your first map though really, it is your first edit. The map is incredibly bland, there is little in the way of props, decals, or generally signs of life. Every light appears to be white and every corridor is just a floor, ceiling and walls. It needs more life.
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[QUOTE=Freakrules;42313459]The compile looks okay so far, but there are some odd spaces in your paths, like "map s", "or angebox", "mate rials" and so on. Check if your paths really do have those or it's just in the log. Also, make sure you run the right Gmod. Since the St...
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[QUOTE=cdlink14;42312202]I'm no expert, but maybe this has something to do with it?[/QUOTE] Should be ok up to 300% i believe.
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[QUOTE=GoldPlatinum;42312939]is that still unity?[/QUOTE] Yep!
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Phoenix fm is going up in a few. Same place, different music, playing with pumps and water levels. Tune in for devvyness. As it stands [media]http://www.youtube.com/watch?v=lPeH_952Gi4&feature=youtu.be[/media]
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[QUOTE=Kethus;42264012]I saw on youtube that there is apparently a tool in the hammer editor about making holes in walls[/QUOTE] That's a tool that most people have the sense to avoid. It is really poorly coded.
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[QUOTE=TFlippy;42265353]"C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\[B]download[/B]\maps\de_project.bsp" Shouldn't it go rather to this directory? "...\Counter-Strike Source\cstrike\maps\de_project.bsp""[/QUOTE] Shouldn't matter unless...
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[QUOTE=TFlippy;42216335]Make sure you didn't tie a displacement to func_detail.[/QUOTE] That would always throw an error, something like "func_detail tied to displacement". Can't rememeber the exact wording, but the error would be on the log.
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Erm...why are you bumping an ancient thread for your own problem?
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Twitching again...doing coding for fuseboxes according to water height...join for loud music and baffling code strings; [url]http://www.twitch.tv/darkironphoenix[/url]
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This is all you need: [url]http://www.facepunch.com/showthread.php?t=519418[/url]
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[QUOTE=Ubister;42165645]2 is solved thanks you two! :) What do you mean IronPhoenix by ''select groups'' ? :o Thanks[/QUOTE] There is a module at the left side with three buttons, ensure the top one is pressed.
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1. Ensure that groups is selected in the select options. 2. Press F9 in hammer. It will compile.
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It is important to note that the way to fix leaks is not to delete the entities detecting them. They are not the cause of the problems, but your positioning of them might be. Ensure they are all within the map boundaries and the map is secure from the void.
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It's that time again. Come one, come all, loud music and dev stuff. Probably gonna be doing modelling and setting up the environment. [url]http://www.twitch.tv/darkironphoenix[/url] Did i mention free cake* *cake does not exist. Stream ended in technical issu...
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About to go up again for another hour or so. Tune in for more devving and music, plus ill happily do a q/a session on revoco and unity. Ended it early due to partial illness...still, i'll give you an image to stare at. For all those that failed to tune in, you missed mara...
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Gonna be doing dome more devving for an hour on my twitch, feel free to come and listen to some acdc. [url]http://www.twitch.tv/darkironphoenix[/url]
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Dev2 is pretty clear.
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[QUOTE=opti2000;42098601]Thats just a simple square brush building, of course it looks "more natural" (whatever that means) I know source model lighting is shit but its not my fault. Sorry and maybe this will offend you and your friend GoldPlatinum who likes to dumb everyth...
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[QUOTE=mdeceiver79;42098297]I'm not sure its fair to count the ground and the 2 skybox brushes behind. Their point is any shadows cast onto your buildings will look shit or be non existent.[/QUOTE] I don't think even the floor is a brush. I think he counted the 3 edges on...
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[QUOTE=opti2000;42097897]Whats the problem now with the models? I mean either i make it all the complicated way and rebuild every building with brushes and waste days of time or do it in a more efficient way and use models? The map is really big and i am working all alone o...
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[QUOTE=opti2000;42097689]Who says i am a "he"? You are not really helpful here only trolling as much as you can. Stop with these provocative comments and be just a little bit more constructive. If you dont like what you see here dont even waste your time and comment if its ...
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That looks really nice, its always good to have something a bit different on here.
