283 Results
That wasn't a [I]yes[/I], [I]no[/I] or even a [I]maybe[/I].
AlexVestin Modelling Reply
[QUOTE=Ryo Ohki;43834996]Your current policy only ends up hurting those who would like to use your assets in a legitimate way[/QUOTE] You can't use them in a legitimate way outside of their own games. END of story. [QUOTE=Rinfect;43835190]you really cant stop people from ripp...
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Oh wow. Was it really 7 years ago I first saw this? That's a third of my lifetime ago. Literally. Now that it is completed it's looking sexy. The design of it is actually pretty damn awesome. I have not played the actual game, but that's what I've seen it look like whenever I...
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It's awesome. One suggestion. A skybox looking like endless sea. [QUOTE=DasMatze;40465194]Due to no dynamic shadows it would look like shit in any other Source game. It would look like brushwork with a lightmap scale of 128.[/QUOTE] It could look alright without the dynami...
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Im pretty all had the divingsuit in their game. Console or not. We'll, maybe if it was not an actual model that I am remembering from the game. Not sure if it just were a pre-rendered cutscene or an actual model. Was quite some time ago since I last played Alan Wake.
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Is the APC/Dropship ingame in any usable state?
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[QUOTE=NotExactly;39579632]Jesus christ, when was that diving suit in the game?[/QUOTE] [sp]He's in the depths of the lake.[/sp]
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Also, the above three marpat camos are multicam. Marpat is a digital pattern.
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Great stuff! [QUOTE=OficerHonkHonk;39382849]How about some high-res Multicam? That could come in handy.[/QUOTE] Check out mine. [url]http://forums.bistudio.com/showthread.php?145219-Alex-Vestin-s-Multicam-%28HD-quality-template-files%29[/url] You will never need a multicam s...
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There's disgrace all over our beautiful AK5 D= Is there a clean green one? Does it come with the correct/standard buttstock also?
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Taggart, where did you find that new armour? For females only or are thay just hidden in the files? Same with helmets?
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fukken carousel-party-boss-game. I like it. I'd try to make them glow up even more, with sound while they are vulnerable. I can't really think of anything else right now that would draw attention, except light or sound. [I]Smell?[/I] Could they be made destroyable only while...
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lol. Also, wouldn't the game have lots and lots of random faces that could be of use? I've noticed how BM:source heads are less popular to some people, although they look fine imo. I think the ones in H:A looks pretty high-res. There's lots of heads from civilians to various...
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Where's the nude model? Here I am, thinking I was browsing Facepunch..
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Nope. They look like tall squishy metal aliens.
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That is very helpful. I liked the end result. I'll be sure to go to hell later!
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Are quad NVGs something new that's going to get real common?
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Blacksite was quite crappy. Had to play-through lots of parts in the game again just because my AI bitch couldn't walk through a door. Models look okay, though. Super slimmed vests on females in games just look silly.
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ALL of those weapons are so fucking oversized D: [I]/offtopic[/I]
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What happened to his face down left pic?
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Quite nice, actually.
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Are the textures alike? Does my old mw2 operators have any textures of use? I love how they still keep shrinking their calfs and boots after the model is done. Altough I can't really tell if the textures are UW'ed afterwards or not this time.
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^ Amazing what 5 seconds of looking through your own posts can do, huh? ... That is the one he thought was too small. I saw Nirrti in the credits. I do not think there currently is another larger version of it released.
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Normal [I]light[/I] entities with a spotlight should do the trick. Normal [I]light[/I] entities only should even be able to work just fine. Even if they can be turned off, there shouldn't be any problems.
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What's wrong with simple [I]light[/I] entities? edit: [QUOTE=Colton Rappe;37714468]This would only have one implication if it works, that being that since there is only one light, the light switches would have to be recoded to turn on and off the whole room instead of just...
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Fix the sleves too. Camo over the patches.
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[QUOTE=Colton Rappe;37708929][B]The New Light at ceiling method (Light Spots pointing down, with very dim lights near the light models, lighting up the ceiling):[/B] (Tell me if you like it still.) [t]http://i.imgur.com/i95eI.jpg[/t][/QUOTE] The change isn't too bad. Altough,...
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But you wouldn't want it to refract it the whole time, just a few buzzes now and then, so the refracting part still has to be animated?
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[QUOTE=minilandstan;37708548]Why can't I search in the model browser with things that have the letters C or U in it?[/QUOTE] Might it be a foreign keyboard setup? I have no idea. Just what came to mind. [QUOTE=TheGoodDoctorF;37708917] [IMG]http://i.imgur.com/3qAX3.jpg[/IMG][...
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It shouldn't do that just because it's toggleable. Or have I missed that completely? One could try upping the brightness of the ambient light in the [I]light_environment[/I]. Pitch black areas contrasting with brighter ones usually end up looking weird with greenish transitio...
