1,062 Results
[QUOTE=Rohans;43945260]My debugger is mostly complete! I'm missing a few things from the CPU window and need a breakpoint window but it's actually usable. You can add/remove breakpoints and single step in the CPU window now: [img]https://dl.dropbox.com/u/675786/ShareX/2014...
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[QUOTE=Hentie;43563919]i had a problem with ghost collisions because each individual tile on my platformer was it's own collision shape i "solved" it by adding a normal force opposing gravity and collisions[/QUOTE] Round actors' physical bodies and generate better colli...
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[QUOTE=adnzzzzZ;42907623]It's hard to do it every day. Some days you just don't feel like programming at all... :c Yes, commit date. When you push everything your stats will be updated appropriately. If you delete a repository you lose the stats from that repository. I...
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[QUOTE=Em See;42737663] I was messing around with some bullshit methods to crudely simplify an imported mesh instead, 3/4s of the results looked like [B]blender[/B] accidents[/QUOTE] ftfy
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[QUOTE=voodooattack;42604631][img]https://dl.dropboxusercontent.com/u/27714141/Screenshot%20from%202013-10-22%2007%3A29%3A17.png[/img] Oh JSON you beautiful bastard.. Now on to javascript integration.. [code] { "name": "Braavosi", "description": "The Braavosi ...
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[QUOTE=acpm;42517080][img]http://i.imgur.com/Qo1Vf7a.png[/img] Today, instead of doing my coursework, I implemented tabbedframes. I tried to make it as intuitive as possible, so it's pretty simple to add pages. [lua]tabbedframe:addTab( tabName, tabPanel, default )[/lu...
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[QUOTE=Smashmaster;42472070]I programmed a mock-up of my game's menu, instead of programming the actual menu. [t]http://s24.postimg.org/a6ifs6dat/mockmenu.jpg[/t][/QUOTE] reminds me of the witness for some reason
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[QUOTE=robmaister12;42434407]So I've been working on a library called [url=https://github.com/Robmaister/SharpNav]SharpNav[/url] for [url=http://rcos.rpi.edu/]RCOS[/url], a form of undergraduate research here that gives you either course credit or a stipend for working on open...
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[QUOTE=Icedshot;41911326]A bunch of people have gotten together to carry it on, essentially [url]http://forum.trillek.org/index.php[/url] There's an irc channel floating around somewhere in there, the dev language is C++[/QUOTE] 10 days tops or years of project ...
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[QUOTE=garry;41826773]Hall of mirrors? [img]http://www.trisoup.com/HOM.jpg[/img][/QUOTE] mmmmmmm bitsquid
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[QUOTE=DevBug;41803867]lrn2imgui[/QUOTE] [URL="https://mollyrocket.com/861"]but all the cool kids do it :([/URL] coffee
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[QUOTE=Mordi;41799285][code]// Testing contentbox ContentBox *cb; cb = (ContentBox*)menuMain->AddContentbox("Contentbox!", 100, 200, 200, 300, MENU_SPLASH); cb->AddItem(new Slider(menuSystem, "Slider", Vec2(0, 100), 0, 0.0f, 25.0f, 5.0f, 0, [](){}), 12); cb->AddItem(ne...
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[QUOTE=nutcake;41750948]Implemented your tips: [video=youtube;jP2vC_EO4EI]http://www.youtube.com/watch?v=jP2vC_EO4EI[/video] Bottom row is average of previous five steps. Top row is average of previous five steps + Ease-In along sine wave. Still not entirely happy wi...
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[QUOTE=Fatfatfatty;41726322]this isn't a floating point innacuracy, this is bulltshit [img]https://dl.dropboxusercontent.com/u/45707598/orbitWTF.png[/img] maybe i should go ask a physicist[/QUOTE] rk4
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[QUOTE=high;41118736]I just came up with the most horrifying piece of antlr grammar. All I wanted to do was match until there was no SEMICOLON. Antlr of course fought me every step of the way, which resulted in this monstrosity. While it is ugly as all hell. It did exactly wha...
