71 Results
[img]http://i.imgur.com/vSFnYTw.png[/img] Inspiration [img]http://www.felixtek.com/images/main_images/Felix_Buoy.jpg[/img] First thing I've modeled in a long time. Making it for source, hence the low poly count
podthegod Modelling Reply
[QUOTE=Zay333;41565562]Audio is the most important part of horror.[/QUOTE] I completely agree. Good sound design can be way more important than visuals when it comes to creating good atmosphere
podthegod Level Design Reply
[QUOTE=theplayer232;41109555]... he spoiled everything but yeah... i am also planning bigger and better maps.[/QUOTE] That's great to hear :) For your next map I recommend working on your lighting and general level design. Look into some tutorials on youtube and play thro...
podthegod Level Design Reply
So this is what it looks like: [t]http://i.imgur.com/gUFFPfX.jpg][/t] It's just a series of rooms with three stalker jumpscares
podthegod Level Design Reply
What game are you mapping for?
podthegod Level Design Reply
A little map for The Hidden Source I spent about 2 days working on. Next step is fixing the lighting and fixing the ground ie. turning grass into displacements etc [t]http://i.imgur.com/b5CtTj3.jpg[/t] [t]http://i.imgur.com/QYYCrudh.jpg[/t] [t]http://i.imgur.com/1l7gCu8h....
podthegod Level Design Reply
So my computer crashed whilst mapping and after restarting and opening up the .vmf I found it was empty. Anyone know if there's a way to get it back? I can always just decompile the .bsp but wanted to know if there was a better way.
podthegod Level Design Reply
[QUOTE=AmatureManga;39650358]haha yea it was made using HL2 thus the reason for the crappy bed, tv and window. Also i'm new to mapping. But the window was the main reason why i abandoned the project i couldn't get the other side right. And it led to many more problems.[/QUOTE]...
podthegod Level Design Reply
[QUOTE=BlackScorpion;39456795]I FUCKING SAID A FUCKING MAAAAAAAAAAAAAAAAAP NOT A FUCKING MOD YOU FAT FUCK CAN'T YOU FUCKING READ OR FUCKING WHAT?[/QUOTE] [QUOTE=BlackScorpion;39456432]...i want to create a map and use it as a standalone game/mod.[/QUOTE] Saying you want ...
podthegod Level Design Reply
Nothing amazing but they are all mine [t]http://i.imgur.com/sx56pec.jpg[/t] [t]http://i.imgur.com/8ebYnLv.jpg[/t] [t]http://i.imgur.com/QJsu8k9.jpg[/t] [t]http://i.imgur.com/iMOnAro.jpg[/t] [t]http://i.imgur.com/SmQtLON.jpg[/t] [t]http://i.imgur.com/Kc5P1Hj.jpg[/t] ...
podthegod Level Design Reply
[QUOTE=Mozartkugeln;39376454]Change the lighting. If you think about it, it makes no sense that the ceiling right above the lamp models is the brightest (or even lit at all for that matter).[/QUOTE] You're absolutely right, I didn't even notice that. I fixed the lighting ...
podthegod Level Design Reply
[QUOTE=Ki11aFTFW;39397199]He knows how to use Hammer, however his techniques are rather sloppy and cause bad habits.[/QUOTE] Can I actually ask what is wrong with surrounding your level with a big old skybox for testing? Don't take me the wrong way, I'm not defending it at...
podthegod Level Design Reply
[t]http://i.imgur.com/HUVF3DA.jpg[/t] [t]http://i.imgur.com/XWvFDLu.jpg[/t] Think I'm just about finished. Any suggestions?
podthegod Level Design Reply
So I actually played his map, he had light sources but they were physics props and therefor didn't spawn. Shame he could take criticism because other than aesthetics the map wasn't terrible.
podthegod Level Design Reply
[QUOTE=GoldPlatinum;39288619]i like the detail sprites[/QUOTE] They do look too big though, I take it they're in the 3d skybox?
podthegod Level Design Reply
[QUOTE=l33tkill;39250595]Running off of the same front as my previous store, but it will change once the shop fills. Lighting on the sign will be adjusted for better illumination. I was going to make the gamestop arch on the inside rotate, but I'll leave it the way it is to re...