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[QUOTE=Stiveno;37699935]Im sorry but why bother making maps for a single player mod that never will be released?[/QUOTE] [QUOTE=bunnyspy1;37707446]are you talking about black mesa never being released? because it's out now[/QUOTE] He means it like: [QUOTE]Im sorry but why both...
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Looks good ingame like that but it's kind of an inconvenient way of doing it. It does not look like that ingame for me when using [I]light_spot[/I]s. My ceiling gets lit too. I am using these settings: [IMG]http://img600.imageshack.us/img600/4805/settingskr.png[/IMG] In hamm...
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I'm pretty sure ceiling turrets counts as Black Mesa. It's their own security turrets. Someone correct me if I'm wrong.
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"Germans, quick, hiiide!"
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[QUOTE=Stiveno;37699935]Im sorry but why bother making maps for a single player mod that never will be released?[/QUOTE] fun
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[QUOTE=simkas;37699331]Actually I'm pretty sure Bohemia will get on your shit even if it is user made content, as long as you used their tools to extract that shit.[/QUOTE] Yeah, I was refereing to getting it directly from the creator of the custom content. Not ask if you coul...
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I have an idea! Make custom models for the blocks! Simple blocks, with slightly rounded edges. Then you can apply an [I]env map [/I]and a[I] very slightly visible[/I] phong shader and all will look sexy too. Then make custom skingroups for it, so hammer can be triggered to ch...
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The actual position of the env_sun does not matter right? It's what angle settings it has, isn't it? I've actually never used it. Haven't ever had a use for it.
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Still no one here who knows if L4D props and content is usable straight away in the current GMOD version now? Oh well.
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BIS is very strict when it comes to their content being moved to another game engine without permission. And yes. They do not want you to use ArmA1 / OFP content either. There is however LOADS of user created content that's created with great authenticity most of the time. H...
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I was expecting a "Bad news everyone". [QUOTE=bloocobalt;37696287] [IMG]https://dl.dropbox.com/u/9274354/H3_Korps_Freman.jpg[/IMG][/QUOTE] What are you going for with this/these? Model looks good. Especially like what you've done to the helmet.
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[QUOTE=Dissolution;37659022] [IMG]http://gyazo.com/cb071ccf216979f615de62a8633d44cd.png?1347597035[/IMG] [/QUOTE] YES! What have I done!
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How did you make the zippers? Detail is quite nice =)
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[QUOTE=Bi0hazard;37678513]It was called "Props vs. Humans" and the old thread is here: [URL]http://www.facepunch.com/showthread.php?t=977631[/URL][/QUOTE] Well, that's a remake of the OLD gamemode I'm talking about. It's close, but the older gmod9 version did not have silly ...
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[QUOTE=fewes;37680630] [IMG]http://puu.sh/15tsc[/IMG] [/QUOTE] It's too perfectly overpacked? Are you going for a lealistic look, or a more stylized? If you want more realism you should sack it all together. Larger folds across bigger surfaces. Gravity pulls stuff downwards....
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There's areaportal brushes for those kinds of things. Might help: [url]https://developer.valvesoftware.com/wiki/Func_areaportalwindow[/url]
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I've thought about it. But I also thought I'd ask here first incase someone knows. It'll take a while to finish the map for L4D first. So incase anybody does know, here's the question again since this is high up on this page: [QUOTE=AlexVestin;37676566]Is L4D models supported...
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Well, It's probably the props I am curious about. I won't leave zombies laying all around in a TTT map.
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Is L4D models supported in the current Gmod engine now, or has nothing changed? I'm a little off on the subject. I'm thinking of making one of my L4D maps into a Trouble in Terrorist Town map. Possible without too much effort?
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[QUOTE=Prototype556;37673064]Is that the Black Mesa Source glock I see there?[/QUOTE] That makes no sense. The BMS Glock is already ingame, isn't it? hm
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You'll definitely not find one with the older gamemode. Someone here know who made it? Or does anyone who read here even remember what version of the gamemode I'm talking about?
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[QUOTE=AlexVestin;37650980]I accidentally this: [IMG]http://img846.imageshack.us/img846/1280/sadsads.jpg[/IMG] There's no 3D preview. What to do? [highlight](User was banned for this post ("Meme Response" - Terrenteller))[/highlight][/QUOTE] Sorry for that, I guess. Altough...
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I accidentally this: [img]http://img846.imageshack.us/img846/1280/sadsads.jpg[/img] There's no 3D preview. What to do? [highlight](User was banned for this post ("Meme Response" - Terrenteller))[/highlight]
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Prop Hunt! (The OLD one) (This might be a request?)
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[U][B]Prop Hunt[/B][/U] Anyone remember the old Prop Hunt? Does it still exist? Could it be brought back to life in this gmod version? Last time I was on a Prop Hunt server it was something completely different from what it used to be. Prop Hunt was before a gamemode were the...
