379 Results
Until Valve fixes the SDK (<- bwahahaha), there is a workaround: Open the gameinfo.txt of EP2 (...\Steam\steamapps\common\half-life 2\ep2\gameinfo.txt) and look for the line "SteamAppId 420". Add the line "ToolsAppId 211" in the next paragraph. Have fun.
tikay Level Design Reply
That's because the SDK wasn't updated to SteamPipe yet, like most of the Valve games (including TF2). Open the file ...\Steam\steamapps\common\team fortress 2\tf\gameinfo.txt Look for the line [code]SteamAppId 440[/code] and add another paragraph with [code]ToolsAppId 211...
tikay Level Design Reply
Thanks a lot. I totally missed the entities.txt.
tikay Level Design Reply
Ok, I just found about about VMFII and I'm months too late, but THIS. IS. AWESOME. Please keep working on it, Ziks. But I guess it's not intended that the pre/postfixes are only applied to [I]targetname[/I] and not to [I]target[/I] and [I]parentname[/I], right? :/
tikay Level Design Reply
At least I'm entertained while on vacation
tikay Level Design Reply
Those jokers at the Valve/Steam booth gave me two coupons and my friend got two as well. All four codes gifted the same game (AaaaaAAaaaAAAaaAAAAaAAAAA!!! for the Awesome). :/ Looks like they didn't mix the cards well (or at all) before handing them out. There's lots of fr...
tikay General Discussion Reply
Technically Possible? Yes. [b]But[/b] very like combined with massive FPS drops and a lot of trial and error with the particle editor. I'd simply let a massive ball of particles grow in the 3d skybox, simulating destiny flying towards it. The problem is the way translucent...
tikay Level Design Reply
I'm secretly adding 1 month to the release date whenever someone asks about the release. That's why it's taking so long. Has absolutely nothing to do with my laziness. Nope.
tikay Level Design Reply
[QUOTE=frosty802;36741389]This is a question directed at the map maker. Now I've been reading through the fan screen play that was written to conclude the Stargate Universe series which I so loved. I am interested on making a joint venture to make a fan based snippet from it p...
tikay Level Design Reply
The bridge requires too much work in order to look good. Definetely not in the first release.
tikay Level Design Reply
level -1: front shuttle bay (undecided whether to include it at all) level 0: gateroom, storage rooms 1 & 2, portside shuttle bays, observation deck, kino room, dome, a few quarters level 1: upper gateroom, upper storage rooms 1 & 2, more quarters level ?: infirmary, mess ...
tikay Level Design Reply
[QUOTE=Lantian;36247203]would the 2 specialised maps be one very detailed destany + icarus and another map for gate room and a few off world planets?[/QUOTE] Yes.
tikay Level Design Reply
I'm toying with the idea of splitting the map. Would you prefer one big map including as much as possible of Destiny while also featuring a few gate locations? Or rather two specialised maps: 1. Detailed Destiny interior + Icarus Base 2. Just Destiny's gate room + a han...
tikay Level Design Reply
[QUOTE=Boba Fett;35901447]Rev254 - Fixed glyphs G, E in stargate universe font "brought up by tikay" [/quote] What was wrong with E ? o.O [nerdmode] I also noticed that this glyph is missing: [img]http://images.wikia.com/stargate/images/e/e9/UniverseGlyph14.svg[/img]...
tikay Addons Reply
[QUOTE=Lantian;35901021]my gess thats an error in the font. nice spotting xD[/QUOTE] That's my guess, too. Found it while deciding on the gate asdresses for the locations of "that map" [QUOTE=Boba Fett;35901136]Just because we love you that much we'll fix it :D[/QUOTE] ...
tikay Addons Reply
Hello guys and yes, I'm still alive. I found a tiny, easy to-overlook, mistake in CAP. In the dial menu, the SGU glyph for the letter G doesn't match the one on the gate and SGU DHD. Instead, the same glyph as for J is displayed. [URL=http://imageshack.us/photo/my-images/...
tikay Addons Reply
[QUOTE=silfali;34482842]there are a lot of persons who still have the motivation to finish the map, I have this motivation for example he just have to made this... difficult decision, or just give me some works, ask me some help to find solutions on his problem. maybe a litt...
tikay Level Design Reply
You sneaky little.... I'm glad you're continuing the map. Would have been a shame to let all your hard work let go down the drain. It seems now like I don't have to get my shit together and finalize my own "thing", just to ease the pain of the SG community. :D
tikay Level Design Reply
That is the internal testing SVN. Take that shit down.
