485 Results
[QUOTE=Mattscreab;52876990]i dont even remember why i thought making this atrocity would be a good idea [IMG]https://pp.userapi.com/c639617/v639617512/68024/WK2QiRNtoL4.jpg[/IMG][/QUOTE] Reminds me of that one time our mapping hangout went on for too long. Thing starte...
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[QUOTE=GaleTheHusky;52675980]Incredible progress man. Keep it up <3[/QUOTE] Reminds me alot of Hazardous Course with all the detail.
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[QUOTE=hops;52175468]Who's your composer? I gotta say, it's beautiful...but in an eerie sort of way. I think it needs some of that [URL="https://youtu.be/5hppvrwvf_8?list=PLhHcMbVmbwCcwvWVo-RJX_NOlRDarwJN6&t=38"]P2 heavy synth[/URL] to go along with it, just to help establi...
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[QUOTE=Thomas, TTC;52172920]This better be for that portal mod you're working on young man.[/QUOTE] It is, dad. Quick mockup of how it's supposed to look without a train window: [media]https://www.youtube.com/watch?v=9Bn8O62ldG0[/media]
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[QUOTE=Instant Mix;52172213]Those light shafts are far too narrow to make sense - if they're being used to light up a large area, they'd be wash lights and have a very wide beam angle [t]http://www.mobilebeat.com/wp-content/uploads/2012/07/intim-wash-resize-Copy-2-640x397.jp...
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[QUOTE=Callinstead;52170358]This kind of feels like a Simon Stalenhag painting, I love it.[/QUOTE] Ooooh! I love his work and might've been subconsciously inspired by some of his stuff! (This one in particular maybe [url]https://scontent-vie1-1.xx.fbcdn.net/v/t31.0-8/1799...
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[QUOTE=Marbledemon;52168853]Never thought that source could seem so 'alive' in a sense. I absolutely love the vibe those pictures give off, the scenery seems so very real and conveys a wonderful sense of depth, doesn't really look like source anymore, even though I could recog...
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Some pics of a train ride view I'm doing [img]http://i.imgur.com/tvof1qnh.jpg[/img] [img]http://i.imgur.com/MDL2qPGh.jpg[/img]
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[QUOTE=Thomas, TTC;52082262]What are you using for the color change during the thumps? It almost appears as if you're modifying the color of the fog directly.[/QUOTE] Fog transitioning, you can send an input to the player called "SetFogController" and specify the fog_cont...
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[QUOTE=Clunky;52080948]Jesus Christ, how long have you been mapping for?[/QUOTE] Since the days of Worldcraft 3.5, but started to take it more seriously with my mod. Also thank you everyone for the positive responses!
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The fog and all the silhouettes in it has a very INSIDE feel to it, one of my favorite atmospheric games from last year. Reworked an area for more of that vista feel: [media]https://www.youtube.com/watch?v=2iJJLd-p6Jc&feature=youtu.be[/media]
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[QUOTE=Sonador;51883878]Something tells me that particular angle is out of the playable area[/QUOTE] Yeah it's noclipped into a wall cause I was testing the visleafs so the room behind it doesn't show up but the displacement did. The fact that it suddenly flashed as I nocl...
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So I just got scared shitless by a displacement looking like a peeking face [img]http://i.imgur.com/eiXlZY5.jpg[/img] It's the right side of this cave wall [img]http://i.imgur.com/4b9xM3I.jpg[/img]
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Sunday dev and chill [url]https://hangouts.google.com/hangouts/_/fmlqbziunwgcpfzj6qwygfspyaa[/url]
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Dev with me , if you want to live: [url]https://hangouts.google.com/hangouts/_/fmlqbziunwgcpfzj6qwygfspyaa[/url]
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[QUOTE=Itauske Roken;51115437]I'm certain you get a new one shortly after that anyways[/QUOTE] The gun is unique and a crucial to plot.
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[QUOTE=Merijnwitje;51115109]You can see the gun fall down as the player looks down while the catwalk is falling.[/QUOTE] Where? I don't intend to loose the gun, there's no purpose for that to happen. It gets holstered into mallet space, plan to have the gun with a strap tho.
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Finalizing this little scene I've spent the last weeks animating,adding sound to,scripting and implementing into the map: [media]https://youtu.be/rOp-VGf3TfA[/media]
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[url]https://hangouts.google.com/hangouts/_/fmlqbziunwgcpfzj6qwygfspyaa[/url] go
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[url]https://hangouts.google.com/hangouts/_/fmlqbziunwgcpfzj6qwygfspyaa[/url]
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[QUOTE=AeonCastle;50936466]Is that going to see release? There are so few competent moving train maps and I'd love to have another one[/QUOTE] It's for a scene from my mod, won't release it separately.