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[QUOTE=SEKCobra;40688988]So I can't remember what this error type is called, I'm sure you guys can refresh my memory: [T]http://cloud-2.steampowered.com/ugc/1081140820783791994/8B8F2055930DAC009706623D3DCBEDB5F8AD2493/[/T][/QUOTE] buffer flies
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[QUOTE=laylay;37734217]Setting up for post processing effects is a pain. Gotta render to a fbo, fair enough, but I also want AA so I need to use a multisample fbo, but then I need to blit that to a non multisample fbo. Fuck sake.[/QUOTE] -> Resolve O wait. OpenGL plebs.
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[QUOTE=Chandler;37524686]* You should be storing both the number of bytes and number of characters within the string (and optionally a precomputed hash for quick comparisons)[/QUOTE] Just hack on the [URL="http://bstring.sourceforge.net/"]better string library[/URL].
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[QUOTE=Overv;36670640]Simply put, with this library OpenGL becomes [i]at the least[/i] as convenient to use as Direct3D in C++.[/QUOTE] Wait. When did OpenGL stop being a retarded state machine?
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[QUOTE=dajoh;36421371]Premake represent.[/QUOTE] Too bad its csproj generation sucks.
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[QUOTE=Lord Ned;36075861]I'm trying to create and destroy a lot of objects every frame in my game in C++. It's an attempt to implement Bullet's debug-drawer, which gives me objects one primitive at a time (line, sphere, box, etc.) This works fine until I try to draw terrain...
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[QUOTE=Jookia;36050524]But my file names [i]are[/i] UTF-8. I'm not asking for much, just that it prints the filename to my terminal, regardless of how fucked up it is.[/QUOTE] [URL="https://github.com/git/git"]best get crackin'[/URL]
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[QUOTE=The freeman;36031615]Haq sounds like a sound somebody would make when they cough alot.[/QUOTE] [IMG]http://i.imgur.com/pmbBC.png[/IMG]
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[QUOTE=Overv;35772447]Here's a little demo of my progress on the math OCR app thus far. [video=youtube;9kOq3dujSPw]http://www.youtube.com/watch?v=9kOq3dujSPw[/video][/QUOTE] lol glasses [QUOTE=polkm;35777599]Spent all day working on openglua. [IMG]http://s8.postimag...
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[IMG]http://localhostr.com/files/hTFaqjK/mojo.png[/IMG] [IMG]http://localhostr.com/files/zpEKr8Q/mojo.png[/IMG] Now with 100% more accurate measurement and coordinate system conversion.
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[IMG]http://i.imgur.com/MmYpL.png[/IMG] FreeType bandwagon.
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[QUOTE=r0b0tsquid;35702355]Got per-vertex normals, so I can do some simple lighting now: [img]http://i.imgur.com/u2tCw.png[/img] Each chunk is being drawn with the exact same vertex buffer - it contains the relative positions of each block within a chunk, along with the normal...
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[QUOTE=Lexic;35606671]Oh hell yeah C++0x! I've gone from [cpp] const auto& mptr = glm::value_ptr(mView); // Walls glUseProgram(WallsProg); glBindVertexArray(wallsVAO); glUniformMatrix4fv(uWallsView, 1, GL_FALSE, mptr); glMultiDrawArrays(GL_TRIANGLE_FAN, &vFirsts[0], &vC...
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[QUOTE=layla;35581812]I've been tempted to make my own, paying monthly for software is ridiculous, especially for something like XSplit.[/QUOTE] Simple DirectShow "device" + FME. I just can't get the Windows SDK to install.
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[QUOTE=layla;35512021]I love how simple and cute this is. Maybe add some simple multiplayer CTF stuff, I'd play it.[/QUOTE] Maybe you should practice what you preach *looks at fortblox*
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[QUOTE=mlbfan560;35487866]God, C++ bugs me sometimes... [IMG]http://i.imgur.com/4s5Va.png[/IMG][/QUOTE] "God, Obj-C++ bugs me sometimes..." ftfy
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[QUOTE=ROBO_DONUT;35406891]A model format (I'm calling it 'Binary Static Mesh'): [t]http://i.imgur.com/d2nrM.jpg[/t] I've got the spec written up, I wrote a little C library (it really doesn't do much), an exporter for Blender (this is where the real bulk of the work is), an...
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lol D
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[QUOTE=Chandler;35270957]This is a fantastic premise for any game.[/QUOTE] left2suffer
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RTTI? You've got to be fucking kidding me.