tikay Level Design Reply
You guys are hilarious.
tikay Level Design Reply
Just to clear things up: [B]This project is not dead.[/B] [B]If[/B] it would die, I would tell you guys, lock the thread and publish the source files. I can't spend any time on the SourceSDK right now. I'll get back to it eventually.
tikay Level Design Reply
[QUOTE=Boba_Fett;32659175]Is there anything on this planet that they actually like?[/QUOTE] Signs :v:
tikay Polidicks Reply
[QUOTE=DogGunn;32649159]Honestly I'm surprised that Westboro Church don't get attacked every time they picket? How do people keep their cool around someone so hateful?[/QUOTE] Not all of their victims keep cool. There's some quality stuff on youtube. :v: [media]http://www...
tikay Polidicks Reply
And why exactly are you bitching around now? After re-reading my post, I can't find any judgement of your mapping skills. You made a mistake. I told you how to fix it. Period. The missing lighting kept you from accurately reproducing the OPs problem. You said "my light works ...
tikay Level Design Reply
Care to share your solution with us, so others might benefit from it, too?
tikay Level Design Reply
[QUOTE=Mr Anonymous;32539865]Right, I made a tiny box map and created a light with the same settings as yours. Odd thing is, my light works fine. Except from obviously being very full bright and boring. Try deleting that light, then show me a screenshot of what it look's like?...
tikay Level Design Reply
If you have that screenshot so ready at hand, can we assume that you're doing that planet as well? :v:
tikay Level Design Reply
For a desert the ground seems very dark. Also use another color for the sky. A light blue, maybe 214 242 255.
tikay Level Design Reply
[QUOTE=Flyboi;32472781]Nice work! All I'd suggest, is using more brushes for curved areas, detail etc. for a more desirable look.[/QUOTE] Yep, especially here on ceiling and floor: [img]http://i.imgur.com/KHlfhl.jpg[/img] When compared to your [URL="http://www.facepunch.com/...
tikay Level Design Reply
If you don't need to move or otherwise modify the props, use prop_static. And if you add that line about letting him out, everything is alright. He should be able to survive a day without nourishment.
tikay Level Design Reply
[QUOTE=BlueMastermind;32464165]So I'm assuming the arch tool doesn't come with hammer?[/QUOTE] [img]http://img21.imageshack.us/img21/7001/greenshot20110925035715.png[/img] ============> [img]http://img534.imageshack.us/img534/1407/greenshot20110925035716.png[/img]
tikay Level Design Reply
[QUOTE=Maloof?;32463368] "I've locked the door. I've even piled up chairs and furniture in the hallway. You can't follow me, not this time. I can't risk you getting pulled into this. I have to do it alone."[/QUOTE] So she leaves him the choice of dying of thirst or jumping out...
tikay Level Design Reply
Why do you need parentable lights inside the train? If you use [URL="http://developer.valvesoftware.com/wiki/Lighting#Static_light_sources"]static lights[/URL] to illuminate the inside of the train, the lightmaps move with the brush faces. If you're talking about the "visib...
tikay Level Design Reply
The concept sounds like fun. Seems like a welcome change to the known L4D gameplay.
tikay Level Design Reply
[QUOTE=bradhl;32366878]i'm sorry i know the source engine at all, but what if you shot the same place twice? wouldn't it create two of those particles in the same place? and wouldn't enough of that lagg the game horribly?[/QUOTE] No. Not if the particles have a limited lifetim...
tikay Level Design Reply
Or not enough brooms. It's in the name: broom closet. Brooms are the rooms sole purpose for existence, duh!
tikay Level Design Reply
[QUOTE=Madman07;32254220]I wish we had some real dynamic water, so the pj could be dry inside.[/QUOTE] If every player could play on any of the [url=http://www.top500.org/list/2011/06/100]top500 supercomputers[/url], he could fill the bay with [url=http://www.youtube.com/watch...
tikay Level Design Reply
View -> Go to brush number [editline]space[/editline] meh :/
tikay Level Design Reply
I find the lack of doors on the toilet stalls more disturbing. :v:
tikay Level Design Reply
Nice work! Can you pump out the water? Or will you have to dive like O'Neill? :P
tikay Level Design Reply
[QUOTE=chrishind10;32220111]That would make you worse than Hitler. The program has already been canceled, we need some sort of SGU related awesomeness.[/QUOTE] To achieve that status, I'd at least need to finish the map but don't release it. [QUOTE=Boba Fett;32231157]yes inde...