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[QUOTE=Zay333;50935761]needs env_shake[/QUOTE] Nah, luxury trains have usually really good suspension.
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Speaking of trains, here's a loop of a scene I'm working on: [media]https://youtu.be/i4RNCeUo3JQ[/media]
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join for a cozy mapping session [url]https://hangouts.google.com/hangouts/_/fmlqbziunwgcpfzj6qwygfspyaa[/url]
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[url]https://hangouts.google.com/hangouts/_/fmlqbziunwgcpfzj6qwygfspyaa[/url]
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[url]https://hangouts.google.com/hangouts/_/fmlqbziunwgcpfzj6qwygfspyaa[/url]
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I find them perfect, very good depth and atmosphere you have there going.
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Some snippets from our latest fp mapping hangout: [media]https://youtu.be/TGvMWbMDSg0[/media]
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join for a good time [img]http://i.imgur.com/tG9gZy0h.jpg[/img] [url]https://hangouts.google.com/hangouts/_/fmlqbziunwgcpfzj6qwygfspyaa[/url]
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[img]http://i.imgur.com/3S1bZnNh.jpg[/img] There goes my sleeping tonight
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[url]https://hangouts.google.com/hangouts/_/fmlqbziunwgcpfzj6qwygfspyaa[/url]
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Make yourselves useful and join [url]https://hangouts.google.com/hangouts/_/fmlqbziunwgcpfzj6qwygfspyaa[/url]
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join now [url]https://hangouts.google.com/hangouts/_/fmlqbziunwgcpfzj6qwygfspyaa[/url]
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go go go [url]https://hangouts.google.com/hangouts/_/fmlqbziunwgcpfzj6qwygfspyaa[/url]
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up and running [url]https://hangouts.google.com/hangouts/_/jttblvbiynby7fi6oi543dzc2ye[/url]
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GET IN HARDER [url]https://hangouts.google.com/hangouts/_/fmlqbziunwgcpfzj6qwygfspyaa[/url]
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fucking get in
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[url]https://hangouts.google.com/hangouts/_/fmlqbziunwgcpfzj6qwygfspyaa[/url]
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Not sure where this is going , but it is a thing: [img]http://i.imgur.com/ZCFAlMgh.jpg[/img]
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new one [url]https://hangouts.google.com/hangouts/_/6ll65shywbh23jmmbjpzk64vsye?hl=en&pdi=elane529D90F9&old=true&authuser=0[/url]
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[url]https://hangouts.google.com/hangouts/_/fmlqbziunwgcpfzj6qwygfspyaa[/url]
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I'm there now
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come map with us you dudes [url]https://hangouts.google.com/hangouts/_/fmlqbziunwgcpfzj6qwygfspyaa[/url]
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Sunday hangout now! [url]https://hangouts.google.com/hangouts/_/fmlqbziunwgcpfzj6qwygfspyaa[/url]
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[url]https://hangouts.google.com/hangouts/_/fmlqbziunwgcpfzj6qwygfspyaa[/url]
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Go! [url]https://hangouts.google.com/hangouts/_/fmlqbziunwgcpfzj6qwygfspyaa[/url]
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I'm in the hangout, join link above.
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Up! [url]https://hangouts.google.com/hangouts/_/fmlqbziunwgcpfzj6qwygfspyaa[/url]
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Sunday hangout anyone? On tuesday? [url]https://hangouts.google.com/hangouts/_/fmlqbziunwgcpfzj6qwygfspyaa[/url]
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Atleast 5.
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[QUOTE=Sprockethead;50573950]That is utterly badass, keep that in the game. [editline]23rd June 2016[/editline] [IMG]https://i.gyazo.com/742298eea315c0d5781a3f6c2300a3e4.jpg[/IMG][/QUOTE] The support in this image is maximum.
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[QUOTE=gnampf;50574808]Why don't we just make a mapper's lounge thread[/QUOTE] Cause a hangout is not a lounge, it is a group video call.
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If you wanna have a good time: [url]https://hangouts.google.com/hangouts/_/fmlqbziunwgcpfzj6qwygfspyaa[/url]
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[QUOTE=TurtleeyFP;50568403]I thought so too, but I think it's just a flash effect.[/QUOTE] yeah [media]https://www.youtube.com/watch?v=T5AT1cl2bCk&feature=youtu.be[/media]
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What better way to make stuff look more evil than particle effects! [media]http://imgur.com/a/43RLI[/media]
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I'll be here if you need me: [url]https://hangouts.google.com/call/fmlqbziunwgcpfzj6qwygfspyaa[/url]
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It's me again [url]https://hangouts.google.com/hangouts/_/fmlqbziunwgcpfzj6qwygfspyaa[/url]
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The thing that's keeping me tied to Source are the actual games and their universes/lores which can be greatly expanded upon, in my case it's portal 2. I don't know any UE based games that'd give me the same drive.