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[QUOTE=ROBO_DONUT;35131746]Don't you hate it when the more elegant solution is actually slower? :( The old method: Standard light volume stencil culling -- render bounding sphere twice, once to reject distant fragments and a second time to reject near fragments. This means y...
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[QUOTE=ROBO_DONUT;35103578]The beginning of global illumination: [t]http://i.imgur.com/chuDP.jpg[/t] That's only the indirect contribution. The bright spots are because some of the surface normals are little screwy. It's really slow, too, because I'm just doing a brute-for...
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[QUOTE=-Kesil-;35055829]oh... those were just for the prntscreen.... i agree. lol. huge bulking comments oh golly Think of it as comments replacing code that's not there yet.[/QUOTE] Are you 8 or something?
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[URL="http://www.bitbyte.ca"][IMG]http://localhostr.com/files/pNtrL1M/bitbyte_studios.png[/IMG][/URL] My first real design -> working site. Suggestions?
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[QUOTE=swift and shift;34814135]he he heha eh hu heh ha he uha hahe he [img]http://i.imgur.com/m20Z6.png[/img] Program received signal EXC_BAD_ACCESS, Could not access memory. Reason: KERN_PROTECTION_FAILURE at address: 0x00000013 0x1dc77e13 in ChromeMain () he he he he[...
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[QUOTE=Nicolas;34645931]I know your feelings! Awesomium C++ [t]http://dl.dropbox.com/u/20458145/2012-01-30_00004.jpg[/t][/QUOTE] It's all about [URL="http://berkelium.org/"]berkelium[/URL].
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8 hours and I'm nearly done my Arch install. :suicide:
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Really guys? Yes null has his faults, just like all of us. But at least he finishes his projects. Yes he had a "failed" business venture, but at least he had one. He's trying, that's what counts. I'm so sick of WAYWO drama drowning content and good discussions. Stop comparing ...
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[QUOTE=_Undefined;34229675]I'm rendering a couple textured cubes (there are 16384): [img]http://i.imgur.com/seD69.png[/img] I'm currently getting around 5 fps and of course I'd like more. I'm using LWJGL, and backface culling is on. Code for drawing: [code] GL11.glBegin(GL...
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[QUOTE=HiredK;34187440]The light volume technique is really worth it for deferred rendering since you only have to render the light withing a specific range (radius) meaning that you don't have to render each pixels like a fullscreen quad. Basically you can either use a sphere...
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[QUOTE=benji2015;34186159][img]http://puu.sh/ddSH[/img] Perlin noise generation and collisions! (thanks boomer678 for collision help)[/QUOTE] It's like a 3D version of my LD21 game. :sniff:
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[QUOTE=dvondrake;34142064] Needless to say I'm trying to do as many matrix calculations in GLSL as I can, rather than in C++.[/QUOTE] [URL="http://en.wikipedia.org/wiki/Streaming_SIMD_Extensions"][IMG]http://alltheragefaces.com/img/faces/png/misc-are-you-fucking-kidding-me...
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[IMG]http://f.anyhub.net/4OEn[/IMG]
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Determine the average "height", humidity, etc. Map a range to a specific biome.
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[URL="http://www.cplusplus.com/doc/tutorial/structures/"]Structures[/URL], use them.
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[IMG]http://localhostr.com/file/4LUYPzi/goto.png[/IMG]
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I'm sorry, but, what?
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I'm more worried about the unsanatized input.
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[QUOTE=Jookia;33755960]Vim? [editline]17th December 2011[/editline] Wow, I've never been so angry at people reinventing the wheel poorly because they don't want to use a fucking library that's been designed, thought about and properly programmed to be cross platform. ...
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I'm going to have to side with Dajoh on this one: 1. It's a learning experience 2. The API will match your naming/coding conventions 3. Dependencies. This is especially important to me, probably less so to non-purists. 4. Licenses. God damn licenses. However, there is...
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[QUOTE=NovembrDobby;33694450][hd]http://www.youtube.com/watch?v=_OVkQJhk8kA[/hd] Bonus new AI at the end[/QUOTE] Why are you porting to C++?
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Whoa, I thought this was WDYNHW for a second.