tikay Level Design Reply
How can you lose a .VMF? Back that shit up.
tikay Level Design Reply
I'm simpler *Sees no new posts on rp_destiny* Me: :/ *Sees new post on rp_destiny* Me: :) Also, [quote]VRAD: brushes 6783/8192 81396/98304 (82.8%) VERY FULL! VRAD --> WARNING - Max Limit Approach! VRAD: brushsides 57602/65536 460816...
tikay Level Design Reply
Flags, benches, info terminals, statues, framed pictures of "waterboarder of the month". Be creative :D [img]http://www.netzdino.de/cia-factbook/jpg/OHB_entrance3.jpg[/img] [img]http://photos.pedalingforpatriots.com/Other/BACKGROUND-IMAGES/CIA-lobby/1017399241_vAT94-L.jpg[/img]
tikay Level Design Reply
It is. :/ Slightly better than the FTL effect, though.
tikay Level Design Reply
[QUOTE=dije;32192898]This map is the only thing keeping me sane since SGU was discontinued :v:[/QUOTE] I could drive you insane by not releasing the map? Maybe even delete the .vmf? OH THE POWER IN MY HANDS! Also, blue giant: [URL=http://imageshack.us/photo/my-images/825/ftlp...
tikay Level Design Reply
Thanks. Work [b]is[/b] going well, albeit slow. It's really a challenging project. But when a tester, upon first playing the map, complains about missing corridors, consoles and the stargate, and you realize he took a wrong turn and totally got lost on Destiny, it's worth it. :v:
tikay Level Design Reply
Actually, in a lot of works of art it becomes darker, the closer you get. Of course that's just because it would be boring to look at a "big ball of bright". Also it would fuck up the retinas of the characters if there wouldn't be some kind of compensating shielding. I can't ...
tikay Level Design Reply
Big enough? Or over the top? [URL=http://imageshack.us/photo/my-images/36/ftlparticletest0002.jpg/][IMG]http://img36.imageshack.us/img36/5343/ftlparticletest0002.th.jpg[/IMG][/URL]
tikay Level Design Reply
[url=http://bit.ly/oC9df8][img]https://webifyme.org/static/collages/snapshots/ec/ecb43ebf5e91.jpg[/img][/url] That cork is irritating me. :/
tikay General Discussion Reply
I hava a feeling Flyboi knows those particular models... :v:
tikay Level Design Reply
What the hell? In the last 30 seconds, guest views in this thread rose from 700 to 1200. And still rising :V:
tikay Polidicks Reply
We didn't try to switch back, I crashed the server before we could try. :D And yes, I know.
tikay Level Design Reply
Aren't the stones supposed to work? oO
tikay Level Design Reply
Your Ori soldier impression was oscar-worthy. :v:
tikay Level Design Reply
Hgnnnnn...now I will always have that song pop into my head when taking cover...
tikay Videos and That Kind Of Crap Reply
[QUOTE=Elfy;31790641]I wonder if the Mormon I ordered on Sunday got the the Facepunch Office today. Can Garry confirm it? :3[/QUOTE] Too bad the office door webcam was removed a while back. :v:
tikay General Discussion Reply
[QUOTE=locutus_1;31779278]ughh i hate the reliability on hdd drives i swear they fail more often now then they did way back when.. if i could afford it i would get those ssd drives.... btw thanks tipkay for letting me borrow an image or two for my tag in cap ;_) [editline]1...
tikay Level Design Reply
Voted for the most extreme one. Yours! btw: I don't know how strong the glue is, but shouldn't the sticker-on-animal pictures be deleted for animal cruelty or something?
tikay General Discussion Reply
[QUOTE=punkrjp;31760972]It can't be [B]that[/B] bad, unless you live in a sandstorm, of course.[/QUOTE] One dust particle can be enough. If the head hits it and jumps, a headcrash can damage the platter. And in case the head stays misaligned permanently, I'd be extra screwed....
tikay Level Design Reply
[QUOTE=chrishind10;31753100]Get a multimeter and check if the motor is getting any juice while its switched on[/QUOTE] That would require me to open the HDD and expose the platters and head to the room air. Dust is something you don't want in your HDD. That's like playing a d...
tikay Level Design Reply
Open the .vmf with a text editor and go to line 226353. Look for characters which don't belong there. Like a " too much or missing { }, etc. Edit, save, open in hammer.