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JOIN [url]https://hangouts.google.com/hangouts/_/fmlqbziunwgcpfzj6qwygfspyaa[/url]
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Anybody fancy a hangout? [url]https://hangouts.google.com/hangouts/_/fmlqbziunwgcpfzj6qwygfspyaa[/url]
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It looks like the texture for the actual stems is missing to me. No way the model was intended to look like that, with the leaves just floating.
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[QUOTE=Instant Mix;50401653]Are hangouts or streams still a thing? Would be interesting to host one for a change, don't think i've ever let anyone seen me map or give critique on my methods[/QUOTE] If you make one just post the link here and possibly the dedicated thread [...
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[QUOTE=Instant Mix;50395636]I don't know how you do it, but you have such an incredible eye for detail as well as a bloody knack for making amazing atmospheres. Very, very awesome, and very, very jealous. I look up to you! How did you do that slanted cylinder without makin...
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[QUOTE=pac0master;50391079]Shit... that's a good idea, I had a lot of problems with my lighting when I tried to "glitch" the lights when there was some shaking. I never thought of using Colour Correction.[/QUOTE] Didn't use it myself either, I actually made some lights...
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[QUOTE=Shirky;50385662]Is that room scaled normally? Because if its is, and you dont care for the map to be playable, you can always scale everything up that way you can get more accurate lighting and BSP.[/QUOTE] I thought the mug and laptop are props till noticed the shad...
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Advances on my furnicular shaft, now having an actual bottom: [media]http://imgur.com/a/zB5BC[/media]
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[QUOTE=gnampf;50276291]It is though, I popped in and there was nothing.[/QUOTE] Okay apparently it put you guys in a different room from the one that I was in.
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[QUOTE=EddieLTU;50276269]it's already dead[/QUOTE] No it ain't?What?
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[url]https://hangouts.google.com/hangouts/_/fmlqbziunwgcpfzj6qwygfspyaa[/url] Come with me if you want to map.
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[QUOTE=Itszutak;50201320]decals are, ironically, easier to scale imo. If you have access to the vmt to modify, you can adjust the scaling instead of fiddling with the corners of an overlay.[/QUOTE] In what sense is that easier? How is switching back and forth between the vmt...
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[QUOTE=glitchvid;49873800][img]https://s.gvid.me/s/2016/03/05/I2B647.png[/img] :saxout:[/QUOTE] I think I need help [URL=http://cubeupload.com/im/hAk8Ej.jpg][IMG]http://i.cubeupload.com/hAk8Ej.jpg[/IMG][/URL]
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[QUOTE=Satane;49786981]Did they increase the default cubemap size? 1024 cubemaps take longer than 128[/QUOTE] I thought you can only do 256 max. Atleast that's what P2 hammer allows. Also another weekend well spent: [media]http://imgur.com/a/fwmxw[/media] [B] Edit:[/B...
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Anyone feel like mapping AND hanging out? Join me :) [url]https://hangouts.google.com/hangouts/_/fmlqbziunwgcpfzj6qwygfspyaa[/url]
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[QUOTE=Ray551;49768085]I still believe black magic is involved in your mapping, Lamarr.[/QUOTE] You call it that, I call it lightmap scale 5.
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Started working on a diagonal elevator shaft and drew some inspiration from Metro:Last Light tunnels: [media]http://imgur.com/a/KBFAL[/media]
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[QUOTE=PortalModIV;49745569]Wires that will be placed there when i find a model that's not overly long[/QUOTE] You better use some other light models tho, cause those ones are meant to be embedded into the ceiling.
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[url]https://hangouts.google.com/hangouts/_/fmlqbziunwgcpfzj6qwygfspyaa[/url] again
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[url]https://hangouts.google.com/hangouts/_/fmlqbziunwgcpfzj6qwygfspyaa[/url] NOW
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[QUOTE=Kickin Balls;49545317]Did anyone else ever envision certain images in their head reading out entity names? I'll let you guess which one I always thought of: [img]http://i.imgur.com/bRvzr49.png[/img][/QUOTE] Yup. [img]http://i.imgur.com/iNS7M.png[/img]
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Doing one of these again: [url]https://hangouts.google.com/call/cfpkdxo5osgvpuj3byf3jirwmea[/url]
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[QUOTE=Vincentor;49407681]you should consider smoothing the movement between start/stop & vice versa, i think it'd look a lot better[/QUOTE] My evil elevator room is getting more evil by the minute [media]http://imgur.com/a/GGaue[/media]
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[QUOTE=Itauske Roken;49315962]Reminds me of that one place in Alien Isolation.[/QUOTE] This is actually what I was hoping for.