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[QUOTE=Kwaq;33520113]wasnt that the whole idea from the first image?[/QUOTE] Yes.
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[QUOTE=Autumn;33513085]just keep them aligned, it'll look much better[/QUOTE] Ok :D
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The original "smoothed" selection indicator does look wonky... [IMG]http://localhostr.com/files/mPzz5dI/nr_menu.png[/IMG] I'm also thinking of centering it: With: [IMG]http://localhostr.com/files/paVdu51/nr_menu_r2.png[/IMG] Without: [IMG]http://localhostr.com/files/ahDwyC...
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[QUOTE=amcfaggot;33510249]Nope. When I said exactly, I meant exactly. The game I'm talking about was a "squad" of spys or something of that sort and they rolled up to a building in a van. The building was laid out and displayed in the exact same perspective, which makes me thi...
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[QUOTE=clb;33510004]It really bugs me that the menu bars are not the same length.[/QUOTE] That's on purpose.
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[QUOTE=amcfaggot;33506397]I swear this looks exactly like a flash game I played when I was like, in high school or something. I can't remember what the name of the game was, because it was never very popular. The idea was nearly the same, though. You enter a building and "hack...
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Since there is no UI design thread? [IMG]http://localhostr.com/files/ZbyZlFe/nr_menu.png[/IMG] Critique? And any ideas on what I should do with the 'logo'?
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[QUOTE=Samuka97;33504476]Wrong thread? It looks more like a game's menu than a website, at least to me.[/QUOTE] Don't know where else to go :( [QUOTE=Spero78;33504494]Saw your menu there and liked it, made something similar for this portfolio website i'm doing for a friend ...
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[IMG]http://localhostr.com/files/ZbyZlFe/nr_menu.png[/IMG] Critique? And any ideas on what I should do with the 'logo'?
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[QUOTE=benji2015;33468355][vid]http://dl.dropbox.com/u/8745051/facepunch/tiles%20V7%20menu%20saving%20loading.webm[/vid] Menus! Saving and loading! Vertical parallax! Won't be on for a few weeks, so just uploading what I have now.[/QUOTE] Did you implement ICatchMoney? Thr...
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The Fez
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[QUOTE=Legend286;33434377]Because I want to constantly refer to my own naming convention when this is perfectly fine? Why else would it be taking me so long to do if I was just copying the code without reading through it and ~learning~? You're dumb.[/QUOTE] That's got t...
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[QUOTE=Legend286;33434203]I'm following the tutorial, but obviously I'm writing it out myself. What would be the point otherwise?[/QUOTE] - Code is an exact copy (including naming convention, indentation, comments, etc.) - Exact same filenames (including non-mentioned) - etc.
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[QUOTE=Legend286;33430563]Long-ass road to rendering begins... 1117 lines just to set up the viewport, because I'm just going straight into it. Boilerplate code is still kinda interesting for me anyway. [img]http://dl.dropbox.com/u/9038221/Rendering%20Engine/EngineWindow2_Now...
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[QUOTE=origamiguy;33424406]Sphere in Direct3D pointed at the desktop window handle. [IMG]http://i.imgur.com/VmPeH.png[/IMG][/QUOTE] Get the icons to draw over top and work correctly. Please.
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[QUOTE=anton;33412933]does it really even matter[/QUOTE] Yes, yes it does.
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My nasty "macro all the things" interface thingy... 2000. [cpp] DEFINE_INTERFACE( KESTREL_EXPORT, GraphicsWrapper ) DEFINE_IFUNC( Uint32, Initialize, const Uint32, const Uint32, const Uint32 ) DEFINE_IFUNC( void, Clear, const Uint32, float, float, float, float, float, Uint...
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[QUOTE=icantread49;33364351]hey guys check out my cool GUI layout manager :eng101: [cpp] Eyesore. [/cpp] :v: it's a big mess but hey, it works, it's easy to use, and it makes a pretty GUI! on a separate note, the only two GUI classes i have are GUIControl and GU...
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[QUOTE=swift and shift;33326125]twilio's just a service provider, cloudvoices adds value with voicemail and (in the future) call forwarding, email/sms notifications, etc.[/QUOTE] Hence "(the API you use)"
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[QUOTE=swift and shift;33312696]So I've been working hard on a cloud-based voicemail app for the past few days, and its gotten to the point where it's very functional! Hooray! So right now I'm looking for people in the US or the UK who are interested in trying it out in a kin...