tikay Level Design Reply
[url]http://developer.valvesoftware.com/wiki/Func_button[/url] for the buttons [url]http://developer.valvesoftware.com/wiki/Ambient_generic[/url] for the sounds
tikay Level Design Reply
Too bad I don't know any scientologists. I'd love to watch them try to convert each other. :D
tikay General Discussion Reply
My oldest map I could find is from 2002, made for the HL1 mod DragonmodZ. [img]http://img825.imageshack.us/img825/6564/2011081300003e.jpg[/img] What I feel? Shame. And the urge to punch my brother for encouraging me to submit this in a contest. I never received an answer. :/
tikay Level Design Reply
How often do I have to repeat it? [b]THE HDD ITSELF IS DEAD, NOT THE EXTERNAL CASE.[/b]
tikay Level Design Reply
[QUOTE=Madman07;31693179]My suggestion is to try to buy same HDD (or atleast same brand - should have same pinout). Then simply swap electronic. It can help, it can broke electronic. But maybe worth of try.[/QUOTE] That works with older devices, but nowadays the chances are ex...
tikay Level Design Reply
Nope. It's no simple thing like bad sectors. The HDD doesn't even start. It's simply dead. Either the electronic circuit or the spindle motor are broken. Of course I already searched for recovery specialists and called one of the cheapest I could find. A technician told me th...
tikay Level Design Reply
[QUOTE=TCB;31652288]func_detail all up in this bitch.[/QUOTE] Nope. func_details still count towards the brush limit.
tikay Level Design Reply
[url=http://www.garrysmod.org/downloads/?a=view&id=123615][img]http://www.garrysmod.org/img/?t=dll&id=123615[/img][/url]
tikay Level Design Reply
I'm so royally pissed of right now. Some of you stalking me on Steam might have noticed that I was working in the Source SDK/on the map again. Today my external HDD said FUCK YOU and refuses to work ever since. The [b]map itself is safe on my internal HDDs[/b], but several GBs...
tikay Level Design Reply
No.
tikay Level Design Reply
Seriously? 8 pages and these weren't posted? [img]http://tecrubem.net/wp-content/uploads/2009/09/half-life.jpg[/img] [img]http://img205.imageshack.us/img205/1202/chronohphg1.jpg[/img]
tikay General Discussion Reply
[QUOTE=micim987;31605972]Are you going to make a gatespawner for it when it comes out (p.s. if any one know how to add gatespawner's please pm me).[/QUOTE] Yes. If you want to make your own: place gates, dhds, rings, etc. in a map and then type "stargate_creategatespawner_fi...
tikay Level Design Reply
[QUOTE=Boba Fett;31600706]oh it wont check cap forum for related updates.[/QUOTE] Is there something I should know? :pwn:
tikay Level Design Reply
I'm still alive. Due to personal matters, I just couldn't find the incentive or concentration needed to work on the map. It will pass and I'll let you know when I got something new.
tikay Level Design Reply
Either: 1. Don't let the ambient_generic loop automatically, but do it manually by triggering it with a logic_timer on a regular basis. If the beep is 1 second long and gets triggered every 2 seconds, you'll have a 1 second delay/silence. 2. Add silence to the sound effect its...
tikay Level Design Reply
[QUOTE=Rammelslakje;30866420]Is there any way to export a .map file from GTKRadiant 1.4.0 to Hammer Editor?[/QUOTE] Did you already try to simply open the .map file in Hammer? Just change the file format to "Wolrdcraft Maps (.map)" in Hammer's Open file dialog.
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Ooooookay, seems like I'll have to resolve some misunderstandings. :v: [QUOTE=Madman07;30866427]Will you prepare also version of map for CAP users, without kino dispenser, consoles and apple core?[/QUOTE] I already use your kino dispenser and consoles thanks to the gatespawne...
tikay Level Design Reply
[QUOTE=Lord Hayden II;30823219]Hello everybody, I felt like starting a flame war and figured this is a wonderful thread to begin in, especially while the OP is gone. [editline]1st July 2011[/editline] :3:[/QUOTE] :colbert: [QUOTE=fdinasty;30829822] Only thing i'm uncertai...
tikay Level Design Reply
Then you should go see a doctor. It's this one: [url]http://www.freesound.org/samplesViewSingle.php?id=45347[/url] Anyway guys, I'm away until tomorrow evening. Don't make a mess!
tikay Level Design Reply
[QUOTE=Crys73196;30813512][url]http://www.megaupload.com/?d=1LJNNQ0U[/url] I thought of these :) The section sounds :) A B etc :)[/QUOTE] Still no. Destiny background is from freesounds.org , too.
