115 Results
Här var det livat minsann
Rixxz2 General Discussion Reply
Alright, thanks a ton. I'm still not sure what to do with the auto generated lightmaps, but I'll take this to the Discord channel and the other thread.
Rixxz2 Modelling Reply
Completely new to modelling: Wonky shadows and shaders in UE4, questions regarding textures
Rixxz2 Modelling Thread
So, I've yet again decided to try UE4 as a more powerful replacement, or at least subsidiary, for Source and Hammer, the main drawback being that it relies on meshes for pretty much everything, the creation of which I know pretty much fuck all about. So I read and watched a c...
Rixxz2 Modelling Reply
I like how it classifies it as 'ATI'
Rixxz2 Hardware & Software Reply
Before we know it Garry will have introduced lootboxes
Rixxz2 General Discussion Reply
The PS2's start up/menu ambience wasn't really creepy IMO, combined with the visuals it's pretty cool if anything. The PSX jingle is different though, it's just so ominous and outlandish.
Rixxz2 Videos and That Kind Of Crap Reply
swecuck!!
Rixxz2 General Discussion Reply
nya FP ser konstigt ut och ja, ett system som belönar bajspostning. Fantastiskt. Många av oss har varit medlemmar sedan urminnes tider, ge oss tillbaka våra rättigheter för bövelen
Rixxz2 General Discussion Reply
CPU: Intel Core i7 7700K Cooler: Corsair H80i v2 RAM: Corsair Vengeance LPX 2.66GHz MOBO: Asus Prime Z270-K GPU: Gigabyte GTX 1070 PSU: Fractal Design Edison M 750W CASE: Corsair Carbide 400C HDD: 1x Seagate Barracuda 2TB, 1x WD Black 3TB SSD: Samsung Evo 850 512GB
Rixxz2 Hardware & Software Reply
It's due to the Linux mouse smoothing & acceleration I'm pretty sure. Even with it supposedly completely turned off it's still noticeable Edit: Oh, you solved it. It still plagues me two years later
Rixxz2 Hardware & Software Reply
without coin I can't have 100% hot big titty japanese cartoon avatar
Rixxz2 General Discussion Reply
I'll post wherever I damn well please tyvm
Rixxz2 Fast Threads Reply
Rixxz2 Videos and That Kind Of Crap Reply
Not every Norwegian speaks English
Rixxz2 Videos and That Kind Of Crap Thread
also I have a tiny little baby version of my avtar now give me more currency
Rixxz2 General Discussion Reply
Still gives me the creeps
Rixxz2 Videos and That Kind Of Crap Reply
is this OIFY
Rixxz2 General Discussion Reply
[QUOTE=Rixxz2;52393317] So I've been working on what's seen in the following images these past couple of days, it's meant to act as a shortcut/alternate route (though I'm planning to expand the dirt road into a larger network, making it lead to and past shabby little houses, ...
Rixxz2 Level Design Reply
Whoopsie daisy, I took another look at the config file and nope, it actually wasn't correct at all. I took the values from the Hammer configuration and poof, problem solved.
Rixxz2 Level Design Reply
So, my map's grown a bit, and compiling directly via Hammer now takes ~5 minutes and renders the system practically unusable until it's done. As such, I decided to try Compile Pal, since it's not only supposed to solve that problem, but also includes really nifty packing tools...
Rixxz2 Level Design Reply
Attempting to use Compile Pal - Can't find steam app user info.
Rixxz2 Level Design Thread
Doesn't really fit in here, but still, the BMS team's just implemented better dynamic lighting and shadows in Source [IMG]http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/8672783/72537b641624568a7e62616f92bb90af361563f2.gif[/IMG] Oh, and [t]http:...
Rixxz2 Level Design Reply
[IMG]https://cdn.discordapp.com/attachments/111137626794266624/329315961960267776/KORSITAKET.png[/IMG]
Rixxz2 Level Design Reply
[QUOTE=Firegod522;52402722]Also keep in mind since you're using displacements you may not get Exactly the highest texel density in the world for optimization purposes..[/QUOTE] Yeah, I'm trying to be pretty sparse with the displacements, only using them were necessary, the ...
Rixxz2 Level Design Reply
[QUOTE=Grenade Man;52402615] The mapname.rad never worked for me. But to load .rad files with the -lights command, they have to be in the game directory.[/QUOTE] Yeah, it's together with the .vmf in steamapps\common\half-life 2\sourcesdk_content\ep2\mapsrc [editline]26th Ju...
Rixxz2 Level Design Reply
[QUOTE=Stiffy360;52393655]Compile with -staticproplighting -staticproppolys -textureshadows And in prop_static options, set "ignoresurfacenormals" to "yes" For texture shadows you'll need to create a rad file. Just make a new txt called "mapname.rad", store it with your ...
