[QUOTE=gnampf;51627469]Some slummy apartment complex like this for the free space maybe? [IMG]https://qph.ec.quoracdn.net/main-qimg-18a61ddc0a3c3fa2563f2393d271770e?convert_to_webp=true[/IMG][/QUOTE] Why did you post where I live
[QUOTE=DanielPinoy;24560122]Play around with Texture Shift and Justify Section on Face Edit Sheet, if you can't, just play with yourself.[/QUOTE] Or try both at the same time
[IMG]http://i846.photobucket.com/albums/ab23/BJK51alt/Hammer/ny_bjk_contest0036.jpg[/IMG] [IMG]http://i846.photobucket.com/albums/ab23/BJK51alt/Hammer/ny_bjk_contest0037.jpg[/IMG] Made the dirt and grass better...I hope. Any final fix-ups I should do to the rock texture, I wo...
On the right should be Groups, Objects and Solids, do you have groups selected?
Wherever you save them It could be in steamapps\name\sourcesdk_content\hl2\mapsrc though.
Do you mean like this? [url]http://www.interlopers.net/forum/viewtopic.php?f=11&t=20367[/url] Also, when in texture application, selecting a face then right clicking another aligns it, and alt + right clicking force-aligns it.
Huge brushes, and a leak. Remove said huge brushes, and patch up the leak... [editline]07:00AM[/editline] [url]http://developer.valvesoftware.com/wiki/Leak[/url]
[QUOTE=Rombishead;24538489]Fuck! I pressed the rainbow instead of the artisitc, I meant to rate it artisitc. Please forgive me. I also really like it.[/QUOTE] Not only will the rating not be visible, you can re-rate...
[QUOTE=Natalya;24524448]I don't care if you guys don't like a texture ok? You can not like it all you want. Keep it to yourself. It tells you that in OP; if you think this is crap keep it to your self I'm not here to hear about how much you think this map is an amateur joke...
[QUOTE=Firegod522;24409826]I could probably make something. Also BJK, your map really lacks saturation. It makes it pretty boring.[/QUOTE] :crossarms:
[QUOTE=Natalya;24520822]I guess my point is that I don't see why someone who probably doesn't even map just wants to come in here, ignore what I'm doing, and just be like "omg I noticed something I don't like with ur map, suck my e-peen I'm a big internet tough guy" unless you...
Cruma bringin' some own into this thread.
Alright a friend of mine suggested gravel would fix the dirt problem, so I toned down the red in the dirt and will only be using it for the farms. Does anyone else agree with the gravel plan though? Edited the grass / rock also. [IMG]http://i846.photobucket.com/albums/ab23/BJ...
Messed with the texture colour a bit (no HDR) But I don't find it too much better, but perhaps not as ridiculous as the old with HDR on. [IMG]http://i846.photobucket.com/albums/ab23/BJK51alt/Hammer/ny_bjk_contest0032.jpg[/IMG]
[QUOTE=Ihasabucket;24480876]While me and one of my friends were playing rp_apocalypse, we heard ice cream truck music playing around the apartments... :geno:[/QUOTE] So why didn't you run out and get some ice cream...
Pics tomorrow, but I darkened/fixed the grass and gave the dirt a dark reddish color so it is more....Hawaiian. [editline]12:59AM[/editline] Something perfectly fertile for farming.
Your lights.rad appears to be missing. Also, zero area child patch VBSP and VVIS run fine, VRAD isn't
alt + right click Select the correct side, hold alt and right click on the incorrect side
[QUOTE=Firegod522;24472499]Being a mapper ruins every game for me. I would be like "wow I can't believe they forgot that" over something really small nobody else would notice/care about. [editline]04:22PM[/editline] What freezes, hammer or l4d2?[/QUOTE] ^ Every gam...
[QUOTE='[CWG]RustySpannerz;24472418']This 1000 times. It unfortunately ruins the map.[/QUOTE] Normal vvis + normal vrad + hdr = [IMG]http://i846.photobucket.com/albums/ab23/BJK51alt/Hammer/ny_bjk_contest0021.jpg[/IMG] But it takes too long for just testing...stuff
[QUOTE=Pyth;24473706]It's pronounced neh-videea or ehn-videea, depends on the person.[/QUOTE] [media]http://www.youtube.com/watch?v=zzgmavvb1yw[/media] ehn
Probably not your problem, but whenever I look straight down in the 3D on a complex map, it starts having fits.