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It seems like everyone knows exactly what your problem is, altough they still tend to mock. Logic of the human brain, ladies and gentlemen. Help him out instead. It's been a really long time since I did this. Altough I believe you have to: [B]1.[/B] get a ".mdl" decompiler....
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[QUOTE=Rinfect;37609061]Finally Rigged the Spas to the shotgun in hl2 [IMG]http://i.imgur.com/9AG3m.jpg[/IMG] [/QUOTE] Am I missing something here? [QUOTE=beat the zombie;37609505]Them Hitlar No more pictures because printscren for an unknown reason stopped working. [IMG]htt...
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[QUOTE] [IMG]http://img523.imageshack.us/img523/4190/009zj6.jpg[/IMG] [IMG]http://img356.imageshack.us/img356/4030/001dh4.jpg[/IMG] [/QUOTE] OH, I rigged those! Years ago. Feels weird seeing them again.
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Well, "great, never before attempted project" sounds great. But it's easy to be sceptical about ideas like these. How big of a project do you think this is? Months work? Years work?
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Why is it so thick? Your rifle seemed to lie at the very top of it. A rifle case is much much thinner. Unless it's supposed to have several layers of that foam. Or maybe the person is just very over-protective of his rifles. Looks like a box you'd store tons of smaller ammo b...
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[QUOTE=sentrygunman;37523857]anyone think they might be able to help me with an interior for a car [IMG]http://gyazo.com/f45449441331dc496c563707b076c25a.png?1346616605[/IMG] in source [IMG]http://gyazo.com/a3ef2906331a4dce9dc3593d065c1c53.png?1346617153[/IMG] in max[/QUOTE] ...
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I've never played prisonbreak. What's the main gameplay like? I mean, I understand T is somehow meant to break out of the prison, but are there main goals and common steps to achieve that?
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While I was scrolling down, revealing gun after gun, I was just waiting for that to happen.
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You know what. Those concepts sure look promising. I'll definetly check the game out to see if there really are anything like it ingame.
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[QUOTE=Katra804;37499350]The only real issue with legality is if people take content from something under copyright and tries to make a profit off of it for themselves. Other than those few occasions, there really aren't that many issues with legality when it comes to model...
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[QUOTE=Biaxailemperor;37482064] I was just asking because I don't want to run into the issue I had with splinter cell conviction, where the ripper only works on the disc-based version. I know that all versions of Deus Ex HR uses steam as its DRM. As for the OS, I'll see what I...
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This is just one of those things people do not have enough time for, unless they get paid, as in being in a serious game company development team. No one here will have the patience to do it. Would take a long time to make it even decent.
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These crysis marines have unfamiliar faces: [url]http://www.garrysmod.org/downloads/?a=view&id=121213[/url] Or maybe this head: [url]http://www.garrysmod.org/downloads/?a=view&id=120540[/url]
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There must be some way to open the archives. I've been told a few programs that can read .iso files can open them, if you rename them to .iso or if you compile them into one. I'm lost there, though.
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I'm having trouble with .NET framework. Can't fix it now, therefor I can't use the tools yet. Will get better a better pc this week hopefully. All should work then. Hopefully there's even more cars in the game available. Those are all the useful ones I've found yet by searc...
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Pling, was it you that did the future cop car? Or was it TH89 maybe. I can't find the thread.
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I'm currently trying to install .NET framwork 4. I need it for the tools, but it fails to install correctly so far. Soon I might have fixed it, though. I'm guessing you drag the file you want to edit onto any of those .exe files.
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Yeah, I'm just looking for something to be able to open the archives that the game stores all the files in. And those tools. I'll try them out!
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As said in the threads title. I need help. Might not take that much to solve my problem. I'm trying to extract the model files from Deus Ex: Human Revolution. Mainly vehicles, but other props might come too. Pictures of the vehicles I'm trying to get: [IMG]http://img831.image...
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Deus Ex: Human Revolution (Awesome civilian future vehicle models) I need help.
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[QUOTE=SDragon95;37005681]huuu??? XD[/QUOTE] Just a few free tips. 1. Facepunch users do not use smileys. 2.One question mark (?) is enough. Same for exclamation marks (!). 3. Only use english language. Everyone should be able to read it. If you can't, use google translato...
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Imma get in there and stir some shit up.
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[img]http://img545.imageshack.us/img545/6075/rendertest20.jpg[/img] [img]http://img545.imageshack.us/img545/7356/rendertest21.jpg[/img]
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[img]http://img444.imageshack.us/img444/2984/rendertest13.jpg[/img] [img]http://img593.imageshack.us/img593/1042/rendertest14.jpg[/img] [img]http://img804.imageshack.us/img804/7452/rendertest15.jpg[/img] [img]http://img256.imageshack.us/img256/3122/rendertest16.jpg[/img] [...