Rixxz2 Level Design Reply
[QUOTE=Stiffy360;52393655]Compile with -staticproplighting -staticproppolys -textureshadows And in prop_static options, set "ignoresurfacenormals" to "yes" For texture shadows you'll need to create a rad file. Just make a new txt called "mapname.rad", store it with your vmf,...
Rixxz2 Level Design Reply
So I posted this picture like a year ago: [t]http://i.imgur.com/YnSjanN.jpg[/t] (Literally just me experimenting, that house is also not mine, I ripped it straight out of rp_rockford and modified it slightly to fit the terrain) Since then, I've done practically nothing mapp...
Rixxz2 Level Design Reply
[QUOTE=Legion of boo;52387103]I guess I can go into detail about my systems environment and anything possibly related to hammer aswell. and I will say my rig has some odd parts in it but I have made sure to ensure stability of it and for the most part it is pretty stable. only...
Rixxz2 Level Design Reply
Software being able to completely overencumber your system energy-wise is ALWAYS due to faulty hardware (unless it's some kind of BIOS malware or something but asdf), using a less intense compiler could work, but then you've still not fixed the actual problem, without knowing ...
Rixxz2 Level Design Reply
I like the idea, and I was bored this afternoon so I took the liberty of sort of re-creating your map with a different approach to displacements. Now, I'm no ~mapping god~ and this was made hastily, with the displacements having an extremely vast room for improvement both ge...
Rixxz2 Level Design Reply
So I've only ever coded gamey-stuff with Source and an itty bitty tiny amount of Unity before. I've used UE4 before a bit but all I did then was strap a texture of my face to really glossy spheres and spam lights everywhere. How easy is it to C++ the shit out of this thing? I ...
Rixxz2 Programming Reply
I was 15 when this thread was made, time flies
Rixxz2 Level Design Reply
Modified one of Statua's buildings and put it in my map [t]http://i.imgur.com/YnSjanN.jpg[/t]
Rixxz2 Level Design Reply
Still messing around with roads and "outdoorsy" areas. [t]http://i.imgur.com/AifCY36.jpg[/t] Still really rough around the edges, but I feel like I've learnt a lot at least
Rixxz2 Level Design Reply
[QUOTE=Grenade Man;50281241]Nothing? Just tweak the result a little and it will look fine[/QUOTE] What do you mean? Like I've experimented a bit with shift and rotation, and while I'm able to make it look [I]a bit[/I] better it still looks like garbage. I feel like I'm doing...
Rixxz2 Level Design Reply
I'm trying to create roads. It's not going very well. Exhibit A: Curved road I've made that's textured pretty well [t]http://i.imgur.com/oNOXp5F.png[/t] Exhibit B: Curved road I've textured using the exact same technique as Exhibit A. [t]http://i.imgur.com/wFdlTDU.png[/t]...
Rixxz2 Level Design Reply
Working on a vehicle based map for CSGO. It's an interesting challenge considering I'm garbage at manipulating displacements properly [t]http://i.imgur.com/v3Kljs5.jpg[/t] better have good suspension boi
Rixxz2 Level Design Reply
Adding time onto the CSGO round timer when a specific event happens
Rixxz2 Level Design Thread
Basically I've created a simple little vehicle-based map, where the objective is for the T's to steal a car from the CT's and bring it back to their spawn. It's working pretty well, but there's one crucial thing I want to implement; an addition of two minutes should be added ...
Rixxz2 Level Design Reply
Does Black Mesa come with a pre-configured SDK, or do you still need to do tons of tedious stuff manually?
Rixxz2 Level Design Reply
Reminds me of Quake 2 map-making
Rixxz2 Level Design Reply
Pretty damn cool.
Rixxz2 Level Design Reply
I've got the same problem. Verified the cache. Didn't help. [editline]04:15PM[/editline] [QUOTE=nubblecakes;23095870]Reset Game Configurations for every engine version in Source SDK. Don't even ask me how to do that because it's the simplest thing in the world to do. Google ...
Rixxz2 Level Design Reply
[QUOTE=selby3962;21755852]I can't wait for them to fix it. I want to try out the new[B] "Sculpt" tool and the Manifest thing.[/B][/QUOTE] Can I get some information on those? I attempted to google it, but it didn't come up with anything related.
Rixxz2 Level Design Reply
I KINDA solved it by installing a pack with high definition textures. In-game it looks perfectly normal, like this: [IMG]http://i43.tinypic.com/206h34x.png[/IMG] But in Hammer, it looks like this: [IMG]http://i43.tinypic.com/1r5kpc.png[/IMG] Sure, I can still map, but ...
Rixxz2 Level Design Reply
[QUOTE=Terrenteller;21173172]The last part of [URL="http://www.youtube.com/watch?v=N7R_8iy07ao"]this[/URL] video tutorial might help.[/QUOTE] Sadly, it didn't. Something tells me the Source version of Hammer doesn't work like that.