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Got some pretty evil looking elevator room going [img]http://i.imgur.com/vnaIdJAh.jpg[/img]
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Fuck you we're back [url]https://hangouts.google.com/hangouts/_/gqvizjudopelos4as3tecmshkma[/url]
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[QUOTE=Ntag;48745851]How did you solve it? Did you make the particle more transparent?[/QUOTE] Probably changed the colour. Made some changes since last time I posted this, like wrecking the bridge, more detailing etc [URL=http://cubeupload.com] [IMG]http://i.cubeuplo...
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[QUOTE=Marbledemon;48304230]Absolutely wonderful! However, when the door closes behind you, there's no corresponding sound for the door locking; you see those giant holes within the frame where deadbolts seem to be supposed to go in, but it's never actually indicated by sound....
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A cinematic I'm finishing: [media]https://www.youtube.com/watch?v=uVsRY2RlfMg[/media]
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[QUOTE=GoldPlatinum;48157203]this project is rad as hell. Eventhough that source engine is outdated, you still manage to make it look pretty damn good with different lighting techniques. How many years did you spend on it? Are you working on it by yourself? I wanna add you on ...
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[QUOTE=samuel2213;48140979]If its got that many flourescent lights going, why is it so dark?[/QUOTE] Still tweaking it, but realistically the corridor would have to be almost fullbright if it'd behave as a regular fluorescent light. So bullshit explanation for now is: th...
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What could this be? [img]http://i.imgur.com/smOZs5mh.jpg[/img] It's a corridor you guys! [img]http://i.imgur.com/iKusn3Nh.jpg[/img]
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[QUOTE=SilentlyWeeps;47903729][IMG]http://imageshack.com/a/img538/8708/MvNmGd.jpg[/IMG] [/QUOTE] I absolutely adore this image , great job! Changed the look quite a bit since the last time with this: [url=http://imgur.com/n7qu357][img]http://i.imgur.com/n7qu357h.jpg[/...
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[QUOTE=Francisco;47542666]after a few years of doing nothing, here's a jb wip (sorry for fullbright) [img_thumb]http://cloud-4.steamusercontent.com/ugc/534016903764055515/37B16DBD93D73C4EB1F271E14B227BB7961FA39A/[/img_thumb] it's supossed to be underground[/QUOTE] I hope...
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[QUOTE=youmenow1;47494498] [b]Screenshot of both new buildings:[/b] [img_thumb]http://i.imgur.com/HbrG2oq.jpg[/img_thumb][/QUOTE] Reminds me of a level in Crysis 2 where you slowly work your way down from the rooftops to street level. Has a nice sense of scale at g...
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[QUOTE=papkee;47423915]Alternative energy FTW [img]http://i.imgur.com/gjNLjrE.gif[/img][/QUOTE] I love this,super relaxing stuff! People should make more gifs/webms of their maps in motion like this. [vid]http://s1.webmshare.com/aRnbv.webm[/vid] [url]http://i.img...
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It certainly is one of the influences for the map among other.
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Resumed working on this after a break. [url=http://imgur.com/GITrSUI][img]http://i.imgur.com/GITrSUIl.jpg[/img][/url] [url=http://imgur.com/VSszuPv][img]http://i.imgur.com/VSszuPvl.jpg[/img][/url] [url=http://imgur.com/ESF2k0R][img]http://i.imgur.com/ESF2k0Rl.jpg[/img][/url]
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You don't have permission to view this result. It's probably in a forum that your account has no access to.
You don't have permission to view this result. It's probably in a forum that your account has no access to.
[QUOTE=nuttyboffin;47008703]Awesome! what is that screenshot from?[/QUOTE] it's from my WIP mod [url]http://www.moddb.com/mods/repercussions-mod[/url]
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Got a second screen so I can take wider shots now which I found quite nice. [url=http://imgur.com/Cf6sKMH][img]http://i.imgur.com/Cf6sKMHl.jpg[/img][/url] [url=http://imgur.com/FZ5Hsyr][img]http://i.imgur.com/FZ5Hsyrl.jpg[/img][/url] [url=http://imgur.com/tg5m2dy][img]htt...
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