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[QUOTE=20-14;42091935]A troll who took the time to make 129 screenshots of in-game footage, combined it together, sent on YT so creator could see it and repair the mapping mistakes, not to mention the info I put in vid's description. Sorry for being informative :c[/QUOTE] ...
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[QUOTE=441boy441;42090410]He is putting up lies to get me down because we used to work together, he used to teach me. In the begin I decompiled the maps and pasted them together, I couldn't even compile the map on full, 20-14 told me to recreate it from scratch in order to fi...
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[QUOTE=441boy441;42090170]Stop spreading lies and go hate somewhere else please. This is a map that I have been working on for a long time and I made this thread to show people it and let them download & play it if they feel like it. It's still Work in Progress. There's n...
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Go to your game directory. Go to bin. Open hammer.exe. Choose a game. Done.
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Gonna be doing a twitch stream in a few minutes. Working on revoco, and answering any questions apeople have that i can answer regarding dev stuff. [url]http://www.twitch.tv/darkironphoenix[/url] Warning: May include me singing... Steam over, many thanks to Dovahjim fo...
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[QUOTE=LtShinySides;42050222]And not a single brush was made that day :v:[/QUOTE] Strangly enough, this makes me want to reopen my van buren project.
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[QUOTE=opti2000;42042597]I respect your opinion IronPheonix but its my final decision to create my map like this. Anyway i will give my best to create a awesome map for everyone that likes fallout. And there will be a lot places made by myself and not only replics.[/QUOTE...
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[QUOTE=opti2000;42041376] Its not a cheap way to avoid optimizing. Well i am optimizing my map as much as possible but to keep the fallout flair i am doing it like that.[/QUOTE] You know why they did it like that in gamebryo? Because gamebryo is a piece of shit....
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[QUOTE=opti2000;42019841]well i guess some people missed to see the "WIP" tag. The map is still in work just sayin.[/QUOTE] Said this on someone elses thread recently, if you post a WIP here, you should want criticism, because that is what you will get here. To me th...
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[QUOTE=hiyougami;42007992]Mappers, I had a [I]weird[/I] dream last night. I had created a small multi floored modern home with a pretty yard out back, in Hammer. Looking in the 2D views (covering my entire vision, there was no visible desktop or screen), I could see the house...
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[QUOTE=Ntag;42000000]Hey mapping noob here. I've run into an issue with my first proper map (which isn't centred around copying out tutorials and learning the basics) in which there appears to be a leak caused by a point entity. When I load the pointfile thing (sorry I'm no...
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[QUOTE=Garfield.;41994555]I do want criticism, but I don't want to listen to CoDfags complaining about textures, and map is fullbright, just textures are dark.[/QUOTE] CoDfags? Don't assume you know shit about me, the textures are incredibly low res, especially as you h...
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[QUOTE=Garfield.;41992667]Somebody can't even read the title. Lighting is none at the moment, because I'm fixing some transparent textures and leaks.[/QUOTE] If it is a WIP, it means you should want criticism to make it a batter map. That is generally what WIP people want...
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The textures are terribly low res, and the lighting is pretty dull. HL2 has textures suited to this kind of map, get those sorted, and make the environmental lighting less white.
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[QUOTE=Garfield.;41982382]I've placed env_fire, but it's not appearing, why?[/QUOTE] You might want to add more info. You also might want to check your compile log for leaks.
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[QUOTE=Garfield.;41981096]Filefeont os dead.[/QUOTE] What has that to do with anything? No one has said anything about filefront.
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[QUOTE=Garfield.;41973274]Textures not showing up in Crafty, though already converted to vmts and vtfs and put in hl2/materials folder.[/QUOTE] Then why is your last image in hammer? Or is that image completely unrelated to the issue?
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State exactly what your current issue is.
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[QUOTE=hanni7345;41961955]ok new question. i have alot of big slopes in my map, should i replace them with stairs? because its more realistic and it looks better?[/QUOTE] Depends on the theme of the area. If it is a more industrial area, you can expect more ramps and lift...
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[QUOTE=TFlippy;41950172]You've probably tied a displacement to func_detail.[/QUOTE] It would say if he had.
