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[QUOTE=dai;46185729]fiddling around with vray [t]http://i.imgur.com/z7n4OiS.png[/t][/QUOTE] I've been wanting to make a game with this aesthetic for years. Looks really good.
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Mods that look like this are nostalgia for me, it's like he forgot to release it five years ago. It looks like Dayhard. I'll probably get around to playing it sometime. Shame it's so buggy. First one never launched for me.
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[QUOTE=Lt_C;45635516]I guess actually I should post this here too. [img]https://dl.dropboxusercontent.com/u/21161113/lowpoly/fan_floor_ani.gif[/img][/QUOTE] I love your style, please write a tutorial. (fan)
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Does anyone have a link to a good rigging and weight painting tutorial for 3Ds Max? All the ones I've found use the humanoid bone thing instead of making the bones from scratch, some of the stuff I'm rigging isn't humanoid shaped and the humans I do have are far too low detail...
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[QUOTE=ChestyMcGee;45409454][img]https://33.media.tumblr.com/1cfca4de73140b05d666bb4671f2db92/tumblr_n8tjnzVYxg1s32mjoo1_1280.jpg[/img] kill me[/QUOTE] What do you use to model and render with? I've noticed a lot of the Facepunch regulars like you and MaxOfS2D all share s...
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[QUOTE=The Vman;45052641]Another gameplay vid made by our project lead. Right now we're in deep discussion of how we want to market the game now that R6 is out there. [media]http://www.youtube.com/watch?v=gH-UdSpHbL0[/media][/QUOTE] I'm sorry, this is creative work that...
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Keys: A HL2 Modification
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This whole enhancement mod is a collective consciousness ARG. The game may never come to actual fruition but it will live on as a collective idea inside all of us. In our minds it is real. And we'll keep refining every detail down to every bird and rock model before it is over.
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I thought it was the style, pretty jazzy sci-fi. I like it a lot. Makes it feel like the city is built crooked/on a curve.
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Guys let's move this mod to UE4.
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[video=youtube;EkXhxiVwVD4]http://www.youtube.com/watch?v=EkXhxiVwVD4[/video] Are frag videos allowed here?
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[url=http://steamcommunity.com/sharedfiles/filedetails/?id=231724629]Sticker fiasco! I made one too![/url] [t]https://dl.dropboxusercontent.com/u/5479044/preview1.png[/t] [t]https://dl.dropboxusercontent.com/u/5479044/preview2.jpg[/t] [t]https://dl.dropboxusercontent....
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It doesn't look much higher quality than the current model. What's the texture size?
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[QUOTE=Stiffy360;43719070]Do not fear I have more dead trees in the work that are more HL2 themed. [t]http://cloud-4.steampowered.com/ugc/702860642434138651/C2946BC9C928B77D4803A5AA09ACA522EFADB054/[/t][/QUOTE] How is everyone making trees now?
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[QUOTE=Amsay;43386945]I don't know how I survived this. [video=youtube;Gns6VNYlG7I]http://www.youtube.com/watch?v=Gns6VNYlG7I[/video][/QUOTE] Why do you have Parkinson's?
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[QUOTE=wauterboi;43366401]I think you all should do what I do when it comes to these things, Half-Life 3, and anything, really: [b]Stop caring so much[/b]. I mean, this project is something to care about, but it's all for fun. There's no need to push so hard on the staff. N...
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This is the worst thing ever. Mod is now dead good job guys. I really mean that, good job.
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[QUOTE=Ott;43321378]You know, I heard Half-Life mirrors textures to reduce repetitiveness. Are we doing that, and if not, why?[/QUOTE] No it does not.
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You got me all excited for per-pixel motion blur in that last shot. And then I remembered it was a SFM rendered .bik that plays at the start of EP2. :(
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[QUOTE=Ken Chan;43198929]In fact, I have NONE updated textures except NPC facemaps. So petty much there's stock textures, just merged with EP1/EP2 material.[/QUOTE] I remember you saying you added the radial fog from ASW/CS:GO/L4D2 instead of the z-buffer flat fog. I was w...
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[QUOTE=supersoldier58;43180819][url]http://www.moddb.com/mods/korsakovia[/url] It doesn't look like it uses any custom code (the "smoke monster" is a fast zombie with sounds replaced and an invisible model that uses a smoke particle), I ask because it is a good mod that cou...
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[QUOTE=Ken Chan;43169297]So yesterday is my birthday, and I got presents for you guys: [B]Public Demo!!!!111!!![/B] What's your favorite HL2 mod? If you have one, please tell me. If it's easy to port, I'll update it to ASW engine for you guys to play for public demo![/QUOT...
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[QUOTE=Sally;43127550]Really needs some bump maps.[/QUOTE] Also bake an AO onto that tree it's looking very flat. I prefer bumpmaps to -staticproplighting myself. Only half the props look good with -staticproplighting but the other half look terrible with the huge block...
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