69 Results
the public release doesn't even get updated anymore. I wouldn't say that justifies anything but you could just remove the fan list.
Unib5 Garry's Mod General Reply
I'll try this out on server - see how it plays.
Unib5 Level Design Reply
[QUOTE=Overv;27278107]Finished a little mockup of my Facepunch for Android app. With the current design, you will be able to reply and rate by holding down your finger on a post and using a popup menu. [img_thumb]http://www.imgdumper.nl/uploads3/4d27f4e23d9ad/4d27f4e233982-...
Unib5 Programming Reply
Looks pretty damn nice, but the bloom in the screenshots is raping my eyes, hopefully it's just post processing.
Unib5 Level Design Reply
Gedit and Notepad++.
Unib5 Programming Reply
You can find a square root with a power of the reciprocal of the power in two steps. For instance take the power 2. The reciprocal is 0.5 (1 / 2). Say we wanted to do the square root of 64. 64 ^ 0.5 = 8. Cube root of 125? Reciprocal is 0.33.. (1 / 3). 125 ^ 0.33......
Unib5 Programming Reply
It's not a dreadful map, but it really needs work.
Unib5 Level Design Reply
I'm glad the OP isn't flaming and flailing about the map and actually going and fixing the stuff that people have pointed out. Some people (obviously not the OP) just bitch instead of taking on the criticism.
Unib5 Level Design Reply
Beautiful. Just beautiful.
Unib5 Level Design Reply
Holy. That looks amazingly weird.
Unib5 Level Design Reply
I got excited when I saw the repeating textures, awful lighting, and blockiness... But seriously. This map needs lots of work to be even worthwhile using. Just never, ever, post your first map.
Unib5 Level Design Reply
Hot map. The dev textures really work well.
Unib5 Level Design Reply
-snip-
Unib5 Programming Reply
You deserve those artistics, easily.
Unib5 Level Design Reply
[QUOTE=polingboy;19348177]Thank you , I will try to do that and not try to make maps like this agian. : ) No.[/QUOTE] Oh crap, he didn't take the sarcasm properly... :tinfoil:
Unib5 Level Design Reply
Oh my god! I just adore those repeating textures, full bright atmosphere and blockiness. But seriously. Don't make maps like this.
Unib5 Level Design Reply
Looks quite blocky and the texturing is weird. There's some weird blocks in places which make the map look really strange. The decals on the floor (blood) looks really odd. The lighting isn't too bad, but it needs stop smearing. Reduce it's brightness and make it a more ...
Unib5 Level Design Reply
Beautiful map. Lots of effort in there. Good job.
Unib5 Level Design Reply
Beautiful and well made.
Unib5 Level Design Reply
It's better than most early maps, but it still needs ALOT of work to be remotely good. As said above, the key points you want to fix are: -Blocky architecture -Spiky displacements (Smooth down to something more realistic) -Improve the lighting somewhat, give it a tint of y...
Unib5 Level Design Reply
[QUOTE=michie4life;18528623]Its the first map i made so im a little bit of a noob[/QUOTE] Still not an excuse to make maps without effort. Never post your first map unless you know it's very good. And I mean VERY good.
Unib5 Level Design Reply
-Ugly -Blocky -Full Bright Please take some more care into your maps, at least add lighting!
Unib5 Level Design Reply
The brush work is actually fairly good but it looks rather bland.
Unib5 Level Design Reply
Since I am rewriting Stranded (and thus being a developer), I will include this with it and remove metal props. More info is on your forum.
Unib5 Modelling Reply
Quite blocky but better than most early maps.
Unib5 Level Design Reply
Could you please add a command which gets how many traps you've lain down? That would be great. Something like total_traps
Unib5 Programming Reply
[QUOTE=Robber;18225556]Why did you snip? You didn't even edit your post![/QUOTE] I did. I snipped because I didn't read his post properly and thought the missiles did 5 damage. [editline]08:25PM[/editline] Found a bug, I can't seem to delete my robot for some reason. [ed...
Unib5 Programming Reply
[QUOTE=Robert64;18224568]Thanks :D You're right, that icon fits better. Changing now Also: [code]missile;[/code] Costs 50 ammo, does +2 damage per frame it is airborne for. Starts at 5 damage.[/QUOTE] -snip-
Unib5 Programming Reply
Firing while picking up health is fun, but inaccurate.
Unib5 Programming Reply
My ExploBot well is doing well. Seems bombs are pretty powerful.
Unib5 Programming Reply
Quite good, it's slightly blocky in places and lights "smear" on the walls, but rest of the map is great.
Unib5 Level Design Reply
The screenshot is dark, it's hard to make out details. Looks not bad from what I can see. I've yet to play it however.
Unib5 Level Design Reply
The architecture isn't too bad, but the lighting is ugly.