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There's some talented modellers in the blacklight team, that's for sure. Their design work is awesome. The nuke-proof apc, AA-mech and the other huge-tank-mech are also great looking. These ones: [URL="http://www.mmobomb.com/wp-content/uploads/2011/09/Blacklight-Retribution.j...
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To be honest. It's empty, blocky, has awful lightning, no window/doorframes, no cubemaps, ugly pool, bad skybox, no light sources and has an unrealistic layout. Are you going for a standard-quality custom-made cs map, or will you put some more effort into it? Not trying to be...
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[QUOTE=Renegade Master;35154556]How do you pronounce that ..[/QUOTE] In swedish. [I]"Krypandenej"[/I]. Or actually [I]"Krypande, nej"[/I] I guess. Translated to [I]"Crawlingno"[/I] or [I]"Crawling, no"[/I].
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[I]"Krypandenej"[/I] ahaha, that name!
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[QUOTE=Marlwolf78;35135091] [ [B]MOH 2010 ANIMATIONS VIDEO [/B]] [/QUOTE] I need to know what I'm listening to here! Name of the first track? Only critizism I have on the animations would be on the pistol one. Seems like the slide is recoiling too slow. It all seems akward ...
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He's mapping a real location. Quick, FBI! He's a terrorist! They are going to use it for terrorist training! Silly gouverments with silly terrorist brainwash paranoia. [I]*Weeks after training, doing the real thing*[/I] -Go go go, out the rear exit! go! We're almost ther... ...
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[QUOTE=vexx21322;35020680]I don't know what it is about this lighting, but something just strikes me wrong. [t]http://puu.sh/jG5j[/t][/QUOTE] Your wall isnt 128 units tall D:
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Graphically, that's kinda sweet compared to what we have. That sure looks like the 'sun' is casting dynamic shadows + the old lightning indoors.
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[QUOTE=Juniez;35016775][t]http://images.vg247.com/current//2012/03/de_lake0164.jpg[/t][/QUOTE] I looked at it for some time and just couldn't figure out what made it look so much better. Then I finally realized it's the shadows on the character, and how that's not widely pos...
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[QUOTE=Kaliber;34933656]those light sconces look REALLY out of place[/QUOTE] I've been trying to find a good lamp model, those were the best. Any advice? Haven't really found a way to make them fit in better either, since that's what lamps like that actually look like. /updat...
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Added a video. It's quite long and only shows around 10% of the things that goes on randomly, but it's better than the pictures if you want to get a feel of what it looks like.
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Posted a vid in my thread. [video=youtube;Eq8Pkih8xvg]http://www.youtube.com/watch?v=Eq8Pkih8xvg&feature=youtu.be[/video] [url=http://www.facepunch.com/threads/1151121?highlight=]Thread.[/url]
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Than pistol was ridiculously large in-game. [img]http://img214.imageshack.us/img214/2491/asiancockofnotreallyund.png[/img] [I]fucking massive asian handcannon version.[/I]
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[img]http://www.gildor.org/files/images/umodel/ut3/female2.jpg[/img] Amazing boob support?
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I got a hold of LOTS of [U]Frontlines: Fuel of War[/U] models now directly ported from the game, so I made something: [IMG]http://img221.imageshack.us/img221/373/adssa.png[/IMG] I'm gonna change the textures too as in remove the texture shadows on the parts that make no sense....
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[QUOTE=Sonicdude;34533411]I have done so, but I think it's one of two things. A. The textures aren't properly ripped or B. I'm an idiot. I know this isn't a help topic but here is what happens. [PIC] I place the material in the window as you can see in the top right [PIC] But ...
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[QUOTE=luxox_18;34490417]LMG [IMG]http://img526.imageshack.us/img526/2140/saslmg.jpg[/IMG] [/QUOTE] The LMG class needs his gasmask head-straps too. Else it would just fall off.
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[QUOTE=Sonicdude;34523410]Well I'm trying to rig this guy here [DINORAWR PIC HERE] but the textures wont apply for me. I'm using 3D ripper DX and other games work fine but not JP the game. The textures are there but they wont appear on the model. I'm totally new to 3ds max.[...
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Add the jets, then make cars super slow. And why not make the choppers already spawn in flight, since they at this state take about 0.5 second to go from standing on the tarmac, with engines turned off to already be up in the air and ready to get shot down by snipers.
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[QUOTE=Nyllsor;34513805]Reminds me of BF Vietnam. Good old BF Vietnam, thoes were the days... After BF2 the Battlefield series never got the same again. :([/QUOTE] Amen! [QUOTE=Trek;34513954]Any other BFs suck compared to 1942.[/QUOTE] BF2 did get the polish the game needed, ...
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She's touching herself.
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