643 Results
[QUOTE=TFlippy;43546367]But keep in mind that having metal crates for everything doesn't make any sense, as it's much heavier and expensive, so wood is a better choice for packing smaller items. Not to mention that it's also somewhat expendable. However, for the construction o...
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[QUOTE=TFlippy;43528029][IMG]http://gyazo.com/04a9d9de3e986c8244171aa0219c9bf5.png[/IMG] Screenshot of the same cargo bay I posted earlier, but a bit improved and 2 minutes before reactor meltdown. (Using reddish Color correction to make things darker and give the player mo...
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[QUOTE=Arid;42790605]I think the lighting isn't doing it justice, not sure what could be done to change it though[/QUOTE] I agree. the tall spaces have too much light above any light sources that I can see. [editline]7th November 2013[/editline] The light sources need to...
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Excellent page king, I must say. I almost considered not going to the next page here because I knew there were only two new posts and one was on the other pages. I made the right decision.
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That last hall looks a bit too sparse.
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[QUOTE=Wreckles;42615235][IMG]http://i.imgur.com/7f8CqMs.jpg[/IMG] this is a 3 hour project I just put together, using water color brushpens, my phone, photoshop and hammer [IMG]http://i.imgur.com/FcPp99C.jpg[/IMG] [IMG]http://i.imgur.com/QT605a6.jpg[/IMG] [IMG]http://i....
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[QUOTE=Kickin Balls;42445801]I believe you need to fix the whole ship breaking part. I'm not talking about the sides I'm talking about the fact that the deck itself is destroyable[/QUOTE] But real decks are breakable. How would this detract from gameplay? As long as the...
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[QUOTE=Whitby;42377224]Been working on optimising the cannons with great success, figured I was bored with entity work and started propper'ing the ship itself. Just by propper'ing the obvious things I'm down to 742 brushes on the entire boat. Cap is over 8000. That's not inclu...
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[QUOTE=Whitby;42358255]Maximum brushes is over 8000. Without propper on anything but the cannons/anchors and stuff that couldn't not be models anyway it's somewhere around 1200 brushes. It'll be less than 800 when optimised for gameplay, once the handrails and stern gallery ar...
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[QUOTE=ashton93;42329106]Does this look a-okay for the start of a bombsite for a Counter-Strike map? [t]http://cloud-2.steampowered.com/ugc/882994502358100037/D5D86F34A6F8B5A2265E9A197894C96B95C9A6AF/[/t][/QUOTE] It looks good, but it also looks like every other counter...
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Are you still pursuing the chemical-engineering mini-quest for the traitors to poison the atmosphere and for innocents to fix it?
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AutoCAD is what my mom used when she was an architect. Or some spelling like that. It's expensive as shit, but in the business no one takes you seriously without it or something. I'm not sure, but it was a requirement. Does blueprints really well. It has to, considering ...
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[QUOTE=Uberslug;42289702]I feel like there's a lack of hierarchy, not necessarily too many lights. There should be more variety in color, shape, and brightness IMO. There are a few instances where one big light could take the place of two small ones, reducing the visual clutte...
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[QUOTE=The fox;42267082]Halloween themed TTT map, a haunted mansion. [img]http://i.imgur.com/kE3AISR.jpg?1[/img] Would anyone happen to have any smart way of giving instructions to players? In this map, The traitors can turn off lights to certain parts of the main build...
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And sometimes realism must be altered for the sake of aesthetic appeal. Did you guys know that the Parthenon's steps actually bend upwards in the center slightly to compensate for the tendency of the human eye to perceive long horizontal surfaces as a downward bend? If p...
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[QUOTE=oskutin;42224272]I'll think that the bottom fits more for workshop, infrastructure and some services, because river can be used for fishing, transportation and energy production.[/QUOTE] Or more likely waste disposal. Poor shanty community? They're pooping in the ri...
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[QUOTE=kaskade700;42217616]3d skybox is always a plus in my book[/QUOTE] I'm going to second this. It makes quite a difference if the background is visible and you're not in some cave. It's just that it's a bit of work to get it looking good.
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How do you guys achieve the scripted event effect of having the room change behind the player? Is it a system of teleports with identical rooms (in the one direction the player is facing) activated by trigger_looks? Or is it physically altering the map due to the trigger_lo...
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[QUOTE=Sally;42184639]Really looks like [IMG]http://www.deflecto.com/products/pc/catalog/RGC1212-g.jpg[/IMG] only in a different pattern. But I guess in game it will feel/look different. Anyways good luck with the map[/QUOTE] That's a vent, not a tile. The unde...