podthegod Level Design Reply
What I've been working on [t]http://i.imgur.com/WCPPF.jpg[/t] [t]http://i.imgur.com/qLsya.jpg[/t] [t]http://i.imgur.com/CUcP0.jpg[/t] [t]http://i.imgur.com/jdr4Q.jpg[/t] [t]http://i.imgur.com/bzEWk.jpg[/t]
podthegod Level Design Reply
The main problem right now is that the shopping mall is too blocky (which you addressed in the OP) and the lighting needs tweaking. Other than that it's looking pretty damn nice.
podthegod Level Design Reply
Damn, this is the fastest moving collab I've seen. All really good work too
podthegod Level Design Reply
I'll join. Been a while since I've done a collab :D
podthegod Level Design Reply
[QUOTE=GameDev;36602410]do those cliffs have displacements I can't tell[/QUOTE] Yeah, they do [url]http://i.imgur.com/rXNNp.jpg[/url]
podthegod Level Design Reply
[url]http://i.imgur.com/ziNqQ.jpg[/url] Current Progress: [img]http://i.imgur.com/nREdJ.jpg[/img] Steaming some shitty TF2 mapping if anyone's interested [url]justin.tv/podthegod[/url]
podthegod Level Design Reply
Really enjoyed the last one and this looks just as good if not better.
podthegod Level Design Reply
Please post a picture of your map. I [u]need[/u] to see this abomination.
podthegod Level Design Reply
Are we allowed to change the size of the windows?
podthegod Level Design Reply
[QUOTE=Grenade Man;35354290]I have been working on this thing. I'm mostly using direct lighting because sunlight breaks the detailsprites on slopes. Also because i want to make a early morning kind of ambiance. [thumb]http://img641.imageshack.us/img641/8774/rnlfarm0000.jpg[/t...
podthegod Level Design Reply
If it's free I'll take [b]003[/b]
podthegod Level Design Reply
Do you have sv_cheats on?
podthegod Level Design Reply
[QUOTE=NotExactly;35160778]They've all been deleted or made private. I managed to find one on google, it's all we have left: [IMG]http://i.imgur.com/sStbb.jpg[/IMG][/QUOTE] Wow that's really good OP :trollface:
podthegod Level Design Reply
Can someone repost the pictures?
podthegod Level Design Reply
But learning to make sharders sounds hard :c
podthegod Level Design Reply
This gives me an awesome idea. To bad it doesn't work
podthegod Level Design Reply
[QUOTE=Yadda;35060347]If the texture looks better without a bump map, you should probably improve on the bump map. In this case I would say it needs more fine details, the edges of the plates/concrete need to be clear and concise. Also if this is brush metal, you need to make...
podthegod Level Design Reply
Ok, so I'm working on my first proper texture. [img]http://i.imgur.com/3JQVY.png[/img] Is it just me or does the non-bumpmaped version look better?
podthegod Level Design Reply
[QUOTE=Antec;35058140]Inside the tunnel: -image- Outside the tunnel: -image-[/QUOTE] That's beautiful dude
podthegod Level Design Reply
[QUOTE=glitchvid;35034010]If it stays down I could throw in a section for FP mapping in my Mumble server.[/QUOTE] You should, it would be ever so kind.
podthegod Level Design Reply
Well the definition of art is pretty vague, so I would say so
podthegod Level Design Reply
Blast these time zones. I will probably only be on team speak when no one else is.
podthegod Level Design Reply
Anyone else enjoy listening to trance or slow electronic music? Really puts me in the zone.
podthegod Level Design Reply
You should play half quake. Full of awesome traps
podthegod Level Design Reply
I do like the atmosphere in the first picture. But that house in the last one looks real blocky, change the roof I'm thinking.
podthegod Level Design Reply
I've always had an interest in game design but I've never considered it a career choice (it's not the kind of thing my parents want me to do). I just wanted to say that now I've read this thread I feel far better about it. I'm going to study game design when I go to Uni now, t...
podthegod Level Design Reply
He does have a point
podthegod Level Design Reply
[QUOTE=adrianooo321;34438366]I shall give it a go but I'm a terrible mapper and my entry [B][U]WILL[/U][/B] make your eyes bleed. Also i have pre-exams in a week so i will probably focus on this instead of studying , oh how nice![/QUOTE] Do it. Worst case scenario, you get so...