Rixxz2 Level Design Reply
[QUOTE=~ZOMG;21169917]Spelling mistakes aren't usually intentional.[/QUOTE] No, but they may occur because of the writer thinking it's supposed to be like that. I know and knew that it's supposed to be "How do I map for Half-Life source?" . [editline]08:48PM[/editline] ...
Rixxz2 Level Design Reply
[QUOTE=~ZOMG;21168730]I know, but a typo is like missing a character because you don't press a key hard enough or pressing the key next to the one you wanted. [B]That's a grammatical error.[/B][/QUOTE] Which accidentally got created.
Rixxz2 Level Design Reply
[QUOTE=Fourm Shark;21167289]set it up like the gmod config.[/QUOTE] I'd think it's a little harder than that, seeing as I now have to import Textures and what not.
Rixxz2 Level Design Reply
Should be as easy as starting Hammer, and choosing Half-Life: Source from the drop down menu, right? wrong. There is no Game Config for it there. What the hell do I do now? Fuck. Typo in the title.
Rixxz2 Level Design Reply
How I map for Half-Life Source?
Rixxz2 Level Design Thread
Right, I think I figured it out. Now I need to add the textures. Where the hell are those? (I suspect I need to use GCFScape?)
Rixxz2 Level Design Reply
[QUOTE=punkrjp;21159951]Have you tried to put HL1 in game configurations? You just click add, and look for the HL1 folder in steam/steamapps/"yourname"/Hl1?[/QUOTE] This is what the Game Configuration tab looks like: [IMG]http://i43.tinypic.com/1673s4z.png[/IMG] (Ofcourse ...
Rixxz2 Level Design Reply
How do I use the Hammer Editor for the Steam version of Half-Life 1?
Rixxz2 Level Design Thread
Right, I'm a regular user of Half-Life 2's Hammer editor, and now I want to try some mapping for a game I've wanted to do maps for since 1998. I've downloaded the regular Hammer editor, it doesn't have any Game Configuration loaded, and I have no idea how to add one, seeing a...
Rixxz2 Level Design Reply
I'm quite sure he's talking about filters.
Rixxz2 Level Design Reply
[QUOTE='[yournamehere];19899607']Hey now he may have problems searching for things. I didn't know how to do this. Plus asking here may be a lot faster than looking anyway. Of course if typing a sentence is to much to ask from you guys, hell, sorry for wasting your precious tim...
Rixxz2 Level Design Reply
[QUOTE=SweetSwifter;19894082][b]Oh come on, did you even attempt to look for the settings?[/b] [/QUOTE] Obviously not. :v:
Rixxz2 Level Design Reply
Changing model draw-distance in Hammer?
Rixxz2 Level Design Thread
This is bullshit: [IMG]http://i46.tinypic.com/291pd14.png[/IMG] [IMG]http://i46.tinypic.com/vqs29s.png[/IMG] How do I improve it?
Rixxz2 Level Design Reply
[QUOTE=Cueball;19067680]Where did you find it? ive been searching for hours[/QUOTE] Good job at bumping an one year old thread. [highlight](User was banned for this post ("Bump to complain about bump" - Terrenteller))[/highlight]
Rixxz2 Level Design Reply
That's just fucking amazing...
Rixxz2 Level Design Reply
Now that's just fucking amazing.
Rixxz2 Level Design Reply
My god... That's bloody amazing.
Rixxz2 Level Design Reply
You don't deserve to have that avatar.
Rixxz2 Level Design Reply
Reminds me of Xen.
Rixxz2 Level Design Reply
[QUOTE=Godbot;17930049]You guys are thinking of football, I think. Football is kicking in Europe, and tackling in the US. In the US we call it soccer to distinguish it from [b]American football[/b], which is tackling. No one else calls it that, so Apollo (can I call you Poll...
Rixxz2 Level Design Reply
[QUOTE=Adzter;17528196]How did you know that? Anyone got any tips on what a good, clear water texture i should use? [b]also what is a fullbright map? A map spammed with lights?[/b][/QUOTE] No. A map without any light_env entity. And for the water, a texture like water_...
Rixxz2 Level Design Reply
Wow, that's actually quite awesome.
Rixxz2 Level Design Reply
"Cloud weren't green faggot post your nigger couldn't eat the going" [I]wat[/I]
Rixxz2 Level Design Reply
[QUOTE=madmanmad;17206251]The building is taken from a HL2 map, one you see on highway 17.[/QUOTE] Wow. If this is true, all you've basically done is creating two grass areas and some water. I am not impressed.
Rixxz2 Level Design Reply
This ain't a lake.. Just an extremely blocky pool. Sure, for being your first little test map, it's decent. But here's a tip, do [highlight]NOT[/highlight] release your first 10 maps. For example me, I've made over 50 maps, and haven't released a single one of them. Why? Be...
