the public release doesn't even get updated anymore. I wouldn't say that justifies anything but you could just remove the fan list.
I'll try this out on server - see how it plays.
[QUOTE=Overv;27278107]Finished a little mockup of my Facepunch for Android app. With the current design, you will be able to reply and rate by holding down your finger on a post and using a popup menu. [img_thumb]http://www.imgdumper.nl/uploads3/4d27f4e23d9ad/4d27f4e233982-...
Looks pretty damn nice, but the bloom in the screenshots is raping my eyes, hopefully it's just post processing.
Gedit and Notepad++.
You can find a square root with a power of the reciprocal of the power in two steps. For instance take the power 2. The reciprocal is 0.5 (1 / 2). Say we wanted to do the square root of 64. 64 ^ 0.5 = 8. Cube root of 125? Reciprocal is 0.33.. (1 / 3). 125 ^ 0.33......
It's not a dreadful map, but it really needs work.
I'm glad the OP isn't flaming and flailing about the map and actually going and fixing the stuff that people have pointed out. Some people (obviously not the OP) just bitch instead of taking on the criticism.
Beautiful. Just beautiful.
Holy. That looks amazingly weird.
I got excited when I saw the repeating textures, awful lighting, and blockiness... But seriously. This map needs lots of work to be even worthwhile using. Just never, ever, post your first map.
Hot map. The dev textures really work well.
You deserve those artistics, easily.
[QUOTE=polingboy;19348177]Thank you , I will try to do that and not try to make maps like this agian. : ) No.[/QUOTE] Oh crap, he didn't take the sarcasm properly... :tinfoil:
Oh my god! I just adore those repeating textures, full bright atmosphere and blockiness. But seriously. Don't make maps like this.
Looks quite blocky and the texturing is weird. There's some weird blocks in places which make the map look really strange. The decals on the floor (blood) looks really odd. The lighting isn't too bad, but it needs stop smearing. Reduce it's brightness and make it a more ...
Beautiful map. Lots of effort in there. Good job.
Beautiful and well made.
It's better than most early maps, but it still needs ALOT of work to be remotely good. As said above, the key points you want to fix are: -Blocky architecture -Spiky displacements (Smooth down to something more realistic) -Improve the lighting somewhat, give it a tint of y...
[QUOTE=michie4life;18528623]Its the first map i made so im a little bit of a noob[/QUOTE] Still not an excuse to make maps without effort. Never post your first map unless you know it's very good. And I mean VERY good.
-Ugly -Blocky -Full Bright Please take some more care into your maps, at least add lighting!
The brush work is actually fairly good but it looks rather bland.
Since I am rewriting Stranded (and thus being a developer), I will include this with it and remove metal props. More info is on your forum.
Quite blocky but better than most early maps.
Could you please add a command which gets how many traps you've lain down? That would be great. Something like total_traps
[QUOTE=Robber;18225556]Why did you snip? You didn't even edit your post![/QUOTE] I did. I snipped because I didn't read his post properly and thought the missiles did 5 damage. [editline]08:25PM[/editline] Found a bug, I can't seem to delete my robot for some reason. [ed...
[QUOTE=Robert64;18224568]Thanks :D You're right, that icon fits better. Changing now Also: [code]missile;[/code] Costs 50 ammo, does +2 damage per frame it is airborne for. Starts at 5 damage.[/QUOTE] -snip-
Firing while picking up health is fun, but inaccurate.
My ExploBot well is doing well. Seems bombs are pretty powerful.
Quite good, it's slightly blocky in places and lights "smear" on the walls, but rest of the map is great.
The screenshot is dark, it's hard to make out details. Looks not bad from what I can see. I've yet to play it however.
The architecture isn't too bad, but the lighting is ugly.
[QUOTE=IceWarrior98;17742010]I tried to remake my house. I failed so badly it turned into someone elses house on one side. That's right, I failed on one side of it lol. [IMG]http://i8.photobucket.com/albums/a7/IceWarrior98/Maps/Hammer%20Maps/CS_FirstStreetv122.jpg[/IMG] ...
Isn't gm_flatgrass the maximum size in hammer?
Blocky and fullbright, but there is a bit of effort in.
It's fairly good but some of the textures are out of place and lighting is awkward.
[QUOTE=laserpanda;17527446] [IMG]http://screenshot.xfire.com/screenshot/large/77714abf22fa6512332d08bc32147397c1df7719.jpg[/IMG][/QUOTE] Reminds me alot of Minecraft.
The architecture is beautiful.
It's not bad at all. It's a bit boring but it's certainly much much better than most consturct maps we see here.
Hahah. This reminds me 512x512 in Doom mapping competitions. I need ideas what to map.
Hmm. You'll need to find out the entity name of the money first.
It's fair. It looks a little blocky and needs more detail. But generally it's ok.
Looks very nice, I was expecting another simple remake but this exceeded those standards. Good job.
Whoa those lights are pretty bright. Not bad work though.
The exterior looks a tad blocky the rest is all fine.
Not too bad. Still a little blocky and maybe lighting could be improved. Good work though.
Looks quite blocky and lighting is not very good.
Good choice of map, it's the biggest map in the E1 series [media]http://images3.wikia.nocookie.net/doom/images/2/2e/E1M7dots.png[/media] Ignore the labels and smell the 2D goodness (no floors upon floors)
Brush work is great however.
It's certainly got fair(ish) lighting and aligned textures.
Quite blocky and bland, but the lighting is pretty good.
It looks quite blocky.
Very good map, but quite easy once you get the pistol.
I still find it ironic that some maps are almost as good as this yet you call them blocky. Anyway, great amount of detail within this map.
The club map to stop all rp edits and placement of club maps. Good job.
This is almost. Delicious.
[QUOTE=Jukka K;14089988]How can you ever be a better mapper if you don't accept critism?[/QUOTE] I just didn't like the way you said it. I felt offended at the time. Oh well. I'm going to work on a ver 2 and see how to improve it. I'll some support structures and I'll see if ...
WOW This is simply teh awsum.
[QUOTE=Jukka K;13922816]-Blocky -Empty and undetailed -Bad lighting Needs more detail and props and better lighting (use [I]light_spot[/I]s instead of [I]light[/I]s). Also, some rooms are too dark and some too bright.[/QUOTE] Err... [b]This is one of my first maps.[...
[QUOTE=Joerdgs;13908964]Looks somewhat empty and the geometry is pretty boring. Plus the lack of lightning doesn't fit with the skybox.[/QUOTE] Hmm...tis my first Zombie Survival map. But I will think about that in future maps.
[QUOTE=PoliticalM;13901798]Is it noded?[/QUOTE] Doesn't need to be. Zombie Survival uses no NPCs.
Note: Please take into consideration that this is indeed my first Zombie Survival map, don't expect top notch quality of a maker of this skill. [release] Fear House This map is designed for Zombie Survival, versions 2+ and above. [b]Features:[/b] 3D Skybox Ligh...
Nice job! Espically for a 13 year old.
Isn't this warez? Because you are stealing the content from a purchaseable game and putting that into Garry's Mod. But far too many people ignore this fact, so oh well.
Looks a very nice map, I can see where you built from Consturct 2008. And also, the music of the video is of Mass Effect, main menu.
Very nice. It would be a good idea to make the "orange room" more acessaible, people block the entire of it off for a large insant base.