podthegod Level Design Reply
[url]http://www.mediafire.com/?83gx27crbbnn2bv[/url] meh
podthegod Level Design Reply
[thumb]http://i.imgur.com/mpWSq.jpg[/thumb] [thumb]http://i.imgur.com/U5kpw.png[/thumb] Was going for a seedy hotel room, still working on it. Advice would be appreciated
podthegod Level Design Reply
If room 26 is free I'll take it
podthegod Level Design Reply
looks good
podthegod Level Design Reply
That lighter looks huge
podthegod Level Design Reply
[QUOTE=ManicMarauder;30544869]I don't have ep1 unfortunately. i need abandon hospital textures. and i need some texture alignment skill. [editline]18th June 2011[/editline] DID ANYONE FIND ALL 11 PATIENTS?![/QUOTE] Ok, I played your map. We need to talk [quote][img...
podthegod Level Design Reply
[QUOTE=IronPhoenix;30547590][url]http://www.youtube.com/watch?v=0cIDI4zhFFU&feature=related[/url][/QUOTE] you just got yourself a subscriber
podthegod Level Design Reply
[QUOTE=Apollo661;30554178]Since we are making announcements about things nobody cares about: I am about to eat my ham and Salomi sandwich, everyone. posting pics soon.[/QUOTE] Please do, I waiting:munch:
podthegod Level Design Reply
Oh wow, a lot of people dropped out
podthegod Level Design Reply
[QUOTE=pinecleandog;30536896][b]Your[/b] nice. Look find some of the origianl hl2 textures and allighn them to the bottom[/QUOTE] you may want to edit your post before the grammar Nazis see it
podthegod Level Design Reply
[img]http://img708.imageshack.us/img708/2756/1727223757157290.gif[/img] Click the colourful one, Then [QUOTE=J-B;30514497][IMG]http://t2.gstatic.com/images?q=tbn:ANd9GcS0UmIBLzi3-bCPnlFv8qcdTh8MC7RcslWiyYynZWKVEQrsTFc8&t=1[/IMG][/QUOTE] Under justify click 'B'
podthegod Level Design Reply
[QUOTE=pinecleandog;30516977]life > mapping[/QUOTE] no
podthegod Level Design Reply
Why did you remove all the pictures? Now nothing in this thread makes sense.
podthegod Level Design Reply
How thin are those walls? They should be between 8-16 units thick
podthegod Level Design Reply
[media]http://www.youtube.com/watch?v=nBgmC_USeoM[/media]
podthegod Level Design Reply
[QUOTE=Deadchicken;30490454]I don't mean to be rude, but this not at all the quality we've come to expect from a thread devoted to amap. I suggest you take a good look at some of the other map threads to see what exactly I mean. first of all, Your lighting, is.. Well, it's ...
podthegod Level Design Reply
SWEET JESUS!
podthegod Level Design Reply
[quote]* It is never a good idea to make 300 brush-based pebbles, but this is used as an example. Please do not try to make a room with 300 brush-based pebbles, unless you have a death wish.[/quote] I know what my next map will be :science:
podthegod Level Design Reply
[QUOTE=Eyefunk;30241492]Cause everyone knows what your work looks like. And I don't think anyone would have the patience to do so. They'll get overwhelmed with the amount of awesomeness in each map.[/QUOTE] True that
podthegod Level Design Reply
Congrats Hawx
podthegod Level Design Reply
[QUOTE=Hawx;30235119]12 hours and still not tired! May go for the 40 hours.[/QUOTE] Good luck with that. But seriously I've managed to stay up that long before and by the end you'll want to do lines of crushed coffee beans.
podthegod Level Design Reply
I should be able to drop in to watch the streams. Good luck guys
podthegod Level Design Reply
Could work, but Aspen has a point. There would need to be a guarantee that the other person isn't going to start showing of your work claiming it's their own.
podthegod Level Design Reply
[QUOTE='[CWG]RustySpannerz;30216441']Did you watch his first tutorial? There were bad methods everywhere, I was looking for tutorials for a friend of mine and decided that these just aren't suitable. [editline]3rd June 2011[/editline] His voice is nice though. [editline]3rd...
podthegod Level Design Reply
Can we seriously stop talking about how bad drugs are and get on topic
podthegod Level Design Reply
when I read the thread title I thought I was going to see Gman naked :S
podthegod Modelling Reply
I don't get it
podthegod Stuff You've Made Reply