tikay Level Design Reply
Thanks everyone. [QUOTE=Aspen;30813049]yes, it's a particle effect. it's amazing when it's used correctly.[/QUOTE] Actually, that's a shitload of env_dustpuffs. Extremely expensive and one of the main reasons for my Edict problem. :v: That's why I'm indeed working on a cust...
tikay Level Design Reply
[del]Now there's a 13GB AVI file on my desktop. :byodood: Need to google how to get this fucker into an upload-friendly HD format. I forgot which codecs I used last time.[/del] Problem solved. 100 MB is definitely better. [url=http://www.youtube.com/watch?v=CMQKZbQEGks]This ...
tikay Level Design Reply
No idea. I just know it exists, but I never tried it. If not....Propper can convert displacements, too. :keke:
tikay Level Design Reply
[QUOTE=dije;30804746]You can't remove the cave-in, as it's a model, but if you propper it you can disable it :v:[/QUOTE] If it would be a model, I wouldn't need to propper it, would I? :colbert: It's a combination of displacement and stock debris models. I could pull the di...
tikay Level Design Reply
[QUOTE=dije;30803356]Do those fans rotate? :ohdear:[/QUOTE] Is that a bad thing? :ohdear: One of them does. The other one is broken. Buuuuuut there are three switches in a corner behind the control room with which you can decide in which state the base is in. 1. bombardme...
tikay Level Design Reply
[quote]Error! prop_static using model "models/props_c17/lockers001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted. Error loading studio model "models/props_c17/lockers001a.mdl"! Error! To use model "models/props_doors/door01_dynamic.mdl" with prop_s...
tikay Level Design Reply
I messed around a bit with Icarus base. Added smoke/dust as a result of the bombardment, rotating siren light, fans, some wires, fuse boxes and debris for the cave-in. And overlays here and there to break the repetition of the floor. [URL=http://imageshack.us/photo/my-images/...
tikay Level Design Reply
You need to filter the name(targetname) of the axe entity, so the trigger_multiple only activates the trigger_hurt when the axe is in the trigger field. [url]http://developer.valvesoftware.com/wiki/Filter_Applications#Targetname_Filtering[/url]
tikay Level Design Reply
[QUOTE=BDJG;30777695]Why don't you put the off-world stuff on a different map? That would give you enough space on Destiny, right? I'm not an expert, so don't now how these things work, but I for one would be satisfied if we can only walk around on the Destiny. :)[/QUOTE] The ...
tikay Level Design Reply
I created the effect with [url=http://developer.valvesoftware.com/wiki/Particle_System]Valve's particle editor[/url]. Here are a few tutorials for the general use: [url]http://forums.tf2maps.net/showthread.php?t=10506[/url] [url]http://forums.tf2maps.net/showthread.php?t=1051...
tikay Level Design Reply
It's not that bad. But I hope you're planning on replacing the textures with cleaner, more fitting ones. It doesn't feel like a federation ship. Also, there's steam coming out of metal walls... [URL=http://imageshack.us/photo/my-images/580/ussmiragebeta2a0000.jpg/][IMG]http:/...
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That's what I do since the beginning. There is nothing left for Propper...
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[QUOTE=mutle;30742881]A new Stargate:Atlantis map! I love you in the most nongayest way possible! YOU DESERVE AND AWARD!!!!! :swoon:[/QUOTE] You know, you could kind of give him an award by rating the thread... :colbert:
tikay Level Design Reply
@fdinasty You can't kill me as long as you don't know where I live. :smugdog: Without the temple, I've got ~640 more brushes to work with. That's the amount I needed to include infirmary and mess hall again. That "other" area gives additional 600 brushes. I still need to inclu...
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[QUOTE=Mp6;30732247]I'm probably a bit too late on this but you could keep the temple and use it for another project because that is some damn fine work you did on it.[/QUOTE] Meh. The brushwork in the corridors is bland and simple. I have no ambition to make a full map out ...
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Yeah, that would make no sense. :fuckyou:
tikay Level Design Reply
Just open it with hammer and save it as VMF?! oO If you open a file, you can choose .map as file format.
tikay Level Design Reply
OK, then bye-bye temple. Also, Icarus will be in there. The SGC definitely not. And ConArtist, I think you mixed something up. SGC stands for "Stargate Command/Center". I don't know what you're talking about. :P Sounds like an object.
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