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[QUOTE=icantread49;33307386]spend around 2 hours porting gwen to marmalade GCC segfaults on TextBox::DeleteText() ... WTF [img]http://sae.tweek.us/static/images/emoticons/emot-raise.gif[/img] comment out body of DeleteText(), GCC compiles successfully deploy to ipod touch ...
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[QUOTE=ROBO_DONUT;33296377]Should be something like: [code] float numerator; float denominator; for (int i=0; i<n-1; i++) { numerator += length(cross(P[n+1], P[n])) * (dot(P[n+1], P[n+1]) + dot(P[n+1], P[n]) + dot(P[n], P[n])) denominator += length(cross(P[n+1], P[n])) } f...
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[QUOTE=Smashmaster;32998567]Then the units created first would still have first choice, and it would still look random. I would have to sort the list of units based on how far they are from where I clicked, then give the furthest ones first choice for which spot to go to. Thi...
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Make it block defined.
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[IMG]http://localhostr.com/files/cd8WVFM/capture.png[/IMG] [video=youtube;FopyRHHlt3M]http://www.youtube.com/watch?v=FopyRHHlt3M[/video]
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[QUOTE=DatZach;32934054][video=youtube;iibD0tk2MTU]http://www.youtube.com/watch?v=iibD0tk2MTU[/video] This is what I've been working on for the past few months. Finally got the virtual machine, compilers and engine to work together. :D[/QUOTE] Still looks like C#
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[video=youtube;9nFdxY15T60]http://www.youtube.com/watch?v=9nFdxY15T60[/video]
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[QUOTE=adamjon858;32902242]What do you have against Mr. Mcdonald?[/QUOTE] That's why you quote.
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[QUOTE=adamjon858;32902164]Brandy can be done in shots.....but if you're really into stuff like Cognac you'll use a [URL="http://en.wikipedia.org/wiki/Brandy"]brandy glass[/URL] like the first set (which is delicious btw, fave liquor for sure). Brandy is best without mixing. Y...
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[URL="http://magpie-lang.org/"]magpie[/URL].
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[QUOTE=BlkDucky;32819489]Limited space and they cut off public access if you take too much of their bandwidth.[/QUOTE] You don't think services like imugr would catch on?
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[URL="http://www.dropbox.com/"]You're over engineering™[/URL]
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[QUOTE=DatZach;32803433][img]http://i.imgur.com/YRepS.png[/img] It might not look like much, but that's my compiler compiling crossbox code into CB bytecode that runs via VM along side a game engine. That little "7" being output is the result of Console.WriteLine(a). I can ...
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[IMG]http://localhostr.com/files/WDYtoy8/capture.png[/IMG]
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[QUOTE=slime73;32755323]What video card does it have? What's the operating system and have you tried updating drivers? EDIT: it just occurred to me that DevBug may be using a snapshot of LÖVE from before yesterday and after about a month ago, in which case Canvases are less ...
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[B][U][URL="http://localhostr.com/files/YZ1xmW1/metaballs.zip"]Here [/URL]you go Maurice. [URL="http://dl.dropbox.com/u/19695017/love.zip"]Modified source[/URL].[/U][/B]
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[QUOTE=Dr Magnusson;32740660]I just spent about half an hour trying to make those blobs look good, only to see that DevBug already did it with a built-in function that I didn't know existed. My method is still cooler, even if a little slower :( [lua] -- Draw the blurred blobs...
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[URL="http://localhostr.com/files/YZ1xmW1/metaballs.zip"]Here [/URL]you go Maurice. [URL="http://dl.dropbox.com/u/19695017/love.zip"]Modified source[/URL]. Content: [IMG]http://dl.dropbox.com/u/19695017/dblox.png[/IMG]
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Just gotta write a test app...
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[QUOTE=RusselG;32736711]The only table stores the steam stuff, I like my data all inline and shit. I forgot to make it a pointer for 'a' elements, thanks. I think I'll reduce the amount of glow. [editline]iamahugefaggot[/editline] [img]http://puu.sh/6RVW[/img] Removed the ...
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