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I booted up the old Hammer today, after getting a desktop again and tried my hand at a scripted event. I was trying to make a trigger_look enable motion on a func_physbox that the player could not activate (some boards the player was standing on that would, if enabled, hopefu...
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[QUOTE=:smugspike:;42138006]I guess something that source doesn't provide as models but seems missing from that kitchen are dishes and/or racks full of dishes alongside dish-washing machinery.[/QUOTE] City 17's citizens eat with their hands.
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[QUOTE=l33tkill;42137091]Tried to make a kitchen for the horror map. It feels empty. What should I add? [t]http://i.imgur.com/8Nk4mph.jpg[/t][/QUOTE] A butcher. Or food.
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[QUOTE=Kuro.;42136619]Nah, they're based on Space Station 13.[/QUOTE] Wish there was a source version so much!
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I'm digging it a lot. Those new areas look great! In that first picture you could slap a decal onto the floor or something to break up the monotony of concrete there in the middle, but then again that may just be how it appears from this particular angle and when playing it...
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[QUOTE=Greatdictator;42090830]When you change the engine your baseing your game on to a VERY large degree theres really no point in counting them in (like respawn did for titanfall , not sure bout the others) because why get a engine if yoru going to change it so drastically a...
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Okay, here's the situation, because I'm digging myself a hole and it's just getting deeper: I made a bad joke. It probably didn't even warrant a reply. Then in my response to the replies, I was sarcastically suggesting that the (bad) sex humor was too sophisticated for yo...
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[QUOTE=Pyth;42049801]god you sound like those moderators that always ruin the fun[/QUOTE] I was making a sex joke... He said "[i]Quick and nasty[/i]. Went for the [i]stiff[/i] approach." And he modeled some curtains so I threw in a meat-curtain reference. It was rea...
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[QUOTE=hiyougami;42048423] Quick and nasty. Went for the stiff approach.[/QUOTE] Just cause you slipped it between some meat-curtains doesn't mean we need to details man; this thread is about mapping!
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Yeah, I figured the available assets would kinda be a problem. Not that it really matter unless the 'lore' of the map is going to be shown in the map itself, but there is water on Mars near the poles. I doubt anyone would take enough water for a big facility like that. A...
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I'm assuming they made it from the resources on mars. It's a mining outpost. It's not like I'm trying to be a hardass about it. I figure there's plenty of leeway, but wood textures scream Earth. There's wiggleroom for the believability of non-biological materials. Granted, ...
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Remove any and all wood textures! They're on mars. Importing wood would take unforgivably extraneous resources. Also, as far as motivation to move to the chemistry labs, you could make the traitors able to combine a couple items around the room and put them into the air...
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Made me think of a furnace. I liked it. Maybe have an increasingly loud buzzing or humming sound coming from near the door to really instill that sense of impending [i]something[/i].
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What's that for?
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[QUOTE=Jrose14;28757960]Not dead, huh? :smith:[/QUOTE] Just stalled.
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Hehe, I feel patient about it, simply because I haven't messed around on Gmod recently enough to feel the pangs of addon-poverty.
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Nice to see that people are still stumbling upon this thread, even if it's dead (ooh a rhyme!). I'm eagerly awaiting it's return. I even made a map specifically for this, but accidentally hit x4 on my displacements, and they borked everything up and destroyed the map...
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Aznpunk77 has some good ideas. I like his, and he didn't ever say anything about "headcrabs should form armies". I really was thinking that the mod would be like colonies, but with nests/factions and evolution... Mostly with evolution. That way we could go away, and come back...
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I REALLY think that having the headcrabs become a tribe would be bad... Too much work, not a very good end-result. No, the addon already incorporates shifting genetic populations, so there's that... All in all, even with just my stuff (actually, if it was implemented it wo...
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While I like the idea of loners turning into nest, I think it shouldn't happen EVERY time... There'd be a lot of nests if you spawn a few headcrabs from the get-go. So maybe they have a chance of making a nest, but will otherwise go their separate ways after the baby has matu...
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Do the nests have nest rings effected by population yet? Even if they don't, they still sound cool, but I'd think they' work better with them. Looks cool so far, as always. Give us a list of genes! It would be cool if you added an option to place a nest, that comes with a ...
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Sorry you feel that no one is paying attention, but remember that I am! Even if I can't frequently get on and tell you anything... and I can't download and use the addon, as MY computer is dead right now... If anyone knows how to manually delete a virus that renames it's fil...
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You should make the headcrabs eat a certain amount before procreating... And the antlions as well. I suggested this earlier based on the other addon. Computer is dead for the foreseeable future... sorry, I really do wish I could test this as it was made. I'll follow it's pr...
