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https://github.com/Facepunch/garrysmod-issues/issues/2193 I see changes to setmodelscale. Does this address this issue in particular?
Raox GMod Lua Developer Discussion Reply
Any assistance with this one? Still not figured out what collision group I'd set it to
Raox Lua Developer Discussion Reply
Yeah, collision groups do not seem to affect how the entity collides with player clips at all. It also has a custom ShouldCollide check with the appropriate flag if that's any particular information.
Unib5 Lua Developer Discussion Reply
A player clip texture. Tool textures
Unib5 Lua Developer Discussion Reply
Not sure about this one. I can't even get traces to detect player clips. The player clip in question is very thin so trying util.PointContents is probably going to be too finnicky, I can get that to work but it's probably not going to be an efficient or reliable solution. How ...
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Force entity to collide with player clips
Unib5 Lua Developer Discussion Thread
ShouldCollide will break physics if the two results don't match generally. I really think it should fail noisly and revert to some fallback because it will completely cripple a physics thread till the scrds instance is restarted.
Unib5 Lua Developer Discussion Reply
How much faster is doing ents findalongray compared to doing 10+ traces adding entities previously hit an ignore list? (a penetrating trace)?
Raox Lua Developer Discussion Reply
Is "corrected collision bounds after SetModelScale server->client" the issue where you end up sliding on certain objects that you've scaled or given a custom box for? You know when this is gonna be on the dev branch?
Raox Lua Developer Discussion Reply
the public release doesn't even get updated anymore. I wouldn't say that justifies anything but you could just remove the fan list.
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It's still a fun game and it does have a lot of content. It's fairly nice of them to actually start supporting Tribes again considering it was a poor business investment.
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[QUOTE=Morbo!!!;48565011]Elaborate. Do you mean that the people walking around on the ground would get shot up? Or that you'd wait for people to hit the ground before firing at them? The first is just poor understanding of the game, the second can be mitigated by... playing th...
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[QUOTE=Rossy167;48564839]I hope this leads to less people being salty about Smite existing, it's pretty great once you stop looking at it as a scapegoat for Tribes death.[/QUOTE] It seemed that Tribes wasn't really a good return on investment, so it only makes sense they w...
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[QUOTE=Morbo!!!;48564738]*starting with removing smgs, shotguns, assault rifles and those shit-cunt turrets from the game. This, or a mode that removes/nerfs those items is the only thing that would get me to even consider playing Ascend again. They run entirely counter to the...
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[QUOTE=NikoChekhov;48564587]Will this be enough to bring people back? A lot of people I've seen were extremely upset with how HiRez treated Tribes[/QUOTE] I doubt it will bring a huge player base back, and I'm sure they're aware. They seem to want to rectify the relationsh...
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It's a fun game, great environments and great weapon selection/variety, but some of the enemies can be really really bullet spongey.
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[QUOTE=krail9;48217237]I found kaom pretty hard actually because he had no adds except those fucking raging spirits so I couldn't recharge my flasks - I absolutely hate having to portal to restore flasks[/QUOTE] Doesn't he also have the Hyrri Archers half way through the f...
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[vid]http://a.pomf.se/xegicg.webm[/vid] Demonstrates it fairly well, it was fairly likely you'd get at least some minor desync if you tried move around mobs like that.
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I'm interested in their solution to burn proliferation, or prolif in general. Maybe elemental effects now degrade in strength if they affect more targets.
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The middle guy briefly flickers as Bob Page on the trailer, when the three heads come up. [IMG]http://i.imgur.com/ZYwrP2Q.png[/IMG]
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Wasn't too bad, the cloud cover was at such a level that you could view it with a digital camera (rotated LCD screen on the side) fairly easily.
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I believe you can only convert 100% of your damage, not anymore.
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[IMG]https://pbs.twimg.com/media/B-TI0oHIAAA1BCg.jpg[/IMG] looks like microsoft appears to be doing something about it lucky I picked up a lenovo laptop before they actually started preinstalling the malware onto them, nevertheless I still removed a bunch of the trash so...
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What level is it best to start alching and chiseling maps?
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Pretty fair to be honest. Some people just run them for the small improvements, a mass ban wave would be really unsuitable.
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I quite like them, they look a lot less cluttered.
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[QUOTE=MrFlashcat;45808074]holy fucking shit this fight [url]http://www.twitch.tv/etup/b/562046538?t=598m05s[/url] etup is pretty darn good at this game[/QUOTE] shame the drops are really miserable for such a fight
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Any idea if this is a simple fix to push out: [URL="https://github.com/Facepunch/garrysmod-issues/issues/1168"]https://github.com/Facepunch/garrysmod-issues/issues/1168[/URL] It seems like it can scale into some pretty large performance issues.
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