Unib5 Level Design Reply
[QUOTE=IceWarrior98;17742010]I tried to remake my house. I failed so badly it turned into someone elses house on one side. That's right, I failed on one side of it lol. [IMG]http://i8.photobucket.com/albums/a7/IceWarrior98/Maps/Hammer%20Maps/CS_FirstStreetv122.jpg[/IMG] ...
Unib5 Level Design Reply
Isn't gm_flatgrass the maximum size in hammer?
Unib5 Level Design Reply
Blocky and fullbright, but there is a bit of effort in.
Unib5 Level Design Reply
It's fairly good but some of the textures are out of place and lighting is awkward.
Unib5 Level Design Reply
[QUOTE=laserpanda;17527446] [IMG]http://screenshot.xfire.com/screenshot/large/77714abf22fa6512332d08bc32147397c1df7719.jpg[/IMG][/QUOTE] Reminds me alot of Minecraft.
Unib5 Level Design Reply
The architecture is beautiful.
Unib5 Level Design Reply
1 and 5.
Unib5 Level Design Reply
It's not bad at all. It's a bit boring but it's certainly much much better than most consturct maps we see here.
Unib5 Level Design Reply
Hahah. This reminds me 512x512 in Doom mapping competitions. I need ideas what to map.
Unib5 Level Design Reply
Hmm. You'll need to find out the entity name of the money first.
Unib5 Level Design Reply
It's fair. It looks a little blocky and needs more detail. But generally it's ok.
Unib5 Level Design Reply
Looks very nice, I was expecting another simple remake but this exceeded those standards. Good job.
Unib5 Level Design Reply
Whoa those lights are pretty bright. Not bad work though.
Unib5 Level Design Reply
The exterior looks a tad blocky the rest is all fine.
Unib5 Level Design Reply
Not too bad. Still a little blocky and maybe lighting could be improved. Good work though.
Unib5 Level Design Reply
Looks quite blocky and lighting is not very good.
Unib5 Level Design Reply
Good choice of map, it's the biggest map in the E1 series [media]http://images3.wikia.nocookie.net/doom/images/2/2e/E1M7dots.png[/media] Ignore the labels and smell the 2D goodness (no floors upon floors)
Unib5 Level Design Reply
Brush work is great however.
Unib5 Level Design Reply
It's certainly got fair(ish) lighting and aligned textures.
Unib5 Level Design Reply
Quite blocky and bland, but the lighting is pretty good.
Unib5 Level Design Reply
It looks quite blocky.
Unib5 Level Design Reply
Very good map, but quite easy once you get the pistol.
Unib5 Level Design Reply
I still find it ironic that some maps are almost as good as this yet you call them blocky. Anyway, great amount of detail within this map.
Unib5 Level Design Reply
The club map to stop all rp edits and placement of club maps. Good job.
Unib5 Level Design Reply
This is almost. Delicious.
Unib5 Level Design Reply
[QUOTE=Jukka K;14089988]How can you ever be a better mapper if you don't accept critism?[/QUOTE] I just didn't like the way you said it. I felt offended at the time. Oh well. I'm going to work on a ver 2 and see how to improve it. I'll some support structures and I'll see if ...
Unib5 Level Design Reply
WOW This is simply teh awsum.
Unib5 Level Design Reply
[QUOTE=Jukka K;13922816]-Blocky -Empty and undetailed -Bad lighting Needs more detail and props and better lighting (use [I]light_spot[/I]s instead of [I]light[/I]s). Also, some rooms are too dark and some too bright.[/QUOTE] Err... [b]This is one of my first maps.[...
Unib5 Level Design Reply
[QUOTE=Joerdgs;13908964]Looks somewhat empty and the geometry is pretty boring. Plus the lack of lightning doesn't fit with the skybox.[/QUOTE] Hmm...tis my first Zombie Survival map. But I will think about that in future maps.
Unib5 Level Design Reply
[QUOTE=PoliticalM;13901798]Is it noded?[/QUOTE] Doesn't need to be. Zombie Survival uses no NPCs.
Unib5 Level Design Reply
Note: Please take into consideration that this is indeed my first Zombie Survival map, don't expect top notch quality of a maker of this skill. [release] Fear House This map is designed for Zombie Survival, versions 2+ and above. [b]Features:[/b] 3D Skybox Ligh...
Unib5 Level Design Reply
zs_fearhouse
Unib5 Level Design Thread
Nice job! Espically for a 13 year old.
Unib5 Modelling Reply
Isn't this warez? Because you are stealing the content from a purchaseable game and putting that into Garry's Mod. But far too many people ignore this fact, so oh well.
Unib5 Modelling Reply
Looks a very nice map, I can see where you built from Consturct 2008. And also, the music of the video is of Mass Effect, main menu.
Unib5 Level Design Reply
Very nice. It would be a good idea to make the "orange room" more acessaible, people block the entire of it off for a large insant base.
Unib5 Level Design Reply