But if it's secret you never get constructive criticism. Mine would be a flatgrass without criticism, especially from oskutin/not_yet/pyth...
[QUOTE=Firegod522;24470228]The lighting is so bland.[/QUOTE] Funny, I used your recommendation.
Farm [img]http://i846.photobucket.com/albums/ab23/BJK51alt/Hammer/ny_bjk_contest0028.jpg[/img] Shitty volcano that needs work [img]http://i846.photobucket.com/albums/ab23/BJK51alt/Hammer/ny_bjk_contest0030.jpg[/img] Not_yet will be finished up some model huts soon
[QUOTE=frankie penis;24461021]which i do. surely there has to be a way of making it start in a vertical position, like in this tutorial. [url]http://halfwit-2.com/?page=tutorials&id=73[/url][/QUOTE] Find out the exact size you need in the vertical, then just make the brush ...
[QUOTE=metallics;24459281]Why is there grass under water? Are those clouds models or particle effects? (I know cs_office used models)[/QUOTE] I typed 'cloud' into the model browser, which brought up 4 different ones from Counter-Strike levels. This one in particular is ...
Few minor errors but this is to show off the clouds and waves Lag is caused by recording, not animation [media]http://www.youtube.com/watch?v=gYEscne2dwA[/media]
[QUOTE=arleitiss;24438274]That's what I said. Source limits suck. This is almost along all grid. ANd still small.[/QUOTE] You can fit an international airport into half a mile easily.
Cool shit good job Nah but seriously there was a load of work put into this and it shows. Now to hope nobody RP's on it.
[QUOTE=Zally13;24420372]I'm joking. :v: Generally people associate numbers in their names with how old they are.[/QUOTE] I also see it associating with year born, so I'd be 92, but I've also seen plenty of 91's, 93's, 94's, and so on up to like '99
I pick 51 because Area 51 is awesome like that
[IMG]http://i846.photobucket.com/albums/ab23/BJK51alt/Hammer/ny_bjk_contest_bak0009.jpg[/IMG] I need to find a better skybox than militia_hdr though
[QUOTE=Firegod522;24409826]I could probably make something. Also BJK, your map really lacks saturation. It makes it pretty boring.[/QUOTE] Yeah I've been trying to fix that for a while now only to realize I cannot find a good colour or skybox for it. Any tips?
[QUOTE=Firegod522;24409272]Weeks? I released it Tuesday.[/QUOTE] Lost track of time :v Nice water but it really only fits the river and not the coast. Any better custom waters for an ocean?
[QUOTE=Firegod522;24407855]Why are you such a dick to everyone?[/QUOTE] To get his point across
[QUOTE=Rombishead;24406238]Isn't it firegods water texture?[/QUOTE] Yeah I think it is, downloaded weeks ago then left on the desktop so I forgot where it came from, then fucked around with the fog settings in it
Water tower. [IMG]http://i846.photobucket.com/albums/ab23/BJK51alt/Hammer/ny_bjk_contest_bak0006.jpg[/IMG] River. [IMG]http://i846.photobucket.com/albums/ab23/BJK51alt/Hammer/ny_bjk_contest_bak0004.jpg[/IMG] Overview (excluding lighthouse shown in other post) [IMG]http://i84...
Ah should have finished it before getting to Ivan's Secrets... Ah well [media]http://www.youtube.com/watch?v=EOnPJegjUts[/media]
[QUOTE=Natalya;24398538]It's got empty spaces because I haven't figured out what to do with them. The area behind City Hall is the big obvious example; that or the lots at either Bank of the West or the half-finished nightclub. But with this newest update only 1 road out of ...
Func_detailing it might fix that, might.
Something about it just looks very...outdated. Perhaps the excessively repeating textures, displacement shadow problems, high lightmap scales, and empty layout.
[QUOTE=Murkat;24388154]It's not on the same computer.[/QUOTE] Then you could paste it into a new VMF and hand him the VMF...
[QUOTE=Burger Warrior;24387749]Hey, when's the next contest gonna start :B[/QUOTE] It started days ago..... [url]http://www.facepunch.com/showthread.php?t=990322[/url]
[QUOTE=Cruma;24387232]I really like this competition, because no matter who wins, anyone that participated will still have a friend in the end :love:[/QUOTE] Or lose one, anything could happen.
[QUOTE=BurritoBazooka;24364778]I'm so sorry. I read the title as "FP Fapping Contest" had to be admitted.[/QUOTE] yeah we get this every contest it was never funny
[QUOTE=oskutin;24363421]Any new pictures?[/QUOTE] No because I've had this problem... [IMG_thumb]http://i846.photobucket.com/albums/ab23/BJK51alt/Hammer/ny_bjk_contest0018.jpg[/IMG_thumb]
[QUOTE=TDocter;24346568]I myself find too many friends annoying, people keep talking to you [b]all[/b] the time.[/QUOTE] I have ~125 friends and I just talk and sometimes have 4-5 simultaneous conversations Not saying anything would be plain rude...
It could use a ton of work, mainly the lighting and brushwork.
[IMG]http://i846.photobucket.com/albums/ab23/BJK51alt/Hammer/ny_bjk_contest0015.jpg[/IMG] [IMG]http://i846.photobucket.com/albums/ab23/BJK51alt/Hammer/ny_bjk_contest0014.jpg[/IMG] [IMG]http://i846.photobucket.com/albums/ab23/BJK51alt/Hammer/ny_bjk_contest0016.jpg[/IMG] Waitin...
I see exactly what Firegod is saying, but it would require one level, and 8 perfectly identical ones in the skybox, which would be a neat experiment to try, but too much work to be practical.
[QUOTE=Hostel;24324287]Besthesda uses middleware physics software on gamebyro, Havoc. I rarely see studios use in-house made physic systems.[/QUOTE] Ah, wasn't aware of that. Source uses a heavily modified Havok system as well.
[QUOTE=Hostel;24322503]The cell system that Tanner pointed out was initially what I thought Source would follow suite with if the engine ever adopted more procedural generation abilities. A little side thought here, but isn't a similar way of loading and unloading entity/w...
[QUOTE=hamer;24319313]yeah i saw that i just dont know how to fix it [editline]03:20PM[/editline] how do i know where they are in the map?[/QUOTE] Under Map on the toolbar, there's a search brush ID thing or something.
[QUOTE=Not_Yet;24318349]not as much to do with mapping, but it's relevant to the contest; had an idea to "border" the windows with bamboo self-made stuff, so i drew a concept i'd never modeled before, so i thought i'd take on the challenge and it didn't come out as bad a...
[QUOTE=Firegod522;24302223]I miss terrenteller :frown: He would be banning people left and right for trolling.[/QUOTE] Where's the trolling I don't see any
[QUOTE=Not_Yet;24300475]fuck [IMG_thumb]http://i38.tinypic.com/dm9wcy.jpg[/IMG_thumb] amazing wip concept art[/QUOTE] I am defeated
[QUOTE=Not_Yet;24300398]horrible i hate it, such terrible mapping i feel sorry for whoever is your team mate[/QUOTE] Boy do I feel sorry for u
[QUOTE=hawx;24298616]I would be your partner but me and Red are already working something up. Little teaser: [img_thumb]http://www.1337upload.net/files/contest20001.jpg[/img_thumb][/QUOTE] Little teaser [IMG]http://i846.photobucket.com/albums/ab23/BJK51alt/Hammer/ny_b...
I'd like to see someone team up with one of their own alts Would be hilarious
[QUOTE=IronPhoenix;24296010]After consulting with firegod, yes, we be bringing fire to dis party. That's what all the cool kids say isn't it?[/QUOTE] TOtally radical dude fucken mental!!!!!
[QUOTE=Not_Yet;24295743]yes 1 concept art piece in production already, we're too fast[/QUOTE] + the map we are smokin !!!
n_y and I are gonna own this watch outt
[QUOTE=IronPhoenix;24294502]It's times like these that i wish 3kliks was part of our community...i would love to map with him. For more the humour value than anything else.[/QUOTE] You should pair up with BmB
[QUOTE=oskutin;24293560]Your computer always seems to be broken :v:[/QUOTE] Mine did the same a few competition back it was nearly running on charcoal I even fried a graphics card on a compile
Might enter with not_yet
Oh cool I'll try them soon...
Wtf Might have to remake the brush or func_detail it, VBSP might be shitting itself randomly
[QUOTE=lolnubs;24279945]Ok, what i do to resolve leaks is to just put a large hollow box around my map, effectively sealing leaks. HOWEVER, if there IS a hole leading to the outside of my map, i won't be able to find it until i run the map. [/QUOTE] Don't ever do this. A...
[QUOTE=scottsmith46;24276398]I hadn't known. No need to get aggravated.[/QUOTE] Not aggravated.....just a bit annoyed from boredom :v
Go with not_yet's theme
[QUOTE=scottsmith46;24275634]I like the idea of a website strictly about mapping, looks helpful to noobs like me. Signing up :D[/QUOTE] Interlopers They have a WIP section, downloads, tutorials, help, honestly what else do you need
Furry < weeaboo < scalie But back on topic
No don't mention 4chan
Not really into the textures, most are too contrasting/repetitive, and could really benefit from speculars + env_cubemap entities instead.
[QUOTE=Zally13;24250808]Optimize it as you map, not after. Fix it now, before you do anything else. [sp]I'm trying very sincerely to hold back my anti-furriness.[/sp][/QUOTE] Furry =/= scalie Most furries are in it for the fursona due to lack of life, scalies are in it ...
Yes Si Ja
How on earth do you scale the player anyway, is there a tutorial for it? I mean mapping on that scale would be fun if you do it in large squares full size, then size it down when you are done, then combining it with other mapped squares, as long as they don't seam. Would be...
[QUOTE=hexpunK;24233519]So your rule only really applies to playable maps and not maps designed to show a concept off. The problem with letting the community show you what a good map is or isn't by playing it is that you get skewed results. There are lots of very nice Rolep...
[QUOTE=Archy;24231050]HL2 mod with a latin name where haven't i seen this before[/QUOTE] But the lambda..... oh.
[QUOTE=Ajacks;24222507]Good maps will be played and stay afloat on the forums, bad maps sink into the sea of garbage. It is self-regulating.[/QUOTE] It only works until great maps are underused, and many don't know of better maps than what they are using.
[QUOTE=Zally13;24220994]Valve's Wiki posts pure logic without any opinions. This is really good for new mappers and old mappers alike. I want to know what the entity does, not an opinion.[/QUOTE] Not surprising that Terrenteller did quite a bit of it, he teaches without an ...
Hammer is programmed to make your job hell. But we'd be nowhere without it nonetheless
[QUOTE=killer89;24216458][b]3 Years ago[/b] [img_thumb]http://foxtrot.fpsbanana.com/ss/maps/62462.jpg[/img_thumb] [b]2 Years ago[/b] [img_thumb]http://dog.fpsbanana.com/ss/maps/107580.jpg[/img_thumb] [b]6 months ago[/b] [img_thumb]http://i159.photobucket.com...
It should just say in the 2D views
[QUOTE=Aurora93;24212641]The OIFY is incredibly easy to troll.[/QUOTE] You shitposting then being told to fuck off =/= you trolling them successfully or at all.
[QUOTE=hacky 720;24207618]one of my rooms is insanely bright and im having trouble fixing it[/QUOTE] Did you place a light_environment point entity?
[QUOTE=Aurora93;24203070]If you let me be mod, the OIFY fags would be mad, that's for sure. [editline]12:40AM[/editline] .[/QUOTE] Funny, last time I looked back a year you were the one shitposting in there, not the oify regulars.
[QUOTE=Warstories;24201114]Can someone also tell me how to get that building from gm construct into my map?[/QUOTE] If you mean one of the large prop buildings, it should be under prop_building in full size.
[QUOTE=ApolloTheGod;24198500]Lol. Anywho, who wants a cookie?[/QUOTE] Got oatmeal?
[QUOTE=Aurora93;24193528]we should have a forum for shit mappers[/QUOTE] Fast Threads
[QUOTE=thedarkknight7;24195155]Put the pictures in [ i m g ] [ / i m g ] tags (without spaces) If you have videos put them in [ m e d i a ] [ / m e d i a ][/QUOTE] [noparse][img][/img], [media][/media][/noparse]
[QUOTE=ZapDing;24183974]I'll unban my 5 permabanned alts :pseudo:[/QUOTE] Fixed
[QUOTE=Viper202;24181803]I say remod JLea, he was a pretty good mod with a few exceptions. Knew his shit about the mapping section.[/QUOTE] Seconded, JLea or not_yet for mod