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[QUOTE=JgcxCub;23403395]Bump. Good news. Fixed the genetics code (for now, headcrabs produce clones). Currently working on the combat code. Shouldn't be too long. Anyone care to remind me what else I have to do for this release?[/QUOTE] Genes need to eveolve, a...
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Does that Hint_node work as a normal node as well? As in, do npcs navigate by it as well as do what it says? [editline]02:58PM[/editline] nevermind.
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[QUOTE=minicunga;23379168]Who want's money when you have us![/QUOTE] [b]RIGHT![/b] RIGHT?! right? we are important... we are.. right? :ohdear:
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[QUOTE=JgcxCub;23378824]You what?[/QUOTE] I don't understand the question... I'm not sure how to make what I said clearer. I guess just ignore it.
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[QUOTE=JgcxCub;23377523]Uh... Little help? Unless you want headcrabs rotating around an invisible sphere. [editline][/editline] Okay, rather annoying bug. For some reason, when I use AddEntityRelationship, it adds the relationship to all entities of the same type nearby....
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Suprising how playing stranded can get me in the mood for this so much... [editline]01:43PM[/editline] Not that I think this will be as bad as stranded, which is in itself a cool gamemode. I feel like this will be a little more competetive and interactive... instead of ju...
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[QUOTE=sphinxa279;23376888]point_template prop spawning is an easy one, will get to work on that ASAP[/QUOTE] You could put it in a combo package with fog or something. Both are fairly simple and single or few entity based.
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[QUOTE=VaSTinY;23377227]Holy fuck this is fucking awesome fuckfuckfuckfuckfuckety :byodood:[/QUOTE] Your avatar fits this post so well...
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[QUOTE=JgcxCub;23364220]In this, antlions cannot eat watermelons. They must eat headcrab corpses, and if there aren't any, kill headcrabs for them.[/QUOTE] Makes more sense. You could just let them eat ragdolls too though couldn't you? So that way you could spawn a bunch...
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Make sure the nest hub is pretty small... Like maybe the size of an antlion.. They really could only be a small pile of something or a small hole in a small pile... They aren't meant to look like a house, just a construct of a headcrab. Like, they are only there to represent t...
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I also really like the bright sunny morning one.
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I really like the city one, but it needs to have a slightly more starry sky. Right now that sky seems flat... I know it's smoggy over cities, but it would look cool, maybe as an alternate version? If you made the alternate version, you could make more lights, and generally ...
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He seems to dissagree with suggestion so don't try guys... Actually I haven't seen you add anything anyone suggested Kramer. You should heed the will of the community to a small extent at least. They do have helpful things to say.
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[QUOTE=Zaki90;23344408]Also, my model of a nest is complete. Do you want me to compile it or do would you like screenshots just look at it as it is and work on it a little?[/QUOTE] Screenshot, so we can tell you what we like and don't like. Of course we may just not ne...
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[QUOTE=Firegod522;23345820]Logic_auto to make it start on map spawn. To make it loop depends on what you are using, func_movelinear or what?[/QUOTE] I was using a train, but that seems a bit over-complicated for what I want... I'll try func_movelinear, and the logic_auto...
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You there, start up the hosting of scavenger cannon deathmatch. I need to try me some. Please?
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Guys, some people need to join me on that server NOW.
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I have a moving platform (it is intended to crush people waiting in one spot too long, and should loop through it's motions) in my map. How do I get it to begin moving at the start of the map without anyone having to press any buttons, and without stopping once it goes thro...
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By fixing he means I made the map almost completely, then hammer crashed and I was smart enough to click no on the "Hammer didn't close properly last time, want to load the last map file autosave?" option... So I'll make it again. It consists of an array of floating pl...
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Hoo-hoo, get er' done. I'm sorry for that, it slipped out :ohdear: .
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I'll make a quick map, light it, give it a skybox and non-spawncampable (well, more than one spawn place) spawns. Also I'll add some vertical gameplay. I won't be adding details, and I'll give it to you if you (the gamemode-maker) give me your steam name.
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Or you could just download "The Hidden: Source" [url]http://www.hidden-source.com/[/url] Servers are usually up, and they need some more players. Much more refined to I would bet, considering that's EXACTLY what this game is...
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[QUOTE=Afnopo;22889579] EDIT 2: If I don't get raped... ... I'll make a squeal...[/QUOTE] But guys, if he doesn't get raped regarding criticism he'll [b][i]squeal[/b][/i] for us! :dance:
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[QUOTE=JgcxCub;23280900]:doh: What I'm saying is, don't expect them to come in this latest release. I've got enough on my plate as it is. [/QUOTE] Well in that case, sure, I didn't expect anything I was saying to take place until you got everything YOU were DOING unde...