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[QUOTE=Garfield.;41939631]Nobody will you help you there, wrong place.[/QUOTE] No it isn't...this is the mapping section. Add trims and borders to the walls and floors. Even little breaks in the same texture will help. Metal supports, vents, and props that fit in the ...
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So you are an ideas guy?
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[QUOTE=Derp Y. Mail;41902641] Actually never understood why the hollow tool is so bad. it doesn't seem to cause any major issues?[/QUOTE] It uses the same algorithm as the carve tool, and it is extremely inefficient. Just use 6 brushes surrounding the map instead.
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Just drag it out in the direction you need to go in in the correct 2d view.
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Brush 8197: nummapbrushes == MAX_MAP_BRUSHES Side 5 Texture: DEV/DEV_MEASUREGENERIC01 Delete the brush, remake it.
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[QUOTE=Dexter83uk;41883543] Hey there, Thanks for the feedback. to be honest this isn't my map someone is making it for me. I will most certainly pass on all the comments from everyone. As for the rain there will be rain added lol[/QUOTE] Shouldn't the mapper be made a...
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1. Why did you reskin an evo? Mostly the police drive volvos and bmw's, the evo's are reserved for specialist units. 2. A lot of the textures look very flat, the road design looks off too. UK roads are quite bendy, to the point where even roads that could have been straight,...
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[QUOTE=ClauAmericano;41879535]TF2 mappers tend to start making their maps with dev textures. You never start working on how the map looks like until you are sure it plays well. You probably know that though. That´s why I took the guess that it was a WiP.[/QUOTE] I once m...
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[QUOTE=ClauAmericano;41879113]It seemed obvious from the screenshots to me. But yeah, I might be an idiot for trying to help.[/QUOTE] It isn't really. If it is WIP, the op needs to say. That way we can give proper advice. Not even sure what the theme is or if it was al...
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[QUOTE=ClauAmericano;41878078]Not only is TF2Maps.net also helpful, it is basically a very well known website for this type of thing. They also have what they call gamedays which would be perfect for this guy to get some good criticism on how to make the map better competitiv...
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[QUOTE=ClauAmericano;41877549]Alright I´m just going to go out and say, I think Facepunch isn´t the right place for you to do this type of thing. I´d say start fresh on TF2Maps.net, it´s the perfect website for constructing a tf2 map from scratch.[/QUOTE] Why not? We hand...
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[QUOTE=KILLERBOB;41857508]The layout hasn't really changed other than a beach area the apartment complex area and the industrial has moved as well. The only reason why it's named DownTown is because a lot of players search downtown on the server list as people find dow...
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Whilst shit does happen, that is no excuse for the dismissive actions of the requester. You created a stunning map, he apparently cannot pay. I don't buy his financial breakdown, if you are spending more on "expenses" than anything else, then you either can't control your mo...
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If it isn't an edit, if it was made from scratch, why call it downtown?
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Sorry if i misunderstood something, but how did you manage to spend 10k on your community in 3 months?
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[QUOTE=minilandstan;41779083]No offense but we prefer maps released without dev textures :v:[/QUOTE] Sometimes dev textures look better for maps. If you add more detail, some of the grey dev textures can be worked in to make it look badass.
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[QUOTE=glycer;41764953]it worked also for me for 2 3 weeks and now rly suddenly i got this problem - when i make a new map - a simple box name it test and run it - it works fine so i startet to delet parts of my map to find the mistake - nothing happens... then i co...
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Reference Count for Material ___error (1) != 0 No idea about that error, but it doesn't look like a fun thing.
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[QUOTE=mdeceiver79;41746446]Apologies for massive lateness but what software did you use to make those trees? they're nice and spooky.[/QUOTE] That's probably speed tree.
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[QUOTE=Rammelslakje;41743552]Thank you, I will look into this :) Are the graphics better than on the CryEngine 3?[/QUOTE] No, but you can do a a lot more with it. The free one is limited graphically wise, but if you want the freedom of making games with it, then you can, ...
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[QUOTE=agarwhrajha;41738446]no draw increases fps. I use nodraw tool on parts of the map that players wont see or are not needed.[/QUOTE] Nodraw will make a minute difference to the map, as source will do most of the work for you. If you have areas of the map that are sti...
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