Rixxz2 Level Design Reply
Sooo.. This IS .VTF files, right?
Rixxz2 Level Design Reply
[QUOTE=LimEJET;16757502][img]http://scienceblogs.com/insolence/upload/2009/04/why_projection_isnt_all_its_cracked_up_t/picardandrikerdoublefacnm1.jpg[/img] What? Texture stretching does not occur because the skybox texture is un-HDR'ed. The skybox looks exactly the sa...
Rixxz2 Level Design Reply
[b]Error! prop_static using model "models/props_c17/furniturebathtub001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.[/b] There you have it. You're using props which are supposed to have physics. Same thing happens if you take a prop that's made ...
Rixxz2 Level Design Reply
[QUOTE=vexx21322;16759657]Google magic my friend.[/QUOTE] I did google it. But all I found was some weird forum called CrazyBump.
Rixxz2 Level Design Reply
Excuse me if I sound like a complete amateur right now but.. What on Earth is this "crazybump" ? I need to know, since none of the textures in my maps which is supposed to be shiny, actually is.
Rixxz2 Level Design Reply
Yes, I meant ALT+P. :obama: Oh and, check for leaks. May also cause that to happen. I've encountered this error numerous times, and 6 times out of 10, I've had to remake the entire map. Really annoying.
Rixxz2 Level Design Reply
Thanks, mate. Solved it. :buddy: Phew, I was afraid I would have to redo everything from scratch. Now I'll just have to remake the cliffs.
Rixxz2 Level Design Reply
No, no no. Press CTRL and P while having your map loaded in hammer. It's probably caused by a faulty brush.
Rixxz2 Level Design Reply
[QUOTE=metallics;16751581]It's to do with lightmaps on displacements. It's not an issue AFAIK [b]Any of those displacements power 4?[/b][/QUOTE] .. Yes.. All of them...
Rixxz2 Level Design Reply
Meh, I'll just remake the entire map.
Rixxz2 Level Design Reply
Exactly the same.
Rixxz2 Level Design Reply
Well, yes. Title explains it. (I know I fucked up with the nodraw texture, I fixed it and that did nothing.) So.. FP... Why is it doing this? Compile log: [code] ** Executing... ** Command: "c:\program\steam\steamapps\rickardjonsson\sourcesdk\bin\orangebox\...
Rixxz2 Level Design Reply
Entire game freezes after taking one step in the map.
Rixxz2 Level Design Thread
What above user posted.
Rixxz2 Level Design Reply
... Why do you think anybody would want to download this? It's just some triggers with dev textures! First, give it lights. Then, come up with something better than a pair of blocks.
Rixxz2 Level Design Reply
[QUOTE=Proud Viking;16648720]That Skybox texure is like that .... blame the makers of HL2 if u want but that aint my fault if you BELIEVE its stretched sky_day01_04 [url]http://developer.valvesoftware.com/wiki/Sky_List[/url] jeez[/QUOTE] /Facepalm. Read articles like th...
Rixxz2 Level Design Reply
[QUOTE=Proud Viking;16634938]Hehe I aint getting any lag from construct but the thing is, I tried to make a LITTLE <-- (read twice) more detailed but still higher FPS. btw thx for not being uhm douchy :P and for any more readers who feel like finding a complain here's a...
Rixxz2 Level Design Reply
[QUOTE=Proud Viking;16603458]I know a proper map is awsome btw the first one there looks extremely detailed (nice) and a map used alot of time on is best but look i made this map because I didnt like the original construct and i uploaded it because some friends of my told me ...
Rixxz2 Level Design Reply
Fucking awesome. As you're already a great mapper, you're going to become an even greater one.
Rixxz2 Level Design Reply
[QUOTE=Dosycool;16537255]I've had that happen to me few times...[/QUOTE] VALVe better fix it. Annoying as hell. I've had it before, was a long time ago, and I solved it by restarting STEAM, but this time that wouldn't work. And then, it randomly starts working again.
Rixxz2 Level Design Reply
It's quite hard to explain, and I'm tired, but anyway; Simply, nothing works. When I click the brush tool, and I move the cursor over the "Top" camera view, it doesn't create a block. It just moves the view across the grid. What the fuck? [b]Edit:[/b] Err.. It like.. Fixed i...
Rixxz2 Level Design Reply
All the tools is acting like the camera tool.
Rixxz2 Level Design Thread
Needs better and less-repetitive textures. And it's quite blocky, try adding some more detail.
Rixxz2 Level Design Reply
Ohh, and let me guess, some kind of animated water texture?
Rixxz2 Level Design Reply
Holy shit.. That's just bloody beautiful... [editline]07:26AM[/editline] How on Earth did you create the waterfall?
Rixxz2 Level Design Reply