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[QUOTE=JgcxCub;23280457]Can I just say guys (I'm laughing at the minute), I'm pretty... Well, thanks for all the support. I'll really try not to let you down. Please, keep the suggestions coming. Even if I don't include them now (or ever), it shows your continued support...
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Looks great. Hope He works out all the kinks cause' I'd love to play scav DM... No computer right now, so no attempting to get on the server (which says it's offline anyway).
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[QUOTE=Jrose14;23279381] P.S.: Another suggestion for colony hubs. How bout you decide the name of the faction in the console (co_factionname faction) ?[/QUOTE] I was thinking that but no one likes going into the console... Maybe when spawning a hub you get prompted to c...
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[QUOTE=cell289;23278742]@mindmuncher's wall-o-text :psyduck: okay history lesson! The headcrab colonies idea is about portraying natural selection with headcrabs that act on genetic traits, so there are not going to be any actual colonies unless there is gene for that ...
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[QUOTE=cell289;23278742]@mindmuncher's wall-o-text :psyduck: okay history lesson! The headcrab colonies idea is about portraying natural selection with headcrabs that act on genetic traits, so there are not going to be any actual colonies unless there is gene for that ...
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No jet models.. Helicopter is cool... Give the players a larger gun, something more like a powerful cannon or a heavy machine gun with a slower firerate. Also, people need trails, even if they are pretty thin, because like in the fretta laser gamemode, you can go pretty high...
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Looks pretty cool if you don't screw it up...of course that applies to quite a bit of stuff. Try to make it different than stranded, and make sure to add a help menu by pressing a F1 or something... Stranded didn't really like new players it seems. No help and the existing pla...
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[QUOTE=sphinxa279;23234979]Yeah, I had some things on my mind, it's not easy being 18 and having to juggle two jobs :v: :[/QUOTE] He's got stuff. :colbert: [QUOTE=Black-Ice;23273758]Make tutorials for; Track switches (a really simple one, a button that makes one track go ...
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[QUOTE=LordTrilobite;23275742]You know, it's already very unrealistic since you are throwing lots of dinosaurs from different locations from different eras together to duke it out. Nor did you select any dinosaurs from the actual dawn of the dinosaurs, like Coelophysis, Plate...
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[QUOTE=Jrose14;23267150]This. But I think you should get a modeler or something for additional buildings. Like, if you make the headcrabs independant, just allow the players to respawn recourse nodes (like, a small tree and some rocks) that when a headcrab bumps into it, they ...
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[QUOTE=Sub-Zero;23262950]Are you ever going to make that cliffs tutorial?[/QUOTE] He' got stuff. You know... Stuff. :colbert:
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[QUOTE=JgcxCub;23257805]Diseases are something I had not really considered, but due to popular demand, again I'll include these at a later date. Nests are the next thing to do after the release. I absolutely [B]hate[/B] toolgun. And the physgun. I'll do replacement sweps...
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Love the sword, and the way the camera moves when in use. Makes it feel powerful... Make sure that if you stab, the corpse doesn't fly away. I'd also think that it should do a little less damage... As it is feel like it's a little too powerful. Maybe by slowing down the po...
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[QUOTE=gerbile4;23255723]Can you make a tutorial for a thick snowstorm[/QUOTE] Add windy sound effects with a env_soundscape. There are windy ones on the list (checkthe dev wiki and search soundscapes). Then just use the rain tutorial set to snowfall (not the snow setting s...
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Hey, since I've just joined and everyone likes to pretend that what they say is important, I'd like to tell you some very important things. I don't think these will get used, but I've made it as comprehensive and original as possible... [b]Sorry it's so long[/b]. [u][b]NESTS:...
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[QUOTE=montross;23253920]Well nodraw is already done but yea got problems with area portal, it says its somewhere open in the base but yea well i can't find it, than i started a second map complete different base but with that i can't compile it, the vvis crashes while compili...
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Nothing. A hou[u][b]c[/b][/u]e is just a hou[u][b]s[/b][/u]e if it has no hot tub.
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Texture every surface you can't see with the texture "nodraw". You probably can't use area portals very well considering how open the map is, but if you look on youtube you couldn't probably find a tutorial and try it out. If your map still has trouble after area portals, you...
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[QUOTE=montross;23253306]not going away just gone ask there, and guess what the first person gave me help, yes its proven this forum sucks big time... But hey what your gone do its a gmod forum...[/QUOTE] :frown: Now I'm sad. You don't like Garry's Mod, but you come to...
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[QUOTE=oskutin;23252959]The mill side of the house needs BIG panorama windows.[/QUOTE] You make them... Most I see have bad textures or look like they would break really easily. Edit: Sorry, I didn't intend for that to come out as